Weekend batch
Hemant Deshpande, PMP has more than 17 years of experience working for various global MNC's. He has more than 10 years of experience in managing large transformation programs for Fortune 500 clients across verticals such as Banking, Finance, Insurance, Healthcare, Telecom and others. During his career he has worked across the geographies - North America, Europe, Middle East, and Asia Pacific. Hemant is an internationally Certified Executive Coach (CCA/ICF Approved) working with corporate leaders. He also provides Management Consulting and Training services. He is passionate about writing and regularly blogs and writes content for top websites. His motto in life - Making a positive difference.
Your One-Stop Solution to Understand Coin Change Problem
Combating the Global Talent Shortage Through Skill Development Programs
What Is Problem Solving? Steps, Techniques, and Best Practices Explained
One Stop Solution to All the Dynamic Programming Problems
The Ultimate Guide to Top Front End and Back End Programming Languages for 2021
Posted on Jul 27, 2021
We solve issues all the time as people, and developers are no different. Problem-solving-focused classes aren't particularly popular or frequent, and many developers prefer to study tools, languages, and frameworks over learning how to think like a problem solver or a programmer.
Problem solving is a programmer's bread and butter, and while everyone has their own technique, I've discovered five methods that will most certainly help you not only solve issues faster and more efficiently.
Problem-solving can mean different things for different people or situations so it is good to clarify what this article means when “problem-solving” is mentioned.
When you bring your broken automobile to the shop, they may decide to fix what's broken, replace the broken part, or offer you the option of purchasing a new car. Even though all of these alternatives appear to be “solutions,” only the first one truly addresses the issue. Everything else is an attempt to avoid dealing with the issue.
You solve a problem when given a set of constraints and having to follow some rules you come up with a solution that meets all the constraints and does not break the rules. As programmers, we write a program, a set of instructions that solves the problem.
Anyone who invests the effort to learn how to code will eventually be able to program. It's similar to learning a new language to learn to code. It is the ability to provide instructions for a computer to follow using a language that can be understood or compiled by a computer.
Problem-solving is a separate skill set, and we are inherently adept at it as humans. I mean, by solving problem after problem, we constructed the world around us. Connecting these two skill sets is something that many developers struggle with. Solving programming issues improves your ability to solve real-world problems, and if you're excellent at them, programming may come easy to you.
Let’s pretend we are creating a simple function selectEvenNumbers that will take in an array of numbers and return an array evenNumbers of only even numbers. If there are no even numbers, return the empty array evenNumbers .
Here are some questions that run through my mind:
Take out a piece of paper and work through the problem manually. Think of at least three sets of sample data you can use. Consider corner and edge cases as well.
Corner case : a problem or situation that occurs outside of normal operating parameters, specifically when multiple environmental variables or conditions are simultaneously at extreme levels, even though each parameter is within the specified range for that parameter. Edge case : problem or situation that occurs only at an extreme (maximum or minimum) operating parameter
For example, here are some sample data sets to use:
Because your brain is already accustomed with even numbers, you may easily glance at a sample set of data and pluck out numbers like 2 , 4 , 6 , and so on in the array without realizing it. If you're having trouble, consider using massive quantities of data, which will overcome your brain's natural ability to answer the problem simply by looking at it.That helps you work through the real algorithm.
Let’s go through the first array [1]
Let’s go through the array [1, 2] 1.Look at the first element in array [1, 2]
I go through this a few more times. Notice how the steps I wrote down for [1] varies slightly from [1, 2] . That is why I try to go through a couple of different sets. I have some sets with just one element, some with floats instead of just integers, some with multiple digits in an element, and some with negatives just to be safe.
Look for patterns and see if there’s anything you can generalize. See if you can reduce any steps or if you are repeating any steps.
1.Create a function selectEvenNumbers
This approach may remind you of Mathematical Induction in that you: 1.Show it is true for n = 1, n = 2, ...
2.Suppose it is true for n = k
3.Prove it is true for n = k + 1
Even once you've figured out the main processes, developing pseudocode that you can translate into code can help you define your code's structure and make coding a lot easier. Line by line, write pseudocode. You may do this on paper or in your code editor as comments. I recommend doing it on paper if you're just starting off and find blank displays intimidating or distracting.
Pseudocode generally does not actually have specific rules in particular but sometimes, I might end up including some syntax from a language just because I am familiar enough with an aspect of the programming language. Don’t get caught up with the syntax. Focus on the logic and steps.
Let's think about the steps needed to write a function that returns a number's squared value.
Now we know exactly what our code is supposed to do, we have one more step.
When you have your pseudocode ready, translate each line into real code in the language you are working on. We will use JavaScript for this example. If you wrote it out on paper, type this up as comments in your code editor. Then replace each line in your pseudocode. Lets use our square example (very simple for demonstration purposes):
Optimize your code:
If you've reached this point, thank you very much. I hope that this tutorial has been helpful for you and I'll see you all in the next.
If you want to learn more about Web Development don't forget to follow me on Youtube!
Templates let you quickly answer FAQs or store snippets for re-use.
Are you sure you want to hide this comment? It will become hidden in your post, but will still be visible via the comment's permalink .
Hide child comments as well
For further actions, you may consider blocking this person and/or reporting abuse
Matheus Magalhães - Jun 12
Abhay Chaturvedi - Jun 12
Jan Küster - Jun 24
Roberto B. - Jun 24
We're a place where coders share, stay up-to-date and grow their careers.
by Richard Reis
If you’re interested in programming, you may well have seen this quote before:
“Everyone in this country should learn to program a computer, because it teaches you to think.” — Steve Jobs
You probably also wondered what does it mean, exactly, to think like a programmer? And how do you do it??
Essentially, it’s all about a more effective way for problem solving .
In this post, my goal is to teach you that way.
By the end of it, you’ll know exactly what steps to take to be a better problem-solver.
Problem solving is the meta-skill.
We all have problems. Big and small. How we deal with them is sometimes, well…pretty random.
Unless you have a system, this is probably how you “solve” problems (which is what I did when I started coding):
Look, sometimes you luck out. But that is the worst way to solve problems! And it’s a huge, huge waste of time.
The best way involves a) having a framework and b) practicing it.
“Almost all employers prioritize problem-solving skills first.
Problem-solving skills are almost unanimously the most important qualification that employers look for….more than programming languages proficiency, debugging, and system design.
Demonstrating computational thinking or the ability to break down large, complex problems is just as valuable (if not more so) than the baseline technical skills required for a job.” — Hacker Rank ( 2018 Developer Skills Report )
To find the right framework, I followed the advice in Tim Ferriss’ book on learning, “ The 4-Hour Chef ”.
It led me to interview two really impressive people: C. Jordan Ball (ranked 1st or 2nd out of 65,000+ users on Coderbyte ), and V. Anton Spraul (author of the book “ Think Like a Programmer: An Introduction to Creative Problem Solving ”).
I asked them the same questions, and guess what? Their answers were pretty similar!
Soon, you too will know them.
Sidenote: this doesn’t mean they did everything the same way. Everyone is different. You’ll be different. But if you start with principles we all agree are good, you’ll get a lot further a lot quicker.
“The biggest mistake I see new programmers make is focusing on learning syntax instead of learning how to solve problems.” — V. Anton Spraul
So, what should you do when you encounter a new problem?
Here are the steps:
Know exactly what is being asked. Most hard problems are hard because you don’t understand them (hence why this is the first step).
How to know when you understand a problem? When you can explain it in plain English.
Do you remember being stuck on a problem, you start explaining it, and you instantly see holes in the logic you didn’t see before?
Most programmers know this feeling.
This is why you should write down your problem, doodle a diagram, or tell someone else about it (or thing… some people use a rubber duck ).
“If you can’t explain something in simple terms, you don’t understand it.” — Richard Feynman
Don’t dive right into solving without a plan (and somehow hope you can muddle your way through). Plan your solution!
Nothing can help you if you can’t write down the exact steps.
In programming, this means don’t start hacking straight away. Give your brain time to analyze the problem and process the information.
To get a good plan, answer this question:
“Given input X, what are the steps necessary to return output Y?”
Sidenote: Programmers have a great tool to help them with this… Comments!
Pay attention. This is the most important step of all.
Do not try to solve one big problem. You will cry.
Instead, break it into sub-problems. These sub-problems are much easier to solve.
Then, solve each sub-problem one by one. Begin with the simplest. Simplest means you know the answer (or are closer to that answer).
After that, simplest means this sub-problem being solved doesn’t depend on others being solved.
Once you solved every sub-problem, connect the dots.
Connecting all your “sub-solutions” will give you the solution to the original problem. Congratulations!
This technique is a cornerstone of problem-solving. Remember it (read this step again, if you must).
“If I could teach every beginning programmer one problem-solving skill, it would be the ‘reduce the problem technique.’
For example, suppose you’re a new programmer and you’re asked to write a program that reads ten numbers and figures out which number is the third highest. For a brand-new programmer, that can be a tough assignment, even though it only requires basic programming syntax.
If you’re stuck, you should reduce the problem to something simpler. Instead of the third-highest number, what about finding the highest overall? Still too tough? What about finding the largest of just three numbers? Or the larger of two?
Reduce the problem to the point where you know how to solve it and write the solution. Then expand the problem slightly and rewrite the solution to match, and keep going until you are back where you started.” — V. Anton Spraul
By now, you’re probably sitting there thinking “Hey Richard... That’s cool and all, but what if I’m stuck and can’t even solve a sub-problem??”
First off, take a deep breath. Second, that’s fair.
Don’t worry though, friend. This happens to everyone!
The difference is the best programmers/problem-solvers are more curious about bugs/errors than irritated.
In fact, here are three things to try when facing a whammy:
“The art of debugging is figuring out what you really told your program to do rather than what you thought you told it to do.”” — Andrew Singer
“Sometimes we get so lost in the details of a problem that we overlook general principles that would solve the problem at a more general level. […]
The classic example of this, of course, is the summation of a long list of consecutive integers, 1 + 2 + 3 + … + n, which a very young Gauss quickly recognized was simply n(n+1)/2, thus avoiding the effort of having to do the addition.” — C. Jordan Ball
Sidenote: Another way of reassessing is starting anew. Delete everything and begin again with fresh eyes. I’m serious. You’ll be dumbfounded at how effective this is.
Caveat: Don’t look for a solution to the big problem. Only look for solutions to sub-problems. Why? Because unless you struggle (even a little bit), you won’t learn anything. If you don’t learn anything, you wasted your time.
Don’t expect to be great after just one week. If you want to be a good problem-solver, solve a lot of problems!
Practice. Practice. Practice. It’ll only be a matter of time before you recognize that “this problem could easily be solved with <insert concept here>.”
How to practice? There are options out the wazoo!
Chess puzzles, math problems, Sudoku, Go, Monopoly, video-games, cryptokitties, bla… bla… bla….
In fact, a common pattern amongst successful people is their habit of practicing “micro problem-solving.” For example, Peter Thiel plays chess, and Elon Musk plays video-games.
“Byron Reeves said ‘If you want to see what business leadership may look like in three to five years, look at what’s happening in online games.’
Fast-forward to today. Elon [Musk], Reid [Hoffman], Mark Zuckerberg and many others say that games have been foundational to their success in building their companies.” — Mary Meeker ( 2017 internet trends report )
Does this mean you should just play video-games? Not at all.
But what are video-games all about? That’s right, problem-solving!
So, what you should do is find an outlet to practice. Something that allows you to solve many micro-problems (ideally, something you enjoy).
For example, I enjoy coding challenges. Every day, I try to solve at least one challenge (usually on Coderbyte ).
Like I said, all problems share similar patterns.
That’s all folks!
Now, you know better what it means to “think like a programmer.”
You also know that problem-solving is an incredible skill to cultivate (the meta-skill).
As if that wasn’t enough, notice how you also know what to do to practice your problem-solving skills!
Phew… Pretty cool right?
Finally, I wish you encounter many problems.
You read that right. At least now you know how to solve them! (also, you’ll learn that with every solution, you improve).
“Just when you think you’ve successfully navigated one obstacle, another emerges. But that’s what keeps life interesting.[…]
Life is a process of breaking through these impediments — a series of fortified lines that we must break through.
Each time, you’ll learn something.
Each time, you’ll develop strength, wisdom, and perspective.
Each time, a little more of the competition falls away. Until all that is left is you: the best version of you.” — Ryan Holiday ( The Obstacle is the Way )
Now, go solve some problems!
And best of luck ?
Special thanks to C. Jordan Ball and V. Anton Spraul . All the good advice here came from them.
Thanks for reading! If you enjoyed it, test how many times can you hit in 5 seconds. It’s great cardio for your fingers AND will help other people see the story.
If this article was helpful, share it .
Learn to code for free. freeCodeCamp's open source curriculum has helped more than 40,000 people get jobs as developers. Get started
Foundations course, introduction.
Before we start digging into some pretty nifty JavaScript, we need to begin talking about problem solving : the most important skill a developer needs.
Problem solving is the core thing software developers do. The programming languages and tools they use are secondary to this fundamental skill.
From his book, “Think Like a Programmer” , V. Anton Spraul defines problem solving in programming as:
Problem solving is writing an original program that performs a particular set of tasks and meets all stated constraints.
The set of tasks can range from solving small coding exercises all the way up to building a social network site like Facebook or a search engine like Google. Each problem has its own set of constraints, for example, high performance and scalability may not matter too much in a coding exercise but it will be vital in apps like Google that need to service billions of search queries each day.
New programmers often find problem solving the hardest skill to build. It’s not uncommon for budding programmers to breeze through learning syntax and programming concepts, yet when trying to code something on their own, they find themselves staring blankly at their text editor not knowing where to start.
The best way to improve your problem solving ability is by building experience by making lots and lots of programs. The more practice you have the better you’ll be prepared to solve real world problems.
In this lesson we will walk through a few techniques that can be used to help with the problem solving process.
This section contains a general overview of topics that you will learn in this lesson.
The first step to solving a problem is understanding exactly what the problem is. If you don’t understand the problem, you won’t know when you’ve successfully solved it and may waste a lot of time on a wrong solution .
To gain clarity and understanding of the problem, write it down on paper, reword it in plain English until it makes sense to you, and draw diagrams if that helps. When you can explain the problem to someone else in plain English, you understand it.
Now that you know what you’re aiming to solve, don’t jump into coding just yet. It’s time to plan out how you’re going to solve it first. Some of the questions you should answer at this stage of the process:
The last question is where you will write out an algorithm to solve the problem. You can think of an algorithm as a recipe for solving a particular problem. It defines the steps that need to be taken by the computer to solve a problem in pseudocode.
Pseudocode is writing out the logic for your program in natural language instead of code. It helps you slow down and think through the steps your program will have to go through to solve the problem.
Here’s an example of what the pseudocode for a program that prints all numbers up to an inputted number might look like:
This is a basic program to demonstrate how pseudocode looks. There will be more examples of pseudocode included in the assignments.
From your planning, you should have identified some subproblems of the big problem you’re solving. Each of the steps in the algorithm we wrote out in the last section are subproblems. Pick the smallest or simplest one and start there with coding.
It’s important to remember that you might not know all the steps that you might need up front, so your algorithm may be incomplete -— this is fine. Getting started with and solving one of the subproblems you have identified in the planning stage often reveals the next subproblem you can work on. Or, if you already know the next subproblem, it’s often simpler with the first subproblem solved.
Many beginners try to solve the big problem in one go. Don’t do this . If the problem is sufficiently complex, you’ll get yourself tied in knots and make life a lot harder for yourself. Decomposing problems into smaller and easier to solve subproblems is a much better approach. Decomposition is the main way to deal with complexity, making problems easier and more approachable to solve and understand.
In short, break the big problem down and solve each of the smaller problems until you’ve solved the big problem.
To demonstrate this workflow in action, let’s solve Fizz Buzz
Write a program that takes a user’s input and prints the numbers from one to the number the user entered. However, for multiples of three print Fizz instead of the number and for the multiples of five print Buzz . For numbers which are multiples of both three and five print FizzBuzz .
This is the big picture problem we will be solving. But we can always make it clearer by rewording it.
Write a program that allows the user to enter a number, print each number between one and the number the user entered, but for numbers that divide by 3 without a remainder print Fizz instead. For numbers that divide by 5 without a remainder print Buzz and finally for numbers that divide by both 3 and 5 without a remainder print FizzBuzz .
Does your program have an interface? What will it look like? Our FizzBuzz solution will be a browser console program, so we don’t need an interface. The only user interaction will be allowing users to enter a number.
What inputs will your program have? Will the user enter data or will you get input from somewhere else? The user will enter a number from a prompt (popup box).
What’s the desired output? The desired output is a list of numbers from 1 to the number the user entered. But each number that is divisible by 3 will output Fizz , each number that is divisible by 5 will output Buzz and each number that is divisible by both 3 and 5 will output FizzBuzz .
What are the steps necessary to return the desired output? Here is an algorithm in pseudocode for this problem:
As we can see from the algorithm we developed, the first subproblem we can solve is getting input from the user. So let’s start there and verify it works by printing the entered number.
With JavaScript, we’ll use the “prompt” method.
The above code should create a little popup box that asks the user for a number. The input we get back will be stored in our variable answer .
We wrapped the prompt call in a parseInt function so that a number is returned from the user’s input.
With that done, let’s move on to the next subproblem: “Loop from 1 to the entered number”. There are many ways to do this in JavaScript. One of the common ways - that you actually see in many other languages like Java, C++, and Ruby - is with the for loop :
If you haven’t seen this before and it looks strange, it’s actually straightforward. We declare a variable i and assign it 1: the initial value of the variable i in our loop. The second clause, i <= answer is our condition. We want to loop until i is greater than answer . The third clause, i++ , tells our loop to increment i by 1 every iteration. As a result, if the user inputs 10, this loop would print numbers 1 - 10 to the console.
Most of the time, programmers find themselves looping from 0. Due to the needs of our program, we’re starting from 1
With that working, let’s move on to the next problem: If the current number is divisible by 3, then print Fizz .
We are using the modulus operator ( % ) here to divide the current number by three. If you recall from a previous lesson, the modulus operator returns the remainder of a division. So if a remainder of 0 is returned from the division, it means the current number is divisible by 3.
After this change the program will now output this when you run it and the user inputs 10:
The program is starting to take shape. The final few subproblems should be easy to solve as the basic structure is in place and they are just different variations of the condition we’ve already got in place. Let’s tackle the next one: If the current number is divisible by 5 then print Buzz .
When you run the program now, you should see this output if the user inputs 10:
We have one more subproblem to solve to complete the program: If the current number is divisible by 3 and 5 then print FizzBuzz .
We’ve had to move the conditionals around a little to get it to work. The first condition now checks if i is divisible by 3 and 5 instead of checking if i is just divisible by 3. We’ve had to do this because if we kept it the way it was, it would run the first condition if (i % 3 === 0) , so that if i was divisible by 3, it would print Fizz and then move on to the next number in the iteration, even if i was divisible by 5 as well.
With the condition if (i % 3 === 0 && i % 5 === 0) coming first, we check that i is divisible by both 3 and 5 before moving on to check if it is divisible by 3 or 5 individually in the else if conditions.
The program is now complete! If you run it now you should get this output when the user inputs 20:
The following questions are an opportunity to reflect on key topics in this lesson. If you can’t answer a question, click on it to review the material, but keep in mind you are not expected to memorize or master this knowledge.
This section contains helpful links to related content. It isn’t required, so consider it supplemental.
The odin project is funded by the community. join us in empowering learners around the globe by supporting the odin project.
Computer based problem solving is a systematic process of designing, implementing and using programming tools during the problem solving stage. This method enables the computer system to be more intuitive with human logic than machine logic. Final outcome of this process is software tools which is dedicated to solve the problem under consideration. Software is just a collection of computer programs and programs are a set of instructions which guides computer’s hardware. These instructions need to be well specified for solving the problem. After its creation, the software should be error free and well documented. Software development is the process of creating such software, which satisfies end user’s requirements and needs.
The following six steps must be followed to solve a problem using computer.
In this lesson, we are going to learn Problem Solving Through Programming in C. This is the first lesson while we start learning the C language.
Regardless of the area of the study, computer science is all about solving problems with computers. The problem that we want to solve can come from any real-world problem or perhaps even from the abstract world. We need to have a standard systematic approach to problem solving through programming in c.
In this chapter, we will learn problem-solving and steps in problem-solving, basic tools for designing solution as an algorithm, flowchart , pseudo code etc.
The computer cannot solve the problem on its own, one has to provide step by step solutions of the problem to the computer. In fact, the task of problem-solving is not that of the computer.
Step 1: understanding the problem:.
Here we try to understand the problem to be solved in totally. Before with the next stage or step, we should be absolutely sure about the objectives of the given problem.
Step 3: developing the solution:, step 4: coding and implementation:.
The last stage of problem-solving is the conversion of the detailed sequence of operations into a language that the computer can understand. Here, each step is converted to its equivalent instruction or instructions in the computer language that has been chosen for the implantation.
The problem solving is a skill and there are no universal approaches one can take to solving problems. Basically one must explore possible avenues to a solution one by one until she/he comes across the right path to a solution.
A problem-solving technique follows certain steps in finding the solution to a problem. Let us look into the steps one by one:
2. getting started on a problem:.
There are many ways of solving a problem and there may be several solutions. So, it is difficult to recognize immediately which path could be more productive. Problem solving through programming in C.
This approach of focusing on a particular problem can give us the foothold we need for making a start on the solution to the general problem.
5. working backwards from the solution:.
In some cases, we can assume that we already have the solution to the problem and then try to work backwards to the starting point. Even a guess at the solution to the problem may be enough to give us a foothold to start on the problem.
1. divide and conquer:.
The most widely known and used strategy, where the basic idea is to break down the original problem into two or more sub-problems, which is presumably easier or more efficient to solve.
3. dynamic programming:, 4. general search, back tracking and branch-and-bound:.
All of these are variants of the basic dynamic programming strategy but are equally important.
Related posts, what is preprocessor in c, what is file handling in c, structures and unions in c.
Learning objectives.
The goal of this book is to teach you to solve computational problems and to think like an engineer. Computational problems are problems that can be solved by the use of computations (a computation is what you do when you calculate something). Engineers are people who solve problems – they invent, design, analyze, build and test “things” to fulfill objectives and requirements. The single most important skill for you to learn is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills.
This book strives to prepare you to write well-designed computer programs that solve interesting problems involving data.
Figure 1: “The seven components to computational thinking”(www.ignitemyfutureinschool.org/about)
Computational Thinking is the thought processes involved in understanding a problem and expressing its solution in a way that a computer can effectively carry out. Computational thinking involves solving problems, designing systems, and understanding human behavior (e.g. what the user needs or wants) – thinking like an engineer. Computational thinking is a fundamental skill for everyone, not just for programmers because computational thinking is what comes before any computing technology. [1]
Computer science is the study of computation — what can be computed and how to compute it whereas computational thinking is:
Conceptualizing , not programming. Computer science is not only computer programming. Thinking like a computer scientist means more than being able to program a computer. It requires thinking at multiple levels of abstraction;
Fundamental , not rote skill. A fundamental skill is something every human being must know to function in modern society. Rote means a mechanical routine;
A way that humans, not computers, think . Computational thinking is a way humans solve problems; it is not trying to get humans to think like computers. Computers are dull and boring; humans are clever and imaginative. We humans make computers exciting. Equipped with computing devices, we use our cleverness to tackle problems we would not dare take on before the age of computing and build systems with functionality limited only by our imaginations;
Complements and combines mathematical and engineering thinking . Computer science inherently draws on mathematical thinking, given that, like all sciences, its formal foundations rest on mathematics. Computer science inherently draws on engineering thinking, given that we build systems that interact with the real world;
Ideas , not artifacts. It’s not just the software and hardware artifacts we produce that will be physically present everywhere and touch our lives all the time, it will be the computational concepts we use to approach and solve problems, manage our daily lives, and communicate and interact with other people;
For everyone, everywhere . Computational thinking will be a reality when it is so integral to human endeavors it disappears as an explicit philosophy. [2]
Figure 2 “Are you happy?” by Typcut http://www.typcut.com/headup/are-you-happy
An algorithm specifies a series of steps that perform a particular computation or task. Throughout this book we’ll examine a number of different algorithms to solve a variety of computational problems.
Algorithms resemble recipes. Recipes tell you how to accomplish a task by performing a number of steps. For example, to bake a cake the steps are: preheat the oven; mix flour, sugar, and eggs thoroughly; pour into a baking pan; set the timer and bake until done.
However, “algorithm” is a technical term with a more specific meaning than “recipe”, and calling something an algorithm means that the following properties are all true:
Once we know it’s possible to solve a problem with an algorithm, a natural question is whether the algorithm is the best possible one. Can the problem be solved more quickly or efficiently?
The first thing you need to do before designing an algorithm is to understand completely the problem given. Read the problem’s description carefully, then read it again. Try sketching out by hand some examples of how the problem can be solved. Finally consider any special cases and design your algorithm to address them.
An algorithm does not solve a problem rather it gives you a series of steps that, if executed correctly, will result in a solution to a problem.
Let us look at a very simple algorithm called find_max.
Problem : Given a list of positive numbers, return the largest number on the list.
Inputs : A list of positive numbers. This list must contain at least one number. (Asking for the largest number in a list of no numbers is not a meaningful question.)
Outputs : A number, which will be the largest number in the list.
Algorithm :
Does this meet the criteria for being an algorithm?
Figure 3: Example Algorithm
How do we know if an algorithm is unambiguous, correct, comes to an end, is general AND is at the right level of detail? We must test the algorithm. Testing means verifying that the algorithm does what we expect it to do. In our ‘bake a cake’ example we know our algorithm is ‘working’ if, in the end, we get something that looks, smells and tastes like a cake.
Figure 3 “ Keyboard ” by Geralt is licensed under CC 2
Your first step should be to carefully read through EACH step of the algorithm to check for ambiguity and if there is any information missing. To ensure that the algorithm is correct, terminates and is general for any input we devise ‘test cases’ for the algorithm.
A test case is a set of inputs, conditions, and expected results developed for a particular computational problem to be solved. A test case is really just a question that you ask of the algorithm (e.g. if my list is the three numbers 2, 14, and 11 does the algorithm return the number 14?). The point of executing the test is to make sure the algorithm is correct, that it terminates and is general for any input.
Good (effective) test cases:
Let us look at the example algorithm from the previous section. The input for the algorithm is ‘a list of positive numbers’. To make it easy to understand and execute keep the test lists short. The preconditions are that the list only contains numbers and these numbers must be positive so include a test with a ‘non-number’ (i.e. a special character or a letter) and a test with a negative number. The boundaries for the list are zero and the highest positive number so include a test with zero and a large positive number. That is it! Here is an example of three different test cases.
|
|
|
1 | List: 44, 14, 0, 1521, 89, 477 | 1521 |
2 | List: 18, 4, 72, *, 31 | Error (or no result) |
3 | List: 22, -9, 52 | Error (or no result) |
Manually, you should step through your algorithm using each of the three test cases, making sure that the algorithm does indeed terminate and that you get your expected result. As our algorithms and programs become more complex, skilled programmers often break each test case into individual steps of the algorithm/program and indicate what the expected result of each step should be. When you write a detailed test case, you don’t necessarily need to specify the expected result for each test step if the result is obvious.
In computer programming we accept a problem to solve and develop an algorithm that can serve as a general solution. Once we have such a solution, we can use our computer to automate the execution. Programming is a skill that allows a competent programmer to take an algorithm and represent it in a notation (a program) that can be followed by a computer. These programs are written in programming languages (such as Python). Writing a correct and valid algorithm to solve a computational problem is key to writing good code. Learn to Think First and coding will come naturally!
Computational problem solving does not simply involve the act of computer programming. It is a process, with programming being only one of the steps. Before a program is written, a design for the program must be developed (the algorithm). And before a design can be developed, the problem to be solved must be well understood. Once written, the program must be thoroughly tested. These steps are outlined in Figure 5.
Figure 5: Process of Computational Problem Solving [footnote]Dierbach, Charles. Introduction to Computer Science Using Python: A Computational Problem-solving Focus. Wiley Publishing, 2012, pp17-18.[/footnote]
A value is one of the basic things computer programs works with, like a password or a number of errors.
Values belong to different types: 21 is an integer (like the number of errors), and ‘comp15’ is a string of characters (like the password). Python lets you give names to values giving us the ability to generalize our algorithms.
One of the most powerful features of a programming language is the ability to use variables. A variable is simply a name that refers to a value as shown below,
variable is assigned the value 21 | |
variable is assigned the value ‘comp15’ |
Whenever the variable errors appears in a calculation the current value of the variable is used.
variable is assigned the value 21 | |
variable is assigned the value of 21+1 (22) |
We need some way of storing information (i.e. the number of errors or the password) and manipulate them as well. This is where variables come into the picture. Variables are exactly what the name implies – their value can vary, i.e., you can store anything using a variable. Variables are just parts of your computer’s memory where you store some information. Unlike literal constants, you need some method of accessing these variables and hence you give them names.
Programmers generally choose names for their variables that are meaningful and document what the variable is used for. It is a good idea to begin variable names with a lowercase letter . The underscore character (_) can appear in a name and is often used in names with multiple words.
A program is a sequence of instructions that specifies how to perform a computation. The computation might be something mathematical, such as solving a system of mathematical equations or finding the roots of a polynomial, but it can also be a symbolic computation, such as searching and replacing text in a document or something graphical, like processing user input on an ATM device.
Figure 6: “ Python Code ” by nyuhuhuu is licensed under CC-BY 2.0
The details look different in different computer programming languages, but there are some low-level conceptual patterns (constructs) that we use to write all programs. These constructs are not just for Python programs, they are a part of every programming language.
input Get data from the “outside world”. This might be reading data from a file, or even some kind of sensor like a microphone or GPS. In our initial algorithms and programs, our input will come from the user typing data on the keyboard.
output Display the results of the program on a screen or store them in a file or perhaps write them to a device like a speaker to play music or speak text.
sequential execution Perform statements one after another in the order they are encountered in the script.
conditional execution Checks for certain conditions and then executes or skips a sequence of statements.
repeated execution Perform some set of statements repeatedly, usually with some variation.
reuse Write a set of instructions once and give them a name and then reuse those instructions as needed throughout your program.
Believe it or not, that’s pretty much all there is to it. Every computer application you’ve ever used, no matter how complicated, is made up of constructs that look pretty much like these. So you can think of programming as the process of breaking a large, complex task into smaller and smaller subtasks until the subtasks are simple enough to be performed with one of these basic constructs. The “art” of writing a program is composing and weaving these basic elements together many times over to produce something that is useful to its users.
The key to better algorithm design and thus to programming lies in limiting the control structure to only three constructs as shown below.
Figure 7: the 3 Programming Constructs
Let us look at some examples for the sequential control and the selection control.
The following algorithm is an example of sequential control .
Problem : Given two numbers, return the sum and the product of the two numbers.
Inputs : Two numbers.
Outputs : The sum and the product.
Here is an example of three different test cases that are used to verify the algorithm.
|
|
|
1 | numbers 0 and 859 | sum is 859 |
2 | numbers -5 and 10 | sum is 5 |
3 | numbers 12 and 3 | sum is 15 |
The following two algorithms are examples of selection control which uses the ‘IF’ statement in most programming languages.
Problem : Given two numbers, the user chooses to either multiply, add or subtract the two numbers. Return the value of the chosen calculation.
Inputs : Two numbers and calculation option.
Outputs : The value of the chosen calculation.
The relational (or comparison) operators used in selection control are:
= is equal to
> is greater than
< is less than
>= is greater than or equal
<= is less than or equal
<> is not equal to
|
|
|
1 | choice ‘a’ | answer is 20 |
2 | choice ‘s’ | answer is 2012 |
3 | choice ‘**’ | answer is NONE |
This example uses an extension of the simple selection control structure we just saw and is referred to as the ‘IF-ELSE’ structure.
Problem : Accept from the user a positive integer value representing a salary amount, return tax due based on the salary amount.
Inputs : One positive integer number.
Outputs : The calculated tax amount.
|
|
|
1 | salary of 0 | tax is 0 |
2 | salary of 75000 | tax is 2500 |
3 | salary of 120000 | tax is 30000 |
The third programming control is the iterative or, also referred to as, the repetition structure. This control structure causes certain steps to be repeated in a sequence a specified number of times or until a condition is met. This is what is called a ‘loop’ in programming
In all programming languages there are generally two options: an indefinite loop (the Python ‘WHILE’ programming statement) and a definite loop (the Python ‘FOR’ programming statement). We can use these two constructs, WHILE and FOR, for iterations or loops in our algorithms.
Note for Reader: A definite loop is where we know exactly the number of times the loop’s body will be executed. Definite iteration is usually best coded as a Python for loop. An indefinite loop is where we do not know before entering the body of the loop the exact number of iterations the loop will perform. The loop just keeps going until some condition is met. A while statement is used in this case.
The following algorithm is an example of iterative control using WHILE .
Problem : Print each keyboard character the users types in until the user chooses the ‘q’ (for ‘quit’) character.
Inputs : A series of individual characters.
Outputs : Each character typed in by the user.
|
|
|
1 | letter ‘z’ | The character you typed is z. |
2 | letter ‘8’ | The character you typed is 8 |
3 | letter ‘q’ | The character you typed is q. |
The following algorithm is an example of iterative control using FOR . This statement is used when the number of iterations is known in advance.
Problem : Ask the user how many words they want to enter then print the words entered by the user.
Inputs : Number of words to be entered; this value must be a positive integer greater than zero. Individual words.
Outputs : Each word typed in by the user.
Here is an example of two different test cases that are used to verify the algorithm.
|
|
|
1 | num_words 1 | The word you entered is ‘code’. |
2 | num_words 3 | The word you entered is ‘coding’. |
Figure8: iPhone apps by Jaap Arriens/NurPhoto via Getty Images (abcnews.go.com)
You see computer programming in use every day. When you use Google or your smartphone, or watch a movie with special effects, there is programing at work. When you order a product over the Internet, there is code in the web site, in the cryptography used to keep your credit card number secure, and in the way that UPS routes their delivery vehicle to get your order to you as quickly as possible.
Programming is indeed important to an informatics professional as they are interested in finding solutions for a wide variety of computational problems involving data.
When you Google the words “pie recipe,” Google reports that it finds approximately 38 million pages, ranked in order of estimated relevance and usefulness. Facebook has approximately 1 billion active users who generate over 3 billion comments and “Likes” each day. GenBank, a national database of DNA sequences used by biologists and medical researchers studying genetic diseases, has over 100 million genetic sequences with over 100 billion DNA base pairs. According to the International Data Corporation, by 2020 the digital universe – the data we create and copy annually – will reach 44 zettabytes, or 44 trillion gigabytes.
Figure 9: The Digital Universe ( www.emc.com/leadership/digital-universe/2014iview/images )
Doing meaningful things with data is challenging, even if we’re not dealing with millions or billions of things. In this book, we will be working with smaller sets of data. But much of what we’ll do will be applicable to very large amounts of data too.
Computational Thinking is the thought processes involved in formulating a problem and expressing its solution in a way that a computer—human or machine—can effectively carry out.
Computational Thinking is what comes before any computing technology—thought of by a human, knowing full well the power of automation.
Writing a correct and valid algorithm to solve a computational problem is key to writing good code.
>= 0.9 | A |
>= 0.8 | B |
>= 0.7 | C |
>= 0.6 | D |
< 0.6 | E |
Privacy Policy
Web Developer
Web Development
Solving problems is a programmer’s bread and butter, and everyone has their own method, I personally found 5 steps that most likely than not will help you, not only to solve problems but to do it faster and more efficiently.
This is by far, the most important step, read the problem several times, until you fully understand it, if you don’t understand it, you won’t be able to solve it. the best way to know if you understand the problem is by being able to explain it to someone else.
Nothing can be automated that cannot be done manually!
Any code we write has a foundation, and it is the manual process. That being said, solve the problem manually first, that way you know exactly what you want to automate, this will save you a lot of time wasted if you just start writing code like a maniac.
Test your process with more than one input and some corner cases to validate it, pay close attention to every single step you take in your head, write it down, as each one counts.
See if you can make your process better, if there is an easier way to do it or if there are some steps you can cut to simplify it (like loops). This step is very important, remember that is much easier to reconstruct your process in your head than it is in your code.
At this point you will be tempted to write some code, don’t do it yet, we have one more step to cover, I promise you it will make your final code easier to write.
Pseudocode is a detailed description of what a program must do, this will help you write every line of code needed in order to solve your problem.
Experienced programmers sometimes omit this step, but I can assure you no matter how experienced you are, if you write some pseudo code, the process of writing your final code will be much easier since you only have to translate each line of pseudo code into actual code.
ie. square (n)
Now we know exactly what our code is supposed to do, we have one more step… can you guess it?
Here it is the fun part, now that you know for sure what your program should do, just write some code and test it. remember you can always make your code better along the way.
Lets use our square example:
Then we optimize it:
No matter how complex your problem is, I assure you these 5 steps will help you solve it in less time and with fewer headaches.
Note: If your problem is too complex, divide it into small problems, it’s a technique called “Divide and conquer” .
By Status.net Editorial Team on May 7, 2023 — 5 minutes to read
Definition and importance.
Problem solving is the process of finding solutions to obstacles or challenges you encounter in your life or work. It is a crucial skill that allows you to tackle complex situations, adapt to changes, and overcome difficulties with ease. Mastering this ability will contribute to both your personal and professional growth, leading to more successful outcomes and better decision-making.
The problem-solving process typically includes the following steps:
To start tackling a problem, first, identify and understand it. Analyzing the issue thoroughly helps to clarify its scope and nature. Ask questions to gather information and consider the problem from various angles. Some strategies to define the problem include:
Once the problem is clearly understood, brainstorm possible solutions. Think creatively and keep an open mind, as well as considering lessons from past experiences. Consider:
Evaluate each potential solution, weighing its pros and cons. To facilitate decision-making, use techniques such as:
After evaluating, choose the most suitable solution based on effectiveness, cost, and time constraints.
Implement the chosen solution and monitor its progress. Key actions include:
Utilize feedback from stakeholders and consider potential improvements. Remember that problem-solving is an ongoing process that can always be refined and enhanced.
During each step, you may find it helpful to utilize various problem-solving techniques, such as:
When facing a problem, start by conducting a brainstorming session. Gather your team and encourage an open discussion where everyone contributes ideas, no matter how outlandish they may seem. This helps you:
When brainstorming, remember to:
For effective problem-solving, identifying the root cause of the issue at hand is crucial. Try these methods:
SWOT analysis helps you examine the Strengths, Weaknesses, Opportunities, and Threats related to your problem. To perform a SWOT analysis:
SWOT analysis aids in understanding the internal and external factors affecting the problem, which can help guide your solution.
A mind map is a visual representation of your problem and potential solutions. It enables you to organize information in a structured and intuitive manner. To create a mind map:
Mind mapping allows you to visually see connections between ideas and promotes creativity in problem-solving.
In the business world, you might encounter problems related to finances, operations, or communication. Applying problem-solving skills in these situations could look like:
In educational contexts, problem-solving can be seen in various aspects, such as:
Everyday life is full of challenges that require problem-solving skills. Some examples include:
By Bipin Tiwari
Problem Solving is a scientific technique to discover and implement the answer to a problem. The computer is the symbol manipulating device that follows the set of commands known as program.
Program is the set of instructions which is run by the computer to perform specific task. The task of developing program is called programming.
Sometimes it is not sufficient just to cope with problems. We have to solve that problems. Most people are involving to solve the problem. These problem are occur while performing small task or making small decision. So, Here are the some basic steps to solve the problems
Step 1: Identify and Define Problem
Explain you problem clearly as possible as you can.
Step 2: Generate Possible Solutions
Step 3: Evaluate Alternatives
After generating the maximum solution, Remove the undesired solutions.
Step 4: Decide a Solution
After filtering all the solution, you have the best solution only. Then choose on of the best solution and make a decision to make it as a perfect solution.
Step 5: Implement a Solution:
After getting the best solution, Implement that solution to solve a problem.
Step 6: Evaluate the result
After implementing a best solution, Evaluate how much you solution solve the problem. If your solution will not solve the problem then you can again start with Step 2 .
Algorithm is the set of rules that define how particular problem can be solved in finite number of steps. Any good algorithm must have following characteristics
Advantages of Algorithms:
Disadvantage of Algorithms:
The solution of any problem in picture form is called flowchart. It is the one of the most important technique to depict an algorithm.
Advantage of Flowchart:
Disadvantage of Flowchart:
Terminal | Terminal represent start and end | |
Input / Output | Used for input (reading) and output (printing) operation. | |
Processing | Used for data manipulation and data operations. | |
Arrow | Used to represent flow of operations. | |
Connector | Used to connect different flow of lines | |
Decision | Used to make decision |
Example: Algorithm and Flowchart to check odd or even
Question's answer.
Share this link via
Or copy link
Copyright 2022 | HAMROCSIT.COM | All Right Reserved
The reflex agent of AI directly maps states into action. Whenever these agents fail to operate in an environment where the state of mapping is too large and not easily performed by the agent, then the stated problem dissolves and sent to a problem-solving domain which breaks the large stored problem into the smaller storage area and resolves one by one. The final integrated action will be the desired outcomes.
On the basis of the problem and their working domain, different types of problem-solving agent defined and use at an atomic level without any internal state visible with a problem-solving algorithm. The problem-solving agent performs precisely by defining problems and several solutions. So we can say that problem solving is a part of artificial intelligence that encompasses a number of techniques such as a tree, B-tree, heuristic algorithms to solve a problem.
We can also say that a problem-solving agent is a result-driven agent and always focuses on satisfying the goals.
There are basically three types of problem in artificial intelligence:
1. Ignorable: In which solution steps can be ignored.
2. Recoverable: In which solution steps can be undone.
3. Irrecoverable: Solution steps cannot be undo.
Steps problem-solving in AI: The problem of AI is directly associated with the nature of humans and their activities. So we need a number of finite steps to solve a problem which makes human easy works.
These are the following steps which require to solve a problem :
Components to formulate the associated problem:
Similar reads, improve your coding skills with practice.
IMAGES
COMMENTS
In this post, we've gone over the four-step problem-solving strategy for solving coding problems. Let's review them here: Step 1: understand the problem. Step 2: create a step-by-step plan for how you'll solve it. Step 3: carry out the plan and write the actual code.
The several steps of this cycle are as follows : Step by step solution for a problem (Software Life Cycle) 1. Problem Definition/Specification: A computer program is basically a machine language solution to a real-life problem. Because programs are generally made to solve the pragmatic problems of the outside world.
Problem solving, in the simplest terms, is the process of identifying a problem, analyzing it, and finding the most effective solution to overcome it. For software engineers, this process is deeply embedded in their daily workflow. It could be something as simple as figuring out why a piece of code isn't working as expected, or something as ...
The steps mentioned above are involved in problem solving in programming. Now let's see some more detailed information about the steps to improve problem solving in programming. Steps to Improve Problem Solving in Programming Right Mindset. The way to approach problems is the key to improving the skills.
If there are no even numbers, return an empty array. 2. Manually solve the problem with at least three sets of sample data. Take out a piece of paper and work through the problem manually. Think of at least three sets of sample data you can use. Consider corner and edge cases as well.
The goal is to take all the even numbers and return them in an array. If there are no even numbers, return an empty array. 2. Work through the problem manually with at least three sets of sample data. Take out a piece of paper and work through the problem manually.
Simplest means you know the answer (or are closer to that answer). After that, simplest means this sub-problem being solved doesn't depend on others being solved. Once you solved every sub-problem, connect the dots. Connecting all your "sub-solutions" will give you the solution to the original problem. Congratulations!
Example problem: Step 1 - Identify the problem that must be solved. The first step is to identify the problem that needs to be solved. In this example, the largest number in the list must be found and displayed. Step 2 - Understand what the problem presents. The problem presents a list of numbers.
In this lesson we will walk through a few techniques that can be used to help with the problem solving process. Lesson overview. This section contains a general overview of topics that you will learn in this lesson. Explain the three steps in the problem solving process. Explain what pseudocode is and be able to use it to solve problems.
These steps you need to follow while solving a problem: - Understand the question, read it 2-3 times. - Take an estimate of the required complexity. - find, edge cases based on the constraints. - find a brute-force solution. ensure it will pass. - Optimize code, ensure, and repeat this step. - Dry-run your solution (pen& paper) on ...
The following six steps must be followed to solve a problem using computer. Problem Analysis. Program Design - Algorithm, Flowchart and Pseudocode. Coding. Compilation and Execution. Debugging and Testing. Program Documentation. Computer based problem solving is a systematic process of designing, implementing and using programming tools during ...
Note: Practice C Programs for problem solving through programming in C. Problem Solving Steps. Problem-solving is a creative process which defines systematization and mechanization. There are a number of steps that can be taken to raise the level of one's performance in problem-solving. A problem-solving technique follows certain steps in ...
Computational Thinking is the thought processes involved in understanding a problem and expressing its solution in a way that a computer can effectively carry out. Computational thinking involves solving problems, designing systems, and understanding human behavior (e.g. what the user needs or wants) - thinking like an engineer. Computational ...
There must be "Start" as the first step and "End" as the last step of the algorithm. Let's take an example to make a cup of tea, Step 1: Start. Step 2: Take some water in a bowl. Step 3: Put the water on a gas burner. Step 4: Turn on the gas burner. Step 5: Wait for some time until the water is boiled.
The Programming Process Developing a program involves steps similar to any problem-solving task. There are five main ingredients in the programming process: Defining the problem Planning the solution Coding the program Testing the program Documenting the program Let us discuss each of these in turn. Defining the Problem
This section describes one approach to solving such problems - think of it as a rough guide to the things you should do when entering the land of programming. In broad terms, those things are: Identify the Problem. Design a Solution. Write the Program. Check the Solution. Of these, only the third step is usually called "programming", but as you ...
Solving problems is a programmer's bread and butter, and everyone has their own method, I personally found 5 steps that most likely than not will help you, not only to solve problems but to do it faster and more efficiently. 1. Read the problem several times until you can explain it to someone else. Read, read, read!
The problem-solving process typically includes the following steps: Identify the issue: Recognize the problem that needs to be solved. Analyze the situation: Examine the issue in depth, gather all relevant information, and consider any limitations or constraints that may be present. Generate potential solutions: Brainstorm a list of possible ...
The task of developing program is called programming. Problem Solving Technique: Sometimes it is not sufficient just to cope with problems. We have to solve that problems. Most people are involving to solve the problem. These problem are occur while performing small task or making small decision. So, Here are the some basic steps to solve the ...
Step 3: Formulating a relation among the states. This part is the hardest part of solving a Dynamic Programming problem and requires a lot of intuition, observation, and practice. Example: Given 3 numbers {1, 3, 5}, The task is to tell the total number of ways we can form a number N using the sum of the given three numbers. (allowing ...
Finding a suitable solution for issues can be accomplished by following the basic four-step problem-solving process and methodology outlined below. Step. Characteristics. 1. Define the problem. Differentiate fact from opinion. Specify underlying causes. Consult each faction involved for information. State the problem specifically.
Collaboration is a cornerstone of successful problem-solving in programming. Engaging with other developers allows you to gain new insights and learn alternative approaches to problems.
There are basically three types of problem in artificial intelligence: 1. Ignorable: In which solution steps can be ignored. 2. Recoverable: In which solution steps can be undone. 3. Irrecoverable: Solution steps cannot be undo. Steps problem-solving in AI: The problem of AI is directly associated with the nature of humans and their activities.