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Type of degree.
Computer Science and Software Engineering
Engineering is the shrewd application of science to the exploitation and transformation of natural resources for the benefit of humanity. Humankind has always resorted to engineering in order to overcome limitations, overpower challenges and improve life on the planet. In recent years, immersive technologies such as Augmented Reality (AR) and Virtual Reality (VR) have gained a lot of popularity. The rapid development of AR/VR technology has the potential to help a broad range of sectors, with education, healthcare, manufacturing and retail among the most obvious beneficiaries. In this thesis, the authors discuss developing of applications using immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) and their significance in addressing some of the engineering challenges identified by the National Academy of Engineering. The aim of this study is to develop two augmented reality (AR) and one virtual reality (VR) applications, as well as to assess their effectiveness in terms of interaction, functionality, usability, and user experience. These apps can be used to construct an immersive learning environment, locate and compare drinking water supplies in Auburn University (AU) buildings, visualize the Sun's position and direction at a given time and place, and take a virtual tour of our solar system.
https://etd.auburn.edu//handle/10415/7620
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the “Computer Systems” subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently preferred in the design and development processes of a product, was employed (Kuzu et al., Anadolu Journal of Educational Sciences International 1(1:)19–35, 2011 ). In this method, which consists of cycles until the design is optimized, the research is carried out with the presence of the researcher and the target group in the environment at the same time (Wang & Hannafin, Educational Technology Research and Development, 53(4):5-23, 2005 ). The design and development stages of the HardwARe instructional material were carried out in five cycles with eight ICT teachers, two academicians specialized in the field of ICT and 15 students representing the target group. At the end of the process, an augmented reality supported (hardwARe) teaching material was developed for the targeted subject outcomes. In the process of developing the first prototype of the teaching material, three categories were identified: content, design and interaction. All subsequent cycles were based on these categories. After the completion of all the cycles, a design framework that is a suggestion for new AR applications to be developed for similar purposes was revealed. In this framework, within the scope of the content category, results such as meeting the subject outputs, the writing language used should be appropriate to the level of the target audience, and the multimedia elements used should contain sufficient information were obtained. Within the scope of the design category, abstract concepts within the scope of the subject should be concretized, button and text sizes, instructions and voiceovers used for informative purposes should be appropriate for the target group level. Finally, within the scope of the interaction category, results such as it should be easy to use, there should be instant feedback, buttons should fully fulfill their functions were reached.
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Çarşıbaşı Vocational School, Trabzon University, Merkez, 28, Yavuz Street, 61420, Çarşıbaşı, Trabzon, Turkey
Furkan Kalyoncu
Trabzon University, Department of Computer and Instractional Technologies Education, F Block 3rd Floor Fatih Campus, Akcaabat, Trabzon, Turkey
Hasan Karal
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Correspondence to Furkan Kalyoncu .
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Kalyoncu, F., Karal, H. Design and development of augmented reality application for basic concepts of computer systems. Educ Inf Technol (2024). https://doi.org/10.1007/s10639-024-12971-x
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Received : 15 December 2023
Accepted : 09 August 2024
Published : 05 September 2024
DOI : https://doi.org/10.1007/s10639-024-12971-x
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Hi, Me and another Software student are beginning to start on our thesis and we want as much references as possible. We have both searched on the internet for different projects as to see how they handle Vumarks and how they apply it to whatever they make. Which leads to my question for this /r; Does anyone have good references of such examples? Anyone who knows or have heard of someone using Vumarks for their project and is incredibly good at it. For example, we have found an incredible developer for AprilTags (not sure if I can link it, but his name is keijiro on Github). We would like such examples. Thanks for reading, and thanks in advance! We need all the help we can get!!
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