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15.9 Cause-and-Effect Essay
Learning objective.
- Read an example of the cause-and-effect rhetorical mode.
Effects of Video Game Addiction
Video game addition is a serious problem in many parts of the world today and deserves more attention. It is no secret that children and adults in many countries throughout the world, including Japan, China, and the United States, play video games every day. Most players are able to limit their usage in ways that do not interfere with their daily lives, but many others have developed an addiction to playing video games and suffer detrimental effects.
An addiction can be described in several ways, but generally speaking, addictions involve unhealthy attractions to substances or activities that ultimately disrupt the ability of a person to keep up with regular daily responsibilities. Video game addiction typically involves playing games uncontrollably for many hours at a time—some people will play only four hours at a time while others cannot stop for over twenty-four hours. Regardless of the severity of the addiction, many of the same effects will be experienced by all.
One common effect of video game addiction is isolation and withdrawal from social experiences. Video game players often hide in their homes or in Internet cafés for days at a time—only reemerging for the most pressing tasks and necessities. The effect of this isolation can lead to a breakdown of communication skills and often a loss in socialization. While it is true that many games, especially massive multiplayer online games, involve a very real form of e-based communication and coordination with others, and these virtual interactions often result in real communities that can be healthy for the players, these communities and forms of communication rarely translate to the types of valuable social interaction that humans need to maintain typical social functioning. As a result, the social networking in these online games often gives the users the impression that they are interacting socially, while their true social lives and personal relations may suffer.
Another unfortunate product of the isolation that often accompanies video game addiction is the disruption of the user’s career. While many players manage to enjoy video games and still hold their jobs without problems, others experience challenges at their workplace. Some may only experience warnings or demerits as a result of poorer performance, or others may end up losing their jobs altogether. Playing video games for extended periods of time often involves sleep deprivation, and this tends to carry over to the workplace, reducing production and causing habitual tardiness.
Video game addiction may result in a decline in overall health and hygiene. Players who interact with video games for such significant amounts of time can go an entire day without eating and even longer without basic hygiene tasks, such as using the restroom or bathing. The effects of this behavior pose significant danger to their overall health.
The causes of video game addiction are complex and can vary greatly, but the effects have the potential to be severe. Playing video games can and should be a fun activity for all to enjoy. But just like everything else, the amount of time one spends playing video games needs to be balanced with personal and social responsibilities.
Online Cause-and-Effective Essay Alternatives
Lawrence Otis Graham examines racism, and whether it has changed since the 1970s, in The “Black Table” Is Still There :
- http://scremeens.googlepages.com/TheBlackTableessay.rtf
Robin Tolmach Lakoff discusses the power of language to dehumanize in From Ancient Greece to Iraq: The Power of Words in Wartime :
- http://www.nytimes.com/2004/05/18/science/essay-from-ancient-greece-to-iraq-the-power-of-words-in-wartime.html
Alan Weisman examines the human impact on the planet and its effects in Earth without People :
- http://discovermagazine.com/2005/feb/earth-without-people
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Students and Video Game Addiction
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Until the academic warning letter from my son’s college arrived home last December 23rd following his fall freshman term, he assured us that he was getting Bs in his classes.
Confronted with this letter, he broke down in tears, admitted that he spent most of the last half of the semester playing an online computer game, and didn’t attend the final weeks of classes nor even sit for his exams.
An activity that started out in high school for fun and as a coping strategy for stress had hijacked his brain, and he lost control. He was addicted – as are nearly 2 million other U.S. college students. And if the computer game industry continues to succeed in its marketing strategy to hook youth on their products, its market success will trigger bigger avalanches of academic warning letters every December -- unless college leaders take action to address this worsening epidemic.
For the past six years as an administrator at a large community college, I’ve focused on developing workforce education programs that have helped hundreds of at-risk students succeed in college programs. However, as a parent of a game-addicted college student living away from home on a college campus, I felt powerless to help my son succeed in his own college launch. As a young adult, he’s responsible for his choices, and he chose games over college success. At the same time, the heart of addiction is a loss of control, and still-developing teenagers like my son are especially vulnerable to the instant gratification of games that can entrap them into addiction before they know what has hit them. My hope is that our family’s story can help the higher education family grapple with this epidemic, so that other parents’ sons and daughters don’t experience the calamitous crash that my son did at college.
Excessive Gaming Linked to Lower Academic Performance
Because computer game-playing is legal, hidden away in dorm rooms, and doesn’t result in obvious impairments like drug or alcohol addiction, the problem has stayed under the radar. However, many studies have linked excessive computer game-playing to lower academic performance, as well as a variety of disorders often treated at campus health centers, such as depression, anxiety, ADHD, and social phobias.
In one of the most authoritative studies, a longitudinal study of 3,000 third- through eighth-graders in Singapore , researchers from Iowa State University and elsewhere found 9 percent of gamers to be “pathological,” meaning that their gaming damaged multiple parts of their lives, including school performance.
Additional Resources
National Academic Advising Association Clearinghouse Article on Gaming Addiction, by Le e Kem of Murray State University
Online Gamers Anonymous , an online support community modeled after 12-step programs.
The Center for Internet Addiction , an online information resource, professional training and treatment service pioneered by Dr. Kimberly Young.
NBC Rock Center story on computer game addiction.
Just like my son, they didn’t grow out of it on their own, either. Two years later, 84 percent of the pathological gamers in this study were still experiencing similar impacts, a finding that suggests that nearly 10 percent of first-year college students bring these pathologies to college with them. Students who reported pathological impacts played an average of 31 hours every week. Gaming within this subculture of students is so prevalent that my son convinced himself that 5-8 hours of daily gaming when he started college was normal.
Once these students arrive on campus, freed from the constraints of high school attendance monitors and parental oversight, students are more likely to binge on gaming, with results that can be as traumatic as my son’s. In the 2011 National Survey of Student Engagement , completed by 27,000 first-year students, over one-third of incoming males and nearly one-fourth of females reported playing computer games more than 16 hours per week. These students had lower SAT scores and lower high school grades, and completed fewer AP courses. So, they come to college less prepared to succeed, and are likely to fall further behind if their addiction takes root more deeply.
An older 2003 study of college students by The Pew Internet and American Life Project confirmed this crowding out effect, with nearly half (48 percent) of college student gamers reporting that gaming keeps them from studying. Perhaps the former Federal Communications Commissioner Deborah Taylor was ahead of her time in 2008, when she created a brief media firestorm with a speech in which she claimed that “one of the top reasons for college dropouts in the U.S. is online gaming addiction – such as World of Warcraft.”
Emulating the Tobacco Industry’s Marketing Strategy
This problem is poised to get much worse. More and more online computer games are designed to profit by hooking addicts -- starting at a young age -- on their products, just as cigarette makers profited for decades by hooking young nicotine addicts for a lifetime. This Christmas, children being groomed by game-makers will find "Halo" and "World of Warcraft"-themed Lego sets under the tree. At a 2010 conference , one industry executive admitted that “we have to bring them in and keep them addicted and make them keep playing.”
After the computer game industry succeeded in getting and keeping my son addicted at college, he was hardly recognizable as the high school senior with a 3.7 GPA, 2100 SAT, and active participation as a high school athlete and trombonist in five bands. In a 2010 magazine article , an anonymous game designer described the creepy science of addiction that designers are engineering into their products.
Game-makers’ profits increasingly rely on addiction. Consider the meteoric rise of the game that became an addiction as strong as crack for my son: Riot Games’ "League of Legends." In 2009, Riot Games released "League of Legends" as one of the first free-to-play online massive multiplayer games, which require no upfront subscription payment. They extract money from players later, after they get hooked. By the fall of 2012, Riot Games reported that "League of Legends" had 70 million registered player names and 12 million “daily active users” (likely addicts) worldwide. The company’s business model was attractive enough to score a massive $400 million payoff for the company’s founders when they sold the company in 2011.
Its phenomenal success has induced a Pavlovian response within the industry to design even more intense free-to-play games that seek to ensnare and addict its customers – with youth and college students directly in their crosshairs. This prospect should motivate every dean of student services into action to warn students, starting with the first day of freshman orientation.
Campus Strategies to Address Computer Addiction
Such warnings are rare, however. “Given that college students are at the epicenter of America’s computer addiction epidemic, I’m shocked at how few colleges and universities are addressing this problem aggressively,” says Hilarie Cash, executive director of ReStart Internet Addiction Recovery Center , and author of Video Games and Your Kids . One reason is that the problem of compulsive or pathological computer gaming is often hidden from college officials by addicted students.
For example, when the dean of student services asked my son why he was withdrawing from college, he said “because of depression” – without mentioning that he had spent nearly every waking hour in the last month of the semester compulsively playing a computer game while isolated his dorm room. This kind of response is typical of many addicts, who feel a deep sense of shame about their out-of-control compulsion for gaming, and engage in elaborate self-deceptions and lies to protect their addiction and their self-image. My son thought he was the only student with this problem.
Tracy Markle, Founder of Collegiate Coaching Services , has directly observed a chilling rise in pathological computer gaming among her young adult clients. “When we conduct our initial assessments on new male clients, 75% have some level of computer gaming and/or Internet abuse issue that contributes to the original presenting problems such as poor academic performance, difficulty concentrating, and social anxieties.” In addition to these reported problems, Markle points to other indicators of potential gaming addiction problems with college students, such as frequent absences from classes, roommate complaints, social isolation, and calls or e-mails from concerned parents.
Cash and Markle both encourage college and university leaders to provide in-service training to build awareness among staff – especially front-line leaders such as resident assistants, teaching assistants, and student health clinicians -- on how to recognize the warning signs of computer gaming . Colleges can also launch student awareness campaigns to warn students of these problems, and encourage affected students to seek help rather than to retreat into dangerous isolation. If my son’s college had trained its resident advisers to recognize that holing up in your dorm room all day, not emerging for classes, ordering delivery pizzas alone every night, and turning away friends at his doorway are all signs of a potential problem, he might have been steered to get help before he crashed so completely. Cash also encourages campus leaders to develop new campus resources, such as offering a 12-step group to address computer gaming, and building a referral network of local therapists who have experience with this unique form of addiction.
Computer game companies already have their grip on nearly 10 percent of college students. They are coming after more of them, with more potent products. You can’t stop them. But college and university officials can begin to address this issue by doing what we do best – education -- starting with ourselves to learn more about the growing epidemic of pathological computer gaming. Without action, we need to be prepared to mail even more academic warning letters each semester.
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Home — Essay Samples — Nursing & Health — Nursing — Video Games Thesis Statement
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Video Games Thesis Statement
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15.9 Cause-and-Effect Essay
Learning objective.
- Read an example of the cause-and-effect rhetorical mode.
Effects of Video Game Addiction
Video game addition is a serious problem in many parts of the world today and deserves more attention. It is no secret that children and adults in many countries throughout the world, including Japan, China, and the United States, play video games every day. Most players are able to limit their usage in ways that do not interfere with their daily lives, but many others have developed an addiction to playing video games and suffer detrimental effects.
An addiction can be described in several ways, but generally speaking, addictions involve unhealthy attractions to substances or activities that ultimately disrupt the ability of a person to keep up with regular daily responsibilities. Video game addiction typically involves playing games uncontrollably for many hours at a time—some people will play only four hours at a time while others cannot stop for over twenty-four hours. Regardless of the severity of the addiction, many of the same effects will be experienced by all.
One common effect of video game addiction is isolation and withdrawal from social experiences. Video game players often hide in their homes or in Internet cafés for days at a time—only reemerging for the most pressing tasks and necessities. The effect of this isolation can lead to a breakdown of communication skills and often a loss in socialization. While it is true that many games, especially massive multiplayer online games, involve a very real form of e-based communication and coordination with others, and these virtual interactions often result in real communities that can be healthy for the players, these communities and forms of communication rarely translate to the types of valuable social interaction that humans need to maintain typical social functioning. As a result, the social networking in these online games often gives the users the impression that they are interacting socially, while their true social lives and personal relations may suffer.
Another unfortunate product of the isolation that often accompanies video game addiction is the disruption of the user’s career. While many players manage to enjoy video games and still hold their jobs without problems, others experience challenges at their workplace. Some may only experience warnings or demerits as a result of poorer performance, or others may end up losing their jobs altogether. Playing video games for extended periods of time often involves sleep deprivation, and this tends to carry over to the workplace, reducing production and causing habitual tardiness.
Video game addiction may result in a decline in overall health and hygiene. Players who interact with video games for such significant amounts of time can go an entire day without eating and even longer without basic hygiene tasks, such as using the restroom or bathing. The effects of this behavior pose significant danger to their overall health.
The causes of video game addiction are complex and can vary greatly, but the effects have the potential to be severe. Playing video games can and should be a fun activity for all to enjoy. But just like everything else, the amount of time one spends playing video games needs to be balanced with personal and social responsibilities.
Online Cause-and-Effective Essay Alternatives
Norman Cousins examines cause and effect in boxing in Who Killed Benny Paret?
- http://ecmd.nju.edu.cn/UploadFile/6/2552/wb2427.doc
Lawrence Otis Graham examines racism, and whether it has changed since the 1970s, in The “Black Table” Is Still There :
- http://scremeens.googlepages.com/TheBlackTableessay.rtf
Robin Tolmach Lakoff discusses the power of language to dehumanize in From Ancient Greece to Iraq: The Power of Words in Wartime :
- http://www.nytimes.com/2004/05/18/science/essay-from-ancient-greece-to-iraq-the-power-of-words-in-wartime.html
Alan Weisman examines the human impact on the planet and its effects in Earth without People :
- http://discovermagazine.com/2005/feb/earth-without-people
![how to write an essay about video game addiction logo](https://careergamers.com/wp-content/uploads/2021/04/careergamers_logo_120x480-300x75.png)
How to Write an Essay about Video Games: Presenting Effective Arguments in Papers
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Gaming on video consoles is becoming more and more common. In actuality, the typical gamer plays for roughly six hours each week. There are many who claim that video games are harmful to one’s health since they promote inactive lifestyles like prolonged sitting and isolation from the outside world. On the other hand, some people say that playing video games is a good way to unwind and relax, and they are not wrong. So, what is the real story of video games? Are they good or bad? The controversy of playing video games presents an opportunity for students to either be proponents or antagonists of the issue through essays. Accordingly, this article discusses how a learner can write an essay about video games.
It would be best to do thorough research before writing an essay about video games
Research is often the most challenging aspect of preparing an essay. While writing your video games essay, you’ll have to employ the information you get from research to define video games, describe different genres, and give relevant examples to support your claims. Students must recognize that the amount of research they conduct totally affects how good their essays turn out. Your video game essay will benefit greatly from your careful attention to detail and thorough investigation. Just keep in mind that you are trying to convince your audience to see things from your point of view. This is why having a great deal of background information is essential. Researching your favorite video game would give you an added advantage. Additionally, to support your claims, you must include relevant examples and research-based data.
You should develop an introduction that captures your reader’s interest
The whole point of the opening paragraph is to capture the interest of the audience. To achieve this, it should pose an intriguing topic or provide a contradiction or paradox. You ought to add a good hook to grab the reader’s attention so they can’t help but keep reading your paper. Given that there are numerous motivations for why individuals engage in video games, the introduction is where you have to specify the reasons. Moreover, it would be best to incorporate your thesis statement in the introduction. A thesis statement is basically the writer’s primary concept, summed up in one or a few sentences. A well-formulated thesis statement expresses the work’s central argument in a way that makes sense in light of the inquiry or issue at hand. It would be the correct response to the question, “What is the primary theme of this essay?” from the instructor. Nonetheless, you should perceive your thesis as an opinion that may be debated at any time, rather than an established fact or objective reality. In other words, now is the time to speak your mind regarding the impact of video games on today’s youth.
You must present your arguments in the body paragraphs
The arguments are what learners utilize to support their thesis. A single contention and one or two examples must each have their own paragraph. It would be best to provide your reasoning for your video game position and be sure to explain why you firmly disagree with the opposing viewpoint. Examples include your own experiences and, where appropriate, references to data from studies, forecasts, and statistics. Students should provide answers to contentious topics like “Do video games promote addiction and violence among players?” The arguments you employ ought to back your main point rather than contradict it.
You may offer vivid illustrations as you write an argumentative essay about video games
Learners should offer evocative examples of the genres and video games under consideration. Instead of stressing about whether the material you discover online or the game’s publishers are legit, dedicate yourself to writing a fun and vibrant paper for the person who reads it. This approach piques the audience’s attention and facilitates their comprehension of the argumentative essay about video games. Additionally, these vivid examples assist you in conveying your ideas in a manner that words can’t. Even if you aren’t convinced that your assignment requires an example, using one might perk up your reader and provide your arguments additional weight.
You should write a conclusion for your essay
The last section is meant to sum up the college essay. You may accomplish this by restating the thesis statement and briefly mentioning the arguments you presented in your body paragraphs. This approach will help the audience understand how you systematically addressed the issue and made conclusions. For instance, suppose you had to respond to the question, “Do games negatively affect us?” A topic like that can’t be satisfactorily answered by psychology, particularly when it involves something as novel as video games. Consequently, it is actually way easier to just pick a side and support your position with some research. In the end, your readers don’t expect the argument to be elaborated upon but rather summarized. No new material should be introduced in the last paragraph.
Identifying the sources you employed would be best
When you are writing an essay about video games, it is essential to cite your sources. That means you got to make a list of every resource you used in your paper. References to diverse books, scientific studies, statistical data, and remarks made by well-known experts are acceptable. It would help to make sure your research is from the past five years.
Proofreading is vital for developing a top-notch paper
Students must make sure that their essays about video games have been edited and proofread prior to submission. So basically, you are going to check your assignment for spelling, punctuation, and grammatical mistakes. Completing an essay that is free of errors increases a learner’s likelihood of academic success. Here are some tips to help you proofread your work:
- Read the text aloud. This will enable you to detect any mistakes.
- Take your time proofreading and revising your work. Spend sufficient time on it to ensure you catch any possible oversights.
- Concentrate on correcting a single mistake at a time. Avoid the hassle of searching for spelling and grammar mistakes at the same time. Prior to checking for punctuation and spelling problems, you may concentrate on grammatical issues.
- You may also create a list of the most typical errors that students make while writing essays, then review your work for each one.
Using these suggestions will guarantee that your essay is devoid of all types of mistakes that might undermine how persuasive your argument is. Alternatively, you can delegate your “ write my essay ” request to online essay writing services like CustomWritings which may allow you to complete a high-quality paper about video games.
Extra tips for presenting better arguments in essays about video games
Today’s youth often engage in video gaming, and this trend will only spread in the coming years. Composing a paper about video games can help you learn more about the subject while also providing readers with information they can utilize in their lives. Just consider the potential for them to be inspired by and gain new knowledge from your essay about video games. Following this article’s recommendations should take you a step closer to achieving your academic goals.
Nick Sinclair
Nick Sinclair, a gaming aficionado since the Commodore 64 era, studied Creative Computer Games Design in university before founding his own gaming company. Discovering a passion for content creation, Nick now helps gamers squeeze every drop of fun out of their favorite gaming hardware
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Essay on Video Games Addiction | Video Games Addiction Essay for Students and Children in English
February 14, 2024 by Prasanna
Essay on Video Games Addiction: In a world where the youth are already struggling with different types of addictions, the emergence of video game addictions is an unwelcome addition. Every day there seems to be a rise in the number of video game addicts. Be it children, teenagers, and even adults. Video games are very entertaining and can hook anyone of any age in. Especially since a person’s emotions are involved in it. It is very easy to get hooked and spend hours and hours playing video games.
There needs to be regulation of the time spent playing video games and intervention from friends and family if they see someone whose life revolves around the video games they play. Addictions do not affect only the person who is addicted. Like any other, this addiction can take over a person’s life and affect their education, work, family life, and the lives of those who love them.
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Long and Short Essays on Video Games Addiction for Students and Kids in English
We provide children and students with essay samples on a long essay of 500 words and a short essay of 150 words on the topic “Video Game Addiction” for reference.
Short Essay on Video Games Addiction 150 Words in English
Short Essay on Video Games Addiction is usually given to classes 1, 2, 3, 4, 5, and 6.
Video games are a great source of entertainment and a way to fight boredom. They also help people wind down and relax after a stressful day at work. Gaming communities can also often be a safe space for individuals to make friends and interact with peers. However, there are also negative consequences of spending too much time playing video games. Gamer Rage is a well-known thing that can have adverse effects. Individuals that experience this can end up destroying things at home and even hurting family members.
In other words, excessive gaming can cause great harm. People who spend hours and hours on end playing video games can lose their bearings in the real world when they get off the game. They can find themselves disoriented and unable to function normally. This means that there must be some self-control when gaming, not to let it consume a person’s life.
Introduction
Video game addiction is as harmful an addiction as any other. Individuals even suffer from withdrawal syndrome if they are away from their consoles or systems for too long. Those who are addicted end up playing video games for multiple hours at a stretch without taking a break except for something necessary.
Most video games rely on the gamer coming back to beat the next high score or make the next discovery for open-world games. For those who are a part of gaming communities, it is about beating the next team together and gaining more resources or whatever else it is that is required in the game to advance. This is especially true for role-playing games where the player can customize their character and interact with others.
One of the main problems resulting from excessive gaming is gamer rage that comes from frustration and anger when a player cannot beat their opponent. It results in swearing and abusing opponents and family members verbally. They also sometimes end up attacking family members if the game happens to be cut short or if they are asked to leave the game to tend to their other duties for some time.
Physical Consequences
This addiction can result in carpal tunnel syndrome, poor eyesight, migraines, backaches, pain from poor posture, and even obesity and cardiovascular diseases. With a lack of routine in the outside world, it can have significant physical consequences.
Those who play video games need to be mindful of the amount of time that is spent. They also need to be careful that they do not neglect other responsibilities that they may have. Especially for those who have young children at home that cannot be ignored.
Long Essay on Video Games Addiction 500 Words in English
Long Essay on Video Games Addiction is usually given to classes 7, 8, 9, and 10.
Video games are a fun and entertaining way to relax. They help people who are isolated to form friends and be a part of a community. There are many stories where children with developmental issues learn how to interact and be a part of society. It helps them with brain development and helps them grow in many ways. However, there is a downside to it, with excessive gaming that can result in addiction. This is an extreme that we cannot go to as it harms everyone involved.
Massive Multiplayer Online Role-Playing Games play a huge role in players that get addicted to gaming. In this sort of gaming, the player can create their character and play with others on quests to get better gear. These are games that one pays for, which means that there is a waste of money if a person isn’t playing. That, coupled with how enjoyable the game is, can result in players playing for hours on end. The visuals’ effects and quality are generally very high in these, which makes gameplay all the more captivating. It is difficult for players to reorient themselves when they come back to the real world.
As unique and fun as the games are, this is also a problem that needs to be addressed. Precisely because the games are so enjoyable that players find it difficult to disconnect and be a part of the real world.
Social Consequences
People often find a way to balance their time to either go to work or school, finish what they have to do, come home, and spend all their time playing games. Often they think that this is a good compromise. It is not.
It is not healthy to divide life between the two in that manner. There needs to be a balance where individuals spend time with their family and friends as well. This can result in isolation in social life and regression in learning how to function in society. This can result in behavioral issues as well. When teenagers spend time in this manner, they do not learn the basic skills required to function in society and to hold jobs.
This is an issue that affects individuals that are married as well. There are many stories where the spouse works through the day and comes home and plays, neglecting the house or the children. Resulting in one parent handling all the load of the house, which is extremely stressful and challenging. It can lead to a break in relationships as well.
When a person spends hours gaming, they give no time to walking around or any physical activity. It can lead to poor eyesight, carpal tunnel syndrome, and pain and aches due to bad posture. It can lead to migraines and, in extreme cases, neurological issues. Not walking around can result in obesity, cardiovascular diseases, and posture issues for years. Gamer rage can also result in strokes.
Mental Consequences
Many times, gamers find it difficult to be a part of the real world after gaming for so many hours. They tend to try functioning in the real world as they would in games. In this manner, they can harm themselves and other people. Like the incident of the boy who shot a random person on the street expecting him to become a zombie as people were doing in the game that he was playing. This is an extreme case of disorientation and disconnect from the real world.
Addiction can also result in paranoia and anxiety if excessive time is spent playing intense games. It can also lead to mental regression and a loss of social skills.
Fortunately, rehab centers for this addiction also exist so that people who seek help can go back to having a normal life. Even so, rehabs are not a guarantee of freedom, and therefore people must be careful and practice self-control themselves when it comes to how much time is spent playing video games.
Video Games Addiction Essay Conclusion
While video games are an excellent source for an individual to be able to wind down and relax and entertainment, there still needs to be control and regulation. Excessive gaming can result in the development of an addiction, which can severely hamper a person’s growth and well-being. Video games are a tool that is meant to be used for fun or to connect with other people. But it becomes a significant issue if we let this become a lifestyle. It also disrupts family life. Therefore, this is an issue that we need to deal with so that it doesn’t take over people’s lives and futures.
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Video Game Addiction
The argument against video game addiction, many researchers are skeptical that video games are truly "addictive.".
Updated July 3, 2023 | Reviewed by Devon Frye
- What Is Video Game Addiction?
- Find a therapist near me
- Video games have many benefits for gamers.
- Research on gaming disorder—aka video game addiction—is flawed and not sufficiently conclusive.
- Because video games are less socially acceptable, they may be unfairly targeted.
- There are other explanations for many reports of video game addiction, including autism, ADHD, and depression.
This is half of a pair of articles that highlight the evidence for and against the existence of video game addiction . Read the counter-argument here .
For decades, psychologists, parents, and gamers have asserted that video games can be addictive. Although video games seem to influence enthusiasts differently from those of other hobbies, there is insufficient empirical evidence to designate them as an actual addiction . Further, video games are a fun and socially beneficial activity for many, so labeling them as addictive would prevent many from accessing these benefits.
For example, video games connect lonely or introverted people with one another , relieve stress , and even help people explore their own identities . Some therefore argue that, because of video games’ benefits and popularity, gaming addiction should not be considered an official diagnosis until overwhelming evidence supports this assertion.
Flawed Research
Several studies have concluded that gaming disorder qualifies as an addiction. Because addictions share several characteristics, researchers created theoretical criteria that a gamer must meet to have the diagnosis. For example, people with addictions suffer consequences in various aspects of their life and struggle to quit without help. This is true regardless of the substance.
Based on the assumption that people with video game addiction must be affected similarly, researchers have surveyed gamers on similar criteria to determine what percent have an addiction. These include questions such as, “How often do you find it difficult to stop gaming?” and “Have you deceived a family member, significant other, employer, or therapist regarding the amount of time spent engaging in gaming activities?”
Although questions like these may reasonably assess someone’s behavior, researchers use too many different questionnaires to be compared cleanly. Even when researchers use the same survey, they sometimes interpret the results differently.
In other words, someone would need to answer “Yes” to six of the eleven Gaming Addiction Screening questions to be considered addicted. They would need to respond “Sometimes” or “Often” to five or more of the ten questions in the Ten Item Internet Gaming Disorder Test to qualify. If the same person took both surveys, one survey might conclude that they had an addiction and the other might not. Further, some studies only measure how many hours per week a person spends gaming instead of targeting the effect games have on their functioning.
This has resulted in wildly different estimates of gaming addiction’s prevalence. It is difficult to draw meaningful conclusions from these data until researchers use standardized measures.
It is also very difficult to estimate one’s actual screen time each week. One meta-analysis of the research found that in 95 percent of studies, participants did not accurately report how much time they spend on screens . This calls into question all studies which rely on participants’ subjective estimates of how they use their time because they have based their conclusions on a statistic that is likely inaccurate.
Why Not Other Hobbies?
Other critics of the diagnosis point out that gaming has been unfairly targeted and pathologized. A person who plays golf instead of spending time with family is inconsiderate. A person who plays video games instead of spending time with family is addicted.
This demonstrates a clear bias . Society considers video games a waste of time, so an enthusiastic gamer is criticized more harshly than someone with a more acceptable hobby.
What Else Might Account for Excessive Gaming
Many of my clients report that they feel addicted to technology. When I continue the assessment process, many report that they were previously diagnosed with autism or ADHD . This complicates the diagnostic process because many people with these disorders already struggle to stop scrolling through social media or playing video games.
Most of us have looked up from our phones and realized that half an hour or more had suddenly passed. The hypnotic “flow” which we experienced blinded us to the passage of time. Autistic people* and those with ADHD are especially susceptible to this phenomenon. So if, for example, a person with ADHD finds it particularly difficult to turn off a game, does that person have an addiction or is it simply how this kind of stimulus affects those with ADHD?
![title= how to write an essay about video game addiction](https://cdn2.psychologytoday.com/assets/styles/manual_crop_1_1_75x75/public/field_blog_entry_teaser_image/2022-10/onur-binay-5n4olt99xcq-unsplash.jpg?itok=oarel38q)
Some research has found that heavy gamers have reduced gray matter in areas of the brain associated with attention , impulse control. However, these studies do not sufficiently demonstrate that gaming caused the differences, only that they are associated. Correlation is not causation. Some studies even show that brain scans for people with ADHD look remarkably similar to scans of those with gaming disorder , even after treatment.
One researcher pointed out this conundrum by relating it to depression . “We would not diagnose depressed individuals with hypersomnia with a comorbid ‘bed addiction.’” In other words, someone with depression might stay in bed for days, but this does not mean that they are addicted to the bed. In the same way, an autistic person or someone with depression or ADHD might appear to be addicted to video games even when they are not. In short, many diagnosed with gaming disorder may simply be autistic or have ADHD.
It is possible that video games are addictive. However, the current body of research is too flawed to state decisively that the negative consequences outweigh the benefits the games afford players. It is premature to consider gaming disorder to be an official addiction.
*Although many refer to autistic people as “people with autism” or “people with autism spectrum disorders,” almost 90 percent of autistic adults prefer “autistic person.” This language is used here to respect that preference.
Bean, A. M., Nielsen, R. K. L., van Rooij, A. J., & Ferguson, C. J. (2017). Video game addiction: The push to pathologize video games. Professional Psychology: Research and Practice, 48 (5). Retrieved from http://psycnet.apa.org/record/2017-29288-001
Diament, M. (2022, December 2). 'Autistic' or 'person with autism'? It depends. Disability Scoop. https://www.disabilityscoop.com/2022/12/02/autistic-or-person-with-auti…
Fishman, A. (2019, January 22). Video games are social spaces. Psychology Today. https://www.psychologytoday.com/us/blog/video-game-health/201901/video-…
Fishman, A. (2022, November 7). Why it's so hard to walk away from a video game. Psychology Today. https://www.psychologytoday.com/us/blog/video-game-health/202211/why-it…
Fishman, A. (2023, February 20). How gamers use video games to explore their gender identity. Psychology Today. https://www.psychologytoday.com/intl/blog/video-game-health/202302/how-…
Gentile, D. (n.d.) Gaming Addiction Screening. University of California, Santa Cruz. https://caps.ucsc.edu/pdf/gaming-addiction-screening.pdf
Han, D.H., Bae, S., Hong, J., Kim, S.M., Son, Y.D., & Renshaw, P. (2019). Resting-state fMRI study of ADHD and Internet Gaming Disorder. Journal of Attention Disorders, 25 (8). Retrieved from https://journals.sagepub.com/doi/10.1177/1087054719883022
Király, O., Bőthe, B., Ramos-Díaz, J., Rahimi-Movaghar, A., Lukavska, K., Hrabec, O., Miovsky, M., Billieux, J., Deleuze, J., Nuyens, F., Karila, L.M., Griffiths, M.D., Nagygyörgy, K., Urbán, R., Potenza, M., King, D.L., Rumpf, H., Carragher, N., Lilly, E., & Demetrovics, Z. (2019). Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples. Psychology of Addictive Behaviors, 33 (1). Retrieved from https://www.researchgate.net/publication/328615597_Ten-Item_Internet_Ga…
Parry, D.A., Davidson, B.I., Sewall, C.J.R., Fisher, J.T., Mieczkowski, H., & Quintana, D.S. (2021). Nature Human Behavior, 5 . Retrieved from https://www.nature.com/articles/s41562-021-01117-5
van Rooij, A.J., Ferguson, C., Carras, M.C. Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A., Bergmark, K.H., Brus, A., Coulson, M., Deleuze, J., Dullur, P., Dunkels, E., Edman, J., Elson, M., Etchells, P.J., Fiskaali, A., Granic, I., Jansz, J...& Przybylski, A.K. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7 (1) Retrieved from https://www.researchgate.net/publication/323542721_A_weak_scientific_ba…
van Rooij, A.J., Schoenmakers, T., van den Eijnden, R.J.J.M., Vermulst, A.A., & van de Mheen, D. (2012). Video Game Addiction Test: Validity and psychometric characteristics. Cyberpsychology, Behavior, and Social Networking, 15 (9). Retrieved from https://www.researchgate.net/publication/230696095_Video_Game_Addiction…
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Andrew Fishman is a licensed social worker in Chicago, Illinois. He is also a lifelong gamer who works with clients to understand the impact video games have had on their mental health.
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Video Game Addiction
How it works
Inadequate Research Delays Effective Remedy of Online Gaming Addiction
Video game obsession has been the concern of parents, educators and health officials yet there has been no breakthrough in the diagnosis or treatment. Currently, this concern is discussed more with individual therapists and dependence centers resulting in delays of an official approach to ending online gaming addiction. (Van Rooij, 2017)
Recognize the problem
Video game addiction dysfunction is identified by excess gameplay that interrupts normal life activities although, The American Psychiatric Association does not clearly recognize video game dependence as a diagnosable ailment in the Diagnostic and Statistical Manual of Mental Disorders, however, mental health professionals and behavioralists believe this dysfunction should be taken more seriously as the manifestations of video game addiction imitate other compulsive disorders, such as gambling and sex addiction.
(Cornell,2018). Considering the lack of evidence and moral panic special tools are being developed to further diagnose and effectively treat this dependency.
The Debate Surrounding Gameplay
The controversy of gaming remains focussed on the violence and how it affects those who may or may not become addicted. There is a preconceived belief based solely on game content that disruptive or violent behavior is displayed by those who engage in gameplay. It is also discerned that addressing the possibilities of dependency with the individual in question increases disruptive behavior.
Getting help with Addiction.
There is a website named On-Line Gamers Anonymous that was created by a concerned mother that offers worldwide recourses for anyone seeking help with online gameplay compulsive disorders. Also, Total Life and video gaming electronics counselor expert, Jim West located in Orlando, Fl. offers numerous alternatives to assist young gaming addicts to break the cycle including counseling services, therapy, classes, and camps.
Avoid the problem.
To best avoid addiction concerns parents are encouraged to follow the advice of professionals and game producers. Gameplay should only be permitted according to the guidelines set by the Entertainment Software Rating Board. Setting limits and using time restrictions have become the request in order to avoid future dependency. Keep communication open and seek professional help when needed.
Real concern or public hype
Some do not believe players become gaming addicts, they simply enjoying life the way they see fit. It may take several years before a determination is documented and an actual problem is deemed official. There is still too much controversy surrounded by this subject to document anything of hardcore substance.
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Before you write your college essay on video games
May 22, 2019 by Sara Nolan 2 Comments
Every year, I see a whole bunch of well-meaning students who want to write their college application essays about playing video games, their talent, bliss, hard-earned improvement over time, frustrations when they just can’t beat XYZ and– PSA , please rethink this college essay topic choice, friends.
Maybe the topic feels oh-so-right to you, and you’re perplexed why I (who am all about student choice) am handing the essay back to you to revise.
Yes, you can sometimes “lose all track of time” playing your favorite video games. And isn’t that exactly what Common App Prompt #6 is asking about?
Sure, the Common App want to know about your total absorption, such that the rest of life falls away ( who cares if it’s garbage pickup day?) , and all that matters is your passion. Right?
That is– until you’re stumped, stuck at Level 3 (Common App #6 asks, “Why does it captivate you? “ Because I need to get to level four, hello?) , and throw your controller at the wall. Maybe you call your cousin for help, the one who regularly locks himself in his room for three days straight with a jumbo size Mountain Dew – You-Ever-Even-Drink-Water (Common App #6 asks, “What or who do you turn to when you want to learn more?”).
There has got to be more to your life and soul than this.
But shouldn’t you write your essay about what you love most? (Well, maybe!)
AND GAMING MAKES YOU FEEL ALIVE, you’ll argue! Yes, these video games are the most exciting thing to you since sliced bread (because, hey, when bread is already sliced, you can blindly pull two pieces out of the bag and put them right in your mouth!).
But it’s not a great idea to subject admissions readers to your level-upping problems and prowess. Maybe they’ll worry you’ll spend all your time at their school gaming too– versus, say, focusing on academics. Or maybe they will feel judgment about a student habit that doesn’t add a whole lot to the world.
I’m riffing here, and it has nothing to do with being for or against video games, generally. My job as college essay writing coach is to guide you toward the best topic for admissions purposes, and I say– your obsession with video games is unlikely to be a good topic.
I have had many bright, accomplished students with big goals– who devote hours weekly to their favorite video games, among other things they love. Most of us have some distraction we turn to for enjoyment or stress relief. It’s also exactly that– distraction, relief.
Reasons not to write about video games:
- Rarely is there a good story in there (despite lots of action verbs). Your excellence at the game is likely only interesting to you (and fellow similarly obsessed folks: chat with them instead?). Any storyline belongs more to the games’ narrative than your life experience.
- We rarely will learn enough about you as a person (vs as a player). The topic (prompt) is supposed to be an excuse to learn about you, a meaningful story, character trait, or value.
- Honestly, the “obstacle” of beating a level or not is not that relevant, no matter how challenging. It’s virtual, just a game. You could be doing other stuff. Onward.
- The writing is almost always predictable and cliched. Yes, of course you want to beat the game. Is that not why you play so much?
But when could you write about video games, if you were really, really sure this was the topic burning a hole in your heart?
If you can come up with a unique angle. Video games need to be merely a lens through which we learn about something else key to what makes you you, or vehicle to talk about something else you have lived through, or done.
Some Ways to Turn Your Obsession with Video Games into a better topic:
Hypothetical examples abound, friends:
- You used a video gaming habit to help you overcome social anxiety–and it worked.
- You came to an insight about something important you could do or create in real life from gaming–and you did it.
- You developed important relationships through gaming you would never have found otherwise, ones that had relevance beyond the time you spent online.
- You developed new video games yourself, and had real-world business experience.
- You had a high stakes bet for a life-saving deal that was contingent on your beating a game–and you did.
- You turned around an intense gaming habit and turned it into a new habit that added to your family or community.
All these possible topics give you something substantial to talk about from your real life. But these tweaks mean you are no longer answering Common App prompt #6.
AND I have never read a video game essay that worked well enough to keep (so I challenge you! Change my view!).
Still, descriptions of you playing the actual video games should be minimal. One sentence, maybe two.
So I advise: use your love of games as some needed down time from essay-writing (in doses, please!) but not as your topic. And if you’re the kind of person who does get so obsessed with games you “lose all track of time”– set a timer. Here’s one, the famed focus-enhancing pomodoro timer .
Help, I can’t tweak my topic on my own!
Need help figuring out if you can work your video game passion into a topic that tells us about you? Contact us for fast feedback! But be prepared for hard news. 🙂
We want to know what makes you you . Loving video games soooo much makes you like a whole bunch of other people– but doesn’t tell us a lot worth remembering.
And what your admissions reader wants is to read something memorable.
Reader Interactions
October 13, 2019 at 11:47 pm
Thank you for giving us – college applicants – advice by writing this article! Any information we can receive at this point is extremely crucial. I came across this article of yours when I was looking up college essays that talk about video games. You made some very good points throughout: I understood and agreed with most of them. However, I found it pretty intriguing how you said you haven’t read any gaming-essays that actually worked. (And it was really cute when you asked us to challenge your viewpoint!) Anyways, I am still planning on writing my essay on video games, only from a perspective different from the ones you talked about. Although I am a typical 5.0GPA/1600SAT student with multiple national championships, I spend A LOT of time playing video games… Especially MOBA and Battle Royale. There are so many things I gained from my gaming experience: meeting players from all over the world, developing in-depth relationships with them, establishing and leading groups/clans, help “noobs” learn, and etc. My favorite part about gaming is the strategic aspect: there are so many factors involved! The abilities of the in-game heroes you choose, teamwork, geographical factors, your opponents’ mentality/psychology, when to retreat and when to attack… Players need to put all of these things into consideration when coming up with an in-game strategy… Isn’t that pretty awesome? I wrote a ton of blogs with strategic plans of my own design (I uploaded the majority of them on WeChat, a Chinese social media app, which also gives me international experience!) some of them even got millions of reads, which I still can’t believe… Anyways, I am definitely not commenting JUST to tell you that I am confident in proving you wrong… I don’t think a lot of the other gamers had the same experience as me. However, I thought that it would be cool to share my perspective with you!
Sorry for this huge comment! Cheers! Samantha
October 14, 2019 at 6:46 am
I emailed you but of course I want to see this essay and I am sure my readers do too! Please share. 🙂
With heart SARA
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110 Video Game Topic Ideas for Essays & Examples
🔝 top 10 video game topics for 2024, 🏆 best video game topic ideas & essay examples, 🎮 good video game research topics, 🕹️ interesting gaming topics to write about, ❓ video game research questions, ✅ simple & easy video game essay topics.
Looking for video game topics for your project? Look no further! Here, we’ve collected excellent essay topics for true gaming enthusiasts. Whether you’re looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here.
- History of Video Game Consoles
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- How Multiplayer Games Impact Social Interaction
- Healthy Gaming Habits Against Video Game Addiction
- Aesthetic and Narrative Qualities of Artistic Video Games
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107 Video Game Essay Topic Ideas & Examples
Inside This Article
Video games have become a popular form of entertainment for people of all ages. From action-packed shooters to immersive role-playing games, there is a video game out there for everyone. With such a wide variety of games to choose from, it can be overwhelming to decide on a topic for an essay about video games. To help you get started, here are 107 video game essay topic ideas and examples to inspire your writing:
- The impact of violent video games on children's behavior
- The evolution of video game graphics over the years
- The rise of esports and its influence on the gaming industry
- The benefits of playing video games for cognitive development
- The representation of gender and race in video games
- The history of virtual reality gaming
- The psychology of loot boxes in video games
- The role of music in enhancing the gaming experience
- The ethics of video game journalism
- The impact of video game addiction on mental health
- The cultural significance of video game franchises like Mario and Pokemon
- The future of cloud gaming and streaming services
- The role of storytelling in video games
- The influence of video games on popular culture
- The relationship between video games and education
- The impact of video game censorship on creative expression
- The portrayal of mental health issues in video games
- The role of social media in video game marketing
- The history of video game consoles
- The impact of online multiplayer games on social interaction
- The evolution of game mechanics in the survival horror genre
- The representation of LGBTQ+ characters in video games
- The influence of Japanese culture on video game aesthetics
- The role of nostalgia in the popularity of retro gaming
- The impact of microtransactions on player experience
- The relationship between video games and violence in society
- The role of artificial intelligence in game development
- The impact of video game streaming platforms like Twitch
- The representation of disability in video games
- The influence of game design on player engagement
- The evolution of mobile gaming
- The role of virtual economies in online multiplayer games
- The impact of video game sound design on immersion
- The portrayal of mental illness in video games
- The influence of Eastern philosophy on game narratives
- The role of user-generated content in game communities
- The impact of fan culture on video game development
- The representation of indigenous cultures in video games
- The influence of literature on game storytelling
- The role of game difficulty in player satisfaction
- The impact of video game piracy on the industry
- The portrayal of war in military shooter games
- The relationship between video games and sports
- The influence of board games on video game design
- The role of player choice in game narratives
- The impact of virtual reality on therapy and rehabilitation
- The representation of historical events in video games
- The influence of film on game aesthetics
- The role of gender stereotypes in video game marketing
- The impact of game mods on player creativity
- The portrayal of mental health professionals in video games
- The influence of tabletop role-playing games on video game mechanics
- The role of game mechanics in promoting teamwork and cooperation
- The impact of game development crunch on industry workers
- The representation of animals in video games
- The influence of science fiction on game narratives
- The role of player agency in game storytelling
- The impact of game difficulty on player motivation
- The portrayal of addiction in video games
- The influence of mythology on game aesthetics
- The role of puzzles in game design
- The impact of game reviews on player purchasing decisions
- The representation of mental illness in horror games
- The influence of architecture on game environments
- The role of game soundtracks in enhancing the player experience
- The impact of game tutorials on player learning
- The portrayal of robots and AI in video games
- The influence of fashion on character design in games
- The role of humor in game narratives
- The impact of game localization on cultural representation
- The representation of environmental issues in video games
- The influence of psychology on game design
- The role of game narratives in exploring complex themes
- The impact of game communities on player engagement
- The portrayal of mental health struggles in indie games
- The influence of mythology on game storytelling
- The role of player feedback in game development
- The impact of game accessibility on player inclusivity
- The representation of gender identity in video games
- The influence of surrealism on game aesthetics
- The role of morality systems in game narratives
- The impact of game tutorials on player retention
- The portrayal of mental health professionals in horror games
- The influence of psychology on game narratives
- The role of player choice in shaping game outcomes
- The impact of game aesthetics on player immersion
- The representation of LGBTQ+ relationships in video games
- The role of environmental storytelling in game design
- The impact of game streaming on player engagement
- The portrayal of mental illness in puzzle games
- The role of player feedback in shaping game development
- The impact of game aesthetics on player perception
- The representation of LGBTQ+ characters in horror games
- The influence of film noir on game narratives
- The role of environmental storytelling in shaping game worlds
- The impact of game tutorials on player skill progression
- The portrayal of mental illness in narrative-driven games
- The influence of science fiction on game aesthetics
- The role of player choice in determining game endings
- The impact of game aesthetics on player emotional response
- The representation of LGBTQ+ relationships in indie games
- The influence of literature on game design
- The role of environmental storytelling in immersive game worlds
- The impact of game streaming on player community building
- The portrayal of mental health struggles in interactive fiction games
Whether you are writing a research paper, a critical analysis, or a personal reflection on video games, these topics provide a diverse range of ideas to explore. From examining the psychological effects of gaming to analyzing the cultural significance of game narratives, there is no shortage of fascinating topics to delve into. So, pick a topic that interests you and start exploring the world of video games through the lens of your essay. Happy writing!
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Video Game Addiction Essays
Video game addiction problem and solution, popular essay topics.
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Essay on Video Games
Students are often asked to write an essay on Video Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.
Let’s take a look…
100 Words Essay on Video Games
Introduction.
Video games are interactive digital entertainment platforms. They are played on devices like computers, consoles, or mobiles.
Types of Video Games
There are many types of video games. Some are educational, others are adventure-based or sports-themed.
Benefits of Video Games
Video games can improve hand-eye coordination, problem-solving skills, and strategic thinking. They can also be a fun way to relax.
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Drawbacks of Video Games
Excessive gaming can lead to health issues like eye strain and lack of physical activity. It can also impact social skills if not balanced with real-world interactions.
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250 Words Essay on Video Games
Video games, a form of interactive entertainment, have evolved dramatically from their rudimentary origins in the 1970s. They have penetrated almost every aspect of modern society, becoming a significant part of our culture and a powerful force in the entertainment industry.
The Evolution of Video Games
In their inception, video games were straightforward, consisting of basic graphics and gameplay. However, as technology advanced, so did the complexity and visual appeal of these games. Today, video games are immersive experiences, boasting high-definition graphics, complex narratives, and intricate gameplay mechanics.
The Impact on Society
Video games have a profound impact on society. They have transformed how we spend our leisure time, and have even created new professions, such as professional e-sports players and game developers. In addition, video games have educational potential, as they can develop problem-solving and strategic thinking skills.
Controversies and Criticisms
Despite their popularity, video games have attracted controversy. Critics argue that they promote violence, addiction, and social isolation. However, research on these issues remains inconclusive, and many argue that the benefits of video games outweigh potential negatives.
500 Words Essay on Video Games
Video games, a form of digital entertainment that has dramatically evolved over the past few decades, have become a significant part of contemporary culture. They offer a unique blend of interactive storytelling, art, and technology, engaging players in a way that no other medium can. Video games are more than just a pastime; they are a platform for expression, learning, and innovation.
The history of video games is a testament to the incredible technological advancements of the late 20th and early 21st centuries. From the rudimentary pixel graphics of the 1970s to today’s immersive virtual reality experiences, video games have continuously pushed the boundaries of what is technologically possible. They have transformed from simple, solitary experiences into complex, social phenomena, connecting people from all walks of life.
The Impact of Video Games
The benefits and concerns.
Despite the criticisms often associated with video gaming, such as addiction and violence, numerous studies have highlighted the potential benefits. Video games can improve cognitive skills, such as problem-solving and spatial awareness, and can also foster social interaction and cooperation when played in groups. They can serve as therapeutic tools, helping to manage conditions like anxiety and depression. However, it is essential to maintain a balanced perspective, acknowledging the potential risks and promoting responsible gaming.
The Future of Video Games
The future of video games is as exciting as it is unpredictable. With emerging technologies like virtual and augmented reality, artificial intelligence, and cloud gaming, the possibilities for innovation are limitless. Video games are poised to become even more immersive, interactive, and personalized, offering experiences that were once the stuff of science fiction.
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Essay on Video Games Addiction in English for Children and Students
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Introduction
Video Games are fun to play when you are free. They bring interest and refresh our mind to get ready for work again. Their frequent use and that for a long time creates an addiction among the youth.
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Cause of Addiction
The video games entertain us. With every level, we pass the difficulty and the interest of the user increases together. Our interest increases to see the difficulty of each level. This interest later turns to be video game addiction.
Effect of Video Game Addiction
Video Game Addiction harms us physically and mentally. It weakens our vision, our body, and starts a pain in joints and fingers. It is also a reason for increasing depression, poor vision, high and low blood pressure, and also sometimes the case of paralysis. It may result in death too.
We can limit the use of Video Games. Play them only to refresh your mind, not to waste your time. Never stop your urgent work for playing video games, and decide duration for playing them.
Video Games are to entertain us, not to make us sick. Neither play them too much nor ask others to play. Social awareness is very important in this matter. It is not about our interest, but our health.
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Study shows video games can improve mental wellbeing – but you can have too much of a good thing
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A study of almost 100,000 people in Japan aged 10 to 69 found playing video games – or even owning a console – can be good for mental health. But playing too much each day can harm wellbeing.
Video games and other forms of online media consumption are an everyday part of life .
Surveys have shown playing video games can have positive effects on stress levels and creativity . But concern remains about the potential negative effects on, for example, general wellbeing, aggressive behaviour and social development, especially for young people.
The World Health Organization lists gaming disorder as a mental health condition, and a severe social withdrawal condition called hikikomori has been described in Japan.
The new survey showed links between gaming and wellbeing and researchers found a way to show cause and effect – that even owning a gaming console improved wellbeing.
What the study found
The research was conducted between 2020 and 2022 – during the COVID pandemic. The researchers used measures of psychological distress and life satisfaction and asked 97,602 people in Japan about their gaming use.
The survey coincided with supply chain shortages. These led retailers to use a lottery system for the purchase of two consoles: Nintendo Switch and PlayStation 5. Of the overall survey group, 8,192 participated in the lottery.
Researchers compared the 2,323 lottery winners against those who did not win the opportunity to purchase one of the new consoles (over five rounds of surveys). They found those who won the lottery had improved distress scores and better life satisfaction.
The results were not all positive. Over time, the scores indicated drops in wellbeing for those who played more than three hours a day. Scores continued to drop for each additional time increment measured.
The study had some limitations.
Firstly, the survey was conducted when the COVID pandemic presented a particularly challenging time for mental health. It also brought changes in social, occupational and lifestyle behaviours.
The study focused mainly on general gaming habits without distinguishing between different types of games, which could have varying impacts on mental health.
Further, participants chose whether to enter the lottery, so it was not a random sample. And the study could not specifically attribute findings to the effects of playing video games versus the effects of winning the lottery.
Finally, we know self-reported studies are not always reliable .
Gaming pros and cons
We know from other surveys video games can be useful stress relievers and aid social connection (albeit online). We also know some games can improve particular cognitive skills such as visuo-spatial navigation and problem solving .
Games and technologies can also specifically target mental health issues , such as social anxiety or phobias, address ADHD symptoms and enhance motivation and performance.
Yet, concerns remain about possible long-term consequences, particularly in terms of reductions in “real-life” socialisation , participation in physical activity, school performance and other health consequences , including sleep and eating behaviours.
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3 tips for positive gaming
While video games can offer some benefits, it’s important to maintain a balanced approach to gaming. Here are a few tips to help manage gaming habits and promote overall wellbeing:
1. Set time limits
Encourage moderate gaming by setting clear time limits to ensure it doesn’t interfere with sleep, physical activity or other important daily activities. The Australian institute of Family Studies recommends creating a media plan that includes limits on screen time and balances gaming with other activities.
2. Choose games wisely
Opt for games that are age-appropriate and consider their content. Some games can promote problem-solving skills and creativity , but it’s important to be mindful of those that might encourage aggression or excessive competition.
3. Monitor eating and sleeping habits
Pay attention to eating patterns and ensure meals are not skipped in favour of gaming. Encourage regular sleep patterns and avoid gaming close to bedtime to prevent disruptions in sleep .
While the new study provides promising insights into the potential positive effects of video games on mental wellbeing, these findings should be approached with caution due to the limits of the survey.
While the potential benefits are encouraging, it is essential to adopt a balanced approach to gaming and pursue further research to fully understand its long-term impact on mental health.
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This article has been reviewed according to Science X's editorial process and policies . Editors have highlighted the following attributes while ensuring the content's credibility:
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Study suggests video game playing may have mental health benefits under some conditions
by Bob Yirka , Phys.org
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A team of mental health, human behavior and economic specialists affiliated with several institutions in Japan has found that under the right conditions, playing video games may be good for mental health.
In their study, published in the journal Nature Human Behavior, the group sent questionnaires to people sequestered at home during the COVID-19 lockdown, some of whom were able to purchase video game consoles and games during a lottery.
Prior research has found mixed results regarding the mental health impacts of regular, long-term playing of video games. Some have suggested it can lead to addictive symptoms; in teens, it may lead to social isolation , and in some cases, aggressive behavior . The World Health Organization went so far as to classify "gaming disorder" as a mental illness .
Other studies have suggested such findings are overblown. One of the problems those in the field have encountered while attempting to study such impacts is quantification difficulty—most studies have been done in controlled environments, which could have impacted results.
For this new study, the research team found an opportunity to study the impact of video games on large numbers of people outside of a lab—people stuck at home during the early days of the pandemic.
During the lockdown in Japan, demand for video game consoles and associated games skyrocketed. Console makers attempted to make things fair by holding lotteries—winners had the option of purchasing either a Sony PlayStation 5 or a Nintendo Switch; losers had to find other ways to amuse themselves.
The research team realized this represented an opportunity to test the impact of video game playing on a captive group of players. They created a questionnaire designed to measure mental health and the amount of time spent playing games and sent it to people participating in the lotteries. They received 97,602 of them, filled out and ready for analysis.
The research team found a pattern in the responses—people playing video games appeared to have a greater sense of life satisfaction, a key component of mental health, than those who were not playing games. They also found that the benefits had limits: Those playing more than three hours a day experienced the same benefits as those playing just three hours a day.
Journal information: Nature Human Behaviour
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Opinion Guest Essay
How Psychedelic Research Got High on Its Own Supply
Credit... Illustration by Pablo Delcan; images by londoneye and SimoneN/Getty Images
Supported by
By Caty Enders
Ms. Enders is a science writer.
- Aug. 23, 2024
T hings weren’t supposed to go this way. The drug company Lykos Therapeutics had spent much of this year expecting to vault to meteoric heights. It had sent an application to the Food and Drug Administration seeking approval to use MDMA to treat post-traumatic stress disorder. Lykos expected F.D.A. approval; it was banking on it.
And then on Aug. 9, the F.D.A.’s decision came through: rejection. It was the capstone to months of increasingly loud concerns being voiced over the quality of Lykos’s clinical trials. And in the wake of the F.D.A. decision, the journal Psychopharmacology retracted three papers related to research on MDMA, citing “ unethical conduct ,” an apparent reference to allegations of sexual abuse on the part of an unlicensed therapist at one of the trial sites. Several of the authors of the retracted papers were affiliated with Lykos.
It is a shocking decrescendo for a drug that had been promoted for years as best positioned to lead a psychedelic mental health revolution. The F.D.A.’s rejection signals greater uncertainty for the future of psychedelic medicine. And it will take more than just additional clinical trials for advocates to get back on track — it might require changing the culture of the research community from within.
First synthesized by the drug company Merck in 1912, MDMA, also known as the party drug Ecstasy or molly, has both stimulant and hallucinogenic properties. It also has the ability to foster feelings of connectedness and to seemingly dissolve a person’s mental boundaries, which advocates say can help patients revisit their trauma more comfortably during psychotherapy sessions in order to heal from it. Lykos has spent years conducting clinical trials testing whether MDMA-assisted psychotherapy could alleviate the symptoms of PTSD. Its most recent drug trial showed that more than 86 percent of people treated had a measurable reduction in symptom severity. Even more impressive, the effect seemed to be lasting. Had the therapy been approved, it would have become the first new treatment for PTSD in decades, and would have handed over administration and control of prescription MDMA to Lykos for at least five years.
More broadly, proponents hoped a green light from the F.D.A. would open the door to regulatory approval for other psychedelics in mental health treatment, an area of medicine that has been desperate for innovation. Mental health disorders are surging , with rates of depression, anxiety and PTSD all on the rise, and current drugs don’t work terribly well. The majority of patients diagnosed with depression do not benefit from the first medications they are given. Conditions like PTSD are challenging to treat, and veterans groups have been especially supportive of the potential for psychedelics to address the mental trauma suffered during combat. Amid growing enthusiasm, drug companies, clinicians and patients had enormous hope that psychedelics could relieve the symptoms of millions.
But that hope began to fray in June, when an advisory panel to the F.D.A. voted almost unanimously against recommending Lykos’s MDMA treatment. With what seemed to be audible irritation, the chair of the F.D.A. review panel, Dr. Rajesh Narendran, called Lykos’s study so poorly conducted as to be “meaningless,” adding that he was “not convinced at all” that MDMA could effectively treat PTSD.
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To write an essay about video game addiction, you should first research the topic and familiarize yourself with the current literature on the subject. Then, you should develop a thesis statement and use evidence from your research to support your argument. Finally, you should organize your essay in a logical way and use clear and concise ...
Video game addiction may result in a decline in overall health and hygiene. Players who interact with video games for such significant amounts of time can go an entire day without eating and even longer without basic hygiene tasks, such as using the restroom or bathing. The effects of this behavior pose significant danger to their overall health.
The social impact of video game addiction extends beyond individual health, affecting interpersonal relationships and societal engagement. Addicted gamers often withdraw from social activities, leading to strained family dynamics and friendships. The virtual world becomes a substitute for real-life interactions, diminishing social skills and ...
Conclusion. Altogether, videogames have both positive and negative effects on children. They might precondition the development of chronic diseases and extra weight, high anxiety, and depression levels, along with the changes in brain functioning. The highly-addictive nature increases the risks of spending too much time in games.
Gaming addiction. Gaming has also been associated with psychological problems. It is still an open question whether video game addiction, or internet gaming disorder (IGD), is a unique syndrome. According to the American Psychological Association, IGD is defined as experiencing at least five of the following nine criteria over a 12-month period:
In the 2011 National Survey of Student Engagement, completed by 27,000 first-year students, over one-third of incoming males and nearly one-fourth of females reported playing computer games more than 16 hours per week. These students had lower SAT scores and lower high school grades, and completed fewer AP courses.
Thesis: Regardless of the severity of the addiction, many suffer detrimental effects. II. Supporting Topic Sentence 1: One common effect of video game addiction is isolation and withdrawal from social experiences. A. Hiding at home or an internet cafe. B. some interaction in gaming communities but.
A review published in the American Psychologist highlighted the potential of video games to provide cognitive and emotional benefits, particularly in the realm of mental health. This suggests that video games can have a constructive impact on individuals' well-being, challenging the prevailing narrative of their negative influence.
The causes of video game addiction are complex and can vary greatly, but the effects have the potential to be severe. Playing video games can and should be a fun activity for all to enjoy. But just like everything else, the amount of time one spends playing video games needs to be balanced with personal and social responsibilities.
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This paper illustrates the modes and instances of addiction to video games and emphasizes on time as the factor with the continued use of the video or computer in playing games. The psychological factors of the addiction are clearly given with the effect of dopamine being illustrated. The signs and symptoms are clearly described in the report ...
You can also find more Essay Writing articles on events, persons, sports, technology and many more. Long and Short Essays on Video Games Addiction for Students and Kids in English. We provide children and students with essay samples on a long essay of 500 words and a short essay of 150 words on the topic "Video Game Addiction" for reference.
Video games have many benefits for gamers. Research on gaming disorder—aka video game addiction—is flawed and not sufficiently conclusive. Because video games are less socially acceptable ...
Essay Example: Inadequate Research Delays Effective Remedy of Online Gaming Addiction Video game obsession has been the concern of parents, educators and health officials yet there has been no breakthrough in the diagnosis or treatment. ... WRITE MY ESSAY. Papersowl. 4.7 /5. Sitejabber. 4.7 /5. Reviews.io. 4.9 /5. Cite this page. APA MLA ...
You developed new video games yourself, and had real-world business experience. You had a high stakes bet for a life-saving deal that was contingent on your beating a game-and you did. You turned around an intense gaming habit and turned it into a new habit that added to your family or community. All these possible topics give you something ...
Online games addiction can have many bad effects. It can cause poor grades in school because students spend too much time playing games instead of studying. It can also lead to health problems like eye strain and lack of sleep. Moreover, it can harm relationships with family and friends because the person is always busy with the games.
Negative Effects of Video Games on Teenagers- 700 Word Long Essay. Physical Health Problems. Poor Sleeping Habits. Problem With Concentration. Social Anxiety, Stress, and Depression. Lack of Motivation. The Negative Effects of Video Games on Children Essay - 300 Word Short Custom Essay. FAQ's About Negative Effects of Marijuana.
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To help you get started, here are 107 video game essay topic ideas and examples to inspire your writing: The impact of violent video games on children's behavior. The evolution of video game graphics over the years. The rise of esports and its influence on the gaming industry.
The increase in video game addiction is caused by the rapid growth in technology and the advancement of video games. This paper has outlined some problems associated with video game addiction, including money wastage, negative behaviors, and causing relationship issues, and divorce. Also, the report has ... Read More. Pages: 4 Words: 1057.
Online gaming addiction in young people is a serious issue. Write an essay suggesting ways to deal with this issue. Write an essay of at least 250 words. The Internet is both a blessing and a curse to the mankind. In this fast- paced world, Internet is one of thing that we cannot live without.
Students are often asked to write an essay on Video Games in their schools and colleges. And if you're also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic. ... Critics argue that they promote violence, addiction, and social isolation. However, research on these issues remains inconclusive, and many ...
This interest later turns to be video game addiction. Effect of Video Game Addiction. Video Game Addiction harms us physically and mentally. It weakens our vision, our body, and starts a pain in joints and fingers. It is also a reason for increasing depression, poor vision, high and low blood pressure, and also sometimes the case of paralysis.
Video games and other forms of online media consumption are an everyday part of life. ... Write an article and join a growing community of more than 188,700 academics and researchers from 5,030 ...
New study explores video game addiction rates. Apr 8, 2024. Study suggests video games can help mental health. Nov 16, 2020. New study shows violent video games do not make teens more aggressive.
Opinion Guest Essay. ... to date that tested whether classical psychedelics could be used to treat addiction, depression, obsessive-compulsive disorder and anxiety. It found numerous flaws in the ...