10–50 m
MmWave is a very high band spectrum between 30 to 300 GHz. As it is a significantly less used spectrum, it provides very high-speed wireless communication. MmWave offers ultra-wide bandwidth for next-generation mobile networks. MmWave has lots of advantages, but it has some disadvantages, too, such as mmWave signals are very high-frequency signals, so they have more collision with obstacles in the air which cause the signals loses energy quickly. Buildings and trees also block MmWave signals, so these signals cover a shorter distance. To resolve these issues, multiple small cell stations are installed to cover the gap between end-user and base station [ 18 ]. Small cell covers a very shorter range, so the installation of a small cell depends on the population of a particular area. Generally, in a populated place, the distance between each small cell varies from 10 to 90 meters. In the survey [ 20 ], various authors implemented small cells with massive MIMO simultaneously. They also reviewed multiple technologies used in 5G like beamforming, small cell, massive MIMO, NOMA, device to device (D2D) communication. Various problems like interference management, spectral efficiency, resource management, energy efficiency, and backhauling are discussed. The author also gave a detailed presentation of all the issues occurring while implementing small cells with various 5G technologies. As shown in the Figure 7 , mmWave has a higher range, so it can be easily blocked by the obstacles as shown in Figure 7 a. This is one of the key concerns of millimeter-wave signal transmission. To solve this issue, the small cell can be placed at a short distance to transmit the signals easily, as shown in Figure 7 b.
Pictorial representation of communication with and without small cells.
Beamforming is a key technology of wireless networks which transmits the signals in a directional manner. 5G beamforming making a strong wireless connection toward a receiving end. In conventional systems when small cells are not using beamforming, moving signals to particular areas is quite difficult. Beamforming counter this issue using beamforming small cells are able to transmit the signals in particular direction towards a device like mobile phone, laptops, autonomous vehicle and IoT devices. Beamforming is improving the efficiency and saves the energy of the 5G network. Beamforming is broadly divided into three categories: Digital beamforming, analog beamforming and hybrid beamforming. Digital beamforming: multiuser MIMO is equal to digital beamforming which is mainly used in LTE Advanced Pro and in 5G NR. In digital beamforming the same frequency or time resources can be used to transmit the data to multiple users at the same time which improves the cell capacity of wireless networks. Analog Beamforming: In mmWave frequency range 5G NR analog beamforming is a very important approach which improves the coverage. In digital beamforming there are chances of high pathloss in mmWave as only one beam per set of antenna is formed. While the analog beamforming saves high pathloss in mmWave. Hybrid beamforming: hybrid beamforming is a combination of both analog beamforming and digital beamforming. In the implementation of MmWave in 5G network hybrid beamforming will be used [ 84 ].
Wireless signals in the 4G network are spreading in large areas, and nature is not Omnidirectional. Thus, energy depletes rapidly, and users who are accessing these signals also face interference problems. The beamforming technique is used in the 5G network to resolve this issue. In beamforming signals are directional. They move like a laser beam from the base station to the user, so signals seem to be traveling in an invisible cable. Beamforming helps achieve a faster data rate; as the signals are directional, it leads to less energy consumption and less interference. In [ 21 ], investigators evolve some techniques which reduce interference and increase system efficiency of the 5G mobile network. In this survey article, the authors covered various challenges faced while designing an optimized beamforming algorithm. Mainly focused on different design parameters such as performance evaluation and power consumption. In addition, they also described various issues related to beamforming like CSI, computation complexity, and antenna correlation. They also covered various research to cover how beamforming helps implement MIMO in next-generation mobile networks [ 85 ]. Figure 8 shows the pictorial representation of communication with and without using beamforming.
Pictorial Representation of communication with and without using beamforming.
Mobile Edge Computing (MEC) [ 24 ]: MEC is an extended version of cloud computing that brings cloud resources closer to the end-user. When we talk about computing, the very first thing that comes to our mind is cloud computing. Cloud computing is a very famous technology that offers many services to end-user. Still, cloud computing has many drawbacks. The services available in the cloud are too far from end-users that create latency, and cloud user needs to download the complete application before use, which also increases the burden to the device [ 86 ]. MEC creates an edge between the end-user and cloud server, bringing cloud computing closer to the end-user. Now, all the services, namely, video conferencing, virtual software, etc., are offered by this edge that improves cloud computing performance. Another essential feature of MEC is that the application is split into two parts, which, first one is available at cloud server, and the second is at the user’s device. Therefore, the user need not download the complete application on his device that increases the performance of the end user’s device. Furthermore, MEC provides cloud services at very low latency and less bandwidth. In [ 23 , 87 ], the author’s investigation proved that successful deployment of MEC in 5G network increases the overall performance of 5G architecture. Graphical differentiation between cloud computing and mobile edge computing is presented in Figure 9 .
Pictorial representation of cloud computing vs. mobile edge computing.
Security is the key feature in the telecommunication network industry, which is necessary at various layers, to handle 5G network security in applications such as IoT, Digital forensics, IDS and many more [ 88 , 89 ]. The authors [ 90 ], discussed the background of 5G and its security concerns, challenges and future directions. The author also introduced the blockchain technology that can be incorporated with the IoT to overcome the challenges in IoT. The paper aims to create a security framework which can be incorporated with the LTE advanced network, and effective in terms of cost, deployment and QoS. In [ 91 ], author surveyed various form of attacks, the security challenges, security solutions with respect to the affected technology such as SDN, Network function virtualization (NFV), Mobile Clouds and MEC, and security standardizations of 5G, i.e., 3GPP, 5GPPP, Internet Engineering Task Force (IETF), Next Generation Mobile Networks (NGMN), European Telecommunications Standards Institute (ETSI). In [ 92 ], author elaborated various technological aspects, security issues and their existing solutions and also mentioned the new emerging technological paradigms for 5G security such as blockchain, quantum cryptography, AI, SDN, CPS, MEC, D2D. The author aims to create new security frameworks for 5G for further use of this technology in development of smart cities, transportation and healthcare. In [ 93 ], author analyzed the threats and dark threat, security aspects concerned with SDN and NFV, also their Commercial & Industrial Security Corporation (CISCO) 5G vision and new security innovations with respect to the new evolving architectures of 5G [ 94 ].
AuthenticationThe identification of the user in any network is made with the help of authentication. The different mobile network generations from 1G to 5G have used multiple techniques for user authentication. 5G utilizes the 5G Authentication and Key Agreement (AKA) authentication method, which shares a cryptographic key between user equipment (UE) and its home network and establishes a mutual authentication process between the both [ 95 ].
Access Control To restrict the accessibility in the network, 5G supports access control mechanisms to provide a secure and safe environment to the users and is controlled by network providers. 5G uses simple public key infrastructure (PKI) certificates for authenticating access in the 5G network. PKI put forward a secure and dynamic environment for the 5G network. The simple PKI technique provides flexibility to the 5G network; it can scale up and scale down as per the user traffic in the network [ 96 , 97 ].
Communication Security 5G deals to provide high data bandwidth, low latency, and better signal coverage. Therefore secure communication is the key concern in the 5G network. UE, mobile operators, core network, and access networks are the main focal point for the attackers in 5G communication. Some of the common attacks in communication at various segments are Botnet, message insertion, micro-cell, distributed denial of service (DDoS), and transport layer security (TLS)/secure sockets layer (SSL) attacks [ 98 , 99 ].
Encryption The confidentiality of the user and the network is done using encryption techniques. As 5G offers multiple services, end-to-end (E2E) encryption is the most suitable technique applied over various segments in the 5G network. Encryption forbids unauthorized access to the network and maintains the data privacy of the user. To encrypt the radio traffic at Packet Data Convergence Protocol (PDCP) layer, three 128-bits keys are applied at the user plane, nonaccess stratum (NAS), and access stratum (AS) [ 100 ].
In this section, various issues addressed by investigators in 5G technologies are presented in Table 13 . In addition, different parameters are considered, such as throughput, latency, energy efficiency, data rate, spectral efficiency, fairness & computing capacity, transmission rate, coverage, cost, security requirement, performance, QoS, power optimization, etc., indexed from R1 to R14.
Summary of 5G Technology above stated challenges (R1:Throughput, R2:Latency, R3:Energy Efficiency, R4:Data Rate, R5:Spectral efficiency, R6:Fairness & Computing Capacity, R7:Transmission Rate, R8:Coverage, R9:Cost, R10:Security requirement, R11:Performance, R12:Quality of Services (QoS), R13:Power Optimization).
Approach | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | R12 | R13 | R14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Panzner et al. [ ] | Good | Low | Good | - | Avg | - | - | - | - | - | - | - | - | - |
Qiao et al. [ ] | - | - | - | - | - | - | - | Avg | Good | Avg | - | - | - | - |
He et al. [ ] | Avg | Low | Avg | - | - | - | - | - | - | - | - | - | - | - |
Abrol and jha [ ] | - | - | Good | - | - | - | - | - | - | - | - | - | - | Good |
Al-Imari et al. [ ] | - | - | - | - | Good | Good | Avg | - | - | - | - | - | - | - |
Papadopoulos et al. [ ] | Good | Low | Avg | - | Avg | - | - | - | - | - | - | - | - | - |
Kiani and Nsari [ ] | - | - | - | - | Avg | Good | Good | - | - | - | - | - | - | - |
Beck [ ] | - | Low | - | - | - | - | - | Avg | - | - | - | Good | - | Avg |
Ni et al. [ ] | - | - | - | Good | - | - | - | - | - | - | Avg | Avg | - | - |
Elijah [ ] | Avg | Low | Avg | - | - | - | - | - | - | - | - | - | - | - |
Alawe et al. [ ] | - | Low | Good | - | - | - | - | - | - | - | - | - | Avg | - |
Zhou et al. [ ] | Avg | - | Good | - | Avg | - | - | - | - | - | - | - | - | - |
Islam et al. [ ] | - | - | - | - | Good | Avg | Avg | - | - | - | - | - | - | - |
Bega et al. [ ] | - | Avg | - | - | - | - | - | - | - | - | - | - | Good | - |
Akpakwu et al. [ ] | - | - | - | Good | - | - | - | - | - | - | Avg | Good | - | - |
Wei et al. [ ] | - | - | - | - | - | - | - | Good | Avg | Low | - | - | - | - |
Khurpade et al. [ ] | - | - | - | Avg | - | - | - | - | - | - | - | Avg | - | - |
Timotheou and Krikidis [ ] | - | - | - | - | Good | Good | Avg | - | - | - | - | - | - | - |
Wang [ ] | Avg | Low | Avg | Avg | - | - | - | - | - | - | - | - | - | - |
Akhil Gupta & R. K. Jha [ ] | - | - | Good | Avg | Good | - | - | - | - | - | - | Good | Good | - |
Pérez-Romero et al. [ ] | - | - | Avg | - | - | - | - | - | - | - | - | - | - | Avg |
Pi [ ] | - | - | - | - | - | - | - | Good | Good | Avg | - | - | - | - |
Zi et al. [ ] | - | Avg | Good | - | - | - | - | - | - | - | - | - | - | - |
Chin [ ] | - | - | Good | Avg | - | - | - | - | - | Avg | - | Good | - | - |
Mamta Agiwal [ ] | - | Avg | - | Good | - | - | - | - | - | - | Good | Avg | - | - |
Ramesh et al. [ ] | Good | Avg | Good | - | Good | - | - | - | - | - | - | - | - | - |
Niu [ ] | - | - | - | - | - | - | - | Good | Avg | Avg | - | - | - | |
Fang et al. [ ] | - | Avg | Good | - | - | - | - | - | - | - | - | - | Good | - |
Hoydis [ ] | - | - | Good | - | Good | - | - | - | - | Avg | - | Good | - | - |
Wei et al. [ ] | - | - | - | - | Good | Avg | Good | - | - | - | - | - | - | - |
Hong et al. [ ] | - | - | - | - | - | - | - | - | Avg | Avg | Low | - | - | - |
Rashid [ ] | - | - | - | Good | - | - | - | Good | - | - | - | Avg | - | Good |
Prasad et al. [ ] | Good | - | Good | - | Avg | - | - | - | - | - | - | - | - | - |
Lähetkangas et al. [ ] | - | Low | Av | - | - | - | - | - | - | - | - | - | - | - |
This survey article illustrates the emergence of 5G, its evolution from 1G to 5G mobile network, applications, different research groups, their work, and the key features of 5G. It is not just a mobile broadband network, different from all the previous mobile network generations; it offers services like IoT, V2X, and Industry 4.0. This paper covers a detailed survey from multiple authors on different technologies in 5G, such as massive MIMO, Non-Orthogonal Multiple Access (NOMA), millimeter wave, small cell, MEC (Mobile Edge Computing), beamforming, optimization, and machine learning in 5G. After each section, a tabular comparison covers all the state-of-the-research held in these technologies. This survey also shows the importance of these newly added technologies and building a flexible, scalable, and reliable 5G network.
This article covers a detailed survey on the 5G mobile network and its features. These features make 5G more reliable, scalable, efficient at affordable rates. As discussed in the above sections, numerous technical challenges originate while implementing those features or providing services over a 5G mobile network. So, for future research directions, the research community can overcome these challenges while implementing these technologies (MIMO, NOMA, small cell, mmWave, beam-forming, MEC) over a 5G network. 5G communication will bring new improvements over the existing systems. Still, the current solutions cannot fulfill the autonomous system and future intelligence engineering requirements after a decade. There is no matter of discussion that 5G will provide better QoS and new features than 4G. But there is always room for improvement as the considerable growth of centralized data and autonomous industry 5G wireless networks will not be capable of fulfilling their demands in the future. So, we need to move on new wireless network technology that is named 6G. 6G wireless network will bring new heights in mobile generations, as it includes (i) massive human-to-machine communication, (ii) ubiquitous connectivity between the local device and cloud server, (iii) creation of data fusion technology for various mixed reality experiences and multiverps maps. (iv) Focus on sensing and actuation to control the network of the entire world. The 6G mobile network will offer new services with some other technologies; these services are 3D mapping, reality devices, smart homes, smart wearable, autonomous vehicles, artificial intelligence, and sense. It is expected that 6G will provide ultra-long-range communication with a very low latency of 1 ms. The per-user bit rate in a 6G wireless network will be approximately 1 Tbps, and it will also provide wireless communication, which is 1000 times faster than 5G networks.
Author contributions.
Conceptualization: R.D., I.Y., G.C., P.L. data gathering: R.D., G.C., P.L, I.Y. funding acquisition: I.Y. investigation: I.Y., G.C., G.P. methodology: R.D., I.Y., G.C., P.L., G.P., survey: I.Y., G.C., P.L, G.P., R.D. supervision: G.C., I.Y., G.P. validation: I.Y., G.P. visualization: R.D., I.Y., G.C., P.L. writing, original draft: R.D., I.Y., G.C., P.L., G.P. writing, review, and editing: I.Y., G.C., G.P. All authors have read and agreed to the published version of the manuscript.
This paper was supported by Soonchunhyang University.
Informed consent statement, data availability statement, conflicts of interest.
The authors declare no conflict of interest.
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Background and theory, predictions and empirical overview, general discussion, data collection information.
Shiri Melumad, Michel Tuan Pham, The Smartphone as a Pacifying Technology, Journal of Consumer Research , Volume 47, Issue 2, August 2020, Pages 237–255, https://doi.org/10.1093/jcr/ucaa005
In light of consumers’ growing dependence on their smartphones, this article investigates the nature of the relationship that consumers form with their smartphone and its underlying mechanisms. We propose that in addition to obvious functional benefits, consumers in fact derive emotional benefits from their smartphone—in particular, feelings of psychological comfort and, if needed, actual stress relief. In other words, in a sense, smartphones are not unlike adult pacifiers. This psychological comfort arises from a unique combination of properties that turn smartphones into a reassuring presence for their owners: the portability of the device, its personal nature, the subjective sense of privacy experienced while on the device, and the haptic gratification it affords. Results from one large-scale field study and three laboratory experiments support the proposed underlying mechanisms and document downstream consequences of the psychological comfort that smartphones provide. The findings show, for example, that (a) in moments of stress, consumers exhibit a greater tendency to seek out their smartphone (study 2); and (b) engaging with one’s smartphone provides greater stress relief than engaging in the same activity with a comparable device such as one’s laptop (study 3) or a similar smartphone belonging to someone else (study 4).
Arguably, no recent technological innovation has had a more transformative effect on consumers’ lives than the virtually indispensable smartphone. Eighty-one percent of adult Americans own the device ( Pew Research Center 2019 ), with one-third of all consumer purchases—over $1 trillion—now occurring on mobile platforms ( Wu 2018 ). Virtually everywhere, whether on public transit, at dinner, in bed, or even while crossing the street, consumers can be found engrossed in their devices, calling or texting friends, listening to music, or viewing the latest content posted on social media. Indeed, the extent of smartphone usage has become so immense that one-half of owners describe their device as something that they “could not live without” ( Perrin 2017 ).
In spite of the central role that these devices play in the consumption economy, one question has received surprisingly little attention in consumer research: What is the nature of consumers’ relationship to their smartphone? The purpose of this article is to explore this issue by shedding new light on the characteristics and underpinnings of this relationship. Drawing on results from a large field study and three controlled laboratory experiments, we offer evidence that consumers are drawn to their smartphones not just because of the immense array of practical benefits they provide, but also because of a deeper emotional benefit: smartphones can serve as a source of psychological comfort for their owners. In a sense, one’s smartphone is not unlike an adult pacifier.
Consistent with this general proposition, we show that consumers are especially drawn to their smartphone in moments of stress, and that once engaged with, smartphones are sufficiently comforting to alleviate the stress. Moreover, this effect is specific to feelings of comfort in particular—not just any type of positive affect. We also offer findings that shed light on the drivers of this relationship, showing that smartphones are particularly comforting because of a unique combination of properties: (a) they are highly personal objects; (b) they are highly portable; (c) they provide a private space where users can escape their external environment; (d) they possess haptic properties that consumers find pleasurable—all of which allow phones to (e) provide a reassuring presence for owners. The sense of reassurance afforded by one’s phone, in turn, enables the device to act as a general source of psychological comfort.
We divide our presentation into four sections. We begin by reviewing prior work on which we base our predictions and propose a theoretical account of how the unique combination of physical and functional properties available on smartphones allows the device to serve as a source of psychological comfort for owners. We then report the results of four studies that test our hypotheses. We conclude by discussing the implications of our findings for consumer welfare, marketers, and the broader study of consumer product attachment.
In recent years, an emerging body of academic literature—and much popular press—has discussed the relationship that people seem to develop with their smartphone ( Alter 2017 ; Fullwood et al. 2017 ; Melumad, Inman, and Pham 2019 ; Wilmer, Sherman, and Chein 2017 ). Perhaps the most common account of this relationship is that it resembles a behavioral addiction ( Alter 2017 ; Bernroider, Krumay, and Margiol 2014 ; De-Sola Gutiérrez, Rodríguez de Fonseca, and Rubio 2016 ; Grant et al. 2010 ; Roberts, Pullig, and Manolis 2015 )—a compulsive desire to engage in a behavior despite the risks of social, physical, or financial harm that it might impose ( Albrecht, Kirschner, and Grüsser 2007 ). As an illustration of this, prior work shows that respondents report a variety of problematic behaviors with their smartphone, such as use of the device that hinders productivity (e.g., using one’s phone at work), the degradation of interpersonal interactions (e.g., using one’s phone at dinner with a friend), or a generally unsafe style of usage (e.g., texting while driving; Bianchi and Phillips 2005 ; Vahedi and Saiphoo 2017 ; Yen et al. 2009 ). Relatedly, in one of the only studies of smartphone use in consumer research, Ward et al. (2017) found that participants restricted from their smartphones experienced cognitive load and consequently demonstrated impaired performance on a cognitive task. Likewise, research outside marketing consistently shows that people experience heightened anxiety and stress when restricted from interacting with their phones ( Cheever et al. 2014 ; Clayton, Leshner, and Almond 2015 ; Hunter et al. 2018 ; Panova and Lleras 2016 ).
While research on cellphone addiction has been useful in documenting the apparent dependency of some consumers on the device, it is important to note that excessive smartphone use is not recognized as a clinical form of addiction according to the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) , and debate exists over whether it could be clinically characterized as such ( Panova and Carbonell 2018 ). More importantly, while extant research describes the class of behaviors some users demonstrate with their phone, it is relatively silent on the psychological mechanisms that give rise to this dependence. To the degree that such origins have been explored, the focus has been to examine covariation between personality types and reliance on specific functional applications of the devices—such as how extraversion versus introversion relates to users’ dependence on text messaging ( Bianchi and Phillips 2005 ; Igarashi et al. 2008 ), social media ( van Koningsbruggen et al. 2017 ), and gaming ( Cole and Hooley 2013 ). In fact, an important feature of this work is the assumption that there is nothing unique about smartphones per se that make them addictive; rather, the so-called addiction is thought to arise from the specific functionalities the phones provide (e.g., access to social media), not the device itself. Hence, in principle, this account would predict that the same “addictive” needs could be satisfied by any device offering similar functionalities—whether it be a laptop, tablet, or smartphone—and regardless of whether one owns the device or it belongs to someone else.
While functionalities undoubtedly play an important role in explaining why consumers form attachments to their smartphone, in this research we argue that there is a deeper psychological explanation for this special relationship. We propose that consumers are drawn to their phone because it offers a unique combination of functional, haptic, and personal ownership benefits that allow the device to serve as a source of psychological comfort. Thus, while the very notion of “smartphone addiction” frames the relationship that people have with their phone in an exclusively negative light, here we argue that consumers also derive emotional and psychological benefits from use of their device.
The idea that individuals can develop deep emotional bonds with material objects has a long tradition in both consumer research and psychology ( Ball and Tasaki 1992 ; Belk 1988 ; Nedelisky and Steele 2009 ; Schifferstein and Zwartkruis-Pelgrim 2008 ). For example, young children often develop ties to transitional or attachment objects, such as blankets and teddy bears, that give them comfort in moments of stress and produce separation anxiety when unavailable ( Passman 1977 ; Winnicott 1953 ). For children, these ties are presumed to have a developmental function, allowing the child to transition away from the comfort and security of the primary caregiver ( Bowlby 1969 ; Winnicott 1953 ). While the developmental drivers that give rise to childhood attachment objects are typically outgrown by early adolescence, adults too can develop emotional attachments to material objects that have similar behavioral earmarks as children’s attachments to transitional objects ( Bachar et al. 1998 ; Keefer, Landau, and Sullivan 2014 ). For example, prior work shows that most adults report having “special possessions” that are both highly cared for and provide feelings of warmth and security ( Schultz, Kleine, and Kernan 1989 ; Wallendorf and Arnould 1988 ).
Notably, even if the analogy is only paramorphic (see, e.g., Hoffman 1960 , for a discussion of the distinction between isomorphic and paramorphic representations of psychological processes), consumers’ smartphones possess properties that are parallel to those that characterize attachment objects for children. For one, much like a child’s attachment object is small and lightweight enough to be carried around for use across various contexts ( Lehman et al. 1992 ; Winnicott 1953 ), a smartphone is highly portable, enabling the owner to access its benefits virtually always. Attachment objects also tend to have a tactile quality, with their benefits primarily derived through physical touch—such as a child self-soothing by gripping and stroking a teddy bear ( Busch et al. 1973 ; Lehman et al. 1992 ). Similarly, most smartphones are ergonomically designed to enhance and facilitate the user’s tactile experience with the device ( Aquino 2016 ), and consumers must physically interact with their device through its touchscreen interface to access its benefits. In combination with the item exhibiting the key physical traits of an attachment object, the child must expect it to provide certain positive outcomes—a learned association that develops for fixed or constant objects that consistently or reliably provide a particular set of positive outcomes ( Cairns 1966 ). Consumers likewise come to expect their smartphone to deliver a specific combination of positive outcomes, such as social interaction with loved ones or informational updates, in an immediate and consistent fashion ( Aoki and Downes 2003 ; Oulasvirta et al. 2012 ). Finally, similar to the highly personal nature of attachment objects (e.g., children have their own security blanket, pacifier, or stuffed animal that is not to be shared with others), smartphones are also highly personal objects; for example, one’s phone is rarely shared with anyone else and is often highly customized (e.g., personalized case; unique set of apps).
The central thesis of this article is that smartphones are endowed with a unique combination of properties that lead them to be viewed not just as pragmatic tools, but also as sources of comfort for owners—not unlike pacifiers for children. This thesis, in turn, makes specific predictions about downstream consequences of using the device. For example, owners will show a heightened tendency to seek out and engage with the device in moments of stress; and, once engaged with, the device will provide relief from stress. This proposition is compatible with other phenomena documented with the device, such as the anxiety ( Cheever et al. 2014 ) and cognitive load ( Ward et al. 2017 ) that users experience when separated from their smartphone.
Figure 1 illustrates the hypothesized mechanisms by which smartphones come to provide psychological comfort to their owners. In particular, we argue that as a result of four particular properties of the device—its portability, associated sense of privacy, personal nature, and haptic benefits—smartphones provide a reassuring presence for their owners, which leads the device to serve as a source of psychological comfort. We review these properties in turn:
CONCEPTUAL MODEL: SMARTPHONES AS A SOURCE OF PSYCHOLOGICAL COMFORT
Smartphones are portable. An essential property of smartphones that allows them to be a reassuring presence for owners is their portability. Their inherently compact nature enables these devices to be carried around by owners practically everywhere and at all times. As a result, the vast array of functionalities available on the device—such as communication features, social media, entertainment, and news updates—can be accessed at virtually any time and place, making one’s device dependable and readily available.
Smartphones afford a sense of privacy. A second critical property of smartphones is the sense of privacy that users experience while engaging with the device. One’s smartphone creates a private space in which users can immerse themselves in activities of their choosing—not unlike a teenager retreating to her room to listen to music or an adult retreating to his “man cave” to play video games. This sense of privacy is reinforced by the small screen of these devices, which encourages users to immerse themselves in their device and away from their external environment. In addition, the relatively small screen of a smartphone makes users feel as though their activities are less observable to others around them. The idea that use of a smartphone provides a heightened sense of privacy is consistent with some authors’ conceptualization of mobile phones as a form of “refuge” ( Trub and Barbot 2016 ). It is also consistent with research showing that computer-mediated environments facilitate the disclosure of personal information by enhancing users’ sense of privacy ( Joinson 2001 ).
Smartphones are highly personal possessions . Smartphones have properties that make them highly personal objects for owners. For example, as mentioned above, today’s smartphones involve a great deal of customization (e.g., selected apps, organization of content, personalized cases) and are in many ways connected to a person’s identity: unlike landline numbers, cellphone numbers are typically linked to a single person, and the device typically contains highly personal content such as personal messages, cherished photos, and favorite songs. Further, many owners tend to use the device for very personal reasons such as communicating with family, checking private messages, and interacting with friends on social media. Moreover, its portability implies that owners carry the device around on their person throughout most of the day, and many even keep it close to their bedside at night—features that further enhance the personal nature of the device relative to other personal objects ( Fullwood et al. 2017 ).
Smartphones provide haptic benefits. Another defining feature is the ergonomic design that makes smartphones easy and pleasant to hold in one’s hands. Moreover, most interactions with the device occur through physically touching and swiping its touchscreen interface. Importantly, such haptic qualities have been shown to generate hedonic benefits in the form of comfort and pleasure ( Peck and Childers 2003 ; Shu and Peck 2011 ; Vaucelle, Bonanni, and Ishii 2009 ).
We propose that this unique combination of properties—the knowledge that, whenever and wherever they want, consumers can retreat to a “private space” that is highly personal and functional and even provides haptic pleasure—enables the device to serve as a reassuring presence for owners. The reassuring presence provided by one’s phone, in turn, leads the device to play a special role for owners: that of providing feelings of psychological comfort when needed. The goal of the empirical work that follows is to substantiate this general thesis, which yields three specific empirical predictions:
P1: The psychological comfort that consumers derive from their smartphone arises from a combination of four properties that render it a reassuring presence in their lives: (a) its highly personal nature, (b) its portability, (c) the sense of privacy it provides, and (d) its rich haptic qualities. P2: In moments of stress, consumers show an increased tendency to seek out and engage with their smartphone as a means of coping with their discomfort (even when other objects are at their disposal). P3: Because of the psychological comfort that smartphones provide, even brief engagement with one’s phone can afford relief from a stressful situation. P3A: This effect is greater when using one’s smartphone than when using another personal device with comparable functionality: one’s laptop. P3B: This effect is greater when using one’s smartphone than when using an otherwise similar smartphone belonging to someone else.
We test these predictions across four studies. In the first study we obtain correlational evidence for the hypothesized drivers of the enhanced psychological comfort associated with smartphones as well as its downstream consequences ( figure 1 ). We then report the results of three controlled experiments that demonstrate the palliative effects of using one’s smartphone, showing that the device is sought out in moments of stress (study 2) and that, once engaged with, the device indeed provides greater relief than comparable devices (studies 3 and 4). In web appendix 1 we additionally report the results of a fifth study that lend further support for our hypotheses in a real-world context of stress, showing that consumers who recently quit smoking rely more heavily on their smartphone as a substitute for the palliative effects afforded by cigarettes.
The purpose of this first study was twofold: (a) to test the mechanisms hypothesized to underlie the role of smartphones as sources of psychological comfort, and (b) to assess some downstream consequences of this psychological comfort. As explained earlier, we theorize that smartphones come to serve as a key source of psychological comfort for consumers as a result of four specific properties: smartphones (a) tend to be highly personal, (b) are very portable, (c) can provide a heightened sense of privacy, and (d) have rich haptic qualities. These properties combine to make smartphones a reassuring presence for owners, ultimately enabling the device to enhance feelings of psychological comfort when the consumer engages with it (prediction 1).
We also examined whether the extent to which smartphones provide psychological comfort varies across consumers. For example, consistent with our conceptualization (see prediction 2), the more external stress people experience in their lives, the more we expect them to rely on their phone as a source of stress relief. Demographic traits may also play a role: older consumers, for instance, may be less dependent on their phone as a source of comfort than younger consumers, since older individuals are more likely to have developed alternate means of coping with stress (prior to the introduction of the smartphone). Likewise, consumers who have fewer positive associations with their smartphone—such as those who primarily use the device for work—may derive less psychological comfort from it.
To test these predictions, 885 participants from the Amazon Mechanical Turk (MTurk) panel (46% female) were surveyed about their use of and attitudes toward their smartphone. In addition, to obtain a comparison baseline, a separate sample of 470 MTurk participants responded to the same survey but with the questions rephrased to refer to their primary PC (e.g., laptop). These different sample sizes were based on a priori power calculations that reflected the different types of analyses planned for the two samples: given that participants’ responses about their smartphone were the primary focus of interest (e.g., examining the relationship between smartphone usage and levels of daily stress), we sought a sample size that would be large enough to detect small effects ( d = .2 with 80% power at α = .05). In contrast, given that the PC sample was collected solely as a basis for simple contrasts with the smartphone sample, we anticipated larger effect sizes (e.g., d = .3–.5) for which a smaller sample size was required to achieve the same power.
The survey, reproduced in web appendix 2 , was composed of four sections designed to measure the theorized psychological constructs depicted in figure 1 , their downstream consequences, as well as possible correlates of the effects. Each set of measures will be reviewed in turn.
The degree to which smartphones provide psychological comfort to their owners was measured through five seven-point items such as “Using my smartphone provides a source of comfort” and “When using my smartphone I feel safe and secure” (1 = “Not at all” to 7 = “Very much so”; α = .94).
The first proposed antecedent of psychological comfort—the reassuring presence afforded by one’s phone—was measured on a four-item scale with items such as “Whenever I need my phone I know it will be there for me” and “I think of my phone as a reliable companion” (on a scale of 1 = “Not at all” to 7 = “Very much so”; α = .88). This construct was expected to arise from four hypothesized properties of the device: its perceived portability, sense of privacy, personal nature, and haptic pleasure (all of which were measured on the same seven-point scale). The perceived portability of the device was measured as a five-item scale with items such as “It is easy to reach for my phone whenever I need it” and “Wherever I go, my phone goes” (α = .88). The sense of privacy afforded by the device was measured as a four-item scale with items such as “My phone enables me to retreat to my private space” and “When I use my phone I feel like I am in my own safe space” (α = .94). The extent to which the device has a personal nature was measured as a five-item scale with items such as “I think of my smartphone as a very personal object” and “I would feel uncomfortable if someone used my smartphone” (α = .85). Finally, the haptic pleasure derived from interacting with the device was measured as a four-item scale with items such as “I enjoy the physical feeling of touching or holding my phone” and “Touching or swiping my phone’s screen/keypad feels pleasant” (α = .95).
To examine a potential downstream consequence of the psychological comfort expected to arise from smartphones, participants were asked to answer four items assessing the degree to which they used their phone as a means of coping with different exogenous sources of stress on a scale of 1 = “Not at all” to 7 = “Very much so”: “Using my phone helps me escape my daily pressures,” “I often turn to my phone in a moment of stress or anxiety,” “If I am in an uncomfortable social situation I turn to my phone,” and “I use my phone as a way of comforting myself when I feel stressed” (“stress relief” index; α = .91).
To measure the extent to which usage contexts predicted the degree of comfort associated with one’s phone, participants were asked to indicate the degree to which they relied on their phone for social, entertainment, and work-related purposes. We theorized that consumers who use their phones more for “hedonic” purposes, such as communicating with friends/family and entertainment, would generally derive greater comfort from their smartphone than those who use it for more “utilitarian” reasons—namely, work-related purposes. We were also interested in whether the extent to which one’s phone is used to alleviate stress differs across different types of stress—specifically personal stresses (e.g., breakups, loneliness) and stress from work-related problems (e.g., meeting a late-night deadline). We therefore asked participants to rate the extent to which they were subject to different types of external stresses including health, financial, family, and work-related stress. Items related to the first three domains were averaged to form an index of “personal stress” (α = .82), and items related to the latter domain were averaged into an index of “work-related stress” (α = .65). Finally, participants were asked a number of demographic questions including their age and gender, as well as general device usage questions such as length of ownership and estimated hours of use per day.
We report and discuss this study’s findings in three stages. We begin by offering model-free evidence of the degree to which participants perceive their phone as a source of comfort, and the extent to which they report using it as a means of relieving stress. We then report the results of two structural equation models that test our theoretical predictions. The first tests our central hypothesis about the antecedents of the psychological comfort provided by smartphones as well as a key downstream consequence: the use of one’s phone for stress relief. The second model examines how the degree of comfort derived from one’s phone and its use for stress relief covaries with individual-difference factors, such as the degree of daily stress faced by owners and contexts in which the device is used (work vs. personal). A correlation matrix of all variables used in the analysis is reported in web appendix 3 .
As theorized, participants indicated that their smartphone serves as a source of psychological comfort for them, rating it significantly above the scale midpoint ( M = 4.51; t (884) = 9.53, p < .001). Moreover, participants assessing their smartphone rated the device as a stronger source of psychological comfort than did participants assessing their PC ( M PC = 3.62; F (1, 1353) = 88.63; η 2 = .06; p < .001).
Similar support was observed for the predicted antecedents of psychological comfort. First, participants evaluating their smartphone rated it as significantly above the scale midpoint in terms of providing a reassuring presence ( M Reassurance = 5.18; t (884) = 25.11, p < .001), haptic pleasure ( M Haptic = 4.65; t (884) = 12.59, p < .001), feelings of privacy ( M Private = 4.69; t (884) = 12.33, p < .001), being a particularly personal object ( M Personal = 5.25; t (884) = 26.39, p < .001), and being highly portable ( M Portable = 6.21; t (884) = 67.16, p < .001). Smartphones were also rated as exhibiting most of these properties to a greater extent than PCs. Compared to PCs, smartphones were seen as providing more of a reassuring presence ( M PC = 4.50; F (1, 1353) = 66.26; η 2 = .05; p < .001), conveying greater haptic pleasure ( M PC = 4.42; F (1, 1353) = 6.05; η 2 = .004; p = .014), being more portable ( M PC = 4.09; F (1, 1353) = 875.88; η 2 = .39; p < .001), and being a more personal object ( M PC = 4.86; F (1, 1353) = 20.93; η 2 = .02; p < .001). The only dimension on which participants reported no difference was in the degree to which the devices provide a sense of privacy ( M PC = 4.72; F < 1), suggesting that while users indeed derive a sense of privacy from using their phone, this may be a benefit afforded by one’s PC as well.
Participants also reported experiencing the hypothesized downstream consequence of psychological comfort. Participants rated the extent to which they used their smartphone as a means of relieving stress as significantly higher than the midpoint on average ( M Stress relief = 4.61; t (884) = 31.86, p < .001), and additionally, they reported exhibiting this behavior more with their smartphone than with their PC ( M PC = 4.12; F (1, 1353) = 27.60; η 2 = .02; p < .001).
As depicted in figure 1 , we hypothesize that four distinctive properties of smartphones—their portability, personal nature, haptic benefits, and capacity to provide a sense of privacy—make them a reassuring presence in the lives of consumers, which results in enhanced feelings of psychological comfort when using the device. This enhanced psychological comfort, in turn, allows the device to serve as a source of relief from stress. To test this account, we submitted the measures of the various theoretical constructs to a structural path model of the hypothesized process (using SAS’s Proc CALIS). Standardized maximum-likelihood estimates of the parameters of the model are reported in figure 2A .
(A) STUDY 1: PARAMETERS OF HYPOTHESIZED STRUCTURAL MODEL OF DRIVERS OF PSYCHOLOGICAL COMFORT FROM SMARTPHONE USE and ITS DOWNSTREAM CONSEQUENCE. (B) STUDY 1: PARAMETERS OF THE EFFECTS OF INDIVIDUAL DIFFERENCES ON COMFORT and STRESS RELIEF.
** DENOTES p ( t ) < .01; * p ( t ) < .05
The estimated model provides a good fit to the data (Bentler Comparative Fit Index [BCFI] = .88; standardized root mean squared residual [SRMSR] = .08), with estimates of the parameters supporting the hypothesized path structure. As predicted, the model supports the proposition that the reassuring presence afforded by one’s smartphone leads to enhanced psychological comfort from the device ( r Reassurance→Comfort = .48, t = 21.61, p < .001). This reassuring presence, in turn, is driven by perceptions of the portability of the device ( b Portable→Reassurance = .23, t = 9.60, p < .001), perceptions of the phone as a personal object ( b Personal→Reassurance = .10, t = 3.77, p < .001), perceptions of privacy when using a phone ( b Privacy→Reassurance = .28, t = 9.28, p < .001), and the perceived haptic benefits it affords ( b Haptic→Reassurance = .36, t = 12.82, p < .001). The analysis shows that these perceived haptic benefits do not just contribute to the reassuring presence afforded by the device but also directly affect the psychological comfort it provides ( b Haptic→Comfort = .46, t = 12.82, p < .001). Finally, the analysis supports the proposition that the more comfort derived from the device, the more it serves as a source of relief from stress ( b Comfort→Stress relief = .64, t = 32.81, p < .001).
To examine whether the degree of comfort and stress relief afforded by one’s phone varies across different individual factors, we estimated an expanded form of the proposed process model that included two sets of additional paths. One set of paths estimated how much the degree of psychological comfort derived from a smartphone depends on the person’s age, gender, use for work, and use for social or entertainment purposes. A second set of paths estimated how much the tendency to rely on a smartphone for stress relief depends on personal sources of stress (family, health, financial) and on work-related stress.
The resulting model, depicted in figure 2B , again provides a good fit to the data (BCFI = .89; SRMS = .06). As expected, the more participants relied on their smartphone for “hedonic” purposes (e.g., entertainment), the more comfort they reported deriving from the device ( b Hedonic use→Comfort = .07, t = 3.30, p < .001). In contrast, the use of one’s smartphone for work purposes was unrelated to the psychological comfort derived from the device ( b Work use→Comfort = .01, t = .45, NS). These results suggest that the psychological comfort that many consumers derive from their smartphone is not driven by its form factor alone: it is also driven by the types of activities that users tend to engage in on the device. Participants’ age had a negative correlation with psychological comfort ( b Age→Comfort = –.05, t = –2.86, p = .004), indicating that younger consumers are more prone to associate their smartphones with psychological comfort than older consumers. There was no relation between gender and degree of comfort derived from the device ( b Gender→Comfort = –.00, NS), suggesting that men and women are similarly likely to derive psychological comfort from their smartphone.
Consistent with our general conceptualization, participants who reported relying most on their phone as a means of coping with stress tended to be those under the greatest level of personal stress (e.g., health, family) ( b Personal stress→Stress relief = .21, t = 7.61, p < .001). While work-related stress showed a similar relationship, this effect was not as pronounced as it was for personal stress ( b Work stress→Stress relief = .06, t = 2.08, p = .038), suggesting that the psychological comfort afforded by one’s phone might better alleviate stress arising from personal issues than from work-related problems.
An obvious limitation of the first study is that the findings are correlational in nature, limiting our ability to draw causal conclusions. The purpose of the second study was therefore to test our general thesis—that an important role of smartphones is to provide psychological comfort when needed—in a controlled experimental setting. Specifically, we test the prediction that in moments of stress, consumers will show an increased tendency to seek out and engage with their smartphone (prediction 2). To examine this, in study 2 we manipulated participants’ level of stress and then unobtrusively filmed their behavior while they waited for the next part of the study. To the extent that smartphones indeed serve as a source of comfort for their owners, we predicted that compared to those under low stress, participants under high stress would be more likely to reach for and engage with their smartphones over other objects available in their vicinity as a means of coping with their discomfort.
Seventy-eight students from a large US East Coast university (69% women) were randomly assigned to one of two conditions of a single-factor (high stress vs. low stress), between-subjects design. The study was conducted in a controlled lab setting, with one participant per session, in sessions lasting 40 minutes. Participants were each paid $12.
The lab room was split into two separate areas: a waiting area containing a single chair alongside a small table with newspapers, and a survey area containing a single desk and chair. Upon arrival, all participants were asked to place their belongings, including their “smartphone and anything else that could be distracting,” in the waiting area. They were then led to the survey area, where they were asked to complete a series of paper-and-pencil tasks.
First, they were asked to rate their momentary feelings (with pencil and paper), including their level of felt comfort (measures described below). Next, depending on their assigned condition, participants completed a task designed to either increase their level of stress (in the high-stress condition) or not (in the low-stress condition). After the stress manipulation, participants were instructed to return to the waiting area and sit until the experimenter returned. All participants then sat alone in the waiting area for a predetermined amount of time while, unbeknownst to them, their behavior was surreptitiously filmed by a hidden camera located in a wall clock facing their chair. Upon the experimenter’s return, participants were led back to the survey area, where they were asked to complete another paper-and-pencil questionnaire in which they reported their felt comfort for a second time and answered a series of control and demographic questions. They were then debriefed, asked for permission to use their data, and paid.
The stress manipulation was adapted from the classic Trier Social Stress Test ( Kassam, Koslov, and Mendes 2009 ; Kirschbaum, Pirke, and Hellhammer 1993 ) and was administered on paper. Participants were randomly assigned to either a high-stress or low-stress condition. In the high-stress condition, participants were given five minutes to prepare in writing a speech about why they are the perfect candidate for a particular job, under the cover of a “Job Interview Preparation Study.” They were led to believe that they would subsequently have to recite this speech from memory on camera so that a video analysis of their speech could be conducted at a later time. To boost the cover story, a video camera was placed in the survey area, facing participants as they prepared their speech. In contrast, in the low-stress condition, the task was positioned as a “Job Preparation Study.” Participants in this condition were given five minutes to write about advice they would give to someone who was starting the same position as described in the high-stress condition. Unlike in the high-stress condition, participants in this condition were not led to believe that they would need to present their writing on camera, and correspondingly there was no visible camera in the survey area. The exact instructions used in the stress manipulations are reproduced in web appendix 4 .
After participants completed their assigned job-preparation task, the experimenter asked them to sit in the waiting area for “about 10 minutes.” In the high-stress condition, the alleged rationale for this waiting period was that a PhD student needed to review their speech to generate follow-up questions for them to answer on camera. In the low-stress condition, the alleged rationale was that the research assistant simply needed to transcribe their writing. In reality, during this 10-minute period, participants were unobtrusively filmed as they waited alone for the next part of the study.
During this time, participants had access to their personal belongings, including their smartphone and any other items that they had brought with them to the study (e.g., backpacks, books, laptop). In addition, two newspapers (the New York Times and Wall Street Journal ) were intentionally placed on the small table beside the chair, providing participants the option of engaging with alternative stimuli. Newspapers were chosen because they are commonly available in waiting areas and therefore serve as a natural, externally valid object with which participants could potentially engage.
The video footage of participants’ behavior during the waiting period was subsequently coded by two independent judges who were blind to the study’s hypothesis and to participants’ conditions. The judges were instructed to code the footage for a set of objective aspects of the participant’s behavior (e.g., what time the participant reached for the first object during the waiting period; what the first object was). From these observable indicators we calculated a battery of behavioral measures designed to capture participants’ propensity to preferentially seek out and engage with their smartphone (e.g., the time elapsed before the participant first reached for his or her phone, if at all; the proportion of waiting time spent on the phone). Table 1 provides summary statistics of the key measured variables with respect to smartphone behavior across the two conditions.
STUDY 2: FREQUENCIES, MEANS, and INTERRATER RELIABILITIES FOR ALL BEHAVIORS DURING THE WAITING PERIOD
. | Interrater reliability . | All participants ( = 71) | Used smartphone at some point ( = 47) | ||||
---|---|---|---|---|---|---|---|
Low stress ( = 35) . | High stress ( = 36) . | -value . | Low stress ( = 21) . | High stress ( = 26) . | -value . | ||
Used smartphone at some point | α = .98 | 60% | 72.2% | = .28 | |||
Likelihood of reaching for phone first | α = .93 | 34.3% | 63.9% | = .023 | 57.1% | 88.5% | = .014 |
Time until first reached for smartphone | α = .99 | 89.69 sec | 23.9 sec | .001 | |||
Proportion of time spent on phone | α = .97 | 31.3% | 51.3% | .054 | 52.1% | 71% | .105 |
Average time per interaction with phone | α = .96 | 165.54 sec | 299.32 sec | .001 | 275.91 sec | 414.44 sec | .001 |
Number of interactions with phone | α = .89 | 0.89 | 0.92 | = .88 | 1.48 | 1.27 | = .3 |
. | Interrater reliability . | All participants ( = 71) | Used smartphone at some point ( = 47) | ||||
---|---|---|---|---|---|---|---|
Low stress ( = 35) . | High stress ( = 36) . | -value . | Low stress ( = 21) . | High stress ( = 26) . | -value . | ||
Used smartphone at some point | α = .98 | 60% | 72.2% | = .28 | |||
Likelihood of reaching for phone first | α = .93 | 34.3% | 63.9% | = .023 | 57.1% | 88.5% | = .014 |
Time until first reached for smartphone | α = .99 | 89.69 sec | 23.9 sec | .001 | |||
Proportion of time spent on phone | α = .97 | 31.3% | 51.3% | .054 | 52.1% | 71% | .105 |
Average time per interaction with phone | α = .96 | 165.54 sec | 299.32 sec | .001 | 275.91 sec | 414.44 sec | .001 |
Number of interactions with phone | α = .89 | 0.89 | 0.92 | = .88 | 1.48 | 1.27 | = .3 |
Means reported were calculated after two coders (blind to both condition and hypothesis) reconciled the measures they had originally disagreed on. Cronbach’s alphas reported in the table reflect the interrater reliability prior to reconciliation of measures.
Participants’ level of felt comfort was assessed at two points in time: once upon arrival (time 1) and a second time after the waiting period (time 2). Specifically, participants were asked to rate their agreement with 13 statements about their momentary feelings (see web appendix 5 ), five of which focused on their felt comfort: “I feel relaxed,” “I feel calm,” “I feel at ease,” “I feel a sense of comfort,” and “I feel anxious” (reverse-coded) on a scale of 1 = “Not at all” to 7 = “Very much so” ( Kolcaba and Kolcaba 1991 ; Marteau and Bekker 1992 ). Responses to these five items were averaged to create a felt-comfort measure for times 1 and 2. The change in felt comfort from time 1 (α = .86) to time 2 (α = .90) provided a check of the stress manipulation (albeit an imperfect one).
As control measures, participants additionally reported how frequently they use their phone per day, how long they have owned their current smartphone, specific behaviors surrounding the device (e.g., how much they paid for their phone case), and how emotionally connected they are to their phone (four items, α = .70). Participants were also asked to indicate the last time they used their smartphone and to describe what they did on their phone while in the waiting area (see web appendix 6 ). This latter measure was gathered to address the alternative explanation that it is solely the social functionality afforded by phones—rather than the phones themselves—that engenders usage under stress.
Upon debriefing, two participants (one in the high-stress condition) refused to have their data included in the study, and another five (two in the high-stress condition) were excluded for not having their smartphone with them at the study, thus leaving 71 participants for analysis. Participants did not differ across conditions in terms of their momentary feelings upon arrival to the study, the number of daily hours spent on the device, the length of time they owned the device, emotional connection to their smartphone, reported behaviors involving their device, or demographics (all F -values < 1). This suggests that randomization across conditions was effective. As a tentative check of the stress manipulation, while participants in the two conditions reported similar levels of felt comfort at time 1 ( M High-Stress = 4.19 vs. M Low-Stress = 4.29; F < 1), at time 2 high-stress participants reported significantly lower levels of comfort ( M = 3.44) than did low-stress participants ( M = 4.71; F (1, 69) = 21.68; η 2 = .24; p < .001), suggesting that the manipulation was effective.
Based on prediction 2, we predicted that high-stress (vs. low-stress) participants would be more likely to seek out their smartphones over other available objects, and to exhibit greater engagement with the device. Consistent with this prediction, the results showed that high-stress participants were indeed more likely to engage with their smartphone first—that is, before other available objects (63.9%)—than were low-stress participants (34.3%; x 2 (1) = 5.09, p = .024; see table 1 ). In addition, among participants who did reach for their phone at some point during the waiting period (72.2% in the high-stress condition and 60.0% in the low-stress condition), high-stress participants reached for their phone much sooner than did low-stress participants (Poisson regression β = –1.37, p < .001). Specifically, on average, high-stress participants reached for their phones only 23.9 sec after first sitting down, whereas low-stress participants waited 89.7 sec before first reaching for their phone.
With respect to the degree of sustained attention on the device, we first tested for differences in the average time spent per interaction with one’s smartphone during the waiting period. As predicted, high-stress participants spent significantly more time per interaction with their device ( M = 299.32 seconds per interaction) than did low-stress participants on average ( M = 165.54 seconds; Poisson regression β = .37, p < .001). Relatedly, high-stress participants also showed greater engagement with their smartphone, spending a greater proportion of the total waiting time on their device ( M = 51.3%) than low-stress participants ( M = 31.3%; t = 1.96, p = .054).
An additional analysis shows that high-stress participants were much more likely to reach for their smartphone first than for any of their other personal belongings (e.g., laptop, book) available during the waiting period ( M = 13.9%; z = 3.56, p < .001), suggesting that smartphones have special status as an object of comfort relative to other personal belongings.
One possible alternative explanation is that high-stress (vs. low-stress) participants sought out and engaged with their smartphones not for their comforting effects per se, but because they were in search of social contact—one of the many functions available on the device (e.g., writing a text message to a friend). Inconsistent with this account, high-stress participants were no more likely to make social contact on their phone during the waiting period (30.8%) than were low-stress participants who used their device (23.8%; x 2 (1) = 0.04, NS).
The findings of the first lab experiment support the prediction that moments of greater stress make consumers more likely to seek out and engage with their smartphone as a means of coping with their discomfort (prediction 2). Specifically, we found that compared to low-stress participants, high-stress participants were quicker to reach for their smartphone first, and they engaged with the device more intensely. In addition, high-stress participants preferentially sought out their phone over other personal objects they brought with them, such as items in their backpack (e.g., their laptop), as well as newspapers made available to them in the waiting area. This suggests that the palliative effect provided by one’s smartphone is not equally afforded by any potential source of distraction (e.g., one’s laptop, newspapers). The results also show that the tendency for participants to seek out their phones under greater stress cannot be accounted for by preexisting differences in participants’ situational feelings upon arrival, general emotional connection to their smartphones, or demographic factors, nor did it appear to be driven by differences in the desire to engage in social contact.
The results of the first lab experiment confirmed that in moments of stress, consumers show an enhanced tendency to seek out and engage with their smartphone, even when other objects are at their disposal (prediction 2). The purpose of the next two studies was to examine in a controlled lab experimental setting whether engagement with one’s smartphone does indeed provide psychological comfort when needed. Specifically, in study 3 we test the prediction that even brief engagement with one’s smartphone can provide relief from a stressful situation—more so than engaging with another personal device with comparable functionality: one’s laptop (prediction 3A). Laptops provide a meaningful comparison as a control condition for several methodological, theoretical, and substantive reasons. From a methodological standpoint, laptops and smartphones can be used to perform many of the same activities, which allows us to hold constant the task and information consumed across conditions. In addition, laptops and smartphones have similar ownership and usage rates among US consumers, which helps address possible alternative explanations related to device familiarity. (Tablets such as iPads, which exhibit lower ownership and usage rates among US consumers, were not selected for this reason.) From a theoretical standpoint, laptops and smartphones share many functionalities (e.g., browsing, social media, email), which is helpful in testing the idea that the special relationship that consumers form with their smartphone cannot be solely explained by its functionalities. At the same time, laptops differ from smartphones in several ways that are theoretically meaningful with respect to our conceptualization; namely, they are less portable, less haptic, and potentially less personal than smartphones (prediction 1). Finally, from a substantive standpoint, the comparison with laptops is a natural one, often discussed by marketers and firms as part of the “mobile revolution.”
In this study, all participants first underwent a stress induction and were then instructed to browse the same web page either on their smartphone in one condition, or on their laptop in the other condition. Participants’ momentary feelings were measured at three points during the study session: (1) prior to the stress induction, (2) after the stress induction but before participants used their assigned device, and (3) after participants used their assigned device.
We predicted that participants who used their smartphone would show greater recovery from discomfort due to stress than participants who performed the same task on their laptop. We additionally predicted that smartphone usage would be uniquely associated with enhanced feelings of comfort as opposed to other emotions. In other words, we expected smartphone use to enhance feelings of psychological comfort in particular rather than positive emotions in general (e.g., satisfaction).
Fifty students from the same university participant pool as in study 2 were randomly assigned to the conditions of a 2 (device: smartphone vs. laptop) × 3 (time: time 1 vs. time 2 vs. time 3) mixed design, with device as a between-subjects factor and time as a within-subject factor. We note here that, given that participants needed to be run one at a time per session, the sample size of study 3 was constrained by available lab resources; nevertheless, the within-subject nature of the mixed design lent reasonable power to the analysis. Specifically, an a priori power analysis using SAS PROC GLMPOWER concluded that the design study had an 85% chance of correctly rejecting a false null hypothesis of no time-by-device interaction at p = .05 (assuming a standard deviation and serial correlation of measures of .6, and an expected post-stress difference between devices of .5).
All participants were required to bring both their smartphone and their laptop with them to the session. To control for potential distractions posed by the presence of other participants, the study was administered one participant at a time. To ensure that the presence of the devices would not impact participants’ feelings prior to the device manipulation, upon arrival participants were asked to put their smartphone and laptop in the adjacent cubicle. They each received $8 for 30 minutes of participation.
At the beginning of the study, participants were told that they would be participating in two (allegedly) unrelated studies that were combined for greater efficiency. Before beginning the “first” study, participants were asked to rate their agreement with the same 13 statements about their momentary feelings as in study 2 (see web appendix 5 ), including the five statements focusing on participants’ felt comfort (“I feel relaxed,” “I feel calm,” “I feel at ease,” “I feel a sense of comfort,” and “I feel anxious” [reverse-coded]). Responses to these five items were averaged to create a measure of felt comfort at time 1 (α = .88) as part of the main dependent variable. To test the prediction that it is felt comfort in particular that is enhanced by smartphone (vs. laptop) use rather than other types of feelings in general, the remaining nine statements were included to assess a variety of other momentary emotions.
Next, all participants completed “study 1,” which was cast as a task performance study but actually served as a stress induction. To induce stress among participants, we used a standard stress procedure in the literature, which consists of administering a series of cognitive tasks under time constraints ( Boyes and French 2010 ). Based on two pretests, one of them with students from the same pool as the main study, we selected three sets of cognitive tasks for the stress induction: (a) 15 GMAT math problems, (b) 18 Remote Associates Test (RAT) items ( Mednick and Mednick 1967 ), and (c) 18 anagrams. The three sets of tasks were presented in increasing order of task difficulty, as were the individual items within each set. Participants in the main study carried out the tasks on paper and were given three minutes to complete each task, which pretests had shown was greatly insufficient. To intensify the stressful aspects of the overall procedure, the experimenter set a timer to ring loudly every minute. Pretest results indicated that the overall procedure was effective in inducing stress among participants. The problem sets are reproduced in web appendix 7 .
After completing the stress induction, participants were again asked to report their momentary feelings on the same items as at time 1, with responses to the five comfort-related items averaged into an index of felt comfort at time 2 (α = .85). Changes in felt comfort from time 1 to time 2 served as a check of the stress induction.
Next, participants completed “study 2,” which was ostensibly about social media but in fact administered the device manipulation. Participants were randomly assigned to browse a specific social media site either on their smartphone in the experimental condition, or on their laptop in the control condition. To minimize the possibility that any effects observed might be driven by differences in the content consumed across conditions, all participants were asked to browse a page called “Things Fitting Perfectly into Other Things” on Tumblr. This specific web page was chosen for two reasons. First, Tumblr has comparable interfaces across its mobile and web-based formats, and second, this particular Tumblr blog displays simple images with minimal or no text, making the content similarly amenable to browsing on both laptop and smartphone devices. As a check, at the end of the study participants across conditions were asked to rate how user-friendly they found the browsing experience to be. All participants were given five minutes to browse the site “Things Fitting Perfectly into Other Things,” allegedly in order to search for images that they particularly liked on the page.
After five minutes had passed, the experimenter instructed participants to stop browsing and handed out the final set of questions that measured participants’ felt comfort after using their assigned device. Participants responded to the same questions presented at times 2 and 3, yielding a third five-item index of felt comfort (α = .78). Increases in felt comfort from time 2 to time 3 were interpreted as relief from stress following device usage, which was the primary focus of the study.
Finally, participants were asked to indicate their preexisting familiarity with the Tumblr site (whether they had a Tumblr account prior to the study) and how user-friendly they found the Tumblr application or website to be on a scale of 1 (“Not user-friendly at all”) to 5 (“Very user-friendly”). They also answered a series of control questions about demographics, frequency of smartphone use (i.e., average number of hours spent on the device per day), as well as the perceived difficulty of the stress-induction tasks (i.e., how difficult they found each of the three problem sets to be, and how much more time they would have liked to complete the tasks) (see web appendix 8 ).
The results confirmed no differences between device conditions in terms of participants’ demographics, smartphone usage frequency, and preexisting familiarity with Tumblr. Of the 13 items assessing momentary feelings at time 1 (prior to the stress induction), only one—felt frustration—indicated an unexpected initial difference between conditions, with participants in the smartphone condition reporting a marginally higher level of frustration upon arrival ( M = 2.60) than those in the laptop condition ( M PC = 1.88; F (1, 48) = 3.96, p = .051; see web appendix 9 for all means). However, none of the five items assessing the dependent measure of interest—felt comfort—showed any initial difference.
A check of the stress induction confirmed a significant decrease in participants’ felt comfort from time 1 (upon arrival; M = 4.87) to time 2 (immediately following the stress induction; M = 3.54; F (1, 48) = 93.08; η 2 = .66; p < .001). Importantly, between time 1 and time 2, there was no time × device interaction ( F < 1), confirming that the stress induction had parallel effects across conditions. There were no significant differences across conditions in the reported difficulty of each stress-induction task (largest F (1, 48) = 2.16, NS), the additional amount of time participants would have liked in order to complete the tasks ( F (1, 48) = 2.84, NS), or in the number of questions attempted in each task (all F -values < 1). These latter findings suggest that the randomization was largely effective in equating participants across conditions prior to the device-usage manipulation.
To test the prediction that using one’s smartphone provides greater relief from stress than using another personal device with comparable functionality (one’s laptop), measures of participants’ felt comfort at times 1, 2, and 3 were submitted to a mixed ANOVA with time as a within-subject factor and device as a between-subjects factor. A significant main effect of time ( F (2, 96) = 64.80; η 2 = .57; p < .001) showed a decrease in participants’ felt comfort from time 1 ( M = 4.87) to time 2 ( M = 3.55), as reported earlier ( F (1, 48) = 83.40; η 2 = .63; p < .001), followed by an increase in felt comfort from time 2 to time 3 ( M = 5.11; F (1, 48) = 98.64; η 2 = .64; p < .001).
More importantly, this effect was qualified by a significant time × device interaction ( F (2, 96) = 4.16; η 2 = .04; p = .018). Focusing on changes in comfort between time 2 and time 3, a planned interaction contrast reveals, as predicted, a greater increase in felt comfort from time 2 to time 3 among participants who used their smartphone ( M Time 2 = 3.37 vs. M Time 3 = 5.33; F (1, 24) = 68.32; η 2 = .74; p < .001) than among participants who browsed the same content on their laptop M Time 2 = 3.73 vs. M Time 3 = 4.88; F (1, 24) = 31.67; η 2 = .57; p < .001; interaction contrast: F (1, 48) = 6.55; η 2 = .04; p = .014).
In fact, participants in the smartphone condition reported even greater comfort at time 3 ( M = 5.33) than they did at time 1 ( M = 4.77; F (1, 24) = 7.97; η 2 = .25; p = .013), whereas participants in the laptop condition only returned to the same level of felt comfort at time 3 ( M = 4.89) as they reported at time 1 ( M = 4.97; F < 1; interaction contrast: F (1,48) = 5.23; η 2 = .09; p = .027). Therefore, not only did the use of their smartphone help participants recover from stress better than did the use of their laptop, it actually raised participants’ overall sense of comfort over and above the initial state they were in prior to the stress induction.
Mixed ANOVAs of other feelings measured at times 1, 2, and 3 show main effects of time on feelings of confidence, satisfaction, focus, frustration, happiness, and sadness (largest F (2, 96) = 52.04, p < .001; see web appendix 6 for all means). However, none of these effects was moderated by the type of device (largest F (2, 96) = 1.40, NS), suggesting that it is feelings of comfort (and stress alleviation) in particular that smartphones enhance, rather than positive affect in general.
The results of study 3 support the proposition that consumers not only preferentially seek out their smartphone in moments of stress (as shown in study 2), but also derive psychological comfort from their device when needed. Specifically, the study shows that compared to the use of another personal device with comparable functionality, the mere use of one’s smartphone to perform the same brief task is sufficiently comforting to provide relief from a recent stressful experience. The results of this experiment are noteworthy in three respects. First, methodologically, the fact that the task and associated content (the web page) were held constant across conditions means that any observed difference in comfort and stress relief cannot be attributed to mere differences in information consumed across devices. Second, from a more theoretical perspective, the fact that the effects cannot be attributed to differences in content means that the observed sense of comfort arises from the device itself. Third, the fact that the sense of comfort and stress relief provided by the use of one’s smartphone exceeds that afforded by the use of one’s laptop—a device with comparable functionalities—is consistent with a general view that the relationship that consumers have with their smartphone is a special one that cannot be strictly reduced to the device’s functional value.
Although personal laptops provide a natural point of comparison for testing whether smartphones serve as distinct sources of comfort for owners, a limitation of study 3 is that laptops may have been less stress-relieving for reasons that are unrelated to our theorizing. For example, while laptops differ in terms of two of the theorized drivers of psychological comfort—their portability and haptic nature (prediction 1)—it is possible, for example, that consumers may use their laptop more for work and less for leisure than their smartphone, or that the effects are driven in part by differences in their physical form that are not accounted for by our theory. Thus, a more stringent test of our theorizing would hold the type of device constant.
The purpose of the final lab experiment is to show that the use of one’s own smartphone to engage in a given activity helps alleviate stress to a greater extent than the use of an otherwise similar smartphone belonging to someone else (prediction 3B). Such a finding would lend support to our theorizing in several ways. First, it would provide further evidence that the comfort that people derive from interacting with their smartphone does not strictly arise from the sheer functionalities available on the device. Second, it would provide support for our proposition that the psychological comfort derived from smartphones is driven in part by the highly personal nature of the device (prediction 1).
The general design of this study was similar to that of study 3. All participants first underwent a stress induction and then were asked to browse the same content on a smartphone. In one condition, it was their own smartphone; in the other condition, it was an otherwise similar phone belonging to the lab. We predicted that compared to participants engaging in the task on the lab’s smartphone, participants engaging in the same task on their own smartphone would derive greater psychological comfort and thus exhibit greater recovery from stress.
Seventy-five participants from a different university than in studies 2 and 3 (71% women) were randomly assigned to the conditions of a 2 (ownership: own smartphone vs. lab smartphone) × 3 (time: time 1 vs. time 2 vs. time 3) mixed design, with ownership as a between-subjects factor and time as a within-subject factor. The effect sizes observed in study 3 provided guidance for determining the sample size for study 4, which was planned using SAS’s PROC GLMPOWER. Assuming means and standard deviations similar to those observed in study 3 as well as the same mixed design, we sought a sample size that would have a 90% probability of correctly rejecting the null hypothesis of no interaction between device and time 2-to-3 at α = .05. The final sample size of 75 had an a priori power of .93.
The study was again conducted in a controlled lab setting, one participant at a time, in sessions lasting 30 minutes for which participants were paid $10. All participants were required to bring their smartphone to the lab. They were led to believe that they were completing two separate surveys combined for greater efficiency. As part of “study 1,” which was cast as a task performance study, participants were first asked to report their momentary feelings along the same 13 items as in studies 2 and 3 (see web appendix 5 ), plus an additional item measuring felt stress (“I feel stressed”). The five comfort-related items from the prior studies and the additional stress-related item (reverse-coded) were combined to form a six-item index of felt comfort at time 1 (α = .90).
All participants were then administered the same stress induction as were the high-stress participants in study 2. That is, under the cover of a “Job Interview Preparation Study,” all participants were given five minutes to prepare in writing a speech about why they are the perfect candidate for a particular job, and were led to believe that they would have to recite this speech on camera. After completing the stress induction, participants were again asked to report their momentary feelings on the same items as at time 1, which was used to construct the six-item index of felt comfort at time 2 (α = .91). Changes in felt comfort from time 1 to time 2 served as a check of the stress induction.
Next, participants completed “study 2,” ostensibly about the user experience of different devices, which actually served as the ownership manipulation. Participants were led to believe that the experimenters were interested in “how users’ reactions to the use of the lab’s devices compare to their reactions to their own personal devices.” Participants in the own-phone condition were asked to take out their smartphone to browse the “Things Fitting Perfectly” Tumblr page for five minutes (as in study 3), whereas participants in the lab-phone condition were asked to complete the same browsing task on the lab’s smartphone—either on an iPhone 6 or Samsung Galaxy S5 (an exploratory survey revealed that these two smartphone models were the two most commonly owned models among the lab participant pool). To ensure that participants in the lab-phone condition did not need to search through an unfamiliar interface to locate the content, the Tumblr page was already open on the device in this condition.
After five minutes had elapsed, participants’ momentary feelings were measured for a third time, providing an index of felt comfort at time 3 (α = .88). Again, an increase in felt comfort from time 2 to time 3 was interpreted as relief from stress following device usage, which was the primary focus of the study. Participants then responded to the same control questions about demographics and frequency of smartphone use (i.e., average number of hours spent on the device per day) as in study 3. Finally, lab-phone participants were additionally asked to rate how similar the lab’s phone was to their own device along the following dimensions (on a scale of 1: “Completely different” to 7: “Exactly the same”): physical comfort, ease of use, brightness, and vividness/clarity (see web appendix 10 ). These four measures were combined to form a lab-phone similarity index (α = .84).
As in study 3 there were no differences across conditions in terms of participants’ demographics or smartphone usage frequency. In addition, there were no initial differences along any of the 14 items assessing momentary feelings at time 1 prior to the stress induction. Participants in the lab-phone condition reported perceiving the lab’s device as similar to their own, with the mean perceived similarity significantly above the midpoint of the seven-point scale ( M = 5.92; t (28) = 8.02, p < .001). Finally, a check of the stress induction confirmed a significant decrease in participants’ felt comfort from time 1 (upon arrival; M = 4.54) to time 2 (immediately following the stress induction; M = 3.33; F (1, 73) = 91.43; η 2 = .52; p < .001; see web appendix 11 for all means).
To test the central prediction that using one’s smartphone provides greater relief from stress than an otherwise similar phone belonging to someone else, measures of participants’ felt comfort at times 1, 2, and 3 were submitted to a mixed ANOVA with time as a within-subject factor and device as a between-subjects factor. A significant main effect of time ( F (2, 146) = 98.33; η 2 = .55; p < .001) showed that the decrease reported above in participants’ felt comfort from time 1 ( M = 4.54) to time 2 ( M = 3.33) was followed by an increase in felt comfort from time 2 to time 3 ( M Time 2 = 3.33 vs. M Time 3 = 5.25; F (1, 73) = 137.50; η 2 = .65; p < .001).
More importantly, as in study 3, this effect was qualified by a significant time × device interaction ( F (2, 146) = 8.15; η 2 = .05; p < .001). Examining the interaction contrast for time 2 to time 3 ( F (1, 73) = 12.24; η 2 = .05; p < .001), we see that the results reveal a significantly greater increase in felt comfort among participants who used their own smartphone ( M Time 2 = 2.90 vs. M Time 3 = 5.36; F (1, 37) = 94.20; η 2 = .72; p < .001) than among those who browsed the same content on the lab’s smartphone ( M Time 2 = 3.76 vs. M Time 3 = 5.14; F (1, 36) = 64.65; η 2 = .64; p < .001). These results thus provide a conceptual replication of those observed in study 3. In addition, on average, the degree of comfort reported immediately after use of the device was greater than that reported at the onset of the study ( M Time 3 = 5.25 vs. M Time 1 = 4.54; F (1, 73) = 28.09; η 2 = .27; p < .001), although here the time-by-device interaction was not significant (own-phone: M Time 3 = 5.36 vs. M Time 1 = 4.51; lab-phone: M Time 3 = 5.14 vs. M Time 1 = 4.57; interaction: F (1, 73) = 1.07; η 2 = .01; NS).
One factor that potentially complicates this analysis, however, is that the effect of the stress manipulation was somewhat stronger for those in the own-phone condition compared to the lab-phone condition, such that participants in the own-phone condition reported lower comfort after the manipulation than those in the lab-phone condition (time 2: M own = 2.90 vs. M lab = 3.76; F (1, 73) = 8.50; η 2 = .10; p = .005). While this difference would presumably make it more difficult to observe greater stress relief in the own-phone condition, to ensure that the effects were not influenced by the difference in the strength of the manipulation we reanalyzed the data in a mixed-model analysis using SAS Proc Mixed that controlled for differences in felt comfort at time 2, treating participants as a nested random effect. The analysis confirmed the original findings, again revealing a significant time-by-ownership interaction after controlling for time 2 differences ( F (1, 73) = 15.75; η 2 = .04; p < .001). Specifically, participants who used their own smartphone still experienced a greater rate of recovery from stress from time 2 to time 3 ( LSM Time 2 = 3.18 vs. LSM Time 3 = 5.63; F (1, 37) = 133.43; η 2 = .89; p < .001) relative to participants who engaged with the lab’s smartphone ( LSM Time 2 = 3.47 vs. LSM Time 3 = 4.86; F (1, 36) = 82.32; η 2 = .27; p < .001).
The results of this study conceptually replicate those of study 3 and extend them in an important way. They again show that the mere use of one’s smartphone to perform a simple task for a few minutes is sufficiently emotionally comforting to provide relief from a recent stressful experience, replicating the results of study 3 within the smartphone (vs. laptop) condition. More importantly, the results additionally seem to suggest that the comforting effects of using a smartphone are stronger for one’s own smartphone than for an otherwise similar smartphone belonging to someone else. This finding is consistent with our theory that the psychological comfort afforded by one’s phone is partly driven by the personal nature of the device, which enables it to serve as a reassuring presence for owners and thus increase their sense of comfort (prediction 1). Studies 3 and 4 tested all the proposed components of our theoretical model.
The purpose of this research was to develop a better understanding of the nature of the relationship that many consumers form with their smartphone—a device that in the span of only a few years has become one of the most ubiquitous and frequently used products among consumers, as well as the primary device through which online consumption activities take place. While in recent years a descriptive literature has emerged on people’s self-reported smartphone use ( Bianchi and Phillips 2005 ; De-Sola Gutiérrez et al. 2016 ), theoretical and experimental investigations into this relationship have been limited. In this work we provide one of the first theoretical accounts of many consumers’ relationship with their smartphone, including the antecedents that underlie it as well as downstream consequences. Our central thesis is that, for many consumers, smartphones serve as more than just practical tools: consumers also experience enhanced psychological comfort from engaging with their device, which allows it to serve as a palliative aid for owners during moments of stress—not unlike how pacifiers (and other attachment objects) provide psychological comfort to young children.
Also central to our theory is the proposition that a smartphone affords feelings of comfort not just because of its functionalities, but rather because of a unique combination of properties: its role as a reassuring presence in the daily lives of consumers, which arises from its portability, highly personal nature, the sense of privacy it invokes when engaged, and the haptic pleasure users derive from handling their device. The role of the device as a reassuring presence, in turn, allows the device to enhance feelings of psychological comfort when consumers engage with it.
In this article we report the results of four studies, including a large-scale field study and three controlled laboratory experiments, that lend support to these ideas. The first field study offered evidence for the proposed theoretical model about how the various properties of one’s smartphone lead it to represent a source of psychological comfort, as well as the downstream consequences of this comfort. Next, a lab experiment showed that participants who underwent greater stress were more likely to seek out their phone and to show greater engagement with the device (even with other objects at their disposal), presumably as a means of coping with stress. The final two controlled lab experiments then provided direct evidence for the role of smartphones as a source of psychological comfort, showing that participants who engaged with their smartphone reported a greater enhancement in comfort after stress relative to those using the same feature on their personal laptop (study 3) and even those using an otherwise similar smartphone belonging to someone else (study 4). An additional study reported in web appendix 1 (study 5) provides further support for our general thesis.
As discussed at the outset of this article, the majority of work on the topic of consumers’ relationship to their phone has argued that it resembles a behavioral addiction ( Alter 2017 ; De-Sola Gutiérrez et al. 2016 ; Hostetler and Ryabinin 2012 ). We believe, however, that “addiction” is an inadequate conceptualization of consumers’ relationship to the device. While the term can be used to label a certain set of behaviors with the device, it is a strictly negativist framing of consumers’ relationship to their phone and, more importantly, does not provide insight into the psychological mechanisms that give rise to this relationship. In this work we offer evidence that there is a positive emotional side to individuals’ relationship with their phone: namely, its ability to serve as a source of comfort for many consumers. We posit that these associations of comfort apply to a broader segment of consumers than “addiction,” which can be understood as a narrower behavioral phenomenon. Moreover, we propose and test a theory that explains the origins of this proposed relationship.
One question that might arise is whether the use of one’s phone as a source of comfort results from its ability to serve as a means of distraction—something that could be similarly satisfied by a number of objects or substances (e.g., smoking or eating, as shown in study 5, web appendix 1 ). Consistent with this, participants in study 1 indicated that they often used their phone to distract themselves when they felt bored ( M = 5.42 on a seven-point scale; significantly above the midpoint: t (884) = 25.60, p < .001). That said, our findings suggest that distraction is only one part of the story. In study 2, for example, participants who felt greater stress were more likely to seek out their smartphone over other objects at their disposal that could serve as a means of distraction (e.g., their laptop, newspapers). Likewise, in studies 3 and 4 we found, for example, that browsing the same distracting content (a particular Tumblr page) after a stress induction indeed helped participants recover from their discomfort, but that the rate of recovery was greater when participants browsed the content on their smartphone than on other devices. Taken together, these results suggest that distraction alone cannot fully account for the palliative benefits afforded by the device.
More generally, another possible conceptualization of the nature of consumers’ relationship with their smartphone is that they view the device not as a source of comfort per se, but rather as an extension of themselves ( Belk 1988 ; Schifferstein and Zwartkruis-Pelgrim 2008 ). To examine this possibility, in study 1 we asked participants to indicate (on a seven-point scale) the degree to which they thought of their smartphone or PC as an extension of themselves. We used a modified version of Ball and Tasaki’s (1992) self-extension scale, which included the items: “My phone (PC) reminds me of who I am,” “If my phone (PC) was praised by others I would feel as if I were praised,” “If someone ridiculed my phone (PC) I would feel attacked,” and “If I lost my phone (PC) I would feel like I lost a little of myself” (α = .87). The results are inconsistent with a self-extension account of consumers’ relationship to their device. First, participants tended to disagree when asked if they saw their smartphone as an extension of themselves ( M Smartphone = 3.42 out of 7; significantly below the scale midpoint; t (884) = –10.44, p < .001). Second, to the degree that they did view their phones as self-extension, it was to a lesser extent than their PC ( M PC = 3.70; contrast F (1, 1353) = 8.12; p = .004).
Our findings show that, in addition to deriving functional benefits from the device, phone owners seem to also derive emotional benefits that even Steve Jobs may have failed to foresee: a device with the capacity to provide comfort and relief in times of stress. In a field study reported in web appendix 1 (study 5), we provide real-world evidence that consumers particularly susceptible to stress—those who recently quit smoking—were more likely to show emotional and behavioral attachment to their phone, suggesting that the device may serve as a means of compensating for the stress relief previously afforded by cigarettes. The finding that people who recently quit smoking made greater use of their smartphone suggests that such behavior might actually be encouraged by health professionals as a means to reduce stress across a variety of contexts. While our results imply that adults can derive emotional benefits from engaging with their smartphone, as noted above, much of the extant research on people’s relationship to the device has focused on the potential dark side to this attachment—the possibility that, for some, an emotional connection to their phone might develop into an apparent addiction to the device, with negative social and emotional consequences ( Hostetler and Ryabinin 2012 ). An important area for future research, therefore, would be to better understand the conditions under which the comforting benefits of smartphone ownership might transform into an unhealthy dependence on the device and, just as critically, the kinds of design interventions that might be taken to diminish—rather than enhance—attachment in such cases.
Our results also have important practical implications for firms and marketers, who over the past few years have been responding to the “mobile revolution” by diverting more of their budgets to mobile advertising ( eMarketer 2016 ) and attempting to pursue “mobile-first” digital strategies ( Kepes 2015 ). The findings shed light on the unique emotional mind-set that consumers experience while on the device. For one, whereas mobile phone companies focus their persuasive messaging almost exclusively on features available on the device (e.g., battery life, display resolution), our findings suggest that marketers might additionally emphasize the psychological feeling of comfort and reassurance that comes with having one’s smartphone in hand. To the extent that people are more open to processing information when in a relaxed state ( Pham, Hung, and Gorn 2011 ), retailers could leverage this insight by investing more aggressively in beacons and other technology that enable them to reach customers on their smartphone in-store.
Finally, our theoretical model provides insights for smartphone brands that, for example, might be interested in understanding why consumers would be eager to upgrade their current phone even though the device serves as a source of comfort for them. Within our model, feelings of comfort are theorized to flow not just from mere ownership but also from the portability, customizability, and haptic nature of the device—attributes that tend to improve with each new generation of smartphone models. Thus, if a newer model offers more opportunities for personalization and a more ergonomic and haptic interface, for example, then our model would predict that consumers may be willing to abandon their current smartphone for a potentially more comforting one.
As one of the first theoretically driven attempts to understand the psychology that underlies consumers’ relationship to their smartphone, our research was intentionally limited in scope. For example, study 1 showed that one of the antecedents of consumers’ relationship to their phone is the haptic pleasure that arises from its use, which was further substantiated by the results of study 3 wherein participants derived more comfort from engaging with their smartphone than their PC, a less haptic personal device. An interesting avenue of future research would be to further explore the role of haptics in the effect—for example, whether similar psychological effects arise for other electronic devices that consumers have constant tactile contact with, such as “wearable tech” (e.g., Fitbits, Apple watches).
Future work could also investigate the relation of our findings to the literature on adult attachment theory, which has focused on people’s style of attachments to close others. Notably, prior work has shown that people with insecure attachment (anxious or avoidant) tend to be more likely to rely on childhood attachment objects (such as a teddy bear) in adulthood ( Nedelisky and Steele 2009 ). While a full empirical examination of this issue is outside the scope of the current investigation, as an initial exploration of this issue in study 1 we examined the degree to which participants’ attachment styles correlated with the extent to which they viewed their phone as a source of psychological comfort (using the six-item scale described in study 2). We thus asked participants in study 1 to respond to Hazan and Shaver’s (1987) adult attachment style scale (using rewording suggested by Collins and Read 1990 ), which measures the degree to which individuals exhibit three styles of interpersonal attachments: secure attachment, characterized by trust and friendship; anxious attachment, characterized by fear of being abandoned or unloved; and avoidant attachment, characterized fear of closeness. The results supported the expected associations. Participants who exhibited more of an avoidant attachment style were most likely to rely on their phone as a source of comfort ( r = .18, p < .001), followed by those exhibiting greater anxious attachment ( r = .10, p = .003). In contrast, there was only a weak association between secure attachment and degree of comfort derived from the device ( r = .06, p = .077). These preliminary results suggest that people may rely on their smartphone as a surrogate for the comfort derived from interpersonal relationships, which is generally consistent with our broader conceptualization of smartphones as exhibiting similar properties as attachment objects. We see a more complete investigation of the relationship between people’s attachment styles and the comfort they derive from their smartphone as a fruitful avenue for future research.
Moreover, we show that smartphones yield greater comfort by having all participants browse the same, relatively neutral content across devices (a particular page on Tumblr). We do not suggest, however, that this effect would hold across all types of content or activities. For example, in study 1 we show that people tend to derive greater comfort from their phone if they tend to use the device for more positive purposes such as social/entertainment, but derive relatively less comfort if they rely on it primarily for work. Future research could more directly test the boundaries of the effect, for example, by varying the valence of the content presented to participants across devices. Future work could also test for additional downstream consequences of the effects documented in this article—for example, whether the increased feeling of comfort associated with smartphone use will lead certain persuasive messaging (e.g., messages with more comforting language or ads for comfort-related products) to be particularly effective when targeted to users on their smartphones. Finally, if consumers are indeed more easily persuaded by certain messaging on their smartphone, as previous work suggests ( Pham et al. 2011 ), this can be seen as a potential threat to more vulnerable populations—most notably young people for whom the problem of “smartphone addiction” is seen as quite real ( Walsh et al. 2011 ). Another area for future research might thus be to investigate whether the factors that drive attachment for younger segments of the population differ from those driving attachment among older consumers.
The first author supervised the collection of and analyzed all of the data. Study 1 was an MTurk survey conducted in March 2019. Lab studies 2 and 3 were conducted in the behavioral lab of Columbia Business School. Study 2 was conducted in February through April 2017, and study 3 was conducted in June 2015, and then continued running in January through March 2016. Study 4 was conducted in the behavioral lab of the Wharton School of the University of Pennsylvania in June 2018. Study 5 (reported in the web appendix ) is an MTurk survey that was conducted in May 2016. All data can be accessed on the Open Science Framework at https://osf.io/z36ru/? view_only=03e059d0e7064bde89bc5bf01242bf73 .
This article is based on the first author’s doctoral dissertation completed under the second author’s guidance at Columbia University. The authors thank the other members of the dissertation committee—Jeffrey Inman, Robert Meyer, Oded Netzer, and Olivier Toubia—for their very useful input at various stages of this project. They also thank the Wharton Behavioral Lab and the various members of the Research on Emotions and Decisions (RED) lab at Columbia for their input on some of the studies.
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Health applications for mobile and wearable devices continue to experience tremendous growth both in the commercial and research sectors, but their impact on healthcare has yet to be fully realized. This commentary introduces three articles in a special issue that provides guidance on how to successfully address translational barriers to bringing mobile health technologies into clinical research and care. We also discuss how the cross-organizational sharing of data, software, and other digital resources can lower such barriers and accelerate progress across mobile health.
Mobile devices have been a disruptive technology in many industries, but their impact on healthcare has yet to be fully realized. This is not due to a lack of interest. There are ~85,000 health apps 1 , 2 available for download, and over $8 billion was invested in “digital health” in 2018 3 . Novel miniaturized sensors are being developed to continuously detect biomarkers (e.g., from sweat 4 , tear fluid 5 ) that have traditionally been measured within a clinic. These developments are creating new possibilities for a vision of medicine that is more data-driven and personalized (e.g., ref. 6 ). In this article, we will refer to the use of such sensors and apps to collect personalized data for health in a ubiquitous manner as mobile health (mHealth).
As has been noted elsewhere 7 , 8 , data collection is only the first step in developing mHealth solutions that improve health outcomes. Clinicians and other stakeholders need to be convinced of the benefits of mHealth, and to-date it has been challenging to draw clear conclusions about the efficacy of these solutions, given the conflicting outcomes and heterogeneity in the implementation of mHealth interventions. This holds true whether assessing the impact of mHealth on hospital admission rates among patients with heart failure, adherence to prescribed rehabilitation exercises or lifestyle changes, or health outcomes like weight and blood pressure 9 , 10 . Myriad other factors, such as integration into the clinical or research study workflow, cost of implementation, usability of the device, and adequacy of privacy protections, also affect the likelihood of a solution transitioning from the prototype stage to routine use within research and clinics. Coming out of a multi-disciplinary workshop called mHealth Connect, three articles in this issue explicate some of these factors and provide guidance on how to successfully address translational barriers for different use cases. Specifically, the articles describe considerations when (1) selecting a suitable wearable sensor for a given application; (2) analyzing observational health behavior data generated by mHealth apps and devices; and (3) integrating these technologies into the clinical environment.
Their recommendations demonstrate the critical role data has in this new paradigm, so in addition to introducing the three articles, this paper calls for cross-organizational sharing of digital resources to accelerate progress within mHealth. Drawing on examples from other biomedical domains, we describe the positive impacts of sharing for three different types of resources and identify early efforts to encourage this behavior within mHealth. Thus, the insights offered through this and the other three articles in this issue can catalyze diverse activities to bring mHealth capabilities into clinical research and care.
Despite the growing body of literature on consumer-oriented mHealth devices, there is a paucity of strong evidence for their benefit 9 . Few applications have made the leap from prototype to routine use for research or clinical purposes. mHealth Connect ( http://mobilize.stanford.edu/mhealthconnect/ ) was a workshop that brought together key stakeholder leaders across industry, clinical systems, and academia to collaboratively identify and overcome barriers to this translation. The workshop was launched in 2016 by two of the National Institutes of Health’s (NIH) Big Data to Knowledge (BD2K) Centers of Excellence–the Mobilize Center 11 and the Mobile-Sensor-to-Knowledge Center (MD2K) 12 —in response to concerns voiced by many BD2K researchers that many commercial mobile devices and apps on the market are poorly validated, without compelling clinical use cases, and are opaque and restrictive about data sharing. mHealth Connect enabled discussions around these and other critical issues to take place with a balance of stakeholders at the table and seeded collaborations to advance the field. The three mHealth papers in this issue arise from those discussions and the needs identified during them.
While mHealth comprises a broad range of topics, as an outgrowth of two NIH Big Data to Knowledge Centers, mHealth Connect’s focus is on accelerating the use of data collected from mobile and wireless devices, such as wearable sensors, in clinical research and care. Because of the personal ubiquitous nature of mobile devices, the greatest new opportunity is in using mHealth to directly measure and improve patient health and health states outside the traditional confines of the hospital and clinic. The scope for this and the accompanying three papers thus excludes the following topics: (1) sensors and devices designed exclusively for the hospital or clinic setting and are intended solely to inform clinical decision-making (e.g., a Holter monitor, which would be excluded, versus AliveCor’s KardiaMobile device, which would be included), (2) strictly educational apps that are one-way channels for fixed media, (3) electronic health records (EHR) apps, and (4) apps for navigating the healthcare system (e.g., finding doctors, scheduling appointments) rather than for managing health or disease.
What these three papers do focus on are mobile apps and sensors used by patients in their daily lives to manage their health, with or without co-management by clinical team members or friends and family. These include devices measuring novel biomarkers, as well as consumer versions of traditional clinical equipment, such as blood pressure cuffs and spirometers, which an individual can use to collect measurements whenever and wherever they desire independent of clinical indications. The devices may be integrated into a clinical healthcare workflow, but they are not designed exclusively or primarily for that environment. The emphasis is on the availability of dynamic personalized data captured either passively or through active self-report, and the consequent value of this data for informing patient and clinician action to improve health and manage acute or chronic disease.
Recent years have seen a rise in resources providing guidelines to evaluate mHealth solutions, including from the U.S. Food and Drug Administration (FDA) 13 , 14 , 15 , 16 . Evaluation criteria assess a broad range of factors, including adherence to privacy laws, data security, interoperability with existing infrastructure and workflows, cost, usability, and validity of the content or intervention. Nascent efforts, such as Express Scripts’ planned digital health formulary, a list of approved digital health technologies to guide consumers and payers, are emerging to reinforce these guidelines 17 . While efforts to increase rigor in the evaluation of mHealth solutions are still taking shape, many questions remain on best practices and frameworks for mHealth development upstream of final regulatory or formulary approval.
The Clinical Trials Transformation Initiative (CTTI) provides one of the more comprehensive sets of guidelines for developing a mobile device-based solution, including the development of novel endpoints from mobile device data and the design of protocols that use mobile devices for data capture 18 . CTTI’s guidelines are intended for the relatively controlled conditions and limited durations of clinical trials, and therefore, necessarily exclude considerations for broad-scale clinical deployment. Nonetheless, they provide a useful path for individuals launching mHealth endeavors in general. Below we introduce a collection of articles based on our series of mHealth Connect meetings that augment existing guidelines provided by CTTI and others 18 , 19 , 20 .
Regardless of the application, defining the target use case is critical for success. This definition is a fundamental tenet of many mHealth guidelines 18 , 19 , 20 , and it requires a process of user-centered design incorporating clinical, engineering, behavioral science, ethical, and disparities considerations (e.g., language, numeracy, literacy, and disabilities). All mHealth projects, even noncommercial ones, should have a clear business case detailing how continued use of the solution will be financially and logistically sustainable. The paper by Caulfield, et al. presents a framework for optimizing the match between sensors and classes of use cases, for refining the use case requirements, and then evaluating available devices against those requirements 21 .
Digital biomarkers are clinically meaningful measures derived from mobile and wearable devices that correlate with or predict disease states. They can be analogues of traditional clinical quantities, such as heart rate, or novel indicators of health states. The full impact of mHealth comes from simulation or predictive models that combine digital biomarkers potentially with other data sources. An example is the cStress model, which blends real-time data streams on heart rate, heart rate variability, and interbeat interval data to derive a probability of stress in a given 1-min time window 22 . Developed using MD2K’s Cerebral Cortex, a cloud infrastructure for big data analysis of high-volume high-frequency data streams 12 , cStress utilized a prospective approach and actively recruited participants to collect data for its development.
Data analysis and model building can also be done retrospectively on observational datasets to gain insights that are challenging to obtain through traditional studies. In some cases, these datasets contain upwards of hundreds of thousands of individuals, enabling analysis about health and behavior on an unprecedented scale 23 , 24 . While such datasets can be a windfall, they present their own set of unique challenges for obtaining reliable results. The paper by Hicks, et al. presents a set of best practices for analyzing these large-scale, observational digital biomarker datasets from commercial personal technologies 25 .
The necessity of a well-defined use case and business case becomes especially evident when it comes to the adoption and scaling of a mHealth solution. Is the mobile technology to be used by people with or without their clinicians? Is the intent to deploy locally in one care setting or to scale to global use? Particularly where clinician use is envisioned, integration into the clinical workflow is a prerequisite for adoption. To help guide expansion of mHealth technology into clinical care delivery, the paper by Smuck, et al. presents common factors driving successful utilization of wearables in the clinical care environment, as shown by two examples 26 .
These papers aim to increase the likelihood of mHealth projects to achieve their aims, whether that is integrating mHealth technologies into the clinical workflow or developing a model to accurately predict health outcomes from mHealth data. The recommendations are intended to advance the work of individual groups, but they also point to opportunities for collective efforts that would advance activities across the entire community. In particular, we highlight the impact of sharing digital resources. Echoing Hicks, et al., we encourage “sharing models, software, datasets, and other digital resources whenever possible” 25 . Below we describe three categories of shared resources that can accelerate mHealth’s leap to research and the clinics: raw and processed data from devices; software and models used to analyze and interpret data; and evaluation results. We call attention to the positive impact the sharing of such resources has had in other biomedical domains and highlight initial efforts to bring these practices to mHealth.
The benefits of sharing experimental data, software, and models are well-delineated: enhanced transparency, the ability to more rapidly and easily extend existing efforts, and decreased duplication of efforts 27 , 28 . Large biomedical datasets that have been established specifically as research resources, such as the UK Biobank and the Osteoarthritis Initiative, have demonstrated the value of sharing, having supported hundreds of published research studies 29 , 30 . Smaller datasets from independent research labs can also positively impact a field. Previously shared data have served as benchmarks for comparing algorithms and aided in the validation of new models 31 , 32 , 33 . And pooling these datasets, such as in the Enhancing Neuro Imaging Genetics through Meta-Analysis (ENIGMA) project, has increased the statistical power of analyses and led to discoveries that would not have been possible from a single dataset alone 34 .
Such capabilities are critical for advancing mHealth. Having readily accessible datasets, both large and small, will facilitate the development of new digital biomarkers or robust mHealth-based predictive models, such as those described by Hicks, et al. We are starting to see some organized efforts to promote data sharing among the mHealth community. The International Children’s Accelerometry Database (ICAD) has created a pooled dataset, similar to ENIGMA 35 . Vivli, a platform for sharing data from clinical trials including trials with digital biomarkers, was launched in 2018 36 , and SimTK, a repository for the biocomputation and movement communities, recently added support for the sharing of mobile and other experimental data 37 .
Although invaluable, shared data alone will not propel mHealth applications into routine research and clinical use. Software methods and models are needed to glean insights from the data and thus, it is just as important that they also be shared, ideally with an open-source license to encourage modification and reuse for new applications. The programming language Python is a testament to the power of open-source with over 100,000 community-developed extensions 38 that make it a popular tool within bioinformatics and scientific computing. In biomechanics, researchers are sharing software for analyzing movement data within the open-source OpenSim simulation platform, extending the community’s ability to derive new insights 39 . While some mHealth software is being shared 40 , 41 , large, active communities have yet to develop around them. Initiatives, such as Open mHealth 42 as well as Shimmer and Nextbridge Exchange’s industry-based open-source effort to share analysis tools for wearable sensor data 43 , may help change the culture.
Similar initiatives would be useful throughout the mHealth development process, including the sharing of evaluation results, for example when evaluating devices during study design, as described by Caulfield, et al. 21 , and also when developing a reimbursement model to implement wearable technology into patient care, as mentioned by Smuck, et al. 26 . If individuals made their evaluation results available for others to leverage, we could appreciably streamline these processes. The CTTI Feasibility Studies Database 44 is a step towards this. The database compiles a list of devices, along with relevant evaluation criteria such as outcome measures and sample size, from publications examining the feasibility of mHealth in clinical trials. In a similar vein, the Digital Medicine Society provides a crowdsourced library of digital endpoints being used in industry-sponsored studies 45 . While there are some concerns about resource sharing—for example, potential misuse of shared resources and privacy breaches—technological and policy solutions can be implemented to mitigate them 46 , 47 . Compiling mHealth knowledge, data, and methods with such safeguards will accelerate the widespread adoption of mHealth for research and clinical care, and we urge individuals to contribute to such efforts.
It has been 13 years since the first iPhone was released, and 11 years since the first FitBit. In the intervening years, smartphone adoption has skyrocketed, fitness bands and smartwatches are commonplace, and “mobile health” NIH grants have grown from tens per year to over 610 in 2019. It has been said that digital health is now at “the end of the beginning” 48 . The mHealth Connect events have highlighted ways to go beyond the beginning: develop cross-disciplinary collaborations, pay attention to purpose, and consider factors beyond the technology itself. The papers in this series are intended as a guide for mHealth’s journey ahead and highlight ways in which we can collectively accelerate our progress along the path to clinical research and care.
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Advances in technology have facilitated and generated confidence in the use of mobile payment in new economic environments becomes a basic requirement for carrying out commercial activities. Objective: Present the results of a literature analysis conducted to evaluate the adoption of smartphone technology as a business strategy. What factors influence people in the decision to use the cell phone as a means of payment. The continuous improvements and emergence of ecosystems ranging from IT service providers, financiers, distributors, marketers and retailers who see potential in using mobile payment for economic development. Method: To determine the various factors that influence or inhibit the acceptance of payment technology, a Systematic Literature Review (SLR) was carried out, revealing expectations of performance and usefulness, significant determinants for using the mobile phone as a means of payment motivated by the ease of use. Results: The selection of 63 articles was the result according to the established criteria. Only 40 address specific strategic aspects of business and mobile payment in the evaluated context. Additionally, security in open connectivity service platforms was found to be a major inhibitor to strategic use in businesses using mobile payment. Conclusions: The approaches found are mostly related to the mobile payment transaction and only partially cover strategic business use as a business technological instrument.
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Faculty of Economics and Administrative Sciences, Universidad Latina de Costa Rica, San José, Costa Rica
Raúl J. Chang-Tam
Department of Economics and Financial Operations, Universidad de Sevilla, Seville, Spain
Pedro R. Palos-Sánchez & José A. Folgado Fernández
Department of Financial Economics and Accounting, Universidad de Extremadura, Badajoz, Spain
Raúl J. Chang-Tam, Pedro R. Palos-Sánchez & José A. Folgado Fernández
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Middle East Technical University, Northern Cyprus Campus, Güzelyurt, Türkiye
Bahaaeddin Alareeni
College of Business and Finance, Ahlia University, Manama, Bahrain
Allam Hamdan
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Cite this paper.
Chang-Tam, R.J., Palos-Sánchez, P.R., Fernández, J.A.F. (2024). New Economic Trends and Adoption of Mobile Payments: A Systematic Review of the Literature. In: Alareeni, B., Hamdan, A. (eds) Navigating the Technological Tide: The Evolution and Challenges of Business Model Innovation. ICBT 2024. Lecture Notes in Networks and Systems, vol 1080. Springer, Cham. https://doi.org/10.1007/978-3-031-67444-0_47
DOI : https://doi.org/10.1007/978-3-031-67444-0_47
Published : 11 August 2024
Publisher Name : Springer, Cham
Print ISBN : 978-3-031-67443-3
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Mobile energy-storage technology in power grid: a review of models and applications.
2. mess modeling, 2.1. mobility model.
Model | Characteristic | Decisions | Travel Time | Number of Binary Variables | Number of Constraints |
---|---|---|---|---|---|
(1)–(2) | Sliding window-based model [ ] | Traveling and parking state | Modeled by transition delay constraints | M(D + 1)(N + 1) | M[(2D + 1) T − T2 ik + 4D + 4]/2 |
(3)–(13) | Linear-constrained travel behavior [ ] | Traveling and parking state | Modeled by traveling state transition constraints | M(D + 1)(2N + 1) | MD(5N + 6) + 7M |
(14)–(17) | Time–space network [ ] | Mobility arc | Modeled by arcs | DM(N + 2N ), where N = Σ T − N(N − 1)/2 | DM(N + 3N + 1) − M(N − N + 2N ) |
(18)–(24) | Virtual switch model [ ] | Switch state | Modeled by switching time | M(D + 1)(N + 3N) | M[(D + 1)(N + 5) + 2DN + Σ Σ {i} (D + 1 − T + 1)] |
3. grid application of mess, 3.1. mess planning, 3.2. mess operation.
Ref. | Purpose | Mobility Model | Uncertainty | Optimization Model | Solution Method |
---|---|---|---|---|---|
[ ] | Resilience improvement | (1) | - | MIQCP | commercial solver |
[ , ] | Resilience improvement | (1) | Power grid | MINLP | reformulation |
[ ] | Resilience improvement | (1) | Power grid | MILP | heuristic method |
[ ] | Resilience improvement | (1) | Power grid | MISOCP | decomposition |
[ ] | Resilience improvement | (3) | Power grid | - | deep learning |
[ ] | Resilience improvement | (1) | Power grid | - | deep learning |
[ ] | Resilience improvement | (3) | transportation network and power grid | MILP | commercial solver |
[ ] | Renewable consumption | (3) | - | MILP | commercial solver |
[ ] | Renewable consumption | (3) | transportation network and power grid | MINLP | reformulation |
[ ] | Renewable consumption | (4) | transportation network and power grid | MINLP | decomposition |
[ ] | Renewable consumption | (3) | transportation network and power grid | - | deep learning |
[ ] | Security operation | (1) | Power grid | MISOCP | commercial solver |
4. research and application prospect, 4.1. modeling and solution of mess operation problem, 4.2. comprehensive application of mess in power grids, 4.3. business model, 5. conclusions, author contributions, institutional review board statement, informed consent statement, data availability statement, conflicts of interest.
Click here to enlarge figure
Flexibility | Controllability | Scale | Typical Functions | |
---|---|---|---|---|
EV | Spatiotemporal | Stochastic | ||
MESS | Spatiotemporal | Fully controllable | ||
Stationary ESS | Temporal | Fully controllable |
Mobility | Power State | Energy State |
---|---|---|
Traveling | Discharging for travel | SOC decrease |
Parking | Charging in the station | SOC increase |
Discharging in the station | SOC decrease | |
Idle | - |
Year | Country | MESS Size | Application | ||
---|---|---|---|---|---|
Resilience Improvement | Economic Operation | Security Operation | |||
2016 | USA | 500 kW/800 kWh | √ | √ | |
2016 | China | megawatt scale | √ | ||
2019 | China | 1 MW/2 MWh | √ | ||
2020 | Germany | 500 kW/1000 kWh | √ | ||
2020 | China | 34 MWh | √ | √ | √ |
2022 | China | 10 MW/9 MWh | √ | ||
2022 | The Netherlands | 20 MWh | √ | ||
2023 | China | 6 MW/7.2 MWh | √ |
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Lu, Z.; Xu, X.; Yan, Z.; Han, D.; Xia, S. Mobile Energy-Storage Technology in Power Grid: A Review of Models and Applications. Sustainability 2024 , 16 , 6857. https://doi.org/10.3390/su16166857
Lu Z, Xu X, Yan Z, Han D, Xia S. Mobile Energy-Storage Technology in Power Grid: A Review of Models and Applications. Sustainability . 2024; 16(16):6857. https://doi.org/10.3390/su16166857
Lu, Zhuoxin, Xiaoyuan Xu, Zheng Yan, Dong Han, and Shiwei Xia. 2024. "Mobile Energy-Storage Technology in Power Grid: A Review of Models and Applications" Sustainability 16, no. 16: 6857. https://doi.org/10.3390/su16166857
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This paper presents a systematic outline of the development of 5G-related research until 2020 as revealed by over 10,000 science and technology publications. The exercise addresses the emergence, growth, and impact of this body of work and offers insights regarding disciplinary distribution, international performance, and historical dynamics.
My research paper's main goal, "The impact of mobile technology on social behavior and human relationships" is to demonstrate how mobile phone, especially the smartphones, has affected our human ...
As with every disruptive technology, mobile phones have negative attributes as well. Perhaps we first realized this in 1989 when mobile phones first rang in movie theaters. While some may have been annoyed or angered, we were dismayed. Our abiding belief in the potential of the mobile phone blinded us to the ways in which it could be antisocial.
Abstract and Figures. Mobile technologies permeate the lives of 21st century citizens. From smart-phones to tablet computers, people use these devices to navigate personal, social, and career ...
come mobile technology challenges (e.g., new radio technologies and specialized devices opti- mized for medical, educational, or " Internet of things " applications). The authors predict that, in
Abstract. In wireless communication, Fifth Generation (5G) Technology is a recent generation of mobile networks. In this paper, evaluations in the field of mobile communication technology are presented. In each evolution, multiple challenges were faced that were captured with the help of next-generation mobile networks.
Abstract. All new 5G mobile technology is expected to be operational by 2020. This time, it is therefore crucial to know the direction of research and developments enabling 5G technology. This paper provides an inclusive and comprehensive analysis of recent developmental endeavors toward 5G.
Paper and pen survey, public university, Ghana (N = 150). ... The problematic mobile phone use scale comprises 27 items that assess smartphone use primarily to identify the level of problematic mobile phone use, rated on a 5-point Likert scale. ... Journal of Information Technology Education Research, 14 (2015), pp. 73-90. View in Scopus Google ...
This article aims to describe the extent to which mobile methods can address some of the main challenges of mobile communication research. Mobile methods such as experience sampling involve "a naturalistic measurement approach in which human behavior is reported by an individual at multiple times over a period of days, weeks, or months" (Hedstrom and Irwin, 2017: 1).
1. Introduction. Over the last three decades, mobile communication networks have undergone significant revolutionary development [1], [2], [3].Several emerging applications and sectors have rapidly grown to include the internet of everything (IoE), virtual reality (VR), three-dimensional (3D) media, artificial intelligence (AI), machine-to-machine (M2M) communication, enhanced mobile broadband ...
Over the past several years, mobile learning concepts have changed the way people perceived on mobile devices and technology in the learning environment. In earlier days, mobile devices were used mainly for communication purposes. Later, with many new advanced features of mobile devices, they have opened the opportunity for individuals to use them as mediated technology in learning. The ...
Journal of Consumer Research, Volume 47, Issue 2, August 2020, Pages 237-255, ... psychology of technology, mobile marketing, digital marketing. ... Participants in the main study carried out the tasks on paper and were given three minutes to complete each task, which pretests had shown was greatly insufficient. ...
Abstract: As the fifth generation of mobile networks climbs above the horizon, this technology's transformational impact and is set to have on the world is commendable. The 5G network is a promising technology that revolutionizes and connects the global world through seamless connectivity. This paper presents a survey on 5G networks on how, in particular, it to address the drawbacks of ...
The rise of the fifth generation of mobile wireless communications (5G) is driving significant scientific and technological progress in the area of mobile systems and networks. This first appearance of the new Mobile Communications and Networks Series addresses some of the most significant aspects of 5G networks, providing key insights into relevant system and network design challenges, as ...
Introduction. Mobile technology offers advertisers not only an ever-growing global audience of "always-on" multifunctional smartphone capability but also instantaneous access to their contextual information. Location-based, environmental, and behavioral data are increasingly being used to apply novel targeting and creative strategies for ...
Introduction. Mobile devices have been a disruptive technology in many industries, but their impact on healthcare has yet to be fully realized. This is not due to a lack of interest. There are ...
1. Introduction. Mobile technology is one of many growing topics in mobility inference. This trend is driven by digitalized transport in the visualization and capitalization of Big Data [].While mobile technology has been referred to in various contexts, in this paper, we define it within the transport sector as the "employment of smartphones and expanding cellular networks to integrate and ...
This article reports on the findings from a field study of mobile phone use among dyads in public. Replicating an originally published field study from 2005, this study highlights how mobile phones and use have changed in the last 15 years and demonstrates the ways that mobile phones are used to both detract and enhance social interactions. Drawing on the notions of cellphone crosstalk and ...
Current research literature surrounding mobile technology integration describes numerous successful strategies to transform learning in higher education settings. Therefore, the purpose of this paper is to address how university instructors can use mobile technology to improve global competence in their students.
Making voting more accessible through technology could have tremendous payoffs for democracy—but also pose critical downsides if the product fails. Mitch Weiss, who teaches a course on public entrepreneurship, discusses his case study on Voatz and their plan to turn mobile phones into voting booths. Open for comment; 0 Comments.
The objective of this paper is comprehensive study related to 5G technology of mobile communication. Existing research work in mobile communication is related to 5G technology. In 5G, researches are related to the development of World Wide Wireless Web (WWWW), Dynamic Adhoc Wireless Networks (DAWN) and Real Wireless Communication. The most important technologies for 5G technologies are 802.11 ...
development is a new and rapidly growing sector. There is a global positive impact of mobile application. Using mobile application developed country are. becoming facilitate and people, society of ...
For this, estimation of development and testing of apps play a pivotal role. In this paper, a Systematic Literature Review (SLR) is conducted to highlight development and testing estimation process for software/application. ... The focus of this research is on mobile applications rather than on traditional applications, RQ2 focuses on ...
This paper explores how to research the opportunities for emotional engagement that mobile technologies provide for the design and enactment of learning environments. In the context of mobile technologies that foster location based linking, we make the case for the centrality of in-situ real-time observational research on how emotional ...
The use of mobile technology in underdeveloped countries uses other innovative technologies . 3 Research Method. The purpose of this research was to conduct a systematic literature review (SRL) to analyze relevant scientific data. The applied methodology has been recently used in similar works such as: Folgado-Fernández, JA, Palos-Sánchez, PR ...
Feature papers represent the most advanced research with significant potential for high impact in the field. A Feature Paper should be a substantial original Article that involves several techniques or approaches, provides an outlook for future research directions and describes possible research applications. ... 2024. "Mobile Energy-Storage ...