The Evil Within Wiki

Welcome to The Evil Within Wiki . This wiki contains unmarked spoilers!

NOTE: The wiki is currently under maintenance.

The Evil Within Wiki

The Assignment: Collectibles

Mobius symbol

Throughout the chapters there are hidden collectibles. These include research documents, personnel files, torn letter pieces, tracks for the music player and models for the model viewer. Torn Letter pieces are in safes that look like The Keeper's head. Tracks look like a Gold Record with the Tango Gameworks logo, and models appear as a snail that you must focus your flashlight on until it turns into the Tango Gameworks logo.

Chapter 1: An Oath [ ]

  • Personnel File #1: KCPD Criminal Record

After being attacked by Connelly, go down the tunnel to your immediate right to find it on a chair.

  • Model #1: Oscar Connelly

After you grab the flashlight, head back towards a sectioned off area. It's on the lower shelf of a table.

  • Research Document #1: Entry #231

Follow Shade through the double doors. It's on the ground in front of the corpse.

  • Letter Scrap #1 First Letter

After you escape the first haunted it's on the desk to your right. Press the buttons in the order of the most to the least blood.

  • Track #1: Hidden Beginnings

In the hallway after the save point, look at the bottom of the fifth section of wall on the right.

  • Letter Scrap #2 First Letter

Instead of heading down the stairs, turn left and enter the vent. The safe is on the coffee table. The combination numbers are on 3 paintings, the motivational, Modern Art Keeper and the landscape on the left. Use your flashlight to reveal them, pay close attention to the number and color.

  • Model #2: Black Cat

After going down the stairs, turn right and enter the vent. The snail is at the far end.

  • Research Document #2: Entry #16

After getting past the light puzzle, shine your flashlight on the Mobius symbol to make a desk appear.

  • Model #3: Haunted (Mobius)

On a shelf from where you see Ruvik behind the glass.

  • Track #2: Authorization

After being introduced to a new type of enemy called Cadaver , enter the vent the second one came out of.

  • Letter Scrap #3 First Letter

Whiles navigating Biometrics you'll see a cadaver blocking a half open door, which you'll need to crawl under to pull a switch, instead head right and climb up the ladder. To open the safe turn on all the lights.

  • Personnel File #2: Recording #1: Recruitment

In the room with the neural scanner, on the desk.

  • Letter Scrap #4 First Letter

The safe is on a desk to your left when you ascend the stairs. The combination is at the far end of the balcony.

  • Research Document #3: Entry #229

Left of the double doors after descending the stairs.

Chapter 2: Crossing Paths [ ]

  • Track #3: Staying Out of Sight

After Killing the Invisible Haunted, go behind the barrier on the far right to find it sitting on a damaged wall.

  • Research Document #4: Entry #239

After killing the second invisible haunted it's on a desk in the room with the windows.

  • Letter Scrap #5 First Letter

After fending off Shade climb the ladder to the catwalk where she was. Use your flashlight to reveal the code on the pillar at the far end.

  • Letter Scrap #6 First Letter

Place the fuse on the left most socket of the panel to open the door to your left. Shine your flashlight on the Mobius symbol to reveal a secret tunnel. The combination is on the wall behind you.

  • Model #4: Cadaver

After getting the second fuse, a haunted will burst through the nearby door. Kill him with the trap or evade him and go through the door. Crawl under the hole in the wire fence on your left to find it.

  • Research Document #5: Entry #246

After getting all 3 fuses and restoring power to the gate, go through the door and it's sitting on a yellow barrel in the corner.

  • Track #4: Duel

When you reunite with Joseph turn around and run to far end of the room to find it sitting on the ground.

  • Research Document #6: Entry #215

At the top of the staircase shine your light on the Mobius symbol to reveal a door. Solve the puzzle (rotate the piece on the right once) inside by completing the symbol to reveal a secret panel containing the document.

  • Personnel File #3: Recording #13: Disposition

It's sitting on the rocking chair around the corner.

  • Model #5: Joseph (Haunted)

Behind a wagon is a hole in the wall, crawl under and break some boxes to find it on top of an animal cage.

  • Letter Scrap #7 First Letter

Inside a breakable box near the wrought iron gate. Turn on all the lights to open it.

  • Research Document #7: Entry #201

On the end table next to the red sofa.

  • Letter Scrap #8 First Letter

In the catacombs, the room full of holes, in it's the very last hole on the far end of the room. Same as before, the most blood to the least.

  • Track #5: Insubordination

It's in the tunnel Kidman tells Leslie to hide in.

· · Collectibles

 •  •  •  •  •  •  •

 •  •  •  • Music Tracks •

  • The Evil Within
  • 1 Sebastian Castellanos
  • Remember me Not recommended on shared computers

Forgot your password?

  • The Assignment

The Evil Within - The Assignment - Collectible Guide

By Aeirou March 30, 2015 in The Assignment

Recommended Posts

Jar of Mayo

The Assignment DLC Collectible Guide

There are a total of 18 collectibles in the DLC that you must find in order to obtain all collectible related trophies in The Assignment. Each collectible is listed below in the order that they appear in the game. Collectibles pertaining to the Doctor's Notes trophy are blue , A Piece of My Past is purple and A Warning is green . After you pick up the last collectible pertaining to each of the three trophies, all three will unlock. Chapters 1 and 2 are both fairly short so you can expect to 100% this DLC within 3-4 hours.

Chapter 1: "The Oath"

1. KCPD Criminal Report

  • In the Beginning of Chapter 1, right after the cop Haunted pushes you down in the tunnel. Follow the path to the dead end on the right and the collectible is sitting on a hospital chair.

2. Entry #231

  • After using the vent to reach the room where a faceless man was attacked, proceed through the double doors next to that room. The tape is by the body just beyond the doors.

3. Letter Scrap #1

:cross:

4. Letter Scrap #2

:l1:

5. Entry #16

  • This audio tape is story related and cannot be missed. After using your flashlight to create a door by finishing the star logo on the wall outside, you're enter a room where you'll notice another star logo on the wall beside a desk. Focus your flashlight here to make an additional desk appear and the audio tape is on top of this desk.

6. Letter Scrap #3

  • While navigating the Biometrics area you'll come to an area where you have to get passed several exploding cadavers. On the right side of this initial cadaver area after you climb down the red ladder, there will be an area where a cadaver is positioned directly in front of a slightly opened door. Go passed the this cadaver to the right under the overhanging box and up the ladder. There will be a safe on the shelf. In order to unlock this safe, you need to make every light glow. Selecting any of the buttons will turn any button touching it off or on opposite of it's status beforehand.

7. Recording #1: Recruitment

  • While following the main objective in the Biometrics area you'll be activating a series of consoles. Near the last console that does a 360 degree scan of your head, there is a personnel file to the right on the desk.

8. Letter Scrap #4

  • After leaving Biometrics and using the hand scanner to head into the area where you saw Leslie earlier, the safe containing the scrap is on a desk up the stairs to the left. In order to open this safe you need to light up specific lights into a pattern. You can figure out which lights to activate by turning right when facing the safe and going down the walkway until you see a series of red squares. Focus your flashlight on these squares to reveal the pattern for the safe.

9. Entry #229

  • After the last Letter Scrap you will head towards the elevator at the end of the room and turn right down the stairs leading to a door. Before entering the door, the audio tape is on top of some filing cabinets on the left.

Link to comment

Share on other sites.

Chapter 2: "Crossing Paths"

10. Entry #239

  • In the area where you encounter to two enemies that you can only see when you shine your flashlight, the audio file is on a desk in the last room on the left before you turn the wheel to open the large metal gate.

11. Letter Scrap #5

  • After the encounter where you have to defend yourself with a handgun, there is a ladder one of the pillars in the room. Go up the ladder to see a safe directly in front of you. In order to open this safe you need a combination for the dial. The combination is found by turning right down the walkway and focusing your flashlight on the pillar to your right before the walkway turns left.

12. Letter Scrap #6

  • During the event where you are trying to collect three fuses, after using the first fuse you'll be navigating a flooded area that goes right up a ladder or left towards a medal gate. Go left and focus your flashlight on the right wall to reveal a hidden tunnel. Go through the tunnel and up the ladder to find the safe. This safe is opened by lighting up the buttons in a certain pattern and the pattern can be found directly across from the safe by focusing your flashlight on the wall.

13. Entry #246

  • After the event where you used the three fuses to open the metal door Joseph went through earlier, the audio tape will be in the next room you enter in the back right corner on some barrels.

14. Entry #215

  • After meeting up with Joseph and using the flashlight on the wall to find the save couch, head up the stairs passed the open door and focus your flashlight on the star symbol on the wall. Once in this puzzle room, turn the statue on the right to look like an upwards arrow and focus your flashlight on the statue towards the symbol on the wall to finish the logo. Once you finish the logo, the wall will open revealing the audio tape.

15. Recording #13: Disposition

  • After the Joseph encounter when you regain control of Kidman in the old house, exit the room and turn right. The file will be in the rocking chair of the next room.

16. Letter Scrap #7

  • After exiting the house and seeing Leslie in a small market courtyard, turn left towards the main gate and break the box to the right of the gate. The safe is near the breakable box on the small wooden platform. Simply light up all the buttons on the safe to unlock it.

17. Entry #201

  • After solving the searchlight puzzle to follow the direction Leslie went in the town near the statue. Follow the underground path. In the tunnel there will be a save couch in front of you. The collectible is on the small table to the right of the couch.

18. Letter Scrap #8

  • Once you finally meet up with Leslie in just after the initial graveyard area where you ring the bell, follow the story path until after you see the Ruvik scene. The safe is behind Leslie on the left. Push the button with the most blood on it in order to the least blood to unlock the safe.

*Reserved for future use*

Terminator

*Guide Supplement Stuck*

  • 3 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Already have an account? Sign in here.

  • Existing user? Sign In
  • Online Users
  • Leaderboard
  • Subscriptions
  • All Activity
  • Create New...
  • Anime & Manga
  • Call of Duty
  • Gameumentary
  • Review in 3 Minutes
  • Design Delve
  • Extra Punctuation
  • Zero Punctuation
  • Area of Effect
  • Escape the Law
  • In the Frame
  • New Narrative
  • Out of Focus
  • Slightly Something Else
  • Escapist Staff
  • Privacy Policy
  • Terms of Use
  • Affiliate Policy

the assignment evil within collectables

Find Every Safe, File, and Audio Log in The Evil Within’s Assignment DLC

Image of Kevin Thielenhaus Legacy Author

Piece together Kidman’s past in The Assignment DLC for The Evil Within using our complete collectibles guide, showing you how to solve every puzzle and crack every safe.

Grab all eight letter scraps to piece together a final secret message in this DLC, finally offering up a few answers to the twisty events surrounding The Evil Within and its brain-centric story. Kidman’s role finally makes a little more sense, and all the Personnel Files and Audio Logs provide more details into her past and the mysterious Mobias organization. Get all the clues before the second part comes out — scroll down for hints and tips revealing every collectible location in The Assignment .

Find even more hidden goods and pull extra hours out of Resident Evil: Revelations 2 — browse the complete Episode 3 collectibles guide and prepare for the explosive finale.

The Assignment – Complete Collectibles Guide

Note : Safe codes are randomized.

When hunting for Letter Scraps, look for locked safes in the environment. There are several types of puzzles you’ll need to solve to open them; a finger print number key puzzle, an alternating light puzzle, and a pattern puzzle.

Collect all eight scraps to complete the hidden letter and unlock the “A Warning” trophy / achievement.

Search for Mobius symbols to find secrets. Mobius symbols are black or red spray-painted markings with stars and a nail. Sometimes these symbols are incomplete. Look for statues to shine your flashlight onto to match the complete Mobius icon.

Chapter 1: The Oath – Collectible Locations

Personnel File #1 : At the start of the first chapter, Kidman will drop into a cave after being attacked by a Haunted cop. Down the path, watch for a branching road on the right. There’s a chair in the dead end with the first file.

Audio Tape #1 : This tape is hard to miss. After leaving the pristine Mobius facility, you’ll go down a hallway with a dead body in the center. The tape is right next to the body. Picking it up will trigger the Haunted to attack.

Letter Scrap #1 : Entering a well-lit room with lockers, you’ll need to move a pushcart to exit. Before exiting, look on the table to the right. Press the keys from thickest blood finger-print to the lightest.

Letter Scrap #2 : After escaping the creepy spotlight monster, you’ll eventually reach a larger two-story room with stairs leading down to double-doors where two Haunted patrol around cubicles. Before going downstairs, look in the blocked hallway past the windowed rooms. There’s a crawlspace here. The safe is on the coffee table inside. The code is written on the paintings.

Audio Tape #2 : When Kidman reaches a wall with the Mobius symbol, she’ll need to shine her flashlight on the statue on the right to complete the image. The wall disappears to reveal double-doors — check the back left corner for another red Mobius symbol. Shine light on it until a desk appears with the tape.

Letter Scrap #3 : In the bottom floor of the Biometrics wing, Kidman needs to kick down a ladder then avoid blind exploding cadavers. From the ladder, sneak right and you’ll encounter a cadaver blocking the path forward. Sneak right of that cadaver to find another ladder. Climb up to find another safe. Light up all the squares to unlock it.

Personnel File #2 : Look on the desk in the brain scanner office of Biometrics. This is the last device Kidman needs to use before she can activate the bridge hand-scanner.

Letter Scrap #4 : In the massive room where Leslie ran through that’s accessed after using the hand-scanner, go upstairs and to the cubicles on the left to find a safe. Continue forward on the left office level to find a light shining on red squares — follow the pattern and light up the corresponding squares on the safe to open it. Shine your light on the red squares to reveal the correct pattern.

Audio Tape #3 : From the same large office room, head down the stairs in the back-right. In the basement, look to the left of the double doors to spot this chapter’s final collectible.

Chapter 2: Crossing Paths – Collectible Locations

Audio Tape #4 : In the sewers, Kidman will encounter invisible stalkers that only become visible in her flashlight beam. Kill the first in the water, then kill the second in the storeroom upstairs. There’s a metal gate you need to open with a crank wheel — ignore it for now and enter the office door to the left of the crank. The tape is on a desk inside.

Letter Scrap #5 : After falling into the sewer and shooting the swarm of Haunted and Cadavers that attack, Kidman will crawl out of the debris. There’s a ladder on a pillar to the back-right of the room. Climb up and look on the pillar to the right of the catwalk with your flashlight to reveal a code.

Letter Scrap #6 : In the sewers, Kidman will need to collect three plugs to power the exit door. Climbing down from the circuit board, look for a wall marked with a red Mobius symbol. Reveal the secret pipe and climb up the ladder to find a safe. Shine Kidman’s flashlight on the red squares opposite the safe to reveal the code.

Audio Tape #5 : Following the plug sequence, Kidman will enter a square-shaped sparse room with a long hallway and a drop to the left. Before dropping down, check the yellow barrels in the back-right corner to grab an audio tape.

Audio Tape #6 : Kidman chases Joseph to a circular stairwell. There’s a save point at the bottom of the steps. Up the stairs, pass the first door on the left to find a secret Mobius symbol. Open it with the flashlight, then turn the statue on the right once. Shine your light on the pointer-like symbol and back up to complete a second Mobius symbol. The tape appears in the small alcove.

Personnel File #3 : Returning to the creepy old town, Kidman appears in her family’s house. Leaving the first room, go down the hall to the right. There’s a creepy shadow pointing, but nobody is in the chair — instead, there’s a personnel file.

Letter Scrap #7 : Outside the house, follow the stone wall left to a dead-end gate. This is where Sebastian first entered the statue square. There’s a wooden platform covered in crates. Smash the crates to reveal a hidden safe. Light up all the squares to unlock the safe.

Audio Tape #7 : Past the statue puzzle, Kidman will crawl through a stone passage. There’s a save point with three hanging body bags. The audio tape is to the right of the chair.

Letter Scrap #8 : Reunited with Leslie, Kidman reaches a strange room with circular pipes on the left. Check out the pipes in the back of the room to discover the final safe. This is another bloody finger-print puzzle, just press the bottoms from most-thick to least-thick.

Source: [ 1 ]

Kevin Thielenhaus is a freelance writer for The Escapist. Find him on Twitter here.

Frank West on the Helipad in Dead Rising Deluxe Remaster

  • The Evil Within Achievements
  • The Evil Within News
  • Walkthrough *

8. The Evil Within The Assignment DLC

Playthrough 1

This will be your collectible playthrough, getting you used to the layout of the levels and picking up all the collectibles. The collectible video is linked below. Follow it to make sure you don't miss anything!

Chapter 1: An Oath

You start off in the same place the ambulance crashed in the main game. Run forward, taking in the dialogue, until you get to a cave. Head in for a cutscene, and you end up on the ground floor. Immediately turn right and run down the passageway to collect Personnel File 1/3 . Turn around and make a right, continuing forward, ducking down and then jumping over the sandbags as the screen goes fuzzy. Melee the planks and squeeze through the tight passage in the cave for a drastic change in scenery.

cn_A

Grab the bottle in front of you here and wait for the Haunted to the left to move a bit closer. Throw the bottle in front of you to shatter on the wall, then move left and into the vent when he's distracted by the bottle. Crawl around and out of the vent, hitting the switch on the wall you emerge in front of. Go left and interact with the phone here to call the phone in the room to the left. Head out and towards that room, hitting the switch on the green button on the wall near that room. That should lock in the Haunted you attracted with that call and unlock

Lured an enemy with a phone call and locked them in a room. (Ch. 1)

Prank Call

Turn around and open the vent behind you, crawling through it and emerging in the storage room. Grab the keycard to the left, then hide in the locker before the Haunted breaks through the door for a short scene. Get out of the locker and head back the way you came, moving past the vent you got out of earlier, making a left at the end of the hall, and using your keycard on the door here. In this next room, scan your hand in front of you. Turn around and interact with the computer, then immediately take cover right where you stand by the desk. Remain in cover until the creature leaves through the wall.

cn_LT

In the next room, duck down and throw the bottle to the smaller room on the left. When the Haunted goes to investigate the noise, lock him in. Now move right across the room and make a left here to pick up the bottle up off the box here, moving left and sneaking into the cubicle here to pick up the keycard on the desk. Sneak back around to where you took the bottle, then move up and stay hidden behind the cubicle. Toss the bottle far back behind the cubicle across the room. When the Haunted runs in that direction, use the keycard on the door and move down the hallway, going through the vent on the right at the end of it. Move through the vent and get a checkpoint upon exiting.

At the bottom of the stairs, shine your light at the model of the nail here to line up the shadow of it with the Mobius symbol on the wall to reveal the door. Go through it and shine your light on the Mobius symbol on the left to reveal a desk containing Research Document 2/7 . Pick it up, watch the scene, and then head through the doors and down the stairs. Move past the plastic here and into the next room, using your light to make a projector appear on the stand for a scene. Move out of this room, and make a left into the doorway here, finding yourself in a room full of plastic curtains. Move into each room, 3 total, and reveal the plans on the poster boards with your light. This will trigger another scene that unlocks the door in this room. Move through it, and then open another sealed door at the end of the hall to the left.

Walk down the escalator, trying to scan your hand at the door here. When it comes up as invalid, move to the left and go down the elevator here for a scene. In front of you after exiting the elevator is a computer you need to interact with. Now interact with the head scanner for a short scene. Move into the next room and go down the stairs, into the next room and interacting with the hand scanner. When the Cadaver exits the vent, duck down and sneak into the vent. Move around, avoiding the Cadaver in here, and exiting the vent. Go up to the ladder here, and kick it down to rile up the Cadavers below you. Climb down, get into sneak, and move right. Watch the movement of the Cadaver here, finding an opening to sneak up the ladder when it moves away. At the top of the ladder, pick up a bottle here and solve the puzzle. The key is to make all of the buttons light up. Once you do, pick up Letter Scrap 3/8 from the safe and head back down the ladder.

Distract the Cadavers here with the bottle, and then sneak under the gate. Sneak under the next one, then hit the lever in this room to move the gate along. Sneak under the first one here, then the one immediately to the right. Go left and under the next gate, waiting for the Cadavers to be away from each other before sneaking under the gate closest to you. Once it snaps back into place, go in and to the left to move the container onto the Cadaver in the next room to kill it. Now, head out from this room and sneak over to the right, jumping onto the container once you reach that room.

At the top of the ladder, go through the sliding doors and grab Personnel File 2/3 from the desk in this room, then interact with the scanner on the left. Turn around and use the hand scanner to lower the bridge here. Run across it to the elevator you came from, running behind the Haunted that rushes you from it. At the bottom of the elevator, run back up the stairs and use the hand scanner on the left. Up the stairs in this room, go to the row of cubicles to the left. On the right wall of this upper area. Shine your light on the row of blocks here. The remaining squares is the combination to the safe in the back of this area, which you can open for Letter Scrap 4/8 . Go down the stairs here, watching the elevator rise, then make your way down the staircases on the right of the elevator. At the bottom, on a machine to the left, you will find Research Document 3/7 . Go through the door in front of you, taking care to avoid the Haunted on the ground, then take a right and force the door open here.

Move up to the hand scanner here, and use it. Shade will emerge from the side wall here, and the trick is just to stay sneak around, using the servers here for cover. As long as you move around the corners and stay out of the light, you'll be able to avoid Shade by sneaking around one server cluster the entire time. When the elevator finally arrives, rush into it and head up. Exit the elevator, turn left twice, and go through the door here. Follow the path until you find Sebastian and Joseph, then approach them for a cutscene and

Cleared Chapter 1, "An Oath."

A Different Beginning

Chapter 2: Crossing Paths

Start off this chapter by using your light on the wall here to create a crevice wide enough to squeeze through. Move ahead in the sewers for a scene involving the TVs, ducking under the walkway here for an introduction to invisible enemies. Head right and grab the axe from the steel here, waiting for the Haunted to turn around. Get behind it and sneak kill it with the axe, moving out of the water and into the next room. Past the hallway, into the next room, go to the left an pick up another axe. Get the drop on the other invisible Haunted in this area, waiting for him to turn around after checking out the shelf you're hiding behind. Go straight into the next room, picking up Research Document 4/7 on the desk to the left. Go back out and turn the crank to raise the gate, then drop down and crawl through the pipe on the right.

After the scene, you have some shooting to do. Target the Cadavers when they're close and red and the Haunted as soon as you can get their heads in your crosshairs. When Shade drops down, shoot it in the light to make it flee. After getting back up, head up the ladder behind the pillar on the right, then use your light to examine the pillar over the right railing. This is the combination to the safe right in front of the ladder, which you can now unlock for Letter Scrap 5/8 . Climb back down the ladder, then make a right into the tunnel, following it until you yell for Joseph. Stay on this walkway, sticking to the left to find a fuse box and circuit breaker. Pick up the circuit, inserting it into the first slot in the box.

Go through this new area, making a left after the creepy doll in the water. Use your light here to open another tunnel, ascending the ladder at the end of it. Turn around at the top and use your light to find the combination to this safe on the wall, which you can open up for Letter Scrap 6/8 . Return to the tunnel, and climb the ladder on the opposite side. Raise the gate in front of the door and proceed through.

Go through this first room, and turn left down the hall, following it to a door. Right next to the door on the outside is a 2nd circuit. Pick it up, and go back the way you came. At the end of the hall, a Trauma will break through the glass. Turn around and run, going back to where the door was. When the Trauma starts to close in, duck under the fence here and keep moving around with sneak, sticking through the right side and ducking under fences. When you get to the door, force it open, and head for the crank. When you start to turn the crank, the Trauma will break the door down. Run back to where you started ducking under the fences, lure it back there, and then repeat the process. Use the crank once you're safe, then get through the door, and return to the circuit breaker.

Back up here, and insert the 2nd fuse into the 3rd breaker slot. You'll see a scene where a door behind you opens. Run to it and enter the tunnel here. Go up the stairs, then head through the red door on the left for a 3rd circuit. Upon exiting this door, Ruvik will seal the exit. A Haunted will burst through the door here, and you're going to want to run past it into the next room. Catch the attention of the 2 Haunted in here, and then run them around until you have all 3 clustered up. Once you do, stand on the trap on the floor, getting the Haunted on it with you. A spike will come up, hopefully killing at least 2 (and likely yourself, but that's alright) and unlocking

Used a single trap to kill two or more enemies in The Assignment. (Ch. 2)

Clutch!

Now simply bait the Haunted into the traps, running right, and hitting the lever on the wall. Get into the shutter, and immediately hit the lever in here, locking out the Haunted behind you. Use the crank to raise the gate in here, then run like hell to the door. Kick it down, jump, climb the ladder, and insert the final fuse. Get back down the ladder and into the newly opened passageway. Follow this path, open the door, and check the barrels on the right for Research Document 5/7 . Jump down in front of you for a scene with Joseph.

After the scene, look right, and open the door with your light. Go up the stairs, opening another passage with your light. In this room, interact with the triangular object all the way on the right. Use your light to complete the logo on the wall to receive Research Document 6/7 from the hole in the wall you opened. Head out and through the doorframe next to you. Follow the hall for a scene and to initiate the boss fight.

You have to complete this fight without using the interactive electrical devices in the area, just by sneaking up on Joseph. You start off with an axe, so follow Joseph around this room in sneak until you get a good opportunity to get behind him for an attack. With one hit in, run right and pick up the axe off the machine in this room, then hide behind the projector. When Joseph moves through this area, get behind him for a 2nd hit. Run through the room ahead of you, swiping the axe from the table here, hiding behind said table for Joseph to wander by again. This final axe will put him down for a cutscene and

Survived the duel without using any electronic devices in the environment. (Ch. 2)

All You Need is Axe

After awakening in the house, move right until you see the shadow rocking on the wall. Go to it, making sure you pick up Personnel File 3/3 from the chair for

Collected all Personnel Files in The Assignment.

A Piece of My Past

Exit the house and drop down, walking to the statue until you see Leslie. Turn around and go up the stairs, smashing the crates here. Inside one, you'll find another box puzzle, which you need to light up completely for Letter Scrap 7/8 . Now return to where you dropped down continuing down this path for a searchlight. Return to the center, placing the searchlight on the table here. Rotate all the searchlights until they're positioned at the pillar, then go near where the 4th table is broken, and use your flashlight to complete the statue and unlock the door. Proceed through it.

Drop down and go straight here, past the scene with The Administrator. Duck under the wall here, continuing on until you find the couch. Right next to the couch is Research Document 7/7 , which will get you

Collected all Research Documents in The Assignment.

Doctor's Notes

Head back out, going right. Watch the scene with the Haunted here, then proceed through the doors. There's a Mobius symbol on the right. Illuminate it to create a tunnel. Pick up the bottle on the floor here, avoid the Cadaver, and break the wood on the left. Once the Cadavers move to investigate it, launch the bottle into the cemetery to attract the Cadavers and Haunted. If they happen to touch while searching for the bottle, you'll unlock

Got a Cadaver to grab and kill a Haunted. (Ch. 2)

Death Grip

Now go out and to the right, taking the double doors here. There's a small hole to the left. Duck down and enter it for an axe on the tomb here. Kill the torch Haunted wandering around, and then climb the ladder behind the building ahead of you. Ring the bell here by interacting with it, then run and jump down back the way you came from, sneaking under the hole once again. Avoid the Cadaver emerging from the tomb, walk to Leslie and talk to him. The Haunted should be cleared out, so you'll get a scene and move through the gate. Go up the stairs until you see Ruvik, and then check the last hole on the left for a safe (bloody fingerprint puzzle again) for Letter Scrap 8/8 . Go into the Archive in the pause menu and piece the letter together for

Completed the hidden letter in The Assignment.

A Warning

Continue on past Leslie down the path, and make a left to the narrow passageway. Drop down and go to the gate. When Leslie catches up, Kidman will tell him to hide. Use your flashlight to open the right passage, move to the center of the area, and then use it again to open the monument for the Winged Idol. Open the passage next to it, taking the Ox-headed Idol from the monument in front of you and the Cross-bearing Idol from the one behind it. Now return to the gate and place the Cross-bearing idol on the area marked VII, the Ox-headed Idol on V, and the Angel Winged Idol on XIV. This will open the gate, triggering the Giant when you go through.

Simply run left here, avoiding the Giant and faking him out when he rushes you. Run through the open gate. Now, go up the stairs and through the door for one of the most awesome cutscenes in this game, which reveals a lot about the story. After it ends, you'll be stuck in a running sequence.

Run straight to the camera until the floor collapses, then burst through the gate. Run until you see an opportunity to turn left and take it. Continue on until you can run right, and be sure to do so. Next time you need to turn will be a right, then run straight until a scene. After this, just run straight and hug the walls that the shadow claws aren't attacking from. After a few claws, you will burst into the sunlight and receive

Cleared Chapter 2, "Crossing Paths."

Not as it Seems

Playthrough 2 - KURAYAMI

KURAYAMI mode is exactly the same as a normal run of the game. The only difference is that the environment is much darker, with the only illumination coming from your flashlight and the occasional enemy. If you need help navigating a part, refer back to the normal walkthrough above and follow it just the same. Completing the game on KURAYAMI will unlock

Cleared The Assignment in KURAYAMI Mode.

Not Afraid of the Dark

Task Search

Checklist Creation

The Evil Within: The Assignment Guide

the assignment evil within collectables

March 10, 2015
Buy it here
PlayStation 4
Tango Gameworks Bethesda Softworks

Experience survival horror from a new perspective with The Evil Within: The Assignment, an expansion pack to the terrifying game The Evil Within. This is the first of a two-part, story driven experience where players take on the role of detective Juli Kidman, Sebastian Castellanos’ mysterious partner, in a concurrent story that looks to answer some of the questions surrounding her whereabouts during The Evil Within. Along the way she will encounter disturbing new enemies, discover new mysteries, and uncover new horrors.

The Assignment gives fans of The Evil Within the perfect opportunity to discover detective Kidman’s hidden motivations and her mysterious connection to Mobius, the shadowy group thought to be behind the gruesome events of The Evil Within. = Wiki Sections =

Up Next: Walkthrough

Top guide sections.

  • Walkthrough
  • Collectibles
  • Achievements and Trophies
  • System Requirements

Was this guide helpful?

In this guide.

The Evil Within: The Assignment

Video Games Blogger

Home » News » PS3 News » Mortal Kombat 2011 special edition and pre-order exclusive goodies announced

Mortal Kombat 2011 special edition and pre-order exclusive goodies announced

Mortal Kombat 2011 Reptile Klassic costume pre-order bonus artwork

The game will come in three seperate editions:

  • Standard Version – This is your normal, everyday copy of the game.
  • Kollector’s Edition – See the special k there? This collector’s version of the game includes figurines of Sub-Zero and Scorpion, a collectable art book, add additional downloadable content that includes a “Klassic” costume skins and Avatar costumes for your Xbox Live Avatar.

Additionally, you’ll gain extras depending on where you reserve your copy of the game.

  • Gamestop : Customers who pre-order their copy of Mortal Kombat at Gamestop will get exclusive access to the Klassic Scorpion Playable Character Skin and the original Scorpion Fatality.
  • Best Buy : Customers who pre-order their copy of Mortal Kombat at Best Buy will get exclusive access to the Klassic Sub-Zero Playable Character Skin and the original Sub-Zero Fatality.
  • Amazon : Customers who pre-order their copy of Mortal Kombat on Amazon.com will get exclusive access to the Klassic Reptile Playable Character Skin and the original Reptile Fatality.
  • GameStop: Pre-order the game at GameStop and you will get the Klassic Scorpion skin as well as a bonus in the form of Scorpion’s original Fatality from MK1!
  • Amazon: Pre-Order the game at Amazon and you’ll get a bonus Klassic Reptile skin with his original fatality.
  • Best Buy: Pre-order from Best Buy and you’ll get the Klassic Sub-Zero skin and Sub-Zero’s original MK1 fatality.

Remember that the PS3 version of Mortal Kombat features Kratos of God of War as a playable character, complete with a unique move set and Fatalities.

IMAGES

  1. The Evil Within

    the assignment evil within collectables

  2. The Evil Within The Assignment All 18 Collectibles Achievement/Trophy Guide 1080p HD

    the assignment evil within collectables

  3. The Evil Within: The Assignment

    the assignment evil within collectables

  4. The Evil Within: The Assignment

    the assignment evil within collectables

  5. The Evil Within

    the assignment evil within collectables

  6. The Evil Within

    the assignment evil within collectables

VIDEO

  1. The Evil Within

  2. The Evil Within [The Assignment]

  3. ¡NADIE ME DIJO QUE IBA DE TERROR!

  4. THE EVIL WITHIN: THE ASSIGNMENT

  5. THE EVIL WITHIN : THE ASSIGNMENT

  6. The Evil Within: The Assignment

COMMENTS

  1. The Assignment: Collectibles | The Evil Within Wiki | Fandom

    The Assignment: Collectibles. Throughout the chapters there are hidden collectibles. These include research documents, personnel files, torn letter pieces, tracks for the music player and models for the model viewer. Torn Letter pieces are in safes that look like The Keeper's head.

  2. Collectibles - The Evil Within: The Assignment Guide - IGN

    The Evil Within: The Assignment. Tango Gameworks Mar 10, 2015. Rate this game. KCPD Criminal Record- After being greeted by Oscar you will have fallen down into a cave. Taking a few steps...

  3. The Evil Within - The Assignment - All Collectibles Locations ...

    TimelineChapter 10:00 - Personnel Files #10:13 - Audio Tape #10:28 - Letter Scrap #10:45 - Letter Scrap #21:15 - Audio Tape #21:38 - Letter Scrap #32:25 - Pe...

  4. The Evil Within - The Assignment - Collectible Guide

    There are a total of 18 collectibles in the DLC that you must find in order to obtain all collectible related trophies in The Assignment. Each collectible is listed below in the order that they appear in the game.

  5. The Evil Within: The Assignment DLC - Collectibles Guide ...

    There are a total of 18 collectibles in The Assignment DLC. They consist of Personnel Files, Letter Scraps and Research Documents. There are 9 in Chapter 1, ...

  6. Find Every Safe, File, and Audio Log in The Evil Within’s ...

    Piece together Kidman’s past in The Assignment DLC for The Evil Within using our complete collectibles guide, showing you how to solve every puzzle and crack every safe.

  7. The Evil Within The Assignment All 18 Collectibles ... - YouTube

    This is a guide on all 18/18 collectibles on the evil within the assignment If you guys enjoyed the video and if this guide helped please leave a like and su...

  8. 8. The Evil Within The Assignment DLC - TrueAchievements

    The Evil Within The Assignment DLC. Playthrough 1. This will be your collectible playthrough, getting you used to the layout of the levels and picking up all the collectibles. The...

  9. The Evil Within: The Assignment Guide - IGN

    Experience survival horror from a new perspective with The Evil Within: The Assignment, an expansion pack to the terrifying game The Evil Within. This is the first of a two-part, story...

  10. The Evil Within: The Assignment Collectibles - Video Games ...

    The Evil Within: The Assignment Collectibles. Here’s the The Evil Within: The Assignment Collectibles locations guide wrap up, so detective Juli Kidman can find all 18 The Evil Within: The Assignment Collectibles in the new survival-horror game DLC on PS3, PS4, Xbox 360, Xbox One & PC.