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8. The Evil Within The Assignment DLC

Playthrough 1

This will be your collectible playthrough, getting you used to the layout of the levels and picking up all the collectibles. The collectible video is linked below. Follow it to make sure you don't miss anything!

Chapter 1: An Oath

You start off in the same place the ambulance crashed in the main game. Run forward, taking in the dialogue, until you get to a cave. Head in for a cutscene, and you end up on the ground floor. Immediately turn right and run down the passageway to collect Personnel File 1/3 . Turn around and make a right, continuing forward, ducking down and then jumping over the sandbags as the screen goes fuzzy. Melee the planks and squeeze through the tight passage in the cave for a drastic change in scenery.

cn_A

Grab the bottle in front of you here and wait for the Haunted to the left to move a bit closer. Throw the bottle in front of you to shatter on the wall, then move left and into the vent when he's distracted by the bottle. Crawl around and out of the vent, hitting the switch on the wall you emerge in front of. Go left and interact with the phone here to call the phone in the room to the left. Head out and towards that room, hitting the switch on the green button on the wall near that room. That should lock in the Haunted you attracted with that call and unlock

Lured an enemy with a phone call and locked them in a room. (Ch. 1)

Prank Call

Turn around and open the vent behind you, crawling through it and emerging in the storage room. Grab the keycard to the left, then hide in the locker before the Haunted breaks through the door for a short scene. Get out of the locker and head back the way you came, moving past the vent you got out of earlier, making a left at the end of the hall, and using your keycard on the door here. In this next room, scan your hand in front of you. Turn around and interact with the computer, then immediately take cover right where you stand by the desk. Remain in cover until the creature leaves through the wall.

cn_LT

In the next room, duck down and throw the bottle to the smaller room on the left. When the Haunted goes to investigate the noise, lock him in. Now move right across the room and make a left here to pick up the bottle up off the box here, moving left and sneaking into the cubicle here to pick up the keycard on the desk. Sneak back around to where you took the bottle, then move up and stay hidden behind the cubicle. Toss the bottle far back behind the cubicle across the room. When the Haunted runs in that direction, use the keycard on the door and move down the hallway, going through the vent on the right at the end of it. Move through the vent and get a checkpoint upon exiting.

At the bottom of the stairs, shine your light at the model of the nail here to line up the shadow of it with the Mobius symbol on the wall to reveal the door. Go through it and shine your light on the Mobius symbol on the left to reveal a desk containing Research Document 2/7 . Pick it up, watch the scene, and then head through the doors and down the stairs. Move past the plastic here and into the next room, using your light to make a projector appear on the stand for a scene. Move out of this room, and make a left into the doorway here, finding yourself in a room full of plastic curtains. Move into each room, 3 total, and reveal the plans on the poster boards with your light. This will trigger another scene that unlocks the door in this room. Move through it, and then open another sealed door at the end of the hall to the left.

Walk down the escalator, trying to scan your hand at the door here. When it comes up as invalid, move to the left and go down the elevator here for a scene. In front of you after exiting the elevator is a computer you need to interact with. Now interact with the head scanner for a short scene. Move into the next room and go down the stairs, into the next room and interacting with the hand scanner. When the Cadaver exits the vent, duck down and sneak into the vent. Move around, avoiding the Cadaver in here, and exiting the vent. Go up to the ladder here, and kick it down to rile up the Cadavers below you. Climb down, get into sneak, and move right. Watch the movement of the Cadaver here, finding an opening to sneak up the ladder when it moves away. At the top of the ladder, pick up a bottle here and solve the puzzle. The key is to make all of the buttons light up. Once you do, pick up Letter Scrap 3/8 from the safe and head back down the ladder.

Distract the Cadavers here with the bottle, and then sneak under the gate. Sneak under the next one, then hit the lever in this room to move the gate along. Sneak under the first one here, then the one immediately to the right. Go left and under the next gate, waiting for the Cadavers to be away from each other before sneaking under the gate closest to you. Once it snaps back into place, go in and to the left to move the container onto the Cadaver in the next room to kill it. Now, head out from this room and sneak over to the right, jumping onto the container once you reach that room.

At the top of the ladder, go through the sliding doors and grab Personnel File 2/3 from the desk in this room, then interact with the scanner on the left. Turn around and use the hand scanner to lower the bridge here. Run across it to the elevator you came from, running behind the Haunted that rushes you from it. At the bottom of the elevator, run back up the stairs and use the hand scanner on the left. Up the stairs in this room, go to the row of cubicles to the left. On the right wall of this upper area. Shine your light on the row of blocks here. The remaining squares is the combination to the safe in the back of this area, which you can open for Letter Scrap 4/8 . Go down the stairs here, watching the elevator rise, then make your way down the staircases on the right of the elevator. At the bottom, on a machine to the left, you will find Research Document 3/7 . Go through the door in front of you, taking care to avoid the Haunted on the ground, then take a right and force the door open here.

Move up to the hand scanner here, and use it. Shade will emerge from the side wall here, and the trick is just to stay sneak around, using the servers here for cover. As long as you move around the corners and stay out of the light, you'll be able to avoid Shade by sneaking around one server cluster the entire time. When the elevator finally arrives, rush into it and head up. Exit the elevator, turn left twice, and go through the door here. Follow the path until you find Sebastian and Joseph, then approach them for a cutscene and

Cleared Chapter 1, "An Oath."

A Different Beginning

Chapter 2: Crossing Paths

Start off this chapter by using your light on the wall here to create a crevice wide enough to squeeze through. Move ahead in the sewers for a scene involving the TVs, ducking under the walkway here for an introduction to invisible enemies. Head right and grab the axe from the steel here, waiting for the Haunted to turn around. Get behind it and sneak kill it with the axe, moving out of the water and into the next room. Past the hallway, into the next room, go to the left an pick up another axe. Get the drop on the other invisible Haunted in this area, waiting for him to turn around after checking out the shelf you're hiding behind. Go straight into the next room, picking up Research Document 4/7 on the desk to the left. Go back out and turn the crank to raise the gate, then drop down and crawl through the pipe on the right.

After the scene, you have some shooting to do. Target the Cadavers when they're close and red and the Haunted as soon as you can get their heads in your crosshairs. When Shade drops down, shoot it in the light to make it flee. After getting back up, head up the ladder behind the pillar on the right, then use your light to examine the pillar over the right railing. This is the combination to the safe right in front of the ladder, which you can now unlock for Letter Scrap 5/8 . Climb back down the ladder, then make a right into the tunnel, following it until you yell for Joseph. Stay on this walkway, sticking to the left to find a fuse box and circuit breaker. Pick up the circuit, inserting it into the first slot in the box.

Go through this new area, making a left after the creepy doll in the water. Use your light here to open another tunnel, ascending the ladder at the end of it. Turn around at the top and use your light to find the combination to this safe on the wall, which you can open up for Letter Scrap 6/8 . Return to the tunnel, and climb the ladder on the opposite side. Raise the gate in front of the door and proceed through.

Go through this first room, and turn left down the hall, following it to a door. Right next to the door on the outside is a 2nd circuit. Pick it up, and go back the way you came. At the end of the hall, a Trauma will break through the glass. Turn around and run, going back to where the door was. When the Trauma starts to close in, duck under the fence here and keep moving around with sneak, sticking through the right side and ducking under fences. When you get to the door, force it open, and head for the crank. When you start to turn the crank, the Trauma will break the door down. Run back to where you started ducking under the fences, lure it back there, and then repeat the process. Use the crank once you're safe, then get through the door, and return to the circuit breaker.

Back up here, and insert the 2nd fuse into the 3rd breaker slot. You'll see a scene where a door behind you opens. Run to it and enter the tunnel here. Go up the stairs, then head through the red door on the left for a 3rd circuit. Upon exiting this door, Ruvik will seal the exit. A Haunted will burst through the door here, and you're going to want to run past it into the next room. Catch the attention of the 2 Haunted in here, and then run them around until you have all 3 clustered up. Once you do, stand on the trap on the floor, getting the Haunted on it with you. A spike will come up, hopefully killing at least 2 (and likely yourself, but that's alright) and unlocking

Used a single trap to kill two or more enemies in The Assignment. (Ch. 2)

Clutch!

Now simply bait the Haunted into the traps, running right, and hitting the lever on the wall. Get into the shutter, and immediately hit the lever in here, locking out the Haunted behind you. Use the crank to raise the gate in here, then run like hell to the door. Kick it down, jump, climb the ladder, and insert the final fuse. Get back down the ladder and into the newly opened passageway. Follow this path, open the door, and check the barrels on the right for Research Document 5/7 . Jump down in front of you for a scene with Joseph.

After the scene, look right, and open the door with your light. Go up the stairs, opening another passage with your light. In this room, interact with the triangular object all the way on the right. Use your light to complete the logo on the wall to receive Research Document 6/7 from the hole in the wall you opened. Head out and through the doorframe next to you. Follow the hall for a scene and to initiate the boss fight.

You have to complete this fight without using the interactive electrical devices in the area, just by sneaking up on Joseph. You start off with an axe, so follow Joseph around this room in sneak until you get a good opportunity to get behind him for an attack. With one hit in, run right and pick up the axe off the machine in this room, then hide behind the projector. When Joseph moves through this area, get behind him for a 2nd hit. Run through the room ahead of you, swiping the axe from the table here, hiding behind said table for Joseph to wander by again. This final axe will put him down for a cutscene and

Survived the duel without using any electronic devices in the environment. (Ch. 2)

All You Need is Axe

After awakening in the house, move right until you see the shadow rocking on the wall. Go to it, making sure you pick up Personnel File 3/3 from the chair for

Collected all Personnel Files in The Assignment.

A Piece of My Past

Exit the house and drop down, walking to the statue until you see Leslie. Turn around and go up the stairs, smashing the crates here. Inside one, you'll find another box puzzle, which you need to light up completely for Letter Scrap 7/8 . Now return to where you dropped down continuing down this path for a searchlight. Return to the center, placing the searchlight on the table here. Rotate all the searchlights until they're positioned at the pillar, then go near where the 4th table is broken, and use your flashlight to complete the statue and unlock the door. Proceed through it.

Drop down and go straight here, past the scene with The Administrator. Duck under the wall here, continuing on until you find the couch. Right next to the couch is Research Document 7/7 , which will get you

Collected all Research Documents in The Assignment.

Doctor's Notes

Head back out, going right. Watch the scene with the Haunted here, then proceed through the doors. There's a Mobius symbol on the right. Illuminate it to create a tunnel. Pick up the bottle on the floor here, avoid the Cadaver, and break the wood on the left. Once the Cadavers move to investigate it, launch the bottle into the cemetery to attract the Cadavers and Haunted. If they happen to touch while searching for the bottle, you'll unlock

Got a Cadaver to grab and kill a Haunted. (Ch. 2)

Death Grip

Now go out and to the right, taking the double doors here. There's a small hole to the left. Duck down and enter it for an axe on the tomb here. Kill the torch Haunted wandering around, and then climb the ladder behind the building ahead of you. Ring the bell here by interacting with it, then run and jump down back the way you came from, sneaking under the hole once again. Avoid the Cadaver emerging from the tomb, walk to Leslie and talk to him. The Haunted should be cleared out, so you'll get a scene and move through the gate. Go up the stairs until you see Ruvik, and then check the last hole on the left for a safe (bloody fingerprint puzzle again) for Letter Scrap 8/8 . Go into the Archive in the pause menu and piece the letter together for

Completed the hidden letter in The Assignment.

A Warning

Continue on past Leslie down the path, and make a left to the narrow passageway. Drop down and go to the gate. When Leslie catches up, Kidman will tell him to hide. Use your flashlight to open the right passage, move to the center of the area, and then use it again to open the monument for the Winged Idol. Open the passage next to it, taking the Ox-headed Idol from the monument in front of you and the Cross-bearing Idol from the one behind it. Now return to the gate and place the Cross-bearing idol on the area marked VII, the Ox-headed Idol on V, and the Angel Winged Idol on XIV. This will open the gate, triggering the Giant when you go through.

Simply run left here, avoiding the Giant and faking him out when he rushes you. Run through the open gate. Now, go up the stairs and through the door for one of the most awesome cutscenes in this game, which reveals a lot about the story. After it ends, you'll be stuck in a running sequence.

Run straight to the camera until the floor collapses, then burst through the gate. Run until you see an opportunity to turn left and take it. Continue on until you can run right, and be sure to do so. Next time you need to turn will be a right, then run straight until a scene. After this, just run straight and hug the walls that the shadow claws aren't attacking from. After a few claws, you will burst into the sunlight and receive

Cleared Chapter 2, "Crossing Paths."

Not as it Seems

Playthrough 2 - KURAYAMI

KURAYAMI mode is exactly the same as a normal run of the game. The only difference is that the environment is much darker, with the only illumination coming from your flashlight and the occasional enemy. If you need help navigating a part, refer back to the normal walkthrough above and follow it just the same. Completing the game on KURAYAMI will unlock

Cleared The Assignment in KURAYAMI Mode.

Not Afraid of the Dark

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The Evil Within collectibles locations guide

the assignment evil within collectables

With the horrors lurking around every corner in The Evil Within , we certainly wouldn't blame you if you wanted to rush through sections of it as quickly as possible to save your sanity. However, if you want to earn the Every Nook and Cranny Achievement / Trophy then you'll need to look everywhere to track down those elusive collectibles.

If you don't fancy doing that yourself then fear not, as our handy guide will point out where all the required trinkets can be found. Brace yourself, and read on...

If you want to grab every useful item, make sure you also check out our The Evil Within Locker Key and Statue Locations Guide .

Table of Contents:

  • Chapter 1 - An Emergency Call
  • Chapter 2 - Remnants
  • Chapter 3 - Claws of the Horde
  • Chapter 4 - The Patient
  • Chapter 5 - Inner Recesses
  • Chapter 6 - Losing Grip on Ourselves
  • Chapter 7 - The Keeper
  • Chapter 8 - A Planted Seed Will Grow
  • Chapter 9 - The Cruelest Intentions
  • Chapter 10 - The Craftman's Tools
  • Chapter 11 - Reunion
  • Chapter 12 - The Ride
  • Chapter 13 - Casualties
  • Chapter 14 - Ulterior Motives
  • Chapter 15 - An Evil Within

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The Evil Within: The Assignment

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The Evil Within: The Assignment DLC Collectibles Locations Guide

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GamingSoFar: The Evil Within, The Assignment DLC pack have three types of collectibles to find on PC, PS3, PS4, Xbox360 and Xbox One. There are total 18 collectibles including (8) Hidden Letter Scraps, (7) Audio Tapes and (3) Personnel Files.

the assignment evil within collectables

The Evil Within Deserves Another Chance

The Evil Within started with so much promise. It's time for this underappreciated franchise to make a return for modern audiences.

the assignment evil within collectables

Definitely. 'Another Chance' is poor wording though, because it makes it sound like the first two weren't good games - they were. I'm hoping we'll get a sequel now that GW Tokyo is out. TEW3 would seem to be the next obvious title to work on for Tango.

the assignment evil within collectables

Oh totally For me the Evil Within II was like the jump between Assassins Creed and Assassins Creed II, it was fantastic and they fleshed out Sebastian so much. I know they've said before it probably will be the end of his story but I'm hoping for one more game, Ruuvik is still out there so hopefully he will pull Sebastian back in somehow to get his revenge.

the assignment evil within collectables

💯 Such an underrated franchise!

the assignment evil within collectables

We need a 3rd one so badly

Loved the first one a lot, bought part 2 but the disc got damaged, didn't get very far. I'll give it a play on Game Pass eventually.

Its an awesome game you wont be disappointed id say, you can probably get it for around $15 now, no real reason to wait

the assignment evil within collectables

Definitely need to close out the story with a trilogy and afterwards work on something new within that world. I personally love the evil within.

Ive tried to get into this twice. I dont remember what happened the first time but the second time it got pushed back to the side. I feel i will like it but it doesnt grab me like finish me so i tend to slide to the next pretty thing. One day i will start and finish ew 1 and 2 though i swear

the assignment evil within collectables

Such a great series..first game starts a bit slow, but gets soo much better

the assignment evil within collectables

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BD: "Picking a scant five horror games out of a year’s worth of releases is like being handed a bag of your favorite chips, of which you can only take five damn chips. There’s no satisfaction to be found in a paltry five chips, only salty sadness."

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Uncover Every Collectible in The Consequence DLC for The Evil Within

Image of Kevin Thielenhaus Legacy Author

Escape The Evil Within’s second story DLC The Consequence with every extra file, audio log, and secret letter scrap using these text tips and solutions.

Kidman’s journey into the mind of a madman is filled with clues to the mysterious agent’s past. Finding every scrap reveals a hidden note, while audio logs and personnel files fill in backstory. Finally, we get some answers concerning the nature of Mobius, what their goals are, and what Kidman’s motives truly are. Learn more about the story and get your hands on some trophies / achievements with the guide below.

Don’t miss out on all the goodies in the first two chapters. Check out our Evil Within: The Assignment DLC Collectible Locations Guide to answer a few questions.

The Consequence – Complete Collectibles Guide

Note : Safe codes are randomized.

Locked puzzle safes always contain one of eight letter scraps. Find them all to unlock an achievement / trophy and reveal a hidden message to Kidman.

Solutions are usually found nearby. Use the flashlight on surfaces to discover hidden red writing near the puzzle safes. The puzzles and solutions are often randomized, so it might take trial-and-error to solve.

Chapter 3: Illusions – Collectible Locations

Letter Scrap #1 : The first letter scrap is found after leaving the hospital room. As the area transforms into the dimly lit asylum, turn around and re-enter the starting room to find a puzzle safe on the desk. The solution is on the wall, ahead of the bed.

Audio Tape #1 : Return to the asylum hallway and enter the second door on the left from the nurse’s desk. The tape is on the chair inside the cell.

Audio Tape #2 : Eventually Kidman will enter Ruvik’s research lab. There are four dissected severed heads with their brains revealed. Look on the desk in the back corner, to the left of the white board.

Letter Scrap #2 : Entering the door marked “Dissection” you’ll find stairs leading down into another larger room. Don’t go down yet, instead turn left from the entrance to find a second puzzle safe on the desk. Match the blood stains on the tumblers to open it.

Audio Tape #3 : After opening the massive safe doors down below by inputting the correct square sequence, you’ll return to one of the strange Mobius hallways with wires running across the floor. Look on the cart along the right wall to get the next tape.

Letter Scrap #3 : At the Police Station, Kidman will enter Sebastian’s larger office and see a vision of the detective’s past. Leave through the door on the right, and you should see an “Exit” pair of doors ahead. Don’t go through yet, instead turn right and enter the first interrogation room on the left. There’s a safe on the shelves. Shine your flashlight through the one-way glass window to get the solution.

Personnel File #1 : Continuing through the exit doors, Kidman will return to Sebastian’s office. Look on the smaller table to the right of his desk to grab a file before entering the city proper.

Audio Tape #4 : Once Kidman encounters the first enemy in the city, you’ll enter a construction site interior area. Push the worker Haunted off his ledge, then enter the site. After turning left, you should see a white electrical box with the fourth tape.

Personnel File #2 : Continuing into an office building with a glowing red neon reception desk, look on the wall to the left of the cubicles entrance. There’ a Mobius file pinned to the wall.

Letter Scrap #4 : In the same office area, swivel around the glass half-walls to find a small break area. Next to the microwave, there’s a puzzle safe with glowing panels.

Chapter 4: A Ghost Is Born – Collectible Locations

Audio Tape #5 : After dropping out of the airduct and landing in a supply closet, look on the table with the lamp to get this chapter’s first audio tape.

Letter Scrap #5 : This one is easy to miss. Leave the supply closet and enter a hallway. Continue around the corner to the right and you’ll have two directions — a short dead-end hallway, and a fallen section of burning rubble ahead. Turn to the dead-end hall and shine your flashlight on it to reveal a secret door. The combination numbers are printed on the walls, pictures and white boards inside.

Audio Tape #6 : Another easy one is located at the red chair save point. In the passages, you should spot the black cat running down a hall to the right. Follow it to find the save chair and a end table with the tape.

Letter Scrap #6 : Kidman must navigate a dangerous restaurant and rescue Leslie. Once he’s free, he’ll run out of the burning room. Don’t follow him yet, instead use one of the dumbwaiter elevators with a green light to the left of the exit doors. Solve the puzzle safe to get another scrap.

Audio Tape #7 : In the grey concrete hallways, Kidman will come across a cart carrying another audio tape. This one is hard to miss. You’ll spot it during normal progress.

Letter Scrap #7 : Kidman appears in the horrible sadist chamber that Sebastian wakes up in at the start of the vanilla game. Enter the area behind the meat-covered table to find the puzzle safe. The solution is to the left of the table, there’s a series of crate you’ll need to kick to find the solution printed on the wall.

Personnel File #3 : Transported back into the Mobius facility, you’ll find another red chair save point before heading down stairs leading further down. Look on the metal table to the right of the leather-bound chair.

Letter Scrap #8 : Returning to the Mental Hospital, Kidman will step out into the central courtyard while it’s raining outside. Turn right and check the alcove next to the entrance doors to find another puzzle safe spattered with blood.

Audio Tape #8 : Back inside after leaving the courtyard, enter the room to the right with a missing door. There’s a red lamp illuminating your final collectible.

Source: [ 1 ]

Kevin Thielenhaus is a freelance writer for The Escapist. Find him on Twitter here.

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The Evil Within Wiki

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The Evil Within Wiki

The Evil Within Collectibles

This category is for collectibles found in  The Evil Within . They are scattered throughout the game and include Keys, Map Fragments, Newspapers, Audio Tapes, Missing Person Posters, Documents and Personal Documents. Collecting all of these awards you with the Every Nook and Cranny Trophy/Achievement.

Map Fragments

All items (13)

Audio Tapes

  • Category:Audio Tapes

Documents

  • Category:Documents

Key Items

  • Category:Missing Persons Posters

Newspapers

  • Category:Newspapers

Personal Documents

  • Category:Personal Documents
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  • The Evil Within

The Evil Within ~ Collectibles Guide

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By Harry94_ October 21, 2014 in The Evil Within

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There are 151 collectibles to find in The Evil Within. The collectibles in this game consist of:

  • 28 Map Fragments
  • 21 Newspapers
  • 16 Personal Documents
  • 16 Documents
  • 10 Audio Tapes

Finding all of these will reward you with the following two trophies:

(S)

Collect every collectable in the game.

(B)

Open up all the lockers in the save room.

General Info About The Collectibles

None of the collectibles are missable, and they carry over into New Game+. So if you miss some on your playthrough, you can start a new game or chapter select afterwards. To find out what you are missing, go to the pause menu and select "Archive". This menu will show every collectible you have found, and the ones you haven't found will be blanked out. The list goes in order of chapters, so the very top one is the very first collectible of that type in the game, and the very last one is the last collectible of its type in the game.

There is a chance you can get some keys through lockers, I would sometimes get them and I would sometimes not, so I I believe it is random. However, you can easily make a save beforehand and if you have no keys, or just bad items are in the lockers, you can reload the save easy enough. Some of the keys in the game can get lost forever unless you reload. One of the main ones being the one in the water in chapter 11 as if you don't push it to a shallow part before shooting, it'll sink and you can't get it.

Do note that if you die, you need to go back and pick up the collectibles you already picked up between where you died and the checkpoint you came back to. This is a pain, as I ended up missing some because of this. If you do happen to miss any though, you can start New Game+ onto a specific chapter, and pick up the collectibles you missed. You need to complete the whole chapter for the collectibles to save though.

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Chapter 1: An Emergency Call

[ame=http://www.youtube.com/watch?v=Lbn4FVCGfvA]The Evil Within - Collectibles Guide - Chapter 1 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 2: Remnants

[ame=http://www.youtube.com/watch?v=-CziYUK0s6o]The Evil Within - Collectibles Guide - Chapter 2 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 3: Claws of the Horde

[ame=http://www.youtube.com/watch?v=7xJNdk9cavA]The Evil Within - Collectibles Guide - Chapter 3 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 4: The Patient

[ame=http://www.youtube.com/watch?v=5zg5KxFzYMs]The Evil Within - Collectibles Guide - Chapter 4 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 5: Inner Recesses

[ame=http://www.youtube.com/watch?v=N3AorAeSy5s]The Evil Within - Collectibles Guide - Chapter 5 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 6: Losing Grip on Ourselves

[ame=http://www.youtube.com/watch?v=1L_4u8PfCl4]The Evil Within - Collectibles Guide - Chapter 6 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 7: The Keeper

[ame=http://www.youtube.com/watch?v=HVC4X6ZRA4k]The Evil Within - Collectibles Guide - Chapter 7 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 8: A Planted Seed Will Grow

[ame=http://www.youtube.com/watch?v=B0_zREpMYRc]The Evil Within - Collectibles Guide - Chapter 8 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 9: The Cruelest Intentions

[ame=http://www.youtube.com/watch?v=RTF_HxhQIpA]The Evil Within - Collectibles Guide - Chapter 9 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 10: The Craftman's Tools

[ame=http://www.youtube.com/watch?v=8NQdTb-k534]The Evil Within - Collectibles Guide - Chapter 10 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 11: Reunion

[ame=http://www.youtube.com/watch?v=lRN8CWkYPmQ]The Evil Within - Collectibles Guide - Chapter 11 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 12: The Ride

[ame=http://www.youtube.com/watch?v=o_SZwxcmAfE]The Evil Within - Collectibles Guide - Chapter 12 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 13: Casualties

[ame=http://www.youtube.com/watch?v=VYCMJRsJ2HA]The Evil Within - Collectibles Guide - Chapter 13 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 14: Ulterior Motive

[ame=http://www.youtube.com/watch?v=ZhiOVoN8IVc]The Evil Within - Collectibles Guide - Chapter 14 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Chapter 15: An Evil Within

[ame=http://www.youtube.com/watch?v=f1BB1NZOo6A]The Evil Within - Collectibles Guide - Chapter 15 (Keys, Documents, Maps, Posters, Newspapers) - YouTube[/ame]

Julie Kidman DLC

Part 1: The Assignment & Part 2: The Consequence

Chapter 1: An Oath

[0:05] Research Document - Entry #239

[0:24] Letter Scrap #5

[1:23] Letter Scrap #6

[2:32] Research Document - Entry #246

[3:13] Research Document - Entry #215

[4:32] Personnel File - Recording #13: Disposition

[5:15] Letter Scrap #7

[6:01] Research Document - Entry #201

[6:28] Letter Scrap #7

[7:10] Letter Scrap Puzzle

Chapter 2: Crossing Paths

[0:05] Personnel File - KCPD Criminal Record

[0:42] Research Document - Entry #231

[1:19] Letter Scrap #1

[1:59] Letter Scrap #2

[3:22] Research Document - Entry #16

[4:02] Letter Scrap #3

[5:30] Personnel File - Recording #1: Recruitment

[5:59] Letter Scrap #3

[6:53] Research Document - Entry #229

Chapter 3: Illusions

[0:05] Letter Scrap #1

[1:09] Research Document - Entry #154

[1:41] Research Document - Entry #120

[2:25] Letter Scrap #2

[3:21] Research Document - Entry #209

[3:42] Letter Scrap #3

[4:53] Personnel File - Recording #31: Debriefing

[5:23] Research Document - Entry #133

[5:55] Personnel File - Recording #31: Debriefing

[6:24] Letter Scrap #4

Chapter 4: A Ghost is Born

[0:05] Research Document - Entry #31

[0:28] Letter Scrap #5

[1:58] Research Document - Entry #232

[2:24] Letter Scrap #6

[3:05] Research Document - Entry #188

[3:34] Letter Scrap #7

[4:34] Personnel File - Recording #4: Indoctrination

[5:07] letter Scrap #8

[5:56] Research Document - Entry #264

Warbear

I still need to add timestamps to the thread itself, and add a bit of formatting here and there. But other than that, it's pretty much complete.   Feedback etc appreciated.

I'll be using this during my next playthrough. Thanks!

Johnny Bananas

(P)

Awesome guide Harry.   I'll be using this during my next playthrough. Thanks!
Welp, here's another game I won't be getting the for. So many collectibles!   Excellent guide, like always, Harry.

Well, these collectibles aren't so bad. The keys give you good rewards so going for them is really beneficial to your playthrough. If you get all map fragments, you get a burst pistol and high powered sniper which are both decent. It's not like most games where you only get a trophy for getting them all lol

leprekon666

Great job Harry now I can follow 1 guide instead of a guide for keys and a video for everything else. The collectables aren't bad but trying to figure the few keys from early chapters might be a pain. Too bad for a few buggy trophies

So much easier having just 1 guide for all the collectibles instead of 5 different ones to keep up with.

janne-da-arc24

Great stuff Harry! It's nice to have one collectable guide instead of referring to 20 different ones.

Thanks so much for this.

RauCHeN ToKEN

RauCHeN ToKEN

Thanks for this, Harry. I was having a tough time with a couple.

Added timelinks to the thread.

Leicester_Lad_93

It's great to have one video per chapter than having to refer to two. Will be using these videos for the remaining chapters in my playthrough.

It's great to have one video per chapter than having to refer to two. Will be using these videos for the remaining chapters in my playthrough.   Fancy any Akumu walkthrough vids Harry? *Cough* chapter 6 *Cough*

Might do though, depends how I get one with it.

Harry. . . Dude. . . You are the !!-BOSS-!! when it comes to Videogame Collectable Guides. I've followed so many of your collectible guide videos. You're always correct and non-complicated on where to get the collectible, the vids are well put together. Just keep up the great work for all these new great videogames we have coming the rest of 2014 into a few months of 2015. Once again, Love your work, & keep it up.

MasterBlaster

Great job man

Gage

How do you get the door open for key #18 (chapter 7)? I'm there right now and the door is locked. I went down that side first and haven't advanced through that room yet.

luffybuggy

*Supplement Stuck*

Emperor Golbez

Emperor Golbez

Thanks for this guide dude, it must have been a lot of work.

Great guide Harry. I used it for all the collectibes. Thanks to you I have the majority of the trophies except speedrun, akumu (I dread this so much) and plat.

Thanks for the guide.

One question... When i finish my first playtrought, i can select chapter 2 with new game+ for take the only missable collectionable?

Sorry for my english.

Thanks for the guide.   One question... When i finish my first playtrought, i can select chapter 2 with new game+ for take the only missable collectionable?   Sorry for my english.
Yeah, once you finish, just new game+ onto chapter 2 and pick it up. Trophy will unlock then.

Thank You so much.

Multitasking

Been good so far, but for the chapter 7 last three keys, you should really put clear the left side first, otherwise you will miss that second key.

Since all I needed was the keys I jumped right to those instead of following the entire video.

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  1. The Evil Within

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  3. The Evil Within The Assignment All 18 Collectibles Achievement/Trophy Guide 1080p HD

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