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Copy constructors and copy assignment operators (C++)

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Starting in C++11, two kinds of assignment are supported in the language: copy assignment and move assignment . In this article "assignment" means copy assignment unless explicitly stated otherwise. For information about move assignment, see Move Constructors and Move Assignment Operators (C++) .

Both the assignment operation and the initialization operation cause objects to be copied.

Assignment : When one object's value is assigned to another object, the first object is copied to the second object. So, this code copies the value of b into a :

Initialization : Initialization occurs when you declare a new object, when you pass function arguments by value, or when you return by value from a function.

You can define the semantics of "copy" for objects of class type. For example, consider this code:

The preceding code could mean "copy the contents of FILE1.DAT to FILE2.DAT" or it could mean "ignore FILE2.DAT and make b a second handle to FILE1.DAT." You must attach appropriate copying semantics to each class, as follows:

Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x); .

Use the copy constructor.

If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you. Similarly, if you don't declare a copy assignment operator, the compiler generates a member-wise copy assignment operator for you. Declaring a copy constructor doesn't suppress the compiler-generated copy assignment operator, and vice-versa. If you implement either one, we recommend that you implement the other one, too. When you implement both, the meaning of the code is clear.

The copy constructor takes an argument of type ClassName& , where ClassName is the name of the class. For example:

Make the type of the copy constructor's argument const ClassName& whenever possible. This prevents the copy constructor from accidentally changing the copied object. It also lets you copy from const objects.

Compiler generated copy constructors

Compiler-generated copy constructors, like user-defined copy constructors, have a single argument of type "reference to class-name ." An exception is when all base classes and member classes have copy constructors declared as taking a single argument of type const class-name & . In such a case, the compiler-generated copy constructor's argument is also const .

When the argument type to the copy constructor isn't const , initialization by copying a const object generates an error. The reverse isn't true: If the argument is const , you can initialize by copying an object that's not const .

Compiler-generated assignment operators follow the same pattern for const . They take a single argument of type ClassName& unless the assignment operators in all base and member classes take arguments of type const ClassName& . In this case, the generated assignment operator for the class takes a const argument.

When virtual base classes are initialized by copy constructors, whether compiler-generated or user-defined, they're initialized only once: at the point when they are constructed.

The implications are similar to the copy constructor. When the argument type isn't const , assignment from a const object generates an error. The reverse isn't true: If a const value is assigned to a value that's not const , the assignment succeeds.

For more information about overloaded assignment operators, see Assignment .

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Copy assignment operator

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A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . For a type to be CopyAssignable , it must have a public copy assignment operator.

class_name class_name ( class_name ) (1)
class_name class_name ( const class_name ) (2)
class_name class_name ( const class_name ) = default; (3) (since C++11)
class_name class_name ( const class_name ) = delete; (4) (since C++11)

Explanation

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used.
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used (non-swappable type or degraded performance).
  • Forcing a copy assignment operator to be generated by the compiler.
  • Avoiding implicit copy assignment.

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B & or const volatile B & ;
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M & or const volatile M & .

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) exception specification (since C++17)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

Deleted implicitly-declared copy assignment operator

A implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor;
  • T has a user-declared move assignment operator.

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of non-class type (or array thereof) that is const ;
  • T has a non-static data member of a reference type;
  • T has a non-static data member or a direct or virtual base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function);
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • it is not user-provided (meaning, it is implicitly-defined or defaulted) , , and if it is defaulted, its signature is the same as implicitly-defined (until C++14) ;
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy assignment operator selected for every direct base of T is trivial;
  • the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial;
has no non-static data members of -qualified type. (since C++14)

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++14 operator=(X&) = default was non-trivial made trivial

21.12 — Overloading the assignment operator

21.12 — Overloading the assignment operator

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Copy assignment operator

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A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . For a type to be CopyAssignable , it must have a public copy assignment operator.

Syntax Explanation Implicitly-declared copy assignment operator Deleted implicitly-declared copy assignment operator Trivial copy assignment operator Implicitly-defined copy assignment operator Notes Copy and swap Example

[ edit ] Syntax

class_name class_name ( class_name ) (1)
class_name class_name ( const class_name ) (2)
class_name class_name ( const class_name ) = default; (3) (since C++11)
class_name class_name ( const class_name ) = delete; (4) (since C++11)

[ edit ] Explanation

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used (non-swappable type or degraded performance)
  • Forcing a copy assignment operator to be generated by the compiler
  • Avoiding implicit copy assignment

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B &
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M &

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

A implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor
  • T has a user-declared move assignment operator

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of non-class type (or array thereof) that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member or a direct or virtual base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function)
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

[ edit ] Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • It is not user-provided (meaning, it is implicitly-defined or defaulted), and if it is defaulted, its signature is the same as implicitly-defined
  • T has no virtual member functions
  • T has no virtual base classes
  • The copy assignment operator selected for every direct base of T is trivial
  • The copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial
has no non-static data members of -qualified type (since C++14)

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std::move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

[ edit ] Copy and swap

Copy assignment operator can be expressed in terms of copy constructor, destructor, and the swap() member function, if one is provided:

T & T :: operator = ( T arg ) { // copy/move constructor is called to construct arg     swap ( arg ) ;     // resources exchanged between *this and arg     return * this ; }   // destructor is called to release the resources formerly held by *this

For non-throwing swap(), this form provides strong exception guarantee . For rvalue arguments, this form automatically invokes the move constructor, and is sometimes referred to as "unifying assignment operator" (as in, both copy and move). However, this approach is not always advisable due to potentially significant overhead: see assignment operator overloading for details.

[ edit ] Example

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Copy Constructor vs Assignment Operator in C++

Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them:

Copy constructor Assignment operator 
It is called when a new object is created from an existing object, as a copy of the existing objectThis operator is called when an already initialized object is assigned a new value from another existing object. 
It creates a separate memory block for the new object.It does not automatically create a separate memory block or new memory space. However, if the class involves dynamic memory management, the assignment operator must first release the existing memory on the left-hand side and then allocate new memory as needed to copy the data from the right-hand side.
It is an overloaded constructor.It is a bitwise operator. 
C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class.A bitwise copy gets created, if the Assignment operator is not overloaded. 

className(const className &obj) {

// body 

}

 

className obj1, obj2;

obj2 = obj1;

Consider the following C++ program. 

Explanation: Here, t2 = t1;  calls the assignment operator , same as t2.operator=(t1); and   Test t3 = t1;  calls the copy constructor , same as Test t3(t1);

Must Read: When is a Copy Constructor Called in C++?

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Move assignment operator

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A move assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T && , const T && , volatile T && , or const volatile T && . A type with a public move assignment operator is MoveAssignable .

Syntax Explanation Implicitly-declared move assignment operator Deleted implicitly-declared move assignment operator Trivial move assignment operator Implicitly-defined move assignment operator Notes Example

[ edit ] Syntax

class_name class_name ( class_name ) (1) (since C++11)
class_name class_name ( class_name ) = default; (2) (since C++11)
class_name class_name ( class_name ) = delete; (3) (since C++11)

[ edit ] Explanation

  • Typical declaration of a move assignment operator
  • Forcing a move assignment operator to be generated by the compiler
  • Avoiding implicit move assignment

The move assignment operator is called whenever it is selected by overload resolution , e.g. when an object appears on the left side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.

Move assignment operators typically "steal" the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors, TCP sockets, I/O streams, running threads, etc), rather than make copies of them, and leave the argument in some valid but otherwise indeterminate state. For example, move-assigning from a std:: string or from a std:: vector leaves the right-hand side argument empty.

[ edit ] Implicitly-declared move assignment operator

If no user-defined move assignment operators are provided for a class type ( struct , class , or union ), and all of the following is true:

  • there are no user-declared copy constructors
  • there are no user-declared move constructors
  • there are no user-declared copy assignment operators
  • there are no user-declared destructors
  • the implicitly-declared move assignment operator would not be defined as deleted

then the compiler will declare a move assignment operator as an inline public member of its class with the signature T& T::operator= T(T&&)

A class can have multiple move assignment operators, e.g. both T & T :: operator = ( const T && ) and T & T :: operator = ( T && ) . If some user-defined move assignment operators are present, the user may still force the generation of the implicitly declared move assignment operator with the keyword default .

Because some assignment operator (move or copy) is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared move assignment operator

The implicitly-declared or defaulted move assignment operator for class T is defined as deleted in any of the following is true:

  • T has a non-static data member that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member that cannot be move-assigned (has deleted, inaccessible, or ambiguous move assignment operator)
  • T has direct or virtual base class that cannot be move-assigned (has deleted, inaccessible, or ambiguous move assignment operator)
  • T has a non-static data member or a direct or virtual base without a move assignment operator that is not trivially copyable.
  • T has a direct or indirect virtual base class

[ edit ] Trivial move assignment operator

The implicitly-declared move assignment operator for class T is trivial if all of the following is true:

  • T has no virtual member functions
  • T has no virtual base classes
  • The move assignment operator selected for every direct base of T is trivial
  • The move assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial

A trivial move assignment operator performs the same action as the trivial copy assignment operator, that is, makes a copy of the object representation as if by std:: memmove . All data types compatible with the C language (POD types) are trivially move-assignable.

[ edit ] Implicitly-defined move assignment operator

If the implicitly-declared move assignment operator is not deleted or trivial, it is defined (that is, a function body is generated and compiled) by the compiler. For union types, the implicitly-defined move assignment operator copies the object representation (as by std:: memmove ). For non-union class types ( class and struct ), the move assignment operator performs full member-wise move assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and move assignment operator for class types.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std:: move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

The copy-and-swap assignment operator

T & T :: operator = ( T arg ) {     swap ( arg ) ;     return * this ; }

performs an equivalent of move assignment for rvalue arguments at the cost of one additional call to the move constructor of T, which is often acceptable.

[ edit ] Example

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C++ copy/move constructor and the assignment operator

I want to know about C++ copy/move constructor and assignment operator, let's first give code example:

Now the question is: Does it really need in the copy and move constructors that we check for equality if this==&other ? Because it is a constructor and it is impossible to be equal with other. And also Does it need that in the copy and move constructors we delete (free) the memory? Because the memory has not been allocated yet, then why it needs to be deleted? I say this because I saw in many C++ tutorials that they deleted the memory and check for equality.

So if I am right, then the copy and move constructor can be written like this:

And also how about checking for equality in move assignment?

Bahramdun Adil's user avatar

  • Both of these things are normally done only in assignment operators. I can't say I remember ever coming across a learning resource that does either in a constructor. –  chris Commented Jan 4, 2018 at 7:17
  • 2 It's not likely someone will try to initialize a variable with itself. But the language itself does allow it . Still, I wouldn't bother checking. If people using my code want to self-immolate, it's their prerogative. –  StoryTeller - Unslander Monica Commented Jan 4, 2018 at 7:19
  • @StoryTeller Can you can tell me why you say that "Still, I wouldn't bother checking"? Here this never will be equal to &other even with itself-initialize, because this is just constructed, but &other already constructed. So it is can be meaningless which if do like this `if(this == &other)'. –  Bahramdun Adil Commented Apr 4, 2018 at 5:39
  • this can be equal to &other , it's allowed, just like the code I linked to does (note it's a warning...). But again, I wouldn't bother, because code that is written like that is probably broken in a multitude of ways, it's not your job to stop someone from sabotaging themselves. –  StoryTeller - Unslander Monica Commented Apr 4, 2018 at 5:43

2 Answers 2

I want to know about C++ copy/move constructor and equal operator...

I think you meant the assignment operator operator= . The equal operator would be operator== .

Does it really need in the copy and move constructors that we check for equality if this==&other?

No, you don't need this as you already stated.

Does it need that in the copy and move constructors we delete (free) the memory?

You'll need it in your move- and copy-assignment, because you have to release the old memory to copy (or just set the pointer to) the memory of the other Person . Your constructor won't need a delete.

So if I am right, then the copy and move constructor can be written like this

Yes, these are correct. Are you sure you really want to have fixed 100 bytes for every person?

I would not check for equality in move assignment, because move is a very inexpensive operation and it is very unlikely that you are going to assign the same object.

lorisleitner's user avatar

  • Nice and clear, thanks! By the way, 100 bytes is just for test purpose. Yes you are right it is the assignment operator. –  Bahramdun Adil Commented Jan 4, 2018 at 7:30

No, self-initialization check is not needed in constructor. Mainly because it means you are trying to initialize object with uninitialized object, which is a bad idea. Standard library just treats such use as undefined behavior.

Making sure that self-assignment works is something you should do, as it can happen in proper programs. But explicit check is something you should avoid: it forces everyone pay cost for that check, even if it is for something rarely happening. It is better to write your assignment operators to work properly even in case of self-assignment:

It works well in case of self-move assignment — swaps some data with itself. If inlined, it will be likely completely optimised away entirely. In general, destruction of original name is deferred until other destruction, but no extra work is done, and there is no perfomance hit. Copy assignment can be written as:

Same operations, no perfomance hit in general case, works in case of self-assignment, easy to make strong exception guarantee, if smart pointers are used instead of raw pointers.

Revolver_Ocelot's user avatar

  • Thanks for the reply! In assignment operator, if we use swap() then in case of self-assignment if the data is so large, then what is the performance penalty if we don't check for the equality? Although you have already mentioned, I want to know does swap() ignore the copy process in case of self-assignment? –  Bahramdun Adil Commented Jan 4, 2018 at 12:29
  • @BahramdunAdil Swap is usually defined as series of memberwise moves, and moves are fast (you want swap to be fast and noexept). In your case it is pointer and integer swap. Both operations are extremely fast. If compiler detects that self-assignment, it will optimise it to be no-op. Otherwise swaps (and memory allocation in case of copy-assignment) would take place, but why would you care about perfomance of something happening 0.001% of all time? It would be better for self-asssignment to be as fast as all others, instead of fast self-assignment, but everything else is slightly slower. –  Revolver_Ocelot Commented Jan 4, 2018 at 16:58

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c copy assignment operator move

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  1. Learn Advanced C++ Programming move assignment operators

    c copy assignment operator move

  2. C++ : Which to use: move assignment operator vs copy assignment operator

    c copy assignment operator move

  3. Programming example: Copy assignment operator

    c copy assignment operator move

  4. c++

    c copy assignment operator move

  5. Assignment Operators in C

    c copy assignment operator move

  6. What is assignment operator in C with example?

    c copy assignment operator move

VIDEO

  1. Assignment Operator in C Programming

  2. Augmented assignment operators in C

  3. Assignment Operator Overloading In C++

  4. Move-in Process

  5. Assignment Operator Overloading in C++ || Operator Overloading Part-3

  6. Linked List, Data Structures and Algorithms Lec 8/30 [Urdu/Hindi]

COMMENTS

  1. Move assignment operator

    the move assignment operator selected for every non-static class type (or array of class type) member of T is trivial. A trivial move assignment operator performs the same action as the trivial copy assignment operator, that is, makes a copy of the object representation as if by std::memmove. All data types compatible with the C language are ...

  2. Copy assignment operator

    Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type. [] NoteIf both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an ...

  3. c++

    The move assignment operator takes an r-value reference only e.g. CLASSA a1, a2, a3; a1 = a2 + a3; In the copy assignment operator, other can be constructor using a copy constructor or a move constructor (if other is initialized with an rvalue, it could be move-constructed --if move-constructor defined--). If it is copy-constructed, we will be ...

  4. Move Assignment Operator in C++ 11

    The move assignment operator was added in C++ 11 to further strengthen the move semantics in C++. It is like a copy assignment operator but instead of copying the data, this moves the ownership of the given data to the destination object without making any additional copies. The source object is left in a valid but unspecified state.

  5. 22.3

    C++11 defines two new functions in service of move semantics: a move constructor, and a move assignment operator. Whereas the goal of the copy constructor and copy assignment is to make a copy of one object to another, the goal of the move constructor and move assignment is to move ownership of the resources from one object to another (which is typically much less expensive than making a copy).

  6. Move Constructors and Move Assignment Operators (C++)

    To create a move assignment operator for a C++ class. Define an empty assignment operator that takes an rvalue reference to the class type as its parameter and returns a reference to the class type, as demonstrated in the following example: C++. Copy. MemoryBlock& operator=(MemoryBlock&& other)

  7. Copy constructors and copy assignment operators (C++)

    Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.

  8. std::move in Utility in C++

    In C+, the move assignment operator is used to transfer the ownership of the resources from one object to another when the object is assigned some rvalue references or using std::move. It allows efficient memory manipulation by avoiding unnecessary copies of the objects. ... remove_copy() It is an STL function in c++ which is defined in ...

  9. The Rule of Five in C++

    The Rule of Three, consists of a destructor, copy constructor, and, copy assignment operator, use all these three functions when you are dealing with dynamically allocated resources Whereas The Rule of Five includes two more functions i.e. move constructor and move assignment operator.

  10. Copy assignment operator

    If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue ...

  11. Move constructors

    Triviality of eligible move constructors determines whether the class is an implicit-lifetime type, and whether the class is a trivially copyable type. [] NoteTo make the strong exception guarantee possible, user-defined move constructors should not throw exceptions. For example, std::vector relies on std::move_if_noexcept to choose between move and copy when the elements need to be relocated.

  12. 21.12

    21.12 — Overloading the assignment operator. Alex July 22, 2024. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment.

  13. Copy assignment operator

    If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std::move), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference ...

  14. Copy Constructor vs Assignment Operator in C++

    It is a bitwise operator. C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. Syntax: className (const className &obj) {. // body. } Syntax: className obj1, obj2;

  15. Move assignment operator

    The move assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial A trivial move assignment operator performs the same action as the trivial copy assignment operator, that is, makes a copy of the object representation as if by std:: memmove. All data types compatible with the C language (POD ...

  16. Copy assignment operator

    If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std::move), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference ...

  17. c++

    Passing lvalues to the assignment operator. One way would be to pass an lvalue instead of an rvalue to the assignment operator of the object you are assigning to: Object a(/*parameters 1*/); Object b(/*parameters 2*/); // ... a = b; // <-- b is an lvalue, copy not move. This way, a 's copy assignment operator will be selected.

  18. The rule of three/five/zero

    Rule of five. Because the presence of a user-defined (include =default or = delete declared) destructor, copy-constructor, or copy-assignment operator prevents implicit definition of the move constructor and the move assignment operator, any class for which move semantics are desirable, has to declare all five special member functions: #include ...

  19. C++ copy/move constructor and the assignment operator

    I say this because I saw in many C++ tutorials that they deleted the memory and check for equality. So if I am right, then the copy and move constructor can be written like this: Person::Person(const Person &person) : Person() {. std::strcpy(name, person.name); age = person.age; }