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The Ultimate Guide to Making a Map in Minecraft

Last Updated: April 16, 2024 Fact Checked

This article was co-authored by wikiHow staff writer, Cory Stillman . Cory Stillman is a Technology Writer for wikiHow. Cory has experience writing about Film and TV for several online publications, including Screen Rant and Film Cred. He earned a degree in Film and Media Studies with a minor in Creative Writing and certificates in Global Studies and Children’s Literature from the University of Pittsburgh. This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources. This article has been viewed 1,028,921 times. Learn more...

Having a map handy in Minecraft can be a game-changer when you’re playing in multiplayer or survival mode. Fortunately, crafting a map is rather easy. And you can even choose to expand your map once you have crafted it! This wikiHow article will walk you through exactly what you need to do to make, use, and expand a map in Minecraft, including what resources you’ll need and how to combine them to make your map.

Things You Should Know

  • You will need a crafting table and a furnace to create a map.
  • Before crafting a map, you will need to gather several resources, including sugar cane, iron ore, redstone, and fuel.
  • Return to a crafting table at any time with additional resources to expand your map.
  • Players cannot create treasure maps. They can only find them. Search near shipwrecks to find a map to buried gold.

Creating a Map

Step 1 Make sure that...

  • If you're in creative mode, type map on search bar.

Step 2 Gather resources.

  • Sugar Canes - You'll need 9 of these. Sugar Canes are light-green stalks that usually grow near water.
  • Iron ore - You'll need 4 of these. Iron ore resembles a grey block with orange flecks on it. Make sure to mine iron ore with at least a stone pickaxe.
  • Redstone - You'll need one pile of Redstone. You can find Redstone starting at layer 16 and working down, so you'll likely need to dig quite far down to find Redstone. It resembles grey rock with glowing red freckles.
  • Fuel - Anything that burns will do. You can gather 4 blocks of wood, or one block of something like charcoal or coal.

Step 3 Open the furnace.

  • On mobile versions of Minecraft, tapping an item will move it straight into your inventory.
  • On console editions of Minecraft, selecting an item and then pressing Y or triangle will move the item straight into your inventory.

Step 6 Open the crafting table.

  • On mobile, tap the sword-shaped "Equipment" tab on the left side of the screen, then tap the compass-shaped icon.
  • On console editions, select the "Equipment" tab, find the compass icon, and press A (Xbox) or X (PS).

Step 8 Move the compass into your inventory.

  • On mobile, tap the bed-shaped "Items" icon on the left side of the screen, then tap the white paper-shaped icon.
  • On console editions, select the "Items" tab, select the paper-shaped icon, and press A or X .

Step 10 Move the paper into your inventory.

  • On mobile, tap the "Equipment" tab, then select the map icon.
  • On consoles, select the "Equipment" tab, select the map icon, and press A or X .

Step 12 Move the map into your inventory.

Using the Map

Step 1 Equip your map.

  • The map will not fill itself unless you are holding it as your active item while moving through the world.
  • Keep in mind that you cannot use your own map to search for treasure in Minecraft. To find gold, look for a treasure map .

Step 2 Bring up the map view.

  • On mobile, you can also tap Create Map if you see this option at the bottom of the screen.
  • It may take a few moments for the map to fill the first time you use it.
  • Your map will begin filling in the direction you are currently looking. North will always be at the top of the map.

Step 3 Walk around while using the map.

  • As you walk while using the map, you'll see the edges of the map start to fill with data.
  • Your initial map will only fill when the space is taken up. Maps do not scroll to show more space, so you'll need to expand your map to see more.

Step 4 Find your player indicator.

  • If you constructed your map without a compass (Bedrock Edition only), there will be no indicator. [1] X Research source

Step 5 Mark locations on your map.

  • Create a banner at a Crafting Table using 6 Wool and 1 Stick. [2] X Research source
  • Marked banners will remain on your map even after the banner has been destroyed, until you next arrive in that area for the map to update and reflect the banner's destruction.
  • In Bedrock Edition, mount your map inside an item frame to do the same.

Step 6 Clone your map.

Expanding the Map

Step 1 Understand how expanding works.

  • You cannot expand a map in the Legacy Console versions of Minecraft. This is the version of Minecraft that was originally released for the Xbox 360/One and the PlayStation 3/4.

Step 2 Craft more paper if necessary.

  • If you're using Minecraft on mobile, you'll need an anvil for this step instead.

Step 4 Place your map in the middle.

  • On mobile, tap the left-most square on the anvil's interface, then tap your map.

Step 5 Surround the map with paper.

  • On mobile, tap the middle square in the interface, then tap your paper.

Step 6 Move the resulting map into your inventory.

  • If you added two or more pieces of paper to each crafting square, you can add back the map to create another zoomed-out version.
  • On mobile, tap the resulting map in the far-right box to move it into your inventory.

Step 7 Repeat this process up to three more times.

Community Q&A

Community Answer

  • If you make a map in the Nether, it will be black. Start the map at your portal though, and the portal will be in the middle of the map. You can use your icon's position to work out roughly where you are relative to the portal. Thanks Helpful 4 Not Helpful 0
  • You can create a wall-sized map by placing frames on a wall, selecting a map, selecting a frame, and then repeating with maps from other sections of the world. Thanks Helpful 2 Not Helpful 0
  • You can only use maps in the Overworld. They do not work in The Nether or The End. Thanks Helpful 2 Not Helpful 1

how to make a map bigger in minecraft education edition

  • If you're killed by a mob (or you die from other causes), your map will drop along with the rest of your inventory. Always be extremely cautious when documenting your world. Thanks Helpful 12 Not Helpful 4

You Might Also Like

Create a Minecraft Adventure Map

  • ↑ http://minecraft.gamepedia.com/Map
  • ↑ https://minecraft.fandom.com/wiki/Map#Marking_points
  • ↑ https://www.gamespecifications.com/copy-a-map-minecraft/

About This Article

Cory Stillman

To make a map in Minecraft, make sure you have a crafting table, furnace, 9 sugar canes, 4 iron ore, 1 pile of redstone, and 4 blocks of wood or 1 block of charcoal or coal to use as fuel. Smelt your iron ore in the furnace, and create a compass on the crafting table with the redstone and iron. Then, add the sugar cane to the table to make 9 pieces of paper. Once you have the resources made, place the compass in the center of the crafting table and place one piece of paper in each of the remaining empty squares. A tan map will appear to add to your inventory! If you want to learn how to use the map or expand it so it's larger, keep reading! Did this summary help you? Yes No

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Minecraft: How To Make A Map Bigger

Here's how to make a map bigger in Minecraft.

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When someone is asking how to make a map bigger in Minecraft, it can mean one of two things. Either you might be looking to increase the blocks in the map thus aiming for a larger world, or you mean to zoom more in the map you hold in Minecraft. Whichever it is, don’t worry, they essentially would mean the same thing depending on what you are aiming for. Today we will focus on ‘Expanding’ the map in your hand in-game. So let’s get right into it.

How to Make Map Bigger in Minecraft

Seed Minecraft 1.18 Lake in middle of mountains

To make a map bigger in Minecraft, combine your Map with Paper in the Cartography Table to upgrade it to Level 4 Map (1280 blocks). Now the Minecraft world scaling ratio will go from 1:1 to 1:16 by map level 4. This means your map will cover an area of 128×128 blocks, 256×256 blocks, 512×512 blocks, 1024×1024 blocks, and 2048×2048 blocks for Zoom Level 0/4, 1/4, 2/4, 3/4, and 4/4 respectively.

So to zoom out you need to add paper to Map in the cartography table for each zoom level. Let’s look at this in a step by step manner below:

  • Combine any 4 Planks to create Crafting Table
  • ie, x4 Planks + x2 Paper = x1 Crafting Table
  • ie, x4 Iron Ingot + x1 Redstone Dust = x1 Compass
  • ie, x8 Paper + x1 Compass = x1 Empty Map
  • Maps created without a compass will not have location markers
  • This is a blank map
  • Now hold this empty map in your hand
  • Press right click on the mouse or LT on the controller
  • Now this will convert into a Map item
  • Go to Cartography Table
  • Combine map with paper to upgrade a map level
  • You can do this up to 4 times

Here’s a video from Stingray Productions explaining all these steps clearly:

That’s all about how to make a map bigger in Minecraft. While you are here, don’t forget to check out the  list of the best 1.18 Texture Packs ,  best Minecraft 1.18 shaders ,  how to make a private server ,  1.18 Ore Distribution Guide , and how to download Minecraft Forge for mods , and much more.

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Phil is a creative and imaginative person who loves to tell stories. He believes video games are a powerful medium that can transport players to new and exciting worlds. He is excited to continue writing and gaming and hopes one day to create a fun video game.

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How to Create Different-Sized Maps

  • View history

This Minecraft tutorial explains how to create different sized maps with screenshots and step-by-step instructions.

In Minecraft, you can create up to 5 different sizes of maps in the game. The bigger the map, the more of the terrain you can see. With larger maps, you can easily find your friends and see their movements when they join your world.

Let's explore how to create the different sizes of maps in Minecraft. Watch a Video

  • 1 Required Materials
  • 2.1 1. You need a Locator Map
  • 2.2 2. Upgrade the Map to Level 1
  • 2.3 3. Upgrade the Map to Level 2
  • 2.4 4. Upgrade the Map to Level 3
  • 2.5 4. Upgrade the Map to Level 4

Required Materials [ ]

In Minecraft, these are the required materials to upgrade your map to Level 4 which is the largest size:

Steps to Create Different Sized Maps [ ]

1. you need a locator map [ ].

First, you will need a locator map that is crafted using 8 paper and 1 compass. This type of map allows you to see the location of yourself and your friends that join your world. The map starts out as a Level 0 map which is the smallest sized map that you can craft in the game.

When you open this map, it should look something like this:

You can see yourself ( the white dot ) and the direction you are facing. We are currently facing down which is South on the map.

2. Upgrade the Map to Level 1 [ ]

To upgrade the size of you map, you need to upgrade your map from Level 0 to Level 1. To do this, add the Level 0 map and 8 more paper to the 3x3 crafting grid.

The newly crafted map will now be upgraded to a Level 1 map which is larger than the previous. When you open this map, it won't be completely filled in.

You will need to travel around in the world to fill in the detail.

3. Upgrade the Map to Level 2 [ ]

To upgrade your map to an even larger size, you need to upgrade your map from Level 1 to Level 2. Add the Level 1 map and 8 more paper to the 3x3 crafting grid.

The newly crafted map will now be even larger and will be upgraded to a Level 2 map.

When you open this map, only a portion of the map will be filled in.

4. Upgrade the Map to Level 3 [ ]

To upgrade your map to an even larger size, you need to upgrade your map from Level 2 to Level 3. To do so, add the Level 2 map and 8 more paper to the 3x3 crafting grid.

The newly crafted map will now be upgraded to a Level 3 map which is larger than the previous.

When you open this map, there will be even more to fill in than the last size.

4. Upgrade the Map to Level 4 [ ]

To upgrade your map to the largest size, you need to upgrade your map from Level 3 to Level 4. Add the Level 3 map and 8 more paper to the 3x3 crafting grid.

The newly crafted map will now be upgraded to a Level 4 map which is largest map size in Minecraft.

This map takes very long time to fill in. Here is what our Level 4 map looks like once it has been filled in.

On the map, you are the white dot and the other colored dots are your friends that join your world. As the players travel around in the world, the player dots in the map will show their current location ( so you can literally watch the players move around in the game on the map ).

Congratulations, you just learned how to create different sized maps in Minecraft.

How To Make Maps Bigger In Minecraft

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How To Make Maps Bigger In Minecraft

How to Make Maps Bigger in Minecraft: Unleash Your Creativity!

If you’re an avid Minecraft player, you know that the possibilities in this sandbox game are virtually endless. Whether you enjoy building intricate structures, exploring vast landscapes, or embarking on exciting adventures, Minecraft offers hours of entertainment for players of all ages. One aspect of the game that often sparks curiosity is how to make maps bigger. In this blog post, we’ll guide you through the steps to expand your Minecraft maps and unlock even greater potential for your virtual world. Let’s dive in!

Key Takeaways:

  • Expanding Minecraft maps allows for a more extensive gameplay experience.
  • By increasing the map size, players have more room for building and exploration.

Understanding the Basics: Map Scaling in Minecraft

Before we delve into expanding maps, it’s important to understand how map scaling works in Minecraft. Maps in this game are divided into a grid, with each grid square representing a specific area of your world. By default, each square on your map is 128×128 blocks, which provides a decent overview of your surroundings. However, if you wish to create larger maps, you’ll need to take some additional steps.

Method 1: Cartography Table

The easiest method to enlarge your maps is by using a cartography table . This item can be crafted using a crafting table, two pieces of paper, and two pieces of wood planks. Once you have your cartography table ready, follow these steps:

  • Place your existing map and some paper in the cartography table.
  • Select the “Clone” or “Extend” option.
  • Retrieve the enlarged map from the output slot.

By using the cartography table, you can create a larger version of your original map, giving you a broader view of your Minecraft world. Keep in mind that the scale of the map will remain the same, but the area you can explore will increase.

Method 2: Exploring New Areas

If you want to expand your maps organically as you explore, this method is for you. Follow these steps to explore new areas and create larger maps:

  • Equip a map and make sure it is in your main hand.
  • Head towards an unexplored area in your Minecraft world.
  • Continue exploring until the map no longer fits in your inventory.
  • Create a new map and continue exploring further.
  • Repeat the process until you cover the desired area.

By venturing into new territories and creating maps along the way, you can expand your Minecraft world limitlessly. This method allows for a gradual expansion, ensuring a smooth transition between map sections.

It’s Time to Unleash Your Minecraft Creativity!

Expanding your Minecraft maps opens up new horizons for your creativity and imagination. Whether you’re constructing an enormous castle, building intricate redstone contraptions, or embarking on epic adventures, having larger maps means more room for all your ideas to come to life.

So go ahead and experiment with larger maps in Minecraft. Unleash your creativity, explore uncharted territories, and transform your virtual world into a sprawling masterpiece. The possibilities are infinite when it comes to Minecraft, so grab your pickaxe and start expanding those maps!

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Technclub

How To Make And Expand A Map In Minecraft

Here's how to make a map in minecraft alongside expanding it to a bigger map..

how to make a map bigger in minecraft education edition

Featuring massively vast open worlds and biomes, all adventurers need to keep a map in Minecraft. Be it for digging the Diamonds or exploring the caves, you can utilize a map in many ways. While you can craft a map using the crafting table, you can upgrade or expand it with a Cartography table. But what are the materials or resources needed for that?

Don’t worry, check out our guide on how to make a map in Minecraft. In our guide, you can also find steps to expand it and the materials needed to craft one. Luckily, the below steps apply to all platforms. So, here’s everything you need to know.

How to Make a Minecraft Map

How to Make a Map in Minecraft

You can make a map by placing the compass in the middle of the Crafting table, and then putting 8 Papers in the surrounding blocks.

Follow the below steps:

  • Make a crafting table using 4 Wood Planks of any type if you haven’t already.
  • For 8 papers, you must mine 9 Sugar Cane near swamps or desert biomes. You can use any tool to cut and collect them.
  • Interact with the Crafting table to open the crafting grid (3×3)
  • After collecting, place 3 Sugar Cane in the middle row of the Crating Grid to make 3 paper. Using the same crafting method, you can make 9 papers.
  • For Compass, you need to place 1 Redstone Dust in the middle of the crafting grid. Then, place 4 Iron Ingots in the adjacent empty blocks.
  • Once your compass is crafted, place it at the center of the crafting grid and put 8 Papers in the remaining blocks to craft a map.

Now, you can find an Empty Locator map in your Inventory. So, head to the Inventory to equip and use a Map whenever in need. Note that you can also buy maps from a Cartographer for 8 Emeralds. To make a Cartographer, you can place a Cartography table in front of an unemployed Villager. You can also trade maps in exchange for Cartographer’s chests, libraries, sunken ships, or other materials.

How to Expand a Map

You can use a Cartography table to expand a map in Minecraft. This will create a zoomed-out version of the map and level up the map giving you a better insight of it. So, here’s how to do so:

  • Interact with the Cartography table.
  • Combine 1 paper and your crafted Empty map.
  • You can repeat the above steps to increase the size of the maps four times.

That’s all about how to make a map in Minecraft. If you found this guide helpful, check out our guides on how to install Vanilla Tweaks , how to use Circle Generator , and explore more Minecraft Guides in our dedicated section right here on TechnClub.

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How to make a Map in Minecraft

This Minecraft tutorial explains how to craft a map with screenshots and step-by-step instructions.

In Minecraft, the map is another important item in your inventory.

map

Let's explore how to make an empty map.

Supported Platforms

A map is available in the following versions of Minecraft:

* The version that it was added or removed, if applicable. NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.

Where to find a Map in Creative Mode

Minecraft java edition (pc/mac).

Here is where you can find a map in the Creative Inventory menu:

Minecraft Pocket Edition (PE)

Minecraft xbox editions, minecraft ps editions, minecraft nintendo, minecraft windows 10 edition, minecraft education edition, definitions.

  • Platform is the platform that applies.
  • Version(s) is the Minecraft version numbers where the item can be found in the menu location listed ( we have tested and confirmed this version number ).
  • Creative Menu Location is the location of the item in the Creative Inventory menu.

Required Materials to make a Map

In Minecraft, these are the materials you can use to craft a map in Minecraft:

papers

How to craft a Map in Survival Mode

1. open the crafting menu.

First, open your crafting table so that you have the 3x3 crafting grid that looks like this:

3x3 crafting area

2. Add Items to make a Map

In the crafting menu, you should see a crafting area that is made up of a 3x3 crafting grid. To make a map, place 8 papers and 1 compass on Java Edition (PC/Mac), Xbox and PS in the 3x3 crafting grid. In PE and Windows 10, you need 9 papers to make a map.

When making a map, it is important that the items are placed in the exact pattern as the image below. For PC, Xbox and PS, place 1 compass in the center box and 8 papers around it. For PE and Windows 10, place 9 papers filling all of the boxes. This is the Minecraft crafting recipe for a map.

Crafting recipe for map

Now that you have filled the crafting area with the correct pattern, the map will appear in the box to the right.

3. Move the Map to Inventory

Once you have crafted a map, you need to move the new item to your inventory.

Completed map

Congratulations, you have made a map in Minecraft!

Item ID and Name

In Minecraft, a map has the following Name, ID and DataValue:

Minecraft Xbox One

Minecraft ps4, minecraft nintendo switch.

  • Description is what the item is called and ( Minecraft ID Name ) is the string value that is used in game commands .
  • Data Value (or damage value) identifies the variation of the block if more than one type exists for the Minecraft ID.
  • Stack Size is the maximum stack size for this item. While some items in Minecraft are stackable up to 64, other items can only be stacked up to 16 or 1. ( NOTE: These stack sizes are for vanilla Minecraft only. If you are running a mod, some mods may change the stack size for an item. )
  • Version(s) is the Minecraft version numbers that the Minecraft ID and Name are valid for.

Give Command for Map

Give command in minecraft java edition (pc/mac).

In Minecraft Java Edition (PC/Mac) 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20 and 1.20.6, the /give command for Map is:

In Minecraft Java Edition (PC/Mac) 1.8, 1.9, 1.10, 1.11 and 1.12, the /give command for Map is:

Give Command in Minecraft Pocket Edition (PE)

In Minecraft Pocket Edition (PE) 1.16.0, 1.17.0, 1.18.0, 1.19.0, 1.20.0 and 1.20.80, the /give command for Map is:

In Minecraft Pocket Edition (PE) 1.12.0, 1.13.0 and 1.14.0, the /give command for Map is:

Give Command in Minecraft Xbox One

In Minecraft Xbox One 1.16.0, 1.17.0, 1.18.0, 1.19.0, 1.20.0 and 1.20.80, the /give command for Map is:

In Minecraft Xbox One 1.12.0, 1.13.0 and 1.14.0, the /give command for Map is:

Give Command in Minecraft PS4

In Minecraft PS4 1.16.0, 1.17.0, 1.18.0, 1.19.0, 1.20.0 and 1.20.80, the /give command for Map is:

In Minecraft PS4 1.14.0, the /give command for Map is:

Give Command in Minecraft Nintendo Switch

In Minecraft Nintendo Switch 1.16.0, 1.17.0, 1.18.0, 1.19.1, 1.20.0 and 1.20.80, the /give command for Map is:

In Minecraft Nintendo Switch 1.12.0, 1.13.0 and 1.14.0, the /give command for Map is:

Give Command in Minecraft Windows 10 Edition

In Minecraft Windows 10 Edition 1.16.0, 1.17.0, 1.18.0, 1.19.0, 1.20.0 and 1.20.80, the /give command for Map is:

In Minecraft Windows 10 Edition 1.12.0, 1.13.0 and 1.14.0, the /give command for Map is:

Give Command in Minecraft Education Edition

In Minecraft Education Edition 1.17.30, 1.18.32 and 1.19.52, the /give command for Map is:

In Minecraft Education Edition 1.12.0, 1.12.60 and 1.14.31, the /give command for Map is:

Watch this video to learn about Locator Maps, what they are used for, and how to craft the different sizes of maps in Minecraft. Not all maps are created equal!

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Things to Do with Maps

Here are some activities that you can do with maps in Minecraft:

use a map

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How to make a Map bigger in Minecraft

The popularity of Minecraft has had a major impact on the multi-player video game business.

In today’s violent and dreadful world, a game about building and discovering would be more enticing than my loftiest goals.

This has evolved into a timeless classic with a variety of distinguishing traits over time. When you’re in Creative mode, you have an endless amount of resources at your disposal, allowing you to construct anything.

You’ll be able to travel to new worlds and discover new planets in Survival mode.

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To prepare for a monster invasion, you can construct a stronghold or stockpile weaponry.

Delegate as much as you can while you’re away rather than trying to manage everything yourself.

More content was added to the game on a regular basis as it progressed. Minecraft users have a multitude of options for personalizing and customizing the game.

This game is compatible with a variety of devices and platforms. Popular gaming systems include the PlayStation 3, Nintendo Wii, Xbox 360, PC, smartphone, iPad, and Raspberry Pi, to name a few.

Minecraft players, rejoice! We’ve produced a list of  15 amazing games like Minecraft  for you that are popular among elementary school children.

You can interact with and even change the Terabyte universe in Minecraft. The list below contains only a few instances of ecological phenomena; it is by no means exhaustive. Today, we are going to discuss about How to Make a Map bigger in Minecraft. So, Let’s get started.

How to Make a Map bigger in Minecraft

After you’ve turned your ’empty map’ into a map,’ you’ll be able to zoom the map out to encompass more space after you’ve opened it for the first time. There are two main techniques to accomplish this, both of which necessitate the use of more paper. A map can be expanded four times in total.

If you want to use the crafting bench to enlarge your map, you’ll need to surround it with 8 pieces of paper. This is a good option if you just plan to extend one map once, but if you plan to upgrade numerous times, it can be taxing on your paper resources. Fortunately, there is another option.

If you plan on growing your maps on a regular basis, it’s best to set aside some time to do so. The cartography table is the best instrument for the job. A cartography table is made in the same way as a crafts bench, with the exception that two pieces of paper are placed on top of the four pieces of wood.

By putting the map in the top slot and a piece of paper in the bottom slot, each map expansion only costs one paper.

Because expanding a map resets the explored region, it’s wise to select which map size you want before you start your voyage, especially if you’re going for the largest.

At all zoom settings, maps are always aligned to a grid. That means that when you zoom out any other map in a specific area covered by that map, the center remains the same. As a result, maps are aligned by subtracting 64 from the map width (1024 blocks for level 3 maps). The X and Z coordinates from -64 to 959 are covered by a level 3 map generated upon spawn.

This area’s maps all zoom out to the same locations, ensuring that they are always ‘aligned’ on a map wall. To cover a new area, a zoomed-out map must start with a base (level 0) map in that area.

A map created on the point (0,0) at zoom level 0 has (0,0) in its center. The coordinate (0,0) is in the top left square of the map at greater zoom levels of the same map.

When Advanced Tooltips are enabled in Java Edition, the zoom level can be displayed on a map (a Debug screen option that can be toggled by holding F3 and pressing H). The zoom level and scaling factor are then displayed in the map’s tooltip.

It’s possible to utilize a combination of empty maps and empty locator maps. Only the input map determines whether the cloned maps show position markers.

You can also clone a map using a cartography table.

Newly explored places appear in both instances, as do parts of the planet that have already been explored and charted. When one of the maps is zoomed out, the maps lose their connection to one another and become fully distinct maps that must be filled individually by exploring.

A map in an item frame can be cloned in Creative mode by using the pick block on it, as long as the map isn’t already in the player’s inventory.

It makes no difference if the cloned map has a higher zoom level (and hence uses more paper) than the blank map. When you copy a map, both copies have the same magnification as the original.

In Bedrock Edition, the player can establish a landmark by placing copies of locator maps in item frames. The marker is a green dot with a shape similar to the player’s marker but in a different hue.

The position of the marker is determined by the item frame’s orientation. It’s worth mentioning that the markers only work on identical maps. The existing marks that the player(s) had set are not visible on other maps of the same area.

When a player has a cloned map in their inventory, the pointer on that map appears white when viewed by another player. As a result, if all players have the same copied map in their inventory, and the clone map is examined, all markers will display white.

The player in the Java Edition can mark locations on a map. To do so, place a map on a banner that has been placed down, and the location of the banner will be marked on the map. The mark is the same color as the banner’s base color, and if the banner has a name, the mark displays that name.

Regardless of the flag’s true orientation, the top of the banner is always facing north on a map. When a banner is destroyed, the mark of the banner stays at first, but when the player goes closer to the location of the banner, it vanishes as the map is updated.

If a map is placed on an item frame and is within the area it depicts, the mounted map indicates its current location with a green indicator adjusted to match the orientation of the item frame.

When employing a glass pane in a cartography table, maps can be locked. This locks the existing map and makes a new one with the same data. This new map’s copies are also locked. Even if the terrain portrayed changes, a locked map remains unchanged.

Every map in the Java Edition has a marker that denotes the player’s position and points in the same direction.

A map can be made with or without this marker in Bedrock Edition, and a map that doesn’t have one can later add one by adding a compass to it. When a map is created without a compass, it is simply referred to as an “empty map,” while when a compass is used, it is referred to as an “empty locator map.”

If the player enters the Nether with an Overworld map, the marker will turn red and show the player’s Overworld location in relation to the Nether location. A purple marker indicates the player’s location on a map made in the End. A pink dot appears on the player’s spawn spot if an Overworld map is utilized in the End.

A cartography table in Bedrock Edition can also be used to add a pointer to construct a locator map or an empty locator map, as well as a compass with paper, an empty map, or a map.

A cartography table can also be used to zoom out, with each zoom level requiring only one piece of paper.

Zooming out on a blank map is impossible. For zooming to be feasible, a map must already have something marked on it.

That’s all for today’s article on How to Make a Map bigger in Minecraft. Do check out all the sections and know you should know which games are best for dancing. Till then, stay safe and follow us for more upcoming gaming coverage.

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Jatin Gupta writer at StealthyGaming.com

An experienced gaming content writer who emphasizes on offering the most recent information and how-to tutorials for the trending titles. Being a Hardcore gamer himself, he likes to try an array of games and likes to spend his time exploring them. He likes to unwind by listening to R&B music when he’s not writing about gaming stuff.

Noor is looking at the new paintings in a gallery. "Unpacked" by Sarah Boeving is in the forefront. Around Noor, six items are displayed on Chiseled Tuff Brick stands: 3 new Music Discs, an enchanted Mace, an enchanted Golden Sword, and an enchanted Copper Door.

Minecraft Snapshot 24w18a

A Minecraft Java Snapshot

Because it's the month of May, may we tempt you with the first Snapshot for Java Edition 1.21? This one looks as excellent as it sounds, thanks to the 20 new paintings and 3 new music discs it adds to the game. And we're not stopping there, data-driven enchantments are also being thrown into the fray with this Snapshot (hence the 900+ line changelog). We also included a batch of new bug fixes for good measure.

Happy mining!

New Features

  • All Features from the experimental 1.21 pack have been moved to vanilla
  • Added 5 new paintings by artist Sarah Boeving
  • Added 15 new paintings by artist Kristoffer Zetterstrand
  • Added 9 new music tracks
  • Added 3 new music discs
  • Added 9 new background music tracks which will all play in the main menu
  • Plays in Badlands, Cherry Grove, Flower Forest, and Lush Caves
  • Plays in Deep Dark and Dripstone Caves
  • Plays in Dripstone Caves, Grove, Jagged Peaks, and Stony Peaks
  • Plays in Dripstone Caves, Grove, Jagged Peaks, and Snow Slopes
  • featherfall

Music Discs

  • Has a comparator output of 13 when played in a Jukebox
  • Has a comparator output of 12 when played in a Jukebox
  • Has a comparator output of 11 when played in a Jukebox
  • prairie_ride
  • Rotten flesh has been removed as a possible item for Trial Spawners to eject
  • Mace enchantments are slightly more common in Ominous Vaults
  • Projectiles such as Arrows and Fireballs knock back in the direction they travel
  • Projectiles such as Splash Potions and Fireworks knock back away from themselves
  • Projectiles shot by a Dispenser will also knock back
  • Updated the confirmation-screens in Realms to show as popups
  • Changes to the Mace
  • Raised Mace durability from 250 to 500
  • Reduced Mace base damage to 5
  • Lower the Mace attack speed from -2.4 to -3.5
  • Reduced Density damage per level per block to 0.5
  • First 3 blocks fallen give 4 damage per block
  • Next 5 blocks fallen give 2 damage per block
  • Any block fallen after that give 1 damage per block
  • Density and Breach are now incompatible with each other and the other damage enchantments (Smite and Bane of Arthropods)

Trial Chambers

  • Spider spawners have been moved to the "melee" category
  • Slime spawners have been moved to the "small melee" category
  • Made various layout changes in intersections and corridors
  • Added new trap dispenser style to chambers
  • Fixed various broken jigsaw connections in the corridors
  • Made seams match in corridors
  • Added new entrance variations
  • Fixed various broken or incorrect jigsaw data
  • Added empty Chests to chamber entrances

Ominous Trial Spawner

  • These spawners will also have an additional mob out at once during its challenge
  • Bottle o' Enchanting is no longer a possible projectile for Ominous Trial Spawners

Copper Doors and Trapdoors

  • Copper Doors and Trapdoors are now crafted from Copper Ingots instead of Copper Blocks
  • Waxed variants can still be crafted with Honeycomb

Technical Changes

  • Resource Pack version is now 33
  • Data Pack version is now 42
  • Removed the update_1_21 feature flag and built-in datapack

Data Pack Version 42

  • Added new Music Disc items and loot table entries for the Music Discs
  • Painting variants are now data-driven
  • e.g. /give @s diamond_pickaxe[!tool] will give a Diamond Pickaxe without the tool component
  • Enchantments are now data-driven
  • Enchantments that show up in the game are now controlled by Enchantment Providers
  • Enchantment exclusivity is now controlled through tags
  • Changes to predicates and loot table functions

Painting variants

  • Painting variants registry are now loaded from packs
  • Path to painting definition is data/<namespace>/painting_variant/<id>.json
  • width - width of painting in blocks, between 1 and 16
  • height - height of painting in blocks, between 1 and 16
  • asset_id - id of sprite in paintings atlas

Enchantments

Enchantments are now set through data. An Enchantment is a set of core properties like level ranges and cost together with some effects. Most effect types also support a set of conditions, making it possible to apply them only when certain criteria are met.

Enchantments can be added in the registry enchantment . All Vanilla Enchantments can be found in the vanilla datapack in the client and server jar files.

  • description : The name of the Enchantment when displayed in text represented as a Text Component
  • Two Enchantments can never co-exist on an item if either is in the other's exclusive set
  • Specified as an Enchantment ID, a list of Enchantment IDs or an Enchantment Tag prefixed with #
  • Optional - if omitted, the exclusive set is empty
  • Item ID, list of item IDs or tag prefixed with #
  • Must be a subset of supported_items
  • Positive integer - higher values mean more common
  • All Enchantments range from level 1 to their maximum level
  • Positive integer
  • Both min and max cost are described using a linear formula:
  • base : Base cost at level 1
  • per_level_above_first : Added for each level over 1
  • Non-negative integer
  • This value is halved when an Enchantment is added to a book
  • The effective fee is multiplied by the level of the Enchantment
  • Each entry is one of any , hand , mainhand , offhand , armor , feet , legs , chest , head and body
  • effects : A map of effect components, as described below in the Effect Components section

Level-Based Values

Many effects of Enchantments depend on the level of the Enchantment. For these fields, a type called Level-Based Values is used. In their most basic form, Level-Based Values can be written as floating-point constants, which is interpreted as a value that isn't in fact level-based, the constant is used as-is for all levels.

If a Level-Based value is not a floating-point constant, it is an object with a type field, specifying one of the following types.

The most common type of Level-Based Value is a linear value. A linear Level-Based Value has two fields:

  • base : The base value added to all levels
  • per_level_above_first : Amount added for each level above the first one

In effect, a linear Level-Based Value results in base + per_level_above_first * (level - 1) .

A Level-Based Value type that clamps a value between a min and max. Fields:

  • value : A Level-Based Value used as the input
  • min : A floating point value specifying the minimum value of the output
  • max : A floating point value specifying the maximum value of the output

A Level-Based Value type that represents the fraction between two values. Fields:

  • numerator : A Level-Based Value used as the numerator
  • denominator : A Level-Based Value used as the denominator

levels_squared

A Level-Based Value type that evaluates to the square of the levels, plus an addition. Fields:

  • added : A floating-point value added to the result of the squared levels

In effect, a levels_squared Level-Based Value results in level ^ 2 + added

Value Effect Types

Value Effects are effects used to manipulate the amount of something in the game.

A Value Effect that adds a value to the processed results.

  • Negative values are supported

A Value Effect that runs a number of other Value Effects, in order. This can be useful when the same set of conditions apply to a number of Value Effects.

  • effects : A list of the Value Effects to run

A Value Effect that multiplies the processed value by a given factor.

  • factor : A Level-Based Value determining the factor to multiply in

remove_binomial

A Value Effect that runs a Binomial series of checks, reducing the input value by 1 for every successful check.

  • The span is 0 to 1, with 0 being no chance to drop an input value and 1 dropping all input values

A Value Effect that overwrites the input value with a given Level-Based Value.

  • value : The Level-Based Value to use as the result

Attribute Effects

Attribute effects use the Attribute system to apply an Attribute Modifier whenever the Enchanted Item is correctly equipped. Attribute effects do not have a dynamic type - they are all the same type.

  • name : The name of the Attribute Modifier to add
  • attribute : The ID of the attribute to modify
  • One of add_value , add_multiplied_base and add_multiplied_total
  • amount : A Level-Based Value describing the amount
  • Must be unique to avoid different Enchantments (or other systems) interfering with each others

Entity Effect Types

Entity Effects are Enchantment effects that generally do something to an Entity involved in an event. Which Entity is affected depends on the specific component being configured.

An Entity Effect that runs a list of other Entity Effects. This can be useful when a set of conditions should apply to more than one Entity Effect.

  • effects : List of Entity Effects to run

apply_mob_effect

An Entity Effect that applies a random Mob Effect to the affected Entity, chosen from a set of options. The duration and amplifier are randomized within a given span. The effect of specifying larger maximum values than the minimum value is undefined.

  • One of an Effect ID, a list of Effect IDs or an Effect Tag prefixed by #
  • min_duration , max_duration : Level-Based Values representing the minimum and maximum duration of the effect in seconds
  • min_amplifier , max_amplifier : Level-Based Values representing the minimum and maximum amplifier

damage_entity

An Entity Effect that applies damage to the affected Entity. The amount of damage is randomized within a given span. The effect of specifying a larger maximum value than the minimum value is undefined.

  • damage_type : The ID of the Damage Type to use
  • min_damage , max_damage : Level-Based Values representing the minimum and maximum amount of damage

damage_item

An Entity Effect that applies damage to the Enchanted Item.

  • amount : A Level-Based Value determining the amount of damage to apply

An Entity Effect that causes an explosion.

  • attribute_to_user : A boolean deciding whether the explosion should be attributed to the user of the enchanted tool
  • damage_type : Optional damage type of the explosion - if omitted, no damage is dealt by the explosion
  • immune_blocks : Optional Block, list of Blocks or hash-prefixed Block Tag specifying which blocks fully block the explosion
  • knockback_multiplier : A Level-Based Value deciding the knockback multiplier caused by the explosion - if omitted, the default explosion knockback is applied
  • Format: list of 3 integers representing X, Y and Z offset
  • Optional, if omitted [0, 0, 0] is used
  • radius : A Level-Based Value representing the radius of the explosion
  • create_fire : A boolean for whether the explosion causes fire to be placed or not
  • none : No effect
  • block : Act as if a block caused the explosion - the blockExplosionDropDecay game rule applies to drops
  • mob : Act as if a mob caused the explosion - the mobExplosionDropDecay game rule applies to drops
  • tnt : Act as if TNT caused the explosion - the tntExplosionDropDecay game rule applies to drops
  • trigger : Trigger redstone-activated blocks
  • small_particle : The small particle emitted by the explosion
  • large_particle : The large particle emitted by the explosion
  • sound : The sound event caused by the explosion

An Entity Effect that ignites the affected Entity for a given number of seconds.

  • duration : A Level-Based Value specifying the number of seconds the fire should last

An Entity Effect that plays a sound.

  • sound : A Sound Event ID for the sound to play
  • volume : A Float Provider between 0.00001 and 10.0 specifying the volume of the sound
  • pitch : A Float Provider between 0.00001 and 2.0 specifying the pitch of the sound

replace_block

An Entity Effect that replaces a block in the world.

  • block_state : A block state provider giving the block state to set
  • Optional, if omitted all block types are replaced

replace_disc

An Entity Effect that replaces blocks in a disc / cylinder in the world.

  • radius : A Level-Based Value describing the radius of the cylinder
  • height : A Level-Based Value describing the height of the cylinder

run_function

An Entity Effect that runs a Command Function. The execution entity the effect is executing for is represented as @s and ~ ~ ~ is the position of the event.

  • function : Namespaced ID of the Command Function to run

set_block_properties

An Entity Effect that sets properties on a block

  • properties : map of property key to property value (same format as a minecraft:block_state item component)

spawn_particles

An Entity Effect that spawns particles around the affected Entity.

  • particle : A particle type definition
  • "entity_position" : Spawn particles based on the entity position
  • "in_bounding_box" : Spawn particles based on randomized positions inside the bounding box of the entity
  • Optional, interpreted as 0 if omitted
  • Only available if type is "in_bounding_box"
  • Optional, interpreted as 1 if omitted
  • Example: a movement_scale of 1 adds the velocity of the Entity to the spawned particles

summon_entity

An Entity Effect that summons a new Entity, randomly chosen from a set of Entity Types, at the site of the event.

  • Either an Entity Type ID, a list of Entity Type IDs or an Entity Type Tag prefixed with #
  • join_team : Boolean that specifies whether the summoned Entity should join the team of the owner of the Enchanted Item

Location-Based Effect Types

Location-Based Effects are special effects that activate and deactivate depending on where the owner of the Enchanted Item moves. Location-Based Effect only trigger when such items are initially equipped and subsequently when the owning Entity moves to a new space in the Block grid - i.e. when their coordinates change to a new integer value.

All Entity Effect types can also be used as Location-Based Effects, and in addition attribute can be used to specify an Attribute Effect as a location-based effect.

Effect Conditions

Most Enchantment effects are filtered using Conditions (same types as in loot tables). This enables effects to be specific for different situations. Each Effect Component defines which parameters are available for the condition to evaluate - some parameters are available for all of these parameter sets, while some are specific to a certain set.

Each effect component specifies which parameters are available in the Effect Components list below.

Damage Parameters

  • Entities: this , attacker , direct_attacker
  • Enchantment Level
  • Damage Source

Item Parameters

Location parameters.

  • Entities: this
  • Enchantment Active status

Entity Parameters

Effect components.

The effects field in an Enchantment is a map of Effect Component type the Effect List data. Most Effect Components are lists, so any number of Effects can be added of any Component Type. The data for each effect generally involves having a specified condition context and Effect Type, but some Effects also deviate from this format.

In cases where the documentation specifies a Condition Context and Effect, the Component is a list. Each entry in the list has a field named effect with the effect of the type used by the list. Entries can also optionally include a field named requirements specifying the condition parameters, which are then evaluated with the documented context.

  • Condition Context: Damage Parameters
  • Effect: Value Effect on the armor effectiveness: 0 for completely ineffective, 1 for fully effective
  • minecraft:attributes : Unfiltered list of Attribute Effects.
  • Condition Context: Item Parameters - Tool is the ammunition item
  • Effect: Value Effect on the amount of ammunition being used up
  • Condition Context: Item Parameters - Tool is the mining tool used
  • Effect: Value Effect on the amount of experience awarded
  • Note: Only one of these effects can ever be active - the highest level is picked
  • start : Optional sound event id for the start of charging
  • mid : Optional sound event id for the middle of charging
  • end : Optional sound event id for the end of charging
  • Each entry in the list represents the sounds at one level of the Enchantment, so the first entry represents the sounds used by a level 1 Enchantment
  • Condition Context: Item Parameters - Tool is the Crossbow
  • Effect: Value Effect on the charge time of the Crossbow in seconds
  • Effect: Value Effect on the amount of damage
  • Effect: Not specified - any matching entry causes damage immunity
  • Effect: Value Effect on the amount of damage protection
  • Note that this adds damage protection ("magical armor") rather than processing the damage itself
  • Effect: Value Effect on the chance between 0 and 1 of an equipped piece dropping
  • enchanted : A specifier for who needs to be enchanted for the effect to apply
  • Possible values are attacker and victim
  • Condition Context: Entity Parameters - this is the player fishing
  • Effect: Value Effect on the amount of luck
  • Note: The total amount of luck (in integer form) is applied as a luck effect to the fishing loot table
  • Effect: Value Effect on the amount of time saved in seconds
  • Note: Higher values here mean less time until a fish bites
  • Condition Context: Entity Parameters - this is the entity hitting the Block
  • Effect: Entity Effect on the entity hitting the Block
  • Note: In the case of a projectile attack, this is the projectile
  • Effect: Value Effect on the amount of knockback caused by the attack
  • Condition Context: Item Parameters - Tool is the damaged item
  • Effect: Value Effect on the amount of damage to the item
  • Condition Context: Location Parameters
  • Effect: Location Based Effect
  • Condition Context: Entity Parameters - this is the killed Mob
  • Effect: Entity Effect
  • affected : A specifier for whom the effect is applied to
  • Possible values for both fields are attacker , damaging_entity and victim
  • Example, a Fire Aspect Enchant would specify that when the attacker is enchanted , the ignite effect is applied, and the affected party is the victim
  • Another example: Thorns would specify that when the victim is enchanted , the damage_entity effect is applied, and the affected party is the attacker
  • Format: Empty object
  • Condition Context: Entity Parameters - this is the entity drawing the weapon
  • Effect: Value Effect on the number of projectiles drawn
  • Effect: Value Effect on the pierce count of the fired projectile
  • Condition Context: Entity Parameters - this is the Entity using the Weapon
  • Effect: Value effect on the maximum spread of projectiles measured in degrees from the aim line
  • Condition Context: Entity Parameters - this is the projectile Entity
  • Effect: Entity Effect on the projectile Entity
  • Condition Context: Item Parameters - tool is the item being repaired
  • Effect: Value Effect converting the amount of XP to the amount of durability to repair
  • Condition Context: Entity Parameters - this is the owner of the Enchanted Item
  • Effect: Entity Effect on the owner of the Enchanted Item
  • Condition Context: Entity Parameters - this the Trident Entity
  • Effect: Value Effect on the acceleration value
  • Condition Context: Entity Parameters - this is the Player holding the Trident
  • Effect: Value Effect on the attack strength
  • Any resulting value greater than 0 converts the Trident to be a spin attack weapon instead of a thrown attack
  • Format: A list of sound events
  • Each entry in the list represents the sound at one level of the Enchantment, so the first entry represents the sound used by a level 1 Enchantment

Enchantment Providers

Enchantment Providers are new ways for the game to source Enchantments to use in various situations where Enchantments show up.

Spawn Equipment Enchantment Providers

  • mob_spawn_equipment : Enchantment provider for mobs that spawn with randomly Enchanted equipment
  • pillager_spawn_crossbow : Enchantment provider for Pillagers that spawn with Enchanted Crossbows
  • raid/pillager_post_wave_3 : Enchantment provider applied as a buff on the Crossbow of Pillagers spawning as waves 4 and 5
  • raid/pillager_post_wave_5 : Enchantment provider applied as a buff on the Crossbow of Pillagers spawning as waves above 5
  • raid/vindicator : Enchantment provider applied as a buff on the Axe of a Vindicator spawning as wave 1-5
  • raid/vindicator_post_wave_5 : Enchantment provider applied as a buff on the Axe of a Vindicator spawning as waves above 5

Enderman Loot Enchantment Provider

  • enderman_loot_drop : An Enchantment provided used for the "fake tool" applied to the carried block of a killed Enderman

Villager Trade Rebalance Enchantment Providers

All Equipment-specific Enchantments in Villager trades in the Villager Trade Rebalance experiment are now sourced from Enchantment Providers.

These Enchantment Providers are only used when the Villager Trade Rebalance experiment is enabled and all have the following pattern:

trades/<biome>_<profession>_<equipment>_<level>

For example: trades/desert_armorer_helmet_4 and trades/taiga_armorer_chestplate_5 .

Enchantment Provider Types

Single_enchantment.

An Enchantment Provider which always provides the same Enchantment. The level of the Enchantment can be either constant or randomized.

  • enchantment : Namespaced ID of the Enchantment
  • level : Int provider representing the level of the Enchantment

enchantments_by_cost

An Enchantment Provider which gives one or more Enchantments from a set of options according to a given cost (similar to the cost value in the Enchantment Table).

  • enchantments : The set of Enchantments as either a single Enchantment, a list of Enchantments or hash-prefixed Enchantment Tag
  • cost : Int provider representing the cost to use for the Enchanting process

enchantments_by_cost_with_difficulty

An Enchantment Provider which works like enchantments_by_cost , but where the cost is calculated partially based on the local difficulty of the area where the event happens causing the Enchantments to be added.

The used cost is a minimum cost plus a uniformly randomized factor up to a base cost span multiplied with the special factor, which starts at 0 for local difficulty up to 2 , increases linearly up to 1 for local difficulty 4 and stays at a constant value of 1 for any difficulty above that.

  • min_cost : Positive integer representing the minimum possible cost
  • max_cost_span : Non-negative integer representing the span of the cost randomization when the special factor is at its maximum

Damage Types

  • New damage type: campfire , split from in_fire

Enchantment Tags

Enchantment functionality tags.

  • curse : Enchantments that get listed in red in tooltips and cannot be removed by disenchanting
  • prevents_bee_spawns_when_mining : Enchantments that allow a tool to mine bee nests and hives with the bees still inside
  • prevents_decorated_pot_shattering : Enchantments that make a tool not shatter decorated pots
  • prevents_ice_melting : Enchantments that cause a tool to not break Ice into Water
  • prevents_infested_spawns : Enchantments that allow a tool to break Infested blocks without causing the mob inside to spawn
  • smelts_loot : Enchantments that cause loot drops to be smelted

Enchantment Availability Tags

  • tradeable : Enchantments that show up on Books in Villager trades
  • on_traded_equipment : Enchantments that show up on enchanted equipment in Villager trades
  • double_trade_price : Enchantments that double the Emerald cost when traded
  • in_enchanting_table : Enchantments that can show up in the Enchanting Table
  • on_mob_spawn_equipment : Enchantments that can show up on equipment worn by randomly spawned Mobs
  • on_random_loot : Enchantments that can show up on loot in loot chests found in the world

Enchantment Exclusivitity Tags

New tags used by the Vanilla Enchantments to control which ones are mutually exclusive, all of which are found under the exclusive_set/ path.

  • armor : Enchantments that cannot co-exist on Armor pieces
  • boots : Enchantments that cannot co-exist on Boots
  • bow : Enchantments that cannot co-exist on Bows
  • crossbow : Enchantments that cannot co-exist on Crossbows
  • damage : Damage-increasing Enchantments that cannot co-exist
  • mining : Mining-related Enchantments that cannot co-exit
  • riptide : Enchantments that cannot co-exist with Riptide

Trade Rebalance Enchantment Tags

In the experimental trade_rebalance pack, each biome type has two tags:

  • trades/<biome>_common : Contains Enchantments traded on the lower profession levels
  • trades/<biome>_special : Contains Enchantments traded on the highest profession level

Damage Type Tags

  • burn_from_stepping : Damage types that represent burning damage from stepping on something - in particular, damage types counterd by the frost_walker Enchantment

Loot tables

Some target entity names have been renamed to fit in a more generic context:

  • killer is now called attacker
  • direct_killer is now called direct_attacker
  • killer_player is now called attacking_player

enchantment_active_check

New condition, requires the "Enchantment Active" parameter to exist in the context, which currently means it only works in Enchantment conditions.

  • active : boolean determining whether the check should match for an active ( true ) or inactive ( false )

random_chance

  • The chance field is now a Number Provider

random_chance_with_enchanted_bonus

Renamed from random_chance_with_looting . Field changes:

  • looting_multiplier : field has been removed
  • chance : this is now a Level-Based Values
  • enchantment : new field containing the namespaced ID of the Enchantment which grants the bonus chance

enchanted_count_increase

Renamed from looting_enchant . Now has a new field:

  • enchantment : Namespaced ID of the Enchantment that increases yields

enchant_randomly

  • Changed format - the enchantments field is now called options
  • options is now specified as one of an Enchantment, a list of Enchantments or an Enchantment Tag (prefixed with # )
  • If omitted, defaults to true
  • Note: Books are considered compatible with all Enchantments

enchant_with_levels

  • The treasure field has been removed
  • Changed format - options is now specified as one of an Enchantment, a list of Enchantments or an Enchantment Tag (prefixed with # )
  • killer renamed to attacking_entity
  • killer_player renamed to last_damage_player

Number Providers

Enchantment_level.

A new number provider that sources values from the Enchantment Level parameter.

  • amount : A Level-Based Value giving a value based on the level of the Enchantment

Enchantment Predicate

  • The enchantment field has been removed
  • If multiple Enchantments are specified through a list or a tag, the Predicate matches if any Enchantment matches
  • If neither the levels nor enchantments fields are defined, the predicate will match an item that has any enchantment

Entity Flags Predicate

New possible fields:

  • is_on_ground : Optional boolean - if provided, matches the "on ground" state of the entity
  • Gliding with Elytra
  • Flying in Creative Mode

Location Predicate

  • can_see_sky : Optional boolean - if provided, matches exactly when the location has the maximum possible level of sky light

Movement Predicate

New sub-predicate available as movement in Entity Predicates. Possible fields:

  • x , y , z : min / max limits for movement speed along a certain axis in blocks / second
  • speed : min / max limits for overall movement speed in blocks / second
  • horizontal_speed : min / max limits for the horizontal speed component of the Entity's movement in blocks / second
  • vertical_speed : min / max limits for the vertical speed component of the Entity's movement in blocks / second
  • fall_distance : min / max limits for the fall distance of the Entity in blocks

Periodic Ticks

New Entity sub-predicate available as periodic_ticks in Entity Predicates. Format: a positive integer.

This sub-predicate is true every n ticks of an Entity's lifetime.

generic.attack_knockback

Now also works on Players.

generic.burning_time

A factor to how long an Entity remains on fire after being ignited. A factor of 0 removes the entire burn time, a factor of 1 lets the Entity burn the default fire time - larger values increase the amount of time the entity remains on fire.

  • Maximum: 1024

generic.explosion_knockback_resistance

A factor to how much knockback an Entity takes from an Explosion. A factor of 1 removes the entire knockback, a factor of 0 means no knockback reduction.

player.mining_efficiency

Mining speed factor added to the speed of mining when using a tool that efficiently mines a block.

generic.movement_efficiency

How efficiently the entity can move through impeding terrain that slows down movement. A factor of 1 removes all movement penalty, a factor of 0 applies full movement penalty.

generic.oxygen_bonus

Factor to the chance an Entity has to not use up air when underwater. 0 has no effect, values over 0 are used in the following formula to determine the chance of using up air:

1 / (oxygen_bonus + 1)

player.sneaking_speed

The movement speed factor when sneaking. A factor of 1 means sneaking is as fast as walking, a factor of 0 means unable to move while sneaking.

  • Default: 0.3

player.submerged_mining_speed

The mining speed factor when submerged. A factor of 1 means mining as fast submerged as on land, a factor of 0 means unable to mine while submerged. Note that this represents only the submersion factor itself, and other factors (such as not touching the ground) also apply.

  • Default: 0.2
  • Maximum: 20

player.sweeping_damage_ratio

How much of the base attack damage that gets transfered transfer to secondary targets in a sweep attack. This is additive to the base attack of the sweep damage itself of 1 . A value of 0 means none of the base attack damage is transferred (sweep damage is 1 ). A value of 1 means all of the base attack damage is transferred (sweep damage is attack_damage + 1 )

generic.water_movement_efficiency

The movement speed factor when submerged. The higher, the more of the underwater movement penalty is mitigated. Note that this represents only the submersion factor itself, and other factors (such as not touching the ground) also apply.

Block Predicates (World Generation Style)

Unobstructed.

New block predicate type that passes if the selected block is unobstructed (no Entities are in the space of the block).

  • Optional, defaults to [0, 0, 0] if unspecified

Entity Data

Projectiles.

Arrow-like projectile data now contains a weapon field containing an Item Stack representing the weapon the projectile was fired from. The following fields have been removed:

  • ShotFromCrossbow

Resource Pack Version 33

  • Added new textures and music assets for Music Discs
  • Renamed sound events for Ominous Trial Spawner becoming active and ambient sound

Fixed bugs in Snapshot 24w18a

  • MC-44280 - Entities don't receive knockback from projectiles fired from dispensers
  • MC-59626 - Arrows lose their Punch enchantment property when unloaded
  • MC-76104 - Guardians are unaffected by Thorns enchantment
  • MC-93669 - The sweeping attack doesn't ignite other mobs when using the fire aspect enchantment
  • MC-99411 - Frost Walker ice only semi-affected by randomTickSpeed gamerule
  • MC-116643 - Silk Touch cannot be combined with Looting or Luck of the Sea
  • MC-117361 - Mob type specific damage enchantment (Smite, Bane of Arthropods) affects all nearby entities when hitting affected mob with Sweeping Edge
  • MC-131637 - The slowness effect is applied to entities when the bane of arthropods enchantment is held in the off hand
  • MC-158245 - Fire Aspect enchantment from mobs can set you on fire even when blocking with a shield
  • MC-177965 - Putting on/taking off soul speed boots while standing on soul sand/soil does not properly give speed
  • MC-182606 - When sneak-walking with Soul Speed on a Soul Sand or Soul Soil block (most noticeably) adjacent to lava, too many soul particles spawn
  • MC-188693 - FOV doesn't change back when riding a mob after staying on Soul Sand with Soul Speed
  • MC-189365 - Player can retain Soul Speed effect by bridging
  • MC-200899 - Players don't receive thorns damage when attacking entities wearing thorns armor with indirect sweeping attacks
  • MC-200991 - Soul Speed in minecart uses durability
  • MC-213349 - Certain mobs that can melee can't use the Fire Aspect enchantment
  • MC-215144 - A re-created "Default" world has world type of "Custom"
  • MC-223301 - Goats not taking damage when attacking with Thorns armor equipped
  • MC-224743 - Jumping on soul sand uses durability of Soul Speed boots
  • MC-225312 - Evokers using evoker fangs are not affected by the Thorns enchantment
  • MC-232770 - Entities receive knockback from incorrect directions when being damaged by firework explosions
  • MC-234880 - Llama's unaffected by Thorns
  • MC-237057 - The "minecraft:particle.soul_escape" sound is very rarely heard by other players when using boots enchanted with soul speed
  • MC-237063 - Particles produced from using boots enchanted with soul speed are inconsistently displayed for other players
  • MC-248272 - Enchantment::doPostHurt and Enchantment::doPostAttack are called twice for players
  • MC-253457 - Cats and Ocelots are immune to Thorns damage
  • MC-258497 - Parity issue: Fire Aspect enchant does not set fire to candles
  • MC-258967 - Entities receive knockback from splash potions based on the direction that the said entity was facing when throwing the potion
  • MC-261701 - Lag spike when opening creative inventory for first time in world
  • MC-266556 - Trial spawner cannot be activated in peaceful difficulty
  • MC-267154 - Using an Eye of Ender plays the minecraft:entity.ender_eye.launch sound event twice
  • MC-267441 - When a player's generic.step_height attribute is set to more than two, attempting to step atop of more than two blocks may fail if there are blocks higher up
  • MC-268347 - Setting gravity higher than 0.84 allows you to jump up a block
  • MC-268367 - Arrows repeatedly bouncing off a breeze spam sound
  • MC-268551 - When a wind charge is fired from a dispenser, it makes a "dispensed item" sound instead of a "Wind Charge flies" sound
  • MC-268564 - Entities receive knockback from incorrect directions when being hit by projectiles deflected by breezes
  • MC-269881 - Flow and Bolt Armor Trims don't grant "Crafting a New Look" advancement
  • MC-269958 - New effects are not required for the "How Did We Get Here?" advancement
  • MC-269966 - "A Furious Cocktail" Advancement does not require the new potion effects
  • MC-269969 - Using a normal trial key on the ominous vault grants Under Lock and Key advancement
  • MC-270021 - Drinking a single ominous bottle in survival doesn't grant bad omen with the correct amplifier
  • MC-270031 - Arrows spawned from ominous trial spawner can be picked up
  • MC-270047 - Axe Prioritizes Scraping Copper over Shield
  • MC-270216 - Mace smash attack particles cannot be reduced with the Particles setting
  • MC-270278 - "Who needs rockets?" is granted at heights lower than 8 blocks when using slow falling
  • MC-270379 - Buttons and Levers don't make sounds when toggled by Wind Charges
  • MC-270499 - Riptide trident in off-hand applies mace effects in main hand
  • MC-270588 - Hitting Wind Charges and Fireballs makes no sound
  • MC-270682 - modify_contents item modifier can create overstacked items
  • MC-270791 - Mace smash attack can knockback tamed mobs
  • MC-270849 - Breeze can extinguish lit candles when mobGriefing is false
  • MC-270934 - Missing trial chamber structure minecraft:trial_chambers/chamber/addon/c6
  • MC-270974 - Breeze wind charges can change activation blockstates of redstone components when mobGriefing is disabled
  • MC-270977 - Breezes don't make deflection sounds
  • MC-271039 - Upgrading to 1.20.5 leads to the removal of all enchantments if item had the "sweeping" enchantment without namespace
  • MC-271157 - "Telemetry is disabled" tooltip does not get updated when the client locale changes

Get the Snapshot

Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the  Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

  • Minecraft server jar

Report bugs here:

  • Minecraft issue tracker !

Want to give feedback?

  • For any feedback and suggestions on our upcoming 1.21 features, head over to the dedicated Feedback site category . You can also leave any other feedback on the Feedback site . If you're feeling chatty, join us over at the  official Minecraft Discord .

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IMAGES

  1. Increase the size of a map using a Cartography Table in Minecraft

    how to make a map bigger in minecraft education edition

  2. 35 How To Make A Bigger Map In Minecraft

    how to make a map bigger in minecraft education edition

  3. How To Make Bigger Maps In Minecraft

    how to make a map bigger in minecraft education edition

  4. Minecraft How to Make a Map BIGGER! 1.17.1 Tutorial

    how to make a map bigger in minecraft education edition

  5. How to Create Different Sized Maps in Minecraft

    how to make a map bigger in minecraft education edition

  6. how to make a big map in minecraft

    how to make a map bigger in minecraft education edition

VIDEO

  1. How to Edit Minecraft Maps! Full Tutorial with Explanation (Still works!)

  2. How to level up map in MINECRAFT(2020) ||ClaJahFries

  3. How to make a map in minecraft (2024)

  4. How much do you really know about map sizes?

  5. how to upgrade the size of your map in Minecraft PE

  6. how to make the map bigger than before in Minecraft

COMMENTS

  1. Increase the size of a map using a Cartography Table in Minecraft

    For Windows 10 Edition, right click on the block. For Education Edition, right click on the block. 2. Add a Map. Next, place a map in the top slot of the cartography table. This is the map that want to make bigger. 3. Add Paper. Now place a paper in the second slot of the cartography table.

  2. How to Make and Expand a Map in Minecraft

    Create your map. Place the compass in the center square of the crafting grid, then place one piece of paper in each of the remaining empty squares (8 pieces total). You should see a tan piece of paper appear; this is the map icon. On mobile, tap the "Equipment" tab, then select the map icon.

  3. How to Make a Bigger Map in Minecraft [Expand Map Size]

    Right now you can make a map bigger up to a total of 4 levels, excluding the first map you make. So to make the biggest map of an area in a cartography table you'll need 4 pieces of paper. And to make the biggest map using the crafting recipe, you'll need a total of 24 pieces of paper. You can see the size difference for each level of a map in ...

  4. How To Expand Maps In Minecraft

    Tutorial explaining maps and how to expand the size of a map. All the different sizes of expanded maps. What crafting recipes and job site blocks you need to...

  5. Minecraft: How To Make A Map Bigger

    To make a map bigger in Minecraft, combine your Map with Paper in the Cartography Table to upgrade it to Level 4 Map (1280 blocks). Now the Minecraft world scaling ratio will go from 1:1 to 1:16 by map level 4. This means your map will cover an area of 128×128 blocks, 256×256 blocks, 512×512 blocks, 1024×1024 blocks, and 2048×2048 blocks ...

  6. How to Create Different-Sized Maps

    Steps to Create Different Sized Maps. 1. You need a Locator Map. First, you will need a locator map that is crafted using 8 paper and 1 compass. This type of map allows you to see the location of yourself and your friends that join your world. The map starts out as a Level 0 map which is the smallest sized map that you can craft in the game.

  7. Minecraft 1.20 Map & Cartography Table Guide

    Minecraft 1.20 Map & Cartography Table Guide🟪Twitch: https://www.twitch.tv/eyecraftmc🐤Twitter: https://twitter.com/eyecraft_mc🔵Discord: https://discord.co...

  8. How To Make Maps Bigger In Minecraft

    Follow these steps to explore new areas and create larger maps: Equip a map and make sure it is in your main hand. Head towards an unexplored area in your Minecraft world. Continue exploring until the map no longer fits in your inventory. Create a new map and continue exploring further. Repeat the process until you cover the desired area.

  9. How To Make And Expand A Map In Minecraft

    How to Make a Minecraft Map Image Source - Drackiseries on YouTube. You can make a map by placing the compass in the middle of the Crafting table, and then putting 8 Papers in the surrounding blocks. Follow the below steps: Make a crafting table using 4 Wood Planks of any type if you haven't already.

  10. How do you make maps bigger? : r/Minecraft

    More than likely they're multiple maps put into frames next to each other since there is no borders to maps in frames. There r 2 ways, you put your map an paper on the cartography table, or you can place on item frames 2 or more maps side to side. You'll need multiple maps at the largest scale to map something that. I've seen posts like this….

  11. Minecraft How to Make a Map BIGGER! 1.17.1 Tutorial

    Minecraft How to Make a Map BIGGER! 1.17.1 TutorialI also briefly show how to make a map wall.=====I'm Khraza, the owner of this channel! Ho...

  12. How to import an downloaded Map in the Education Version

    the map you are trying to import is a java edition map, so you'll have to convert the map into bedrock edition (and or education edition). ... Minecraft: Education Edition; How to import an downloaded Map in the Education Version; Previous Thread. Jump to Forum. Next Thread. Social Media. Services. Sign In. Help. Advertise. Resources. Terms of ...

  13. How To Make A Map In Minecraft (With Location Marker)

    1. Open Your Crafting Menu. Open your crafting table in Minecraft. You should see the 3x3 grid like in the image below. 2. Add Papers and Compass. In the crafting table, add the 8 papers and the compass into the grid. It's important to add the items to the grid exactly as shown below. Once you've added the items to the grid in the correct order ...

  14. How to make maps bigger in Minecraft with cartography table ...

    To enlarge a map in Minecraft bedrock edition, you can use the cartography table. Simply place an already opened map into one of the slots on the left side of the table and some paper in the other slot. Click on the resulting map in the output slot to enlarge it. You can do this process up to four times to further zoom out and expand the map.

  15. How to make a Map in Minecraft

    Open the Crafting Menu. First, open your crafting table so that you have the 3x3 crafting grid that looks like this: 2. Add Items to make a Map. In the crafting menu, you should see a crafting area that is made up of a 3x3 crafting grid. To make a map, place 8 papers and 1 compass on Java Edition (PC/Mac), Xbox and PS in the 3x3 crafting grid.

  16. How to make a Map bigger in Minecraft

    A map can be made with or without this marker in Bedrock Edition, and a map that doesn't have one can later add one by adding a compass to it. When a map is created without a compass, it is simply referred to as an "empty map," while when a compass is used, it is referred to as an "empty locator map."

  17. How do I make a bigger map : r/Minecraft

    if you are asking how do you zoom out a map. you take your original map and surround it with 8 paper in the crafting bench. this can be done several times up to level 4. if you are asking how do you make a giant map wall well that just a bunch of adjoining maps placed in item frames on the wall. 3.

  18. MINECRAFT

    Discover how to make a map bigger in Minecraft 1.15.2!-----------------------------------------------------------------------------------------------BOOKS I'...

  19. Make a map bigger : r/Minecraft

    Place the two papers on the top layer, 1x2, over the 2x2 square of wood. Then to expand your map, I think you put your map in the table and then place a second paper in there also, or a second map. I forgot

  20. Making map bigger

    The xbox 360 minecraft is not being updated anymore, and you can't really make the map bigger, but i now you can hold it in your hand and look down to make it be more clear to see. If you want the updated game for your kid, i'd reccomend a PS4, PS5 or an updated Xbox, since these versions are being updated to this day.

  21. Minecraft Snapshot 24w18a

    Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab. Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds. Cross-platform server jar:

  22. Can't make maps bigger : r/Minecraft

    Best. Mince_rafter • 1 yr. ago. You're using empty maps, which is wrong for what you're trying to do. An empty map is for duplicating, paper is for expanding. 2. Gigachadjamal • 1 yr. ago. im dumb tysm. 1. I was trying to map out my megabase but my map can't get bigger, it just tries to duplicate.

  23. How do you make a bigger map on xbox one? : r/Minecraft

    Right now you just need to make more maps and use them in places that your first map doesn't cover. On the PC You can make the map bigger by using your crafting table, you put the map in the middle and surrounding it by 8 blank pieces of paper.