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Harnessing the Power of Assignment Operator and Template Classes in C++

Introduction: In the realm of C++, template classes and assignment operators stand as pillars of flexibility and extensibility, enabling developers to create generic, reusable code that adapts to various data types and scenarios. Template classes provide a mechanism for defining classes that can work with any data type, while the assignment operator facilitates the assignment of one object to another, ensuring efficient memory management and resource utilization. In this blog post, we’ll explore the symbiotic relationship between template classes and assignment operators in C++, unraveling their capabilities, applications, and best practices.

Understanding Template Classes: Template classes in C++ enable the creation of generic data structures and algorithms that operate uniformly across different data types. By parameterizing classes with one or more type parameters, developers can define classes that are not tied to a specific data type, promoting code reuse and flexibility.

Template classes are defined using the template keyword followed by the class declaration, with one or more template parameters enclosed in angle brackets ( <> ). These parameters can be used within the class definition to specify the types of member variables, member functions, and constructors.

Template classes are instantiated by providing specific data types for the template parameters, allowing developers to create instances of the class tailored to their requirements.

Understanding Assignment Operator Overloading: The assignment operator ( operator= ) in C++ is a special member function that enables one object to be assigned the value of another object of the same type. It is invoked when an assignment statement is used to copy the contents of one object to another, ensuring that the destination object is properly initialized and any necessary resources are managed correctly.

By overloading the assignment operator, developers can customize the behavior of object assignment for user-defined types. This customization is particularly useful for classes that manage dynamic memory or contain complex data structures, ensuring proper copying and cleanup of resources.

Best Practices for Template Classes and Assignment Operator Overloading:

  • Ensure Correctness : When defining template classes, ensure that the class’s functionality is correct and applicable to all supported data types. Test template classes with a variety of data types to validate their behavior and ensure correctness.
  • Follow Resource Management Best Practices : If template classes manage dynamic memory or other resources, adhere to best practices for resource allocation, deallocation, and ownership transfer. Implement proper memory management techniques to avoid memory leaks and resource exhaustion.
  • Implement Deep Copy Semantics : When overloading the assignment operator for classes with dynamic memory allocation, implement deep copy semantics to ensure that the destination object has its own copy of dynamically allocated resources. This prevents resource sharing and ensures proper cleanup.
  • Document Assumptions and Constraints : Document any assumptions or constraints regarding the behavior of template classes and assignment operator overloading. Clearly specify the requirements for user-defined types and any restrictions on their usage to prevent misuse and ambiguity.
  • Consider Efficiency and Performance : Strive for efficiency and performance when implementing template classes and assignment operator overloading. Minimize unnecessary copying and ensure that operations are performed in an optimal manner, especially for large or performance-critical applications.

Conclusion: Template classes and assignment operator overloading are powerful features of C++ that enable developers to create flexible, reusable code with minimal effort. By leveraging template classes, developers can design generic data structures and algorithms that adapt to diverse data types and use cases. Meanwhile, assignment operator overloading facilitates efficient and correct object assignment, ensuring proper resource management and memory cleanup.

Embrace the versatility and expressiveness offered by template classes and assignment operator overloading in your C++ projects. By adhering to best practices and considering efficiency, correctness, and maintainability, you can harness the full potential of these features to build robust, scalable software solutions.

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C++ Tutorial

C++ functions, c++ classes, c++ data s tructures, c++ reference, c++ examples, c++ templates.

Templates are a way to allow functions and classes to use the same code for many different data types.

To declare a template you use the template keyword followed by a list of template parameters in angle brackets :

Immediately after the template declaration, you write a function or class definition the normal way. The function or class will have access to special data types and values given by the template declaration.

Use a template to create a class that can use any data type:

Example explained

  • The first line template <class MyType> declares the template
  • class MyType is a template parameter that makes MyType possible to represent any data type. You will learn about template parameters in the next chapter.
  • MyClass<string> stringObj( "Hello", "World" ); creates a MyClass object where MyType means string
  • MyClass<int> stringObj( 4, 5 ); creates a MyClass object where MyType means int

C++ Template Parameters

Template parameters are how you specify how many data types and values a template has access to.

There are two kinds of template parameters: typed parameters and non-typed parameters.

Typed Parameters

Typed parameters allow you to specify a "wildcard" data type for a class or function.

A typed parameter uses the keyword class or typename followed by a name. There is no difference between the class and typename keywords, you can use any one of them.

The syntax of a template with typed parameters looks like this:

The following example declares two different typed parameters:

  • The line template <class A, class B> indicates that there are two different data types which are assigned the names A and B
  • A first; creates an attribute named first of type A
  • B second; creates an attribute named second of type B
  • The constructor MyClass(A f, B s) has two parameters: f is of type A and s is of type B
  • The line MyClass<int,string> myObj( 15, "Some Text" ); creates a MyClass object where A means int and B means string .

Non-Typed Parameters

Non-typed parameters let you pass values directly to the class or function that is using the template.

To add a non-typed parameter, write the data type of the value followed by a name. The syntax looks like this:

This example declares a class with a non-typed parameter:

  • The line template <int N> indicates that the parameter N contains an integer.
  • string myStrings[N]; uses the value of N to set the size of an array of strings.
  • MyClass<2> myObj; creates a MyClass object and sets the value of N to 2, which results in the myStrings array having 2 strings.

Another Example

This example illustrates how to use both typed and non-typed parameters in a template class:

Templates in

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Assignment operators.

(C++20)
(C++20)
(C++11)
(C++20)
(C++17)
(C++11)
(C++11)
General topics
(C++11)
-
-expression
- block
  
(C++11)
(C++11)
(C++11)
/
(C++11)
    
(C++11)
expression
pointer
specifier
specifier (C++11)
specifier (C++11)
(C++11)
(C++11)
(C++11)
(C++11)
General
(lvalue, rvalue, xvalue)
(sequence points)
(C++11)
Literals
including
(C++11)
(C++11)
Operators
:
:  
:
:
:
:
:
, , , , , , , , , ,
, , ,
, , , , , , , , , , , ,
, ,
, , , , , , (C++20)
, , , , , ,
, ,

Assignment operators modify the value of the object.

Operator name  Syntax  Prototype examples (for class T)
Inside class definition Outside class definition
simple assignment Yes T& T::operator =(const T2& b);
addition assignment Yes T& T::operator +=(const T2& b); T& operator +=(T& a, const T2& b);
subtraction assignment Yes T& T::operator -=(const T2& b); T& operator -=(T& a, const T2& b);
multiplication assignment Yes T& T::operator *=(const T2& b); T& operator *=(T& a, const T2& b);
division assignment Yes T& T::operator /=(const T2& b); T& operator /=(T& a, const T2& b);
remainder assignment Yes T& T::operator %=(const T2& b); T& operator %=(T& a, const T2& b);
bitwise AND assignment Yes T& T::operator &=(const T2& b); T& operator &=(T& a, const T2& b);
bitwise OR assignment Yes T& T::operator |=(const T2& b); T& operator |=(T& a, const T2& b);
bitwise XOR assignment Yes T& T::operator ^=(const T2& b); T& operator ^=(T& a, const T2& b);
bitwise left shift assignment Yes T& T::operator <<=(const T2& b); T& operator <<=(T& a, const T2& b);
bitwise right shift assignment Yes T& T::operator >>=(const T2& b); T& operator >>=(T& a, const T2& b);

this, and most also return *this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type (including void). can be any type including
Explanation Builtin direct assignment Example Builtin compound assignment Example Defect reports See also

[ edit ] Explanation

copy assignment operator replaces the contents of the object a with a copy of the contents of b ( b is not modified). For class types, this is a special member function, described in copy assignment operator .

operator replaces the contents of the object with the contents of , avoiding copying if possible ( may be modified). For class types, this is a special member function, described in .

(since C++11)

For non-class types, copy and move assignment are indistinguishable and are referred to as direct assignment .

compound assignment operators replace the contents of the object a with the result of a binary operation between the previous value of a and the value of b .

[ edit ] Builtin direct assignment

The direct assignment expressions have the form

lhs rhs (1)
lhs (2) (since C++11)
lhs rhs (3) (since C++11)

For the built-in operator, lhs may have any non-const scalar type and rhs must be implicitly convertible to the type of lhs .

The direct assignment operator expects a modifiable lvalue as its left operand and an rvalue expression or a braced-init-list (since C++11) as its right operand, and returns an lvalue identifying the left operand after modification. The result is a bit-field if the left operand is a bit-field.

For non-class types, the right operand is first implicitly converted to the cv-unqualified type of the left operand, and then its value is copied into the object identified by left operand.

When the left operand has reference type, the assignment operator modifies the referred-to object.

If the left and the right operands identify overlapping objects, the behavior is undefined (unless the overlap is exact and the type is the same)

If the right operand is a

has scalar type, {} is equivalent to E1 = T{}, where is the type of . {E2} is equivalent to E1 = T{E2}, where is the type of . has class type, the syntax E1 = {args...} generates a call to the assignment operator with the as the argument, which then selects the appropriate assignment operator following the rules of . Note that, if a non-template assignment operator from some non-class type is available, it is preferred over the copy/move assignment in because to non-class is an , which outranks the user-defined conversion from to a class type.
(since C++11)

Using an lvalue of volatile-qualified non-class type as left operand of built-in direct assignment operator is deprecated, unless the assignment expression appears in an or is a .

(since C++20)

In overload resolution against user-defined operators , for every type T , the following function signatures participate in overload resolution:

& operator=(T*&, T*);
volatile & operator=(T*volatile &, T*);

For every enumeration or pointer to member type T , optionally volatile-qualified, the following function signature participates in overload resolution:

operator=(T&, T);

For every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signature participates in overload resolution:

operator=(A1&, A2);

[ edit ] Example

[ edit ] builtin compound assignment.

The compound assignment expressions have the form

lhs op rhs (1)
lhs op (2) (since C++11)
lhs op rhs (3) (since C++11)
op - one of *=, /= %=, += -=, <<=, >>=, &=, ^=, |=
lhs - for the built-in operator, lhs may have any arithmetic type, except when op is += or -=, which also accept pointer types with the same restrictions as + and -
rhs - for the built-in operator, rhs must be implicitly convertible to lhs

The behavior of every builtin compound-assignment expression E1 op = E2 (where E1 is a modifiable lvalue expression and E2 is an rvalue expression or a braced-init-list (since C++11) ) is exactly the same as the behavior of the expression E1 = E1 op E2 , except that the expression E1 is evaluated only once and that it behaves as a single operation with respect to indeterminately-sequenced function calls (e.g. in f ( a + = b, g ( ) ) , the += is either not started at all or is completed as seen from inside g ( ) ).

In overload resolution against user-defined operators , for every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signatures participate in overload resolution:

operator*=(A1&, A2);
operator/=(A1&, A2);
operator+=(A1&, A2);
operator-=(A1&, A2);

For every pair I1 and I2, where I1 is an integral type (optionally volatile-qualified) and I2 is a promoted integral type, the following function signatures participate in overload resolution:

operator%=(I1&, I2);
operator<<=(I1&, I2);
operator>>=(I1&, I2);
operator&=(I1&, I2);
operator^=(I1&, I2);
operator|=(I1&, I2);

For every optionally cv-qualified object type T , the following function signatures participate in overload resolution:

& operator+=(T*&, );
& operator-=(T*&, );
volatile & operator+=(T*volatile &, );
volatile & operator-=(T*volatile &, );
This section is incomplete
Reason: no example

[ edit ] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++11 for assignments to class type objects, the right operand
could be an initializer list only when the assignment
is defined by a user-defined assignment operator
removed user-defined
assignment constraint
C++11 E1 = {E2} was equivalent to E1 = T(E2)
( is the type of ), this introduced a C-style cast
it is equivalent
to E1 = T{E2}
C++20 bitwise compound assignment operators for volatile types
were deprecated while being useful for some platforms
they are not deprecated
C++20 compound assignment operators for volatile types
were inconsistently deprecated
none of them is deprecated

[ edit ] See also

Operator precedence

Operator overloading

Common operators

a = b
a += b
a -= b
a *= b
a /= b
a %= b
a &= b
a |= b
a ^= b
a <<= b
a >>= b

++a
--a
a++
a--

+a
-a
a + b
a - b
a * b
a / b
a % b
~a
a & b
a | b
a ^ b
a << b
a >> b

!a
a && b
a || b

a == b
a != b
a < b
a > b
a <= b
a >= b
a <=> b

a[...]
*a
&a
a->b
a.b
a->*b
a.*b

function call
a(...)
comma
a, b
conditional
a ? b : c
Special operators

converts one type to another related type
converts within inheritance hierarchies
adds or removes -qualifiers
converts type to unrelated type
converts one type to another by a mix of , , and
creates objects with dynamic storage duration
destructs objects previously created by the new expression and releases obtained memory area
queries the size of a type
queries the size of a (since C++11)
queries the type information of a type
checks if an expression can throw an exception (since C++11)
queries alignment requirements of a type (since C++11)

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C++ template operator overload for template class

less than 1 minute read

An example code to perform template operator overload for a template class in C++ is provided.

Run and consider the output of the example below.

The expected output is:

Leave a comment

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22.3 — Move constructors and move assignment

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Move Constructors and Move Assignment Operators (C++)

  • 9 contributors

This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: && .

This topic builds upon the following C++ class, MemoryBlock , which manages a memory buffer.

The following procedures describe how to write a move constructor and a move assignment operator for the example C++ class.

To create a move constructor for a C++ class

Define an empty constructor method that takes an rvalue reference to the class type as its parameter, as demonstrated in the following example:

In the move constructor, assign the class data members from the source object to the object that is being constructed:

Assign the data members of the source object to default values. This prevents the destructor from freeing resources (such as memory) multiple times:

To create a move assignment operator for a C++ class

Define an empty assignment operator that takes an rvalue reference to the class type as its parameter and returns a reference to the class type, as demonstrated in the following example:

In the move assignment operator, add a conditional statement that performs no operation if you try to assign the object to itself.

In the conditional statement, free any resources (such as memory) from the object that is being assigned to.

The following example frees the _data member from the object that is being assigned to:

Follow steps 2 and 3 in the first procedure to transfer the data members from the source object to the object that is being constructed:

Return a reference to the current object, as shown in the following example:

Example: Complete move constructor and assignment operator

The following example shows the complete move constructor and move assignment operator for the MemoryBlock class:

Example Use move semantics to improve performance

The following example shows how move semantics can improve the performance of your applications. The example adds two elements to a vector object and then inserts a new element between the two existing elements. The vector class uses move semantics to perform the insertion operation efficiently by moving the elements of the vector instead of copying them.

This example produces the following output:

Before Visual Studio 2010, this example produced the following output:

The version of this example that uses move semantics is more efficient than the version that does not use move semantics because it performs fewer copy, memory allocation, and memory deallocation operations.

Robust Programming

To prevent resource leaks, always free resources (such as memory, file handles, and sockets) in the move assignment operator.

To prevent the unrecoverable destruction of resources, properly handle self-assignment in the move assignment operator.

If you provide both a move constructor and a move assignment operator for your class, you can eliminate redundant code by writing the move constructor to call the move assignment operator. The following example shows a revised version of the move constructor that calls the move assignment operator:

The std::move function converts the lvalue other to an rvalue.

Rvalue Reference Declarator: && std::move

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    Overloaded assignment operator for class template objects

assignment operator for template class

< dataType> myArray { : setArrayData(); print() ; dataType& []( index); dataType& []( index) ; myArray& =( myArray&); myArray( lowerBound = 0, upperBound = 0); myArray( myArray& rightArray); ~myArray(); : arrayLowerBound; arrayUpperBound; dataType* arrayPtr; };
< dataType> myArray<dataType>& myArray<dataType>:: =( myArray<dataType>& rightArray) { i; ( != &rightArray) { [] arrayPtr; arrayLowerBound = rightArray.arrayLowerBound; arrayUpperBound = rightArray.arrayUpperBound; arrayPtr = dataType[arrayUpperBound - arrayLowerBound]; assert(arrayPtr != NULL); (i = arrayLowerBound; i < arrayUpperBound; i++) arrayPtr[i] = rightArray.arrayPtr[i]; } * ; }
main() { myArray< > list(5); myArray< > myList(2,13); myArray< > yourList(-5,9); myArray< > hisList(-1,8); myArray< > herList; cout<<showpoint<<fixed<<setprecision(2); list.setArrayData(); cout<<endl; cout<< ; list.print(); cout<<endl<<endl<<endl; myList.setArrayData(); cout<<endl; cout<< ; myList.print(); cout<<endl<<endl<<endl; yourList.setArrayData(); cout<<endl; cout<< ; yourList.print(); cout<<endl<<endl<<endl; hisList.setArrayData(); cout<<endl; cout<< ; hisList.print(); cout<<endl<<endl<<endl<<endl; myList = list; cout<< ; myList.print(); cout<<endl<<endl; myList = yourList; cout<< ; myList.print(); cout<<endl<<endl; list = hisList; cout<< ; list.print(); cout<<endl<<endl; yourList = hisList; cout<< ; yourList.print(); cout<<endl<<endl<<endl<<endl; system( ); 0; }
dataType[arrayUpperBound - arrayLowerBound]; (i = arrayLowerBound; i < arrayUpperBound; i++)
< dataType> myArray<dataType>::myArray( lowerBound, upperBound) { arraySize; (upperBound == 0) { arrayLowerBound = 0; arrayUpperBound = lowerBound; } { arrayLowerBound = lowerBound; arrayUpperBound = upperBound; } arraySize = arrayUpperBound - arrayLowerBound; arrayPtr = dataType[arraySize]; } < dataType> dataType& myArray<dataType>:: []( index) { (arrayLowerBound <= index && index < arrayUpperBound) arrayPtr[index]; { cout<< <<endl<<endl<<endl; system( ); abort(); } assert(arrayLowerBound <= index && index < arrayUpperBound); arrayPtr[index]; }
Did you mean to write 10 and not 100?
< dataType> myArray<dataType> & myArray<dataType>:: =( myArray<dataType> &rightArray ) { ( != &rightArray ) { dataType *newPtr = dataType[rightArray.arrayUpperBound - rightArray.arrayLowerBound]; assert( newPtr != NULL ); std::copy( rightArray.arrayPtr, rightArray.arrayPtr + rightArrat.arrayUpperBound - rightArray.arrayLowerBound, newPtr ); [] arrayPtr; arrayLowerBound = rightArray.arrayLowerBound; arrayUpperBound = rightArray.arrayUpperBound; arrayPtr = newPtr; } * ; }
newPtr );
I wouldn't use copy, I'd use move instead
Still looking forward to any helpful insights.
I did not know what is your problem with the copy assignment operator because you did not say nothing about it.
I would guess that, since every function you've shown so far has handled indexing your array incorrectly (ie: not adjusting the index to be zero-based before using it to access the array), ...
wrote:
You probably intended to normalize your range and access underlying array as
(i = arrayLowerBound; i < arrayUpperBound; i++) arrayPtr[i] = rightArray.arrayPtr[i];
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Overloading Subscript or array index operator [] in C++

The Subscript or Array Index Operator is denoted by ‘[]’. This operator is generally used with arrays to retrieve and manipulate the array elements. This is a binary or n-ary operator and is represented in two parts:

  • Postfix/Primary Expression

The postfix expression, also known as the primary expression, is a pointer value such as array or identifiers and the second expression is an integral value. In the second expression we can also include the enumerated values.

The primary-expression followed by the subscript operator is the pointer and it can be an integral value but the one must keep in mind that one of expression among two expressions must be a pointer value and it does not matter whether the second one is of an integral order or not.

Explanation:

In the above example both “cout” statement provides similar output due to the exclusive property of the subscript operator. The compiler reads both the statement in a similar way, so there is no difference between the *(name + 5) and the *(5 + name) .

Positive and Negative Subscripts

The first element of an array is stored at index 0. The range of a C++ array is from array[0] to array[size – 1]. However, C++ supports positive and negative subscripts. Negative subscripts must fall within array boundaries; if they do not, the results are unpredictable. The following code shows positive and negative array subscripts:

The negative subscript in the last line can produce a run-time error because it points to an address -256 positions which can be lower in memory than the origin of the array. The pointer midArray is initialized to the middle of intArray; it is therefore possible (but not recommended) to use both positive and negative array indices simultaneously. Array subscript errors do not generate compile-time errors, but they might yield unpredictable results. We have introduced Operator Overloading . In this post overloading of index operator [] is discussed. Following are some useful facts about overloading of [].

  • Overloading of [] may be useful when we want to check for index out of bound.
  • We must return by reference in function because an expression like “arr[i]” can be used an lvalue.

Following is C++ program to demonstrate overloading of array index operator [].

Const-Correctness

Overloading both const and non-const versions of the subscript operator ([]) ensures that elements can be accessed in a read-only manner when the object is const, preventing unintended modifications to const data types.

Implementing both versions of the subscript operator is a best practice in C++ to maintain clarity and adhere to const-correctness principles, enhancing code safety and predictability.

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Why is inline variable declaration not allowed for template structs in C++?

The wording of the title is a bit iffy but I couldn't come up with a better one. I hope to explain what I am talking about with these examples:

is a somewhat common pattern in C++. It declares a struct S and an instance s thereof.

not allowed?

I had expected this to declare a template class template<typename T> struct S and a variable template template<typename T> S<T> s . Instead it results in a compilation error.

The conventional way of doing this would of course be

but if the simplified syntax works for normal classes why not also for template classes?

If the proposed syntax were allowed one could also do this

to declare a variable template of an unnamed template class. AFAIK this pattern can't be emulated with the traditional approach of two independant declarations.

Admittedly, this is a very niche situation but to me it seems inconsistent to allow this syntax for conventional class declarations but not for class template declarations.

Is this an oversight or is there an actual reason for this syntax to be forbidden?

hanslhansl's user avatar

  • struct S { } s; is got from C. template<typename T> struct S { } s; is C++ with own rules. What is template parameter? –  3CxEZiVlQ Commented yesterday
  • It was probably just something that was "missed" or not asked for. I personally do not like the struct { } name; form as I like each variable declared on its own line. –  NathanOliver Commented yesterday
  • Try to instantiate the unnamed case. –  molbdnilo Commented yesterday
  • GCC says, "error: a class template declaration must not declare anything else." Anyway, it is not clear why you think it could work in principle. What would be the concrete type of s ? –  alfC Commented yesterday
  • 1 "why" For many of those kind of questions, the answer is: because it was not in standard, nobody propose it or it was rejected. –  Jarod42 Commented yesterday
Why is template<typename T> struct S { } s; not allowed?

Language-lawyer Explanation

This is explicitly disallowed as per temp.pre :

In a template-declaration, explicit specialization, or explicit instantiation, the init-declarator-list in the declaration shall contain at most one declarator. When such a declaration is used to declare a class template, no declarator is permitted.

(emphasis mine)

Also related is CWG2862

Possible Rationale for disallowing `s` to be a variable template

While declaring a variable we need to specify a type but since S is a class template(not a type) and moreover s cannot make use of injected class name outside the class so the type of s cannot be interpreted as S<T> , so this is not allowed.

Note that one rationale for not considering s to be a variable template may be because a class template and a variable template are two different entities. When using the keyword struct or class it seems more intentional that the user wants a class template than a variable template. For example, consider the declaration

which looks more like a class template declaration than a variable template declaration imo. So having separate syntaxes for these two different things makes sense. If you want to declare a class template then just use struct or class and if you want to declare a variable template then don't use those two keywords. Mixing and allowing theses two things will be very confusing specially in a language like c++ where there are already too many complications.

Note that this is not a problem with an ordinary non-template class-type because it is a type and we don't need injected class name in that ordinary case and at the time due backward compatibility with c the non-template class case was to be allowed.

user12002570's user avatar

  • I'm pretty sure that if that syntax would be wanted, injected class name would not be a problem. –  Jarod42 Commented yesterday
  • @Jarod42 There are two separate problems with it in the current standard as explained in the answer. 1) Whenever declaring/defining a variable we need to specify the type but while implementing a class template, it is not a type as it is a template. 2) Currently, class name injection is only allowed inside the class template. So even if we ignore problem 1, then also we somehow need to find a way to specify the type of s . If we assume the type to be S<T> , then to allow this rules in the standard would have to be changed. You already know this but this is for future readers. –  user12002570 Commented yesterday
  • @Jarod42 Also CWG2862 mentioned in the updated answer. –  user12002570 Commented yesterday
  • 1 Fair. Upvoted even if you are not editing them into the answer as I believe the comments are now clear enough as long as they are not deleted. –  Weijun Zhou Commented 12 hours ago
  • 1 @WeijunZhou Updated the answer. –  user12002570 Commented 12 hours ago

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assignment operator for template class

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    Possible Rationale for disallowing `s` to be a variable template. While declaring a variable we need to specify a type but since S is a class template(not a type) and moreover s cannot make use of injected class name outside the class so the type of s cannot be interpreted as S<T>, so this is not allowed.. Note that one rationale for not considering s to be a variable template may be because a ...