this, and most also return *this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type (including void). can be any type including
Explanation Builtin direct assignment Example Builtin compound assignment Example Defect reports See also |
copy assignment operator replaces the contents of the object a with a copy of the contents of b ( b is not modified). For class types, this is a special member function, described in copy assignment operator .
operator replaces the contents of the object with the contents of , avoiding copying if possible ( may be modified). For class types, this is a special member function, described in . | (since C++11) |
For non-class types, copy and move assignment are indistinguishable and are referred to as direct assignment .
compound assignment operators replace the contents of the object a with the result of a binary operation between the previous value of a and the value of b .
The direct assignment expressions have the form
lhs rhs | (1) | ||||||||
lhs | (2) | (since C++11) | |||||||
lhs rhs | (3) | (since C++11) | |||||||
For the built-in operator, lhs may have any non-const scalar type and rhs must be implicitly convertible to the type of lhs .
The direct assignment operator expects a modifiable lvalue as its left operand and an rvalue expression or a braced-init-list (since C++11) as its right operand, and returns an lvalue identifying the left operand after modification. The result is a bit-field if the left operand is a bit-field.
For non-class types, the right operand is first implicitly converted to the cv-unqualified type of the left operand, and then its value is copied into the object identified by left operand.
When the left operand has reference type, the assignment operator modifies the referred-to object.
If the left and the right operands identify overlapping objects, the behavior is undefined (unless the overlap is exact and the type is the same)
If the right operand is a has scalar type, {} is equivalent to E1 = T{}, where is the type of . {E2} is equivalent to E1 = T{E2}, where is the type of . has class type, the syntax E1 = {args...} generates a call to the assignment operator with the as the argument, which then selects the appropriate assignment operator following the rules of . Note that, if a non-template assignment operator from some non-class type is available, it is preferred over the copy/move assignment in because to non-class is an , which outranks the user-defined conversion from to a class type. | (since C++11) |
Using an lvalue of volatile-qualified non-class type as left operand of built-in direct assignment operator is deprecated, unless the assignment expression appears in an or is a . | (since C++20) |
In overload resolution against user-defined operators , for every type T , the following function signatures participate in overload resolution:
& operator=(T*&, T*); | ||
volatile & operator=(T*volatile &, T*); | ||
For every enumeration or pointer to member type T , optionally volatile-qualified, the following function signature participates in overload resolution:
operator=(T&, T); | ||
For every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signature participates in overload resolution:
operator=(A1&, A2); | ||
[ edit ] builtin compound assignment.
The compound assignment expressions have the form
lhs op rhs | (1) | ||||||||
lhs op | (2) | (since C++11) | |||||||
lhs op rhs | (3) | (since C++11) | |||||||
op | - | one of *=, /= %=, += -=, <<=, >>=, &=, ^=, |= |
lhs | - | for the built-in operator, lhs may have any arithmetic type, except when op is += or -=, which also accept pointer types with the same restrictions as + and - |
rhs | - | for the built-in operator, rhs must be implicitly convertible to lhs |
The behavior of every builtin compound-assignment expression E1 op = E2 (where E1 is a modifiable lvalue expression and E2 is an rvalue expression or a braced-init-list (since C++11) ) is exactly the same as the behavior of the expression E1 = E1 op E2 , except that the expression E1 is evaluated only once and that it behaves as a single operation with respect to indeterminately-sequenced function calls (e.g. in f ( a + = b, g ( ) ) , the += is either not started at all or is completed as seen from inside g ( ) ).
In overload resolution against user-defined operators , for every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signatures participate in overload resolution:
operator*=(A1&, A2); | ||
operator/=(A1&, A2); | ||
operator+=(A1&, A2); | ||
operator-=(A1&, A2); | ||
For every pair I1 and I2, where I1 is an integral type (optionally volatile-qualified) and I2 is a promoted integral type, the following function signatures participate in overload resolution:
operator%=(I1&, I2); | ||
operator<<=(I1&, I2); | ||
operator>>=(I1&, I2); | ||
operator&=(I1&, I2); | ||
operator^=(I1&, I2); | ||
operator|=(I1&, I2); | ||
For every optionally cv-qualified object type T , the following function signatures participate in overload resolution:
& operator+=(T*&, ); | ||
& operator-=(T*&, ); | ||
volatile & operator+=(T*volatile &, ); | ||
volatile & operator-=(T*volatile &, ); | ||
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
C++11 | for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator | removed user-defined assignment constraint | |
C++11 | E1 = {E2} was equivalent to E1 = T(E2) ( is the type of ), this introduced a C-style cast | it is equivalent to E1 = T{E2} | |
C++20 | bitwise compound assignment operators for volatile types were deprecated while being useful for some platforms | they are not deprecated | |
C++20 | compound assignment operators for volatile types were inconsistently deprecated | none of them is deprecated |
Operator precedence
Operator overloading
Common operators | ||||||
---|---|---|---|---|---|---|
a = b | ++a | +a | !a | a == b | a[...] | function call |
a(...) | ||||||
comma | ||||||
a, b | ||||||
conditional | ||||||
a ? b : c | ||||||
Special operators | ||||||
converts one type to another related type |
for Assignment operators |
If nothing goes right, go left!
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An example code to perform template operator overload for a template class in C++ is provided.
Run and consider the output of the example below.
The expected output is:
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This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: && .
This topic builds upon the following C++ class, MemoryBlock , which manages a memory buffer.
The following procedures describe how to write a move constructor and a move assignment operator for the example C++ class.
Define an empty constructor method that takes an rvalue reference to the class type as its parameter, as demonstrated in the following example:
In the move constructor, assign the class data members from the source object to the object that is being constructed:
Assign the data members of the source object to default values. This prevents the destructor from freeing resources (such as memory) multiple times:
Define an empty assignment operator that takes an rvalue reference to the class type as its parameter and returns a reference to the class type, as demonstrated in the following example:
In the move assignment operator, add a conditional statement that performs no operation if you try to assign the object to itself.
In the conditional statement, free any resources (such as memory) from the object that is being assigned to.
The following example frees the _data member from the object that is being assigned to:
Follow steps 2 and 3 in the first procedure to transfer the data members from the source object to the object that is being constructed:
Return a reference to the current object, as shown in the following example:
The following example shows the complete move constructor and move assignment operator for the MemoryBlock class:
The following example shows how move semantics can improve the performance of your applications. The example adds two elements to a vector object and then inserts a new element between the two existing elements. The vector class uses move semantics to perform the insertion operation efficiently by moving the elements of the vector instead of copying them.
This example produces the following output:
Before Visual Studio 2010, this example produced the following output:
The version of this example that uses move semantics is more efficient than the version that does not use move semantics because it performs fewer copy, memory allocation, and memory deallocation operations.
To prevent resource leaks, always free resources (such as memory, file handles, and sockets) in the move assignment operator.
To prevent the unrecoverable destruction of resources, properly handle self-assignment in the move assignment operator.
If you provide both a move constructor and a move assignment operator for your class, you can eliminate redundant code by writing the move constructor to call the move assignment operator. The following example shows a revised version of the move constructor that calls the move assignment operator:
The std::move function converts the lvalue other to an rvalue.
Rvalue Reference Declarator: && std::move
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< dataType> myArray { : setArrayData(); print() ; dataType& []( index); dataType& []( index) ; myArray& =( myArray&); myArray( lowerBound = 0, upperBound = 0); myArray( myArray& rightArray); ~myArray(); : arrayLowerBound; arrayUpperBound; dataType* arrayPtr; }; |
< dataType> myArray<dataType>& myArray<dataType>:: =( myArray<dataType>& rightArray) { i; ( != &rightArray) { [] arrayPtr; arrayLowerBound = rightArray.arrayLowerBound; arrayUpperBound = rightArray.arrayUpperBound; arrayPtr = dataType[arrayUpperBound - arrayLowerBound]; assert(arrayPtr != NULL); (i = arrayLowerBound; i < arrayUpperBound; i++) arrayPtr[i] = rightArray.arrayPtr[i]; } * ; } |
main() { myArray< > list(5); myArray< > myList(2,13); myArray< > yourList(-5,9); myArray< > hisList(-1,8); myArray< > herList; cout<<showpoint<<fixed<<setprecision(2); list.setArrayData(); cout<<endl; cout<< ; list.print(); cout<<endl<<endl<<endl; myList.setArrayData(); cout<<endl; cout<< ; myList.print(); cout<<endl<<endl<<endl; yourList.setArrayData(); cout<<endl; cout<< ; yourList.print(); cout<<endl<<endl<<endl; hisList.setArrayData(); cout<<endl; cout<< ; hisList.print(); cout<<endl<<endl<<endl<<endl; myList = list; cout<< ; myList.print(); cout<<endl<<endl; myList = yourList; cout<< ; myList.print(); cout<<endl<<endl; list = hisList; cout<< ; list.print(); cout<<endl<<endl; yourList = hisList; cout<< ; yourList.print(); cout<<endl<<endl<<endl<<endl; system( ); 0; } |
dataType[arrayUpperBound - arrayLowerBound]; (i = arrayLowerBound; i < arrayUpperBound; i++) |
< dataType> myArray<dataType>::myArray( lowerBound, upperBound) { arraySize; (upperBound == 0) { arrayLowerBound = 0; arrayUpperBound = lowerBound; } { arrayLowerBound = lowerBound; arrayUpperBound = upperBound; } arraySize = arrayUpperBound - arrayLowerBound; arrayPtr = dataType[arraySize]; } < dataType> dataType& myArray<dataType>:: []( index) { (arrayLowerBound <= index && index < arrayUpperBound) arrayPtr[index]; { cout<< <<endl<<endl<<endl; system( ); abort(); } assert(arrayLowerBound <= index && index < arrayUpperBound); arrayPtr[index]; } |
Did you mean to write 10 and not 100? |
< dataType> myArray<dataType> & myArray<dataType>:: =( myArray<dataType> &rightArray ) { ( != &rightArray ) { dataType *newPtr = dataType[rightArray.arrayUpperBound - rightArray.arrayLowerBound]; assert( newPtr != NULL ); std::copy( rightArray.arrayPtr, rightArray.arrayPtr + rightArrat.arrayUpperBound - rightArray.arrayLowerBound, newPtr ); [] arrayPtr; arrayLowerBound = rightArray.arrayLowerBound; arrayUpperBound = rightArray.arrayUpperBound; arrayPtr = newPtr; } * ; } |
newPtr ); |
I wouldn't use copy, I'd use move instead |
Still looking forward to any helpful insights. |
I did not know what is your problem with the copy assignment operator because you did not say nothing about it. |
I would guess that, since every function you've shown so far has handled indexing your array incorrectly (ie: not adjusting the index to be zero-based before using it to access the array), ... |
wrote: |
---|
You probably intended to normalize your range and access underlying array as |
(i = arrayLowerBound; i < arrayUpperBound; i++) arrayPtr[i] = rightArray.arrayPtr[i]; |
The Subscript or Array Index Operator is denoted by ‘[]’. This operator is generally used with arrays to retrieve and manipulate the array elements. This is a binary or n-ary operator and is represented in two parts:
The postfix expression, also known as the primary expression, is a pointer value such as array or identifiers and the second expression is an integral value. In the second expression we can also include the enumerated values.
The primary-expression followed by the subscript operator is the pointer and it can be an integral value but the one must keep in mind that one of expression among two expressions must be a pointer value and it does not matter whether the second one is of an integral order or not.
Explanation:
In the above example both “cout” statement provides similar output due to the exclusive property of the subscript operator. The compiler reads both the statement in a similar way, so there is no difference between the *(name + 5) and the *(5 + name) .
Positive and Negative Subscripts
The first element of an array is stored at index 0. The range of a C++ array is from array[0] to array[size – 1]. However, C++ supports positive and negative subscripts. Negative subscripts must fall within array boundaries; if they do not, the results are unpredictable. The following code shows positive and negative array subscripts:
The negative subscript in the last line can produce a run-time error because it points to an address -256 positions which can be lower in memory than the origin of the array. The pointer midArray is initialized to the middle of intArray; it is therefore possible (but not recommended) to use both positive and negative array indices simultaneously. Array subscript errors do not generate compile-time errors, but they might yield unpredictable results. We have introduced Operator Overloading . In this post overloading of index operator [] is discussed. Following are some useful facts about overloading of [].
Following is C++ program to demonstrate overloading of array index operator [].
Const-Correctness
Overloading both const and non-const versions of the subscript operator ([]) ensures that elements can be accessed in a read-only manner when the object is const, preventing unintended modifications to const data types.
Implementing both versions of the subscript operator is a best practice in C++ to maintain clarity and adhere to const-correctness principles, enhancing code safety and predictability.
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The wording of the title is a bit iffy but I couldn't come up with a better one. I hope to explain what I am talking about with these examples:
is a somewhat common pattern in C++. It declares a struct S and an instance s thereof.
not allowed?
I had expected this to declare a template class template<typename T> struct S and a variable template template<typename T> S<T> s . Instead it results in a compilation error.
The conventional way of doing this would of course be
but if the simplified syntax works for normal classes why not also for template classes?
If the proposed syntax were allowed one could also do this
to declare a variable template of an unnamed template class. AFAIK this pattern can't be emulated with the traditional approach of two independant declarations.
Admittedly, this is a very niche situation but to me it seems inconsistent to allow this syntax for conventional class declarations but not for class template declarations.
Is this an oversight or is there an actual reason for this syntax to be forbidden?
Why is template<typename T> struct S { } s; not allowed?
This is explicitly disallowed as per temp.pre :
In a template-declaration, explicit specialization, or explicit instantiation, the init-declarator-list in the declaration shall contain at most one declarator. When such a declaration is used to declare a class template, no declarator is permitted.
(emphasis mine)
Also related is CWG2862
While declaring a variable we need to specify a type but since S is a class template(not a type) and moreover s cannot make use of injected class name outside the class so the type of s cannot be interpreted as S<T> , so this is not allowed.
Note that one rationale for not considering s to be a variable template may be because a class template and a variable template are two different entities. When using the keyword struct or class it seems more intentional that the user wants a class template than a variable template. For example, consider the declaration
which looks more like a class template declaration than a variable template declaration imo. So having separate syntaxes for these two different things makes sense. If you want to declare a class template then just use struct or class and if you want to declare a variable template then don't use those two keywords. Mixing and allowing theses two things will be very confusing specially in a language like c++ where there are already too many complications.
Note that this is not a problem with an ordinary non-template class-type because it is a type and we don't need injected class name in that ordinary case and at the time due backward compatibility with c the non-template class case was to be allowed.
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I have an implementation of a template class Triple, which is a container holding any three types. My problem is that, my class takes three const references to values as parameter, and the values have to be private (definition), however, I also have to implement the copy-constructor and overloaded assignment operator.
template <class U> Number<T>& operator=( const Number<U>& number ) { m_value = number.m_value; //I would also directly access the member variable! return *this; } I think, it is better to use explicit cast, if you want to use class type as template argument and whose constructor has been declared explicit:
Creating template classes works pretty much identically to creating template functions, so we'll proceed by example. Here's our array class, templated version: ... For example, the copy constructor and copy-assignment operator used Array rather than Array<T>. When the class name is used without template arguments inside of the class, the ...
What is an assignment operator? The assignment operator for a class is what allows you to use = to assign one instance to another. For example: 1 2: ... template<> MyArray<T>::operator=( const MyArray& rhs ) { // First, make a copy of the right-hand side MyArray tmp( rhs ); ...
In the realm of C++, template classes and assignment operators stand as pillars of flexibility and extensibility, enabling developers to create generic, reusable code that adapts to various data types and scenarios. Template classes provide a mechanism for defining classes that can work with any data type, while the assignment operator ...
The line template <class A, class B> indicates that there are two different data types which are assigned the names A and B; A first; creates an attribute named first of type A; B second; creates an attribute named second of type B; The constructor MyClass(A f, B s) has two parameters: f is of type A and s is of type B
21.12 — Overloading the assignment operator. Alex July 22, 2024. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment.
Explanation. copy assignment operator replaces the contents of the object a with a copy of the contents of b (b is not modified). For class types, this is a special member function, described in copy assignment operator. move assignment operator replaces the contents of the object a with the contents of b, avoiding copying if possible (b may be ...
Overloading assignment operator in C++ copies all values of one object to another object. Only a non-static member function should be used to overload the assignment operator. In C++, the compiler automatically provides a default assignment operator for classes. This operator performs a shallow copy of each member of the class from one object ...
Class template: Function template: Template specialization: Parameter ... The return types are limited by the expressions in which the operator is expected to be used: for example, assignment operators return by reference to make it possible to write a ... The best known example of a canonical overloaded operator& is the Microsoft class ...
Correct behavior. CWG 1527. C++11. for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) (T is the type of E1), this introduced a C-style cast.
Website. C++ template operator overload for template class. less than 1 minute read. An example code to perform template operator overload for a template class in C++ is provided. Run and consider the output of the example below. #include<iostream> #include<vector>usingstd::ostream;usingstd::vector;usingstd::cout;template<classT>classList ...
The copy assignment operator is called whenever selected by overload resolution, e.g. when an object appears on the left side of an assignment expression. [] Implicitly-declared copy assignment operatoIf no user-defined copy assignment operators are provided for a class type, the compiler will always declare one as an inline public member of the class.
C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. Consider the following C++ program. Explanation: Here, t2 = t1; calls the assignment operator, same as t2.operator= (t1); and Test t3 = t1; calls the copy constructor ...
mainres = generateResource(); // this assignment will invoke the move assignment return 0; } The move constructor and move assignment operator are simple. Instead of deep copying the source object (a) into the implicit object, we simply move (steal) the source object's resources. This involves shallow copying the source pointer into the ...
This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: &&. This topic builds upon the following C++ class ...
Matrix<DIM> and Matrix<OtherDim> are two distinct types. The first question to ask is, "Is there a logical operation of assigning a Matrix<4> to a Matrix<2>?". The answer is probably "no". But there probably is a valid assignment between Matrix<2> and Matrix<2>: template <std::size_t DIM>. class Matrix {.
Overloaded assignment operator for class template objects. Pages: 1 2. May 22, 2013 at 11:19pm. geeloso (147) I designed a class template to create unique arrays. I was able to successfully input data to and output data from my array objects, irrespective of the datatype. However, I can't for the life of me fathom why my overloaded assignment ...
It's understandable that C++ will delete the default assignment operator for a class with const member data. However, It doesn't then call the template assignment operator. Is this because the compiler actually deletes the assignment operator, or just doesn't define it? I'm using the GCC version 10.2.0 compiler. Example. Consider the code below
Prerequisite: Operator Overloading The assignment operator,"=", is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types. Assignment operator overloading is binary operator overloading.Overloading assignment operator in C++ copies all values of one
That's because there is no int operator when your templated class is constructed with the templated type as char.. You actually don't have an assigment operator here, only a constructor and a type operator. This means your compiler would likely have put in a default one probably along the lines of:
I am trying to overload assignment operators for two different template classes but with the same template type: public: Foo<data_type>& operator=(Bar<data_type> const &bar); public: Bar<data_type>& operator=(Foo<data_type> const &foo); However when I try: I get the error: No viable conversion from 'Foo< int >' to 'Bar< int >'.
Im trying to use a variant to be able to store and access two different classes, Node and Nbody, for a barnes Hutt algorithm. However, I get the error: error: object of type 'std::variant<Nbody, Blank, std::unique_ptr>' cannot be assigned because its copy assignment operator is implicitly deleted. Here is the header file sections using that..
Possible Rationale for disallowing `s` to be a variable template. While declaring a variable we need to specify a type but since S is a class template(not a type) and moreover s cannot make use of injected class name outside the class so the type of s cannot be interpreted as S<T>, so this is not allowed.. Note that one rationale for not considering s to be a variable template may be because a ...