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How to Write a Business Plan for a Video Game Studio - Gameprofs

Introduction

Are you ready to transform your passion for gaming into a thriving business venture? Crafting a comprehensive business plan for a video game studio is the crucial first step towards turning your creative ideas into profitable realities. In this guide, we’ll walk you through the essential elements of drafting a compelling Business plan for a video game studio . From understanding market trends to mapping out revenue streams, we’ll provide you with the tools and strategies you need to navigate the competitive landscape of the gaming industry. Whether you’re a seasoned developer or a newcomer to the scene, mastering the art of business planning is essential for success in the dynamic world of video game production. So, let’s dive in and explore how you can create a roadmap for your video game studio’s future success. Business plan for a video game studio? Get ready to unlock the potential of your gaming aspirations.

Understanding the Market

Before delving into the intricacies of your business plan, it’s crucial to gain a deep understanding of the gaming market. Analyze industry trends, consumer preferences, and competitor strategies. Identify target demographics, gaming platforms, and genres that align with your studio’s vision. Conduct thorough market research to unearth valuable insights that will inform your business decisions.

Defining Your Studio’s Vision and Mission

Every successful business begins with a clear vision and mission statement. Define what sets your video game studio apart from the competition. Articulate your long-term goals, creative aspirations, and commitment to innovation. Your vision and mission should resonate with both stakeholders and consumers, serving as a guiding light throughout your entrepreneurial journey.

Crafting a Compelling Value Proposition

A compelling value proposition is essential for attracting investors, partners, and players alike. Clearly articulate the unique benefits and experiences your games offer to players. Whether it’s groundbreaking gameplay mechanics, captivating storytelling, or immersive virtual worlds, highlight what makes your studio’s creations irresistible to gamers.

Formulating a Strategic Business Model

Your business model outlines how your video game studio intends to generate revenue and sustain profitability. Consider various monetization strategies, such as upfront game sales, in-game purchases, subscriptions, or advertising. Evaluate the pros and cons of each model in relation to your target audience and game portfolio. Additionally, explore opportunities for partnerships, licensing deals, and merchandising to diversify your revenue streams.

Developing a Comprehensive Marketing Plan

A robust marketing plan is essential for raising awareness and driving engagement with your games. Identify key marketing channels, including social media, influencer partnerships, press coverage, and community engagement platforms. Tailor your marketing strategies to resonate with your target audience, leveraging captivating visuals, compelling storytelling, and interactive experiences to captivate players’ attention.

Building a Talented Team

Behind every successful video game studio is a talented team of creative professionals. Assemble a diverse team with expertise in game design , programming , art , sound design , and marketing . Foster a collaborative and inclusive work environment that encourages innovation, creativity, and continuous learning. Invest in professional development opportunities and prioritize employee well-being to nurture a motivated and high-performing team.

Financial Planning and Projections

Financial planning is a critical aspect of your business plan, providing a roadmap for managing expenses, generating revenue, and achieving profitability. Develop detailed financial projections, including revenue forecasts, cost estimates, and cash flow analysis. Consider factors such as development costs, marketing expenses, distribution fees, and overheads when projecting your financial performance. Additionally, outline your funding requirements and explore potential sources of capital, such as venture capital, crowdfunding, or grants.

Risk Assessment and Contingency Planning

No business plan is complete without a thorough risk assessment and contingency plan. Identify potential risks and challenges that could impact your studio’s operations, such as market volatility, technical issues, or regulatory changes. Develop proactive strategies to mitigate these risks, whether through diversification, insurance, or strategic partnerships. Establish clear protocols for crisis management and adaptability to navigate unforeseen challenges with resilience and agility.

Online Learning Platforms and Websites - Gameprofs

Top Online Education Platforms to Learn How to Write a Business Plan for a Video Game Studio

Mastering the art of writing a business plan for a video game studio is a crucial step towards realizing your entrepreneurial ambitions in the gaming industry. By leveraging the diverse range of online education platforms available, you can acquire the knowledge, skills, and confidence needed to develop a compelling business strategy that sets your gaming venture on the path to success.

Udemy.com - Online Video Game Development Courses. (Gameprofs)

Udemy stands as a prominent hub for online courses across various domains, including game development and entrepreneurship. Here, you can find courses specifically dedicated to crafting business plans for video game studios. These courses often feature comprehensive modules covering topics such as market analysis, revenue projections, and strategic planning. With Udemy’s user-friendly interface and affordable pricing, you can embark on your learning journey at your own pace without breaking the bank.

Coursera - Online Video Game Development Courses (Gameprofs)

Coursera offers a wide array of courses curated by top universities and industry experts. When it comes to business planning for video game studios, Coursera provides courses that delve deep into the intricacies of creating a robust business strategy. From understanding the gaming market to drafting financial forecasts, these courses equip you with the knowledge and tools necessary to formulate a compelling business plan. Moreover, Coursera’s certification programs add credibility to your skill set, enhancing your profile in the competitive gaming industry.

LinkedIn Learning

LinkedIn Learning - Online Video Game Development Courses (Gameprofs)

LinkedIn Learning, with its vast library of courses, is an invaluable resource for professionals seeking to bolster their expertise. Here, you can find courses authored by industry veterans who offer practical insights into developing business plans tailored specifically for video game studios. These courses often feature real-world case studies and interactive exercises, allowing you to apply theoretical knowledge to practical scenarios. Furthermore, LinkedIn Learning’s integration with the professional networking platform empowers you to showcase your newfound skills to potential employers or collaborators within the gaming industry.

FutureLearn

FutureLearn, known for its innovative approach to online education, features courses developed in collaboration with leading universities and industry partners. Here, you can enroll in courses that provide a comprehensive overview of business planning for video game studios, covering essential aspects such as market research, financial modeling, and risk assessment. What sets FutureLearn apart is its emphasis on peer-to-peer learning and discussion forums, enabling you to engage with fellow learners and gain valuable insights from diverse perspectives. Moreover, FutureLearn’s flexible learning schedule accommodates your busy lifestyle, ensuring that you can pursue your entrepreneurial aspirations without compromising on other commitments.

Skillshare.com - Online Video Game Development Courses (Gameprofs)

Skillshare fosters a creative and collaborative learning environment, making it an ideal platform for aspiring game developers and entrepreneurs. With courses focusing on business planning for video game studios, Skillshare offers a hands-on approach to learning. From brainstorming game concepts to drafting executive summaries, these courses encourage active participation and foster a sense of community among learners. Additionally, Skillshare’s subscription-based model grants you access to a plethora of courses across various disciplines, allowing you to explore additional topics relevant to your entrepreneurial journey.

Top 10 Questions and Answers About How to Write a Business Plan for a Video Game Studio

1. What are the key components of a business plan for a video game studio?

A comprehensive business plan for a video game studio typically includes sections such as an executive summary, company overview, market analysis, marketing and sales strategy, product development plan, operational plan, management team, and financial projections.

2. How do I define my target audience in a video game business plan?

Identifying your target audience is crucial for effective marketing and product development. Conduct market research to understand the demographics, psychographics, and preferences of your potential players. Tailor your game concept and marketing strategies to cater to their needs and preferences.

3. What should I include in the market analysis section of my video game studio business plan?

In the market analysis section, analyze the gaming industry landscape, including market size, growth trends, key competitors, target market segments, and emerging opportunities. Evaluate the demand for your game genre, potential distribution channels, and pricing strategies.

4. How do I outline my marketing and sales strategy for a video game studio?

Outline your marketing and sales strategy by defining your unique selling proposition, promotional tactics, distribution channels, pricing model, and sales forecasts. Utilize a mix of online and offline marketing channels, including social media, influencer partnerships, press releases, and community engagement to maximize reach and visibility.

5. What are the essential elements of a product development plan for a video game studio?

A product development plan should outline your game concept, development milestones, production timeline, budget allocation, technology stack, quality assurance processes, and post-launch support strategies. Emphasize innovation, gameplay mechanics, graphics, storytelling, and user experience to create a compelling game.

6. How do I calculate the financial projections for my video game studio?

Estimate your revenue projections based on factors such as game sales, in-game purchases, subscription fees, advertising revenue, and licensing agreements. Calculate your expenses, including development costs, marketing expenses, operational overheads, and personnel salaries. Use financial modeling techniques to forecast cash flows, profitability, and return on investment.

7. What risks should I address in my video game studio business plan?

Identify potential risks and challenges that may impact your business, such as market competition, technology disruptions, funding constraints, regulatory issues, intellectual property risks, and talent acquisition challenges. Develop contingency plans and risk mitigation strategies to address these challenges effectively.

8. How do I showcase the expertise of my management team in a video game business plan?

Highlight the qualifications, experience, and achievements of your management team, including key personnel such as founders, executives, developers, designers, marketers, and advisors. Emphasize their industry expertise, track record of success, and their contributions to the studio’s growth and innovation.

9. Should I include a SWOT analysis in my video game studio business plan?

Yes, conducting a SWOT (Strengths, Weaknesses, Opportunities, Threats) analysis can provide valuable insights into your studio’s internal capabilities and external environment. Identify your strengths in game development, unique value proposition, market opportunities, potential weaknesses in your business model or operations, and external threats such as competition or market saturation.

10. How often should I update my video game studio business plan?

Your business plan should be a dynamic document that evolves with your studio’s growth and changes in the gaming industry landscape. Regularly review and update your business plan annually or as needed to reflect new market trends, strategic priorities, financial projections, and operational milestones.

Crafting a business plan for your video game studio is a foundational step towards building a sustainable and successful business in the gaming industry. By addressing the top 10 most searched questions, you’ll gain valuable insights and guidance to create a roadmap for achieving your goals, attracting investors, and turning your passion for gaming into a thriving business venture.

In conclusion, mastering the art of writing a comprehensive business plan for a video game studio is essential for aspiring developers and seasoned entrepreneurs alike. By following the steps outlined in this guide, you can create a roadmap that not only outlines your vision but also provides a strategic framework for achieving your goals. Remember, a well-crafted business plan for a video game studio lays the foundation for success in the competitive gaming industry. Whether you’re seeking funding, attracting partners, or simply guiding your own efforts, a solid business plan serves as a blueprint for your studio’s future endeavors. So, take the time to refine your strategy, conduct thorough market research, and articulate your unique value proposition. With dedication and perseverance, your video game studio can thrive in an ever-evolving landscape. Business plan for a video game studio? It’s not just a document; it’s a roadmap to your gaming dreams.

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Video Game Design and Development

Encouragement, advice, and support for aspiring game designers.

How to Start Your Gaming Company

Start A Video Game Company

Let’s face it: the video game industry has never been more significant. Don’t believe me? Try getting a PS5 right now. It’s ok. I’ll wait…

Who doesn’t want to start their own game company? Who doesn’t want to create a new killer IP?

The popularity of video games is a great reason to start your own game company. Fancy yourself a creative developer? Or maybe you see yourself as a programmer, designer, or studio head.

Regardless, it’s a great time to become a game developer. This doesn’t mean it’s easy by any means. However, we have ways and means to help you over the hill.

Let’s see the various ways why you should start your own video game company, how to make sure the business is a good fit, and the different steps to make it happen.

Why Start Your Own Video Game Company?

Because you want to make games, duh!

Also, because the video game industry within the United States alone is well worth 60.4 billion U.S. dollars . Expect the total value of the game industry to rise exponentially. To the tune of $200 billion .

Is It The Right Business For You?

We’ll be honest: not everyone is cut out for the game development business. It can be really tough. You can scrape by for years, working late nights to meet deadlines.

However, if you have no problems with scenarios like that, and want to get your IP out there for people to see, then it may be worth starting your own company.

Furthermore, let’s look at some ways to see if it’s for you.

Assess Your Skills and Experiences

First thing’s first: you need to assess your skillset. This is an excellent opportunity for both introspection and analysis.

What do you excel at in video game design?

Are you good with programming languages?

Are you a web designer by trade? Or

Are you a special effects expert?

Your background and your personal skill set can give you significant advantages when starting your own game company. Take into account your professional experience as well. Consider how well-versed you are in certain aspects of game development, game design, and turn it into a business plan.

Another part of your own work history is your familiarity with games. To get a good start on starting a game company, you should always be creating. Whether it’s games, designs, or discussing game design on your favorite Subreddit, putting your name out there and consulting with other talented developers can help you out big time.

Growth Potential

This good practice of reflecting and predicting aspects of your game and developing a business plan can make all the difference. Let’s look at a few critical elements of turning untested developers into experienced individuals confident about designing games.

  • Who is your game for? Is it for children, teens, or mature audiences?
  • What type of game is it?
  • Will it go on Steam for $9.99? A full $60?
  • Okay, this one may not pack the punch of the others, but a massive part of designing your small business has a great company name.

Starting your own business requires a lot of financial and business sense. Startup costs, staff salaries, and office space all are part of the game developing industry.

How does a game company make money? By making games!

How does a game development company make games? With resources!

How do you…okay, you see where I’m going with this. Many different moving parts go into making any business decision, let alone starting your own game company. Finances will likely be the main focus of your business for the foreseeable future.

You will need to be extremely detailed here, as finances are no joke. Having a concrete budget for employees, software licenses, and office space are great starting points. Many developers create good business plans with financial professionals to give them a bit of ‘cushion.’

building your own game company

Start Your Own Video Game Company

Start A Gaming Company

Getting Started

Getting started can be the most challenging part of a company’s formation. Let’s ease the burden a bit by offering some useful tidbits you can use to make a difference in your development journey.

Find A Mentor to Help You Through the Process

We can’t stress how important this is. A good mentor can make the difference between you thriving in the video game industry. Have you had a great design teacher in high school or college? Why not ask these people for some pointers?

Many graphic design and animation programs have in-depth mentor aspects to them. These mentors give students critical insight into the industries they have mastered.

Industry experts can cover many topics, like a business, costs, development, job training, and creating critical business documents. Find people you trust to help make you keen on business and creative decisions.

Build a Team

Possibly the most essential aspect of becoming a professional game developer is putting together a good team. Your team doesn’t need to be huge, filling a giant office building. Most small teams work better together.

Try to shoot for at least ten people you can create comfortably with.

Make a Game Document

A game document is your detailed outline of the game you want to develop. Think of it as a more in-depth elevator pitch of your title.

This game document usually includes the genre, title, synopsis, game development timeline, and a few more fundamental aspects. These documents are great ways for companies with plenty of money to take an interest in your IP.

Final Thoughts

Overall, knowing how to start a video game company is an invaluable set of tools to take your creations to the next level. Creating a successful gaming company requires a lot of moving parts. However, it’s entirely possible to accomplish.

Most importantly, it allows you to share ideas, designs, indie video games, and art with an eager crowd of video gamers.

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About Bryan Wirtz

A graduate of Penn State University and a Philadelphia native, Bryan has been a gamer since day one. Using his vast experience of gaming, game culture, and all things tech, Bryan aims to deliver the most up-to-date and captivating game design content to readers.

business plan for game design

January 18, 2022 at 4:16 pm

I love this it was very helpful

business plan for game design

June 25, 2022 at 10:10 pm

Very good and detailed insight on the subject of game production.

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Your Indie Game Studio business plan (and how to get one)

  • by Zachary Strebeck

So you want to start an indie game studio ?

First thing’s first:

You need a business plan.

In this post, you’ll find a comprehensive indie game studio business plan to use in starting your own game company. I’ll give you a few options, as well as some important resources to get you going with your new business.

Let’s get started.

Get a business plan for your indie game studio

First – get all of my FREE video game law eBooks by signing up below!

Why do you need a business plan.

You need to realize one thing:

Creating indie games is an extremely tough business.

Most games will fail.

That’s right. Read it again.

No matter how good your game is, chances are that your game will not make back whatever time or money you put into it.

And that’s okay,  if  you’ve planned for it.

Check out this talk by Rami Ismail of Vlambeer for some serious truth about the indie games business:

A business plan will help you to figure out just how you’re going to deal with the realities of the indie games business. For example:

  • You’ll explore how much your business will cost to run, so you know how much you need to make back
  • You’ll delve into the possible revenue streams and feasibility of them
  • You can get some plans in writing for researching the target market and how you can sell to them (something most indie devs don’t bother doing)
  • Other issues are addressed, like what makes your game unique (be honest with yourself), whether you need some funding or investors, whether you’ll be seeking a publisher, and more!

The business plan also serves as a template that you can always refer back to when questions come up during development.

It should also be a living document that is updated throughout development as the situation changes.

Indie game studio business plan - do you need one?

Indie game studios – why they are unique and why they’re not

Indie games are different.

They’re different than other businesses:

  • Very different from the local mom and pop store
  • Quite different than your average tech startup
  • Extremely different than a big-budget AAA game

But just because there are many differences in the realities of the indie game business, there are a ton of things that are exactly the same.

In fact, most businesses have many things in common.

  • Most businesses fail.
  • Most businesses struggle to have working startup capital.
  • Most businesses can benefit from some market research up front.

As with most creative businesses, figuring out whether the audience wants your game or not is extremely difficult for indie game developers. It’s a hit-driven business, which means that there’s usually some kind of creative “spark” that draws audiences in.

However, if you understand market research, marketing, and public relations, you can better yourself for appealing to a certain audience and selling directly to them.

Startups usually thrive by finding a problem that people have, and providing them a way to solve it (hopefully in a way that they pay for). Or they see a hole in an industry that is not being properly served, and fill that hole.

Others try to outdo a competitor, making a better product. But that’s a much more difficult task.

What can indie studios learn from this?

Looking at the market that’s out there and seeing what actual players are looking for is a great place to start. While many developers start with the idea, this is putting the cart before the horse.

Creating a product and hoping that there’s an audience for it is the opposite of how most successful businesses work .

There’s a very good reason for this:

It doesn’t make much sense.

You’re putting a ton of time, money, and effort into creating something that you don’t have any clue if it will be even moderately successful.

On the other hand, if you know the industry, know what players are looking for that they’re not getting, and can provide that experience to them (in a form that has engaging graphics, fun gameplay, and other great aspects), I believe that you’re enhancing your chances of finding an audience.

All of this can be addressed in a business plan, as we’ll see below.

Keep reading!

Different types of indie studio business plans

Different models for business plans

There are any number of business plan models out there, so which one you choose is entirely up to you.

The main ones are:

The Lean Canvas

This is a one-page business plan based on the book The Lean Startup. You can  download a template here . Honestly, it’s my preferred method of business planning, because it gets right to the heart of the important stuff:

  • What problem are you solving?
  • Who are you potential customers?
  • What is your unique selling proposition?

Rather than messing around with Executive Summaries and other stuff, you have the ability to pump out a plan in 20 minutes and adjust accordingly as you research, develop, and market your game.

A traditional Business Plan

For a more traditional plan, you generally have 8 sections:

  • Executive Summary (an overview/summary of the business plan)
  • Description of the Business (Information about your business and why you are unique)
  • Market Analysis (who are your potential customers?)
  • Organization and Management (the legal structure and who’s in charge of your company)
  • Your Product (describe your product, including customer benefits)
  • Marketing (how will you market and sell your product?)
  • Funding (do you need to raise any funds or will you fund the business yourself?)
  • Financials (project your business’s financial future)

It’s much more formal and in-depth than the Lean Canvas method, which makes it a little more difficult to iterate on. The Small Business Administration has some templates and examples on their site that should help you out.

Check it out here.

business plan for game design

Working with partners – what are your expectations?

There’s one more important step:

Whenever I have clients who are working in a partnership or multi-owner business, I like to have them fill out a short questionnaire.

Meaning, they each have to fill it out without discussing the answers with each other first. This helps me ensure I’m getting the honest answers.

If they do match – that’s great!

If they don’t match , it means that there could be some serious issues and expectations that need to be aligned before moving forward.

What are the questions? Something close to the following:

  • What is the proposed business model? How do you plan to actually  make money with the business?
  • Is fundraising going to be necessary? Is there a plan in place for that fundraising?
  • What day-to-day responsibilities will  you  have in the business? What time commitment will that involve?
  • What day-to-day responsibilities will  your partners  have in the business? What time commitment will that involve?
  • Is there any plan to add other people to the business? What are the conditions for that happening?
  • What’s your exit strategy?

Those are the most important questions as far as overall strategy goes.

Some of these things (#1 in particular) will be dealt with in writing up the business plan, but it’s still important to make sure you’re all on the same page.

Get your indie game studio off the ground

Sign up below to get my FREE game development legal eBooks!

What are some resources you can use to learn about starting running a business.

Still feel like you’re clueless?

Luckily for you, there are a bunch of great resources out there to help new businesses.

Here are some of my favorites (some of which I mentioned before):

  • The Small Business Administration website
  • Your local government’s business site – many local governments have checklists and walkthroughs about the specific steps to take in starting a business in that particular place.
  • Running Lean  (you can start with  The Lean Startup , but I feel that Running Lean is more “actionable”)
  • Rachel Presser’s  The Definitive Guide to Taxes for Indie Developers
  • My podcast,  The Legal Moves Podcast , which has a ton of interviews with indie devs who have been where you are now

Hopefully the advice here is helpful for you!

If you have any questions about setting up your indie game company or anything else games-business related,  feel free to contact me . You can also check out my Indie Game Jumpstart Bundle here , for everything you need to start your studio in one package.

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business plan for game design

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Writing a business plan -- advice for indie game developers

Game Dragons' Philip Oliver on an essential but often overlooked tool for building success in indie development

A business plan is a concept that many startups think is either unnecessary or just a nice-to-have. It's often seen as an annoying extra bit of admin that's simply keeping you away from the fun of making games. The reality is that no matter how small scale your business is, or how great your ambitions, it's a vital document that will stand you in great stead for the future. Thinking about what you want to achieve helps keep you focused, but it will still allow you to change course along the way if you need to. After all, you can only plan your route if you know your destination.

Our plan was to write great games

In 1986 we decided to turn our hobby into a business. We'd already had several games published, but few had made much money. Our goal was to earn more money than our father during our gap year, so we wouldn't need to go to university and could carry on writing computer games. Back then there weren't any university courses related to games or even computer graphics.

We signed up to the government's Enterprise Allowance Scheme, which would pay us £70 a week for the first year but came with some strings attached. We'd have to attend college classes once a week to learn how to run a business. We attended sceptically, wondering what they could teach us, given that they knew nothing about games. In fact, it turned out they knew nothing about computers either.

"If all you want to do is make games then we'd recommend working in a full-time job at an established game studio"

Double-entry bookkeeping was relevant for recording our expenses and (hopefully) invoices, but the modules on writing a business plan (including cash flow forecast) seemed fairly pointless. There weren't any frames of reference for our business, and the cash flow seemed a work of fantasy since sales were impossible to predict.

We did as we were asked, however, and soon realised that, unlike school work, there were no right and wrong answers, and it was useful to make sure we'd considered everything. We made some reasonably educated forecasts and it turned out to be an extremely useful exercise. We still have the plan -- it's not great, but it makes for fun and nostalgic reading. We even made a six month update to reflect on how things had panned out.

A plan is better than no plan

If you are serious about starting your own studio then you need a business plan. It's going to take work to prepare, but nothing compared to the work you'll put in afterwards running a business and writing games. It will help you discuss, in a structured way, all the things you need to think about. Very quickly you'll realise that there's a lot of work that isn't making the game, but that's what it means to be an indie developer. If all you want to do is make games then we'd recommend working in a full-time job at an established game studio. You'll learn a great deal through being in the industry, and if you start a business later it's more likely to succeed.

Have a plan and write it down

Remember there are no right and wrong answers. You are just capturing all the key information and your plans and predictions. You're not aiming for a literary prize -- keep everything clear and concise, date every document, title it and add the authors' and contributors' names.

business plan for game design

Your business name should be unique and reflect the personality you wish to project short-, medium- and long-term. We've seen some bizarre names that might be appropriate during the start-up phase, but wouldn't work if you have the success you are aiming for. Google your proposed name to ensure it isn't too close to someone else's name, especially if they are trading in a similar industry. Secure the domain with the .com if possible. Failing that, go for .co.uk, or .net, or even .tv or .games, so long as the company that has the .com is not in any business close to games.

Start with the overall vision of the business, keeping it concise and timeless. Perhaps include a mission statement. It's not written in stone, and can be updated later if your business pivots. Describe your background, why you're doing this, the people involved, the team's experience and the skills they each bring to the venture. Agree who is responsible for each area of the business.

Include a SWOT analysis to identify your strengths and weaknesses, the opportunities open to you and the threats you face.

Things to be clear on

Not all of the following will appear in the business plan, but it's important to be clear and make a record of these points, either in the plan or in Board Minutes:

Recognise what each founder brings in terms of money, equipment and intellectual property, and whether these are loaned or given.

Agree what ownership each person has of the business and what remuneration they will receive. Agree how any remuneration changes are to be agreed down the line, and what happens if someone wants to leave. Having this discussion at this point takes the emotion out if it actually happens, and ensures a fair resolution. You should also consider and decide how you would approach the situation if one of your team members is not pulling their weight, for whatever reason.

"Work out how you will vote on major decisions, and what actually constitutes a major decision"

It's a good idea to also work out how you will vote on major decisions, and what actually constitutes a major decision. We'd suggest it's any commitment that could amount to a cost or income in excess of £10,000, but it's whatever is right for you. The default in the case of a limited company is that voting is proportional to share holdings.

Company structure

Is this going to be a sole trader business, a partnership, or limited company? It's usually advisable to start as a limited company. While this carries some set-up costs, it has several legal advantages and will allow you to take seed investment and (if you're in the UK and qualify) you can claim Video Games Tax Relief (VGTR). Whatever you decide you will need a separate bank account, and you'll need to agree what authorities are required for withdrawing money.

It's good practice to sign up an accountant and lawyer (solicitor) at the beginning. Most practices have fair rates for start-ups and can provide useful advice in many areas. It's ideal if they've previously worked with games companies as they will understand your business better. You will need to collect and record all receipts in a software package like Xero or Quickbooks -- the accountant you choose will likely have a preference.

Clear business goals

Your business plan should include goals for the short-term (less than three months), medium-term (within the first year), and the long-term (either three or five years). Allow for some flexibility; for example, after two projects you may want to consider self-publishing. Record the alternatives; they are not commitments, just a record of thoughts you had when setting up the business.

Cash flow is king

Include a cash flow forecast for at least one year. Use a spreadsheet with months across the top and categories down the left side.

"As you develop your business and games you'll find things change, and that's absolutely fine"

The top section is traditionally income rows and should include sales and royalties broken out per game, with a miscellaneous 'other' row for income unrelated to specific games -- for example, selling old equipment. Predicting sales of games you've not yet made will be tough, but it's important to attempt it. This will force you to discuss your predictions and targets. We'd suggest you err on the pessimistic side.

The next section should cover all your anticipated costs, including salaries/remuneration, contractors, taxes and pensions. These will probably be zero until you predict there will be enough income to cover them. If you are taking on office space, add in rent and associated utilities. Other expenses include PR and marketing, hardware (PCs, dev kits, servers etc), software (tools/engine), insurance, repairs, travel, accommodation, event costs, subscriptions, memberships and consumables (paper, ink, batteries, coffee, milk, etc), legal, financial and bank costs. If you plan on taking on staff it's useful to break out recruitment costs too. Record Share Capital introduced and any director or other loans.

The most important thing to keep track of is the projected bank balance. And you really don't want this dipping into the red, which will almost certainly require cash injections early in the life of the business. Cash flow is vitally important for a business of any description. Even if you can predict correctly that your earning will exceed your costs, the timing of the money can cause serious issues.

The main reason indie developers often start out using publishers is to provide cash for development and take care of PR, marketing, localisation, QA and submissions. This is useful for the expertise they bring as well as finances.

Seek advice

Show your plan and cash flow forecast to people whose opinion you trust and respect and take their feedback. A non-exec director with serious business experience can be useful to advise also, although obviously the final decisions are yours. It's your business.

"No plan survives first contact with the enemy"

As you develop your business and games you'll find things change, and that's absolutely fine. It's a good idea to update your plan every three months. Reflect on what you've done against what you planned to do, update the numbers and adjust your strategy and plans going forward.

Hopefully in a few years' time you too will look back on this early business plan and see how it set the course for your successful business.

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Use a Doc in ClickUp to jot down your vision and mission statements and keep them easily accessible.

2. Research the market

Next, conduct thorough market research to gain insights into the video game industry. Analyze trends, identify competitors, and determine potential opportunities and challenges. This information will help you make informed decisions and set realistic goals for your business.

Utilize the Automations feature in ClickUp to streamline your market research process and gather relevant data.

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Visualize your process using the Gantt chart feature in ClickUp to create a timeline and track progress.

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Devise a comprehensive marketing and sales strategy to promote your games effectively. Identify your target audience, determine the most suitable marketing channels, and establish pricing and distribution strategies. Consider leveraging social media, influencers, and partnerships to reach your target market.

Plan and schedule your marketing activities using the Calendar view in ClickUp to stay organized and track your progress.

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Use the Table view in ClickUp to create a spreadsheet and track your financial projections and performance.

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  • Utilize the Timeline View to set deadlines and milestones for each section of your business plan, ensuring that you stay on track.
  • The Business Plan View provides an overview of your entire plan, allowing you to see how all the sections fit together.
  • Create a Getting Started Guide View to outline the steps and resources required to kickstart your game development process.
  • Use custom fields like Reference, Approved, and Section to add additional information and categorize different elements of your business plan.
  • Collaborate with team members and stakeholders to gather feedback, make revisions, and ensure your business plan is comprehensive and compelling.
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In-Depth Guide to Create a Business Plan for Video Game Studio

  • Last Modified: February 24, 2023

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This article will first discuss the motivations and advantages of having a business plan. If you’re launching your first game, then a business plan might not be necessary now. Then, the main sections of a business plan will be detailed and examples of a fictitious studio will be given (in green).

Throughout this guide we cite a fictional video game studio for ease of reading, but all of the entrepreneurial and management mechanics explained are just as relevant and useful for a self-employed person, for an informal group of devs or for any industry organization that does not necessarily see itself as a studio yet. Each plan business is different. This guide is an example of a structure and should be modified based on the reality of your studio and projects.

Table of Contents

You might not need a business plan  now.

Before starting, I must warn you. A well-crafted business plan can be a valuable tool for your video game studio as you navigate the growth of your business, but it is not always essential, especially for indie game developers launching their first game. Most of the time, I recommend to start building a pitch instead of full-fledged business plan. This article will help you to do so: Mastering the Art of a Successful Video Game Pitch: A Guide for Indie Game Developers .

(If you are still not sure, my contact info are at the very bottom of this page.)

What is a Business Plan in a Video Game Studio Context

A business plan is an essential tool for setting goals and outlining a clear path to achieve them in the context of your video game studio. As the owner or founder of a video game studio that has already launched a first video game, I understand that you are looking for advice on how to create a comprehensive and compelling business plan. The plan not only showcases your game(s) but provides a comprehensive overview of your company, team, resources, finances, marketing strategies, player community, operations, and development processes.

The purpose of a business plan is to present a clear and concise picture of your studio, from its past and current operations to its future plans. It’s an opportunity for you to showcase your vision and drive to potential investors, partners, and stakeholders, demonstrating that you have a solid understanding of your industry and market, as well as the skills and resources necessary to achieve your goals.

Why  and When a Video Game Business Plan

As the owner/founder of a video game studio, you may find yourself considering the creation of a business plan at various stages of your business journey. Whether you’re just starting out or have already launched your first game, a well-crafted business plan can help bring clarity and focus to your future plans and projects. Here are some benefits you can expect to gain by creating a business plan:

  • Ensure a strong start for your business
  • Clearly define your short, medium, and long-term goals
  • Attract investors or launch a successful crowdfunding campaign
  • Build credibility with partners and employees
  • Streamline your development process and manage operations efficiently
  • Secure publishing partnerships
  • Hire top talent, like an executive director or key employees
  • Explore opportunities for acquiring or merging with other businesses

Executive Summary

The executive summary is an important section of your business plan. It provides a condensed overview of the entire plan, including the financial appendices, in a one-page format. This section is usually written last, after all other sections are complete.

For your convenience, I have included examples in this guide that use a fictional video game studio (Emperor’s Studio) and its first game (Empy). Y ou will find these examples written in this color.  If you want the .docx template, simply use the contact form at the bottom of this page to request it from me.

Business Overview

In this section, we give an overview of the current business and its past.

Introduction

Start with an introduction paragraph and explain how the studio was founded (if applicable). Describe your tasks, those of your partners and employees if you have any.

Emperor’s Studio is currently managed by two people. Founder 1 & Founder 2 are longtime partners in the game development industry who strive to keep the gameplay, fun and quality at the highest level in their games. The business is a small indie game studio based in [a city]. Founder 2 is the main programmer, developer, and designer while Founder 1 is the concept and pixel artist, scenario writer and community manager.

The company focuses on combining video games, comics with the interactivity and interconnectivity of an ever-expanding multimedia universe called the Empy’s World. The studio released its own previous game on Steam and have collaborated with many [other businesses and influencers] on projects such as [project’s names].

Management team / Our team

Take care to present your team from its best angle. Describe the professional experience of each member and the detailed responsibilities within the studio

Be consistent with the CV of each member and his Linkedin, because these are details that could be verified later by future investors or partners.

A photo of you, your group and your colleagues will make the document warmer. After all… other humans will read you!

A Word From Us

When possible, we suggest that entrepreneurs write a personal message (maximum 100 words) to further personalize the business plan. This is the kind of inspirational and public message that could be found in the “About us” section of your website.

Business Ownership & Structure 

Specify whether it is an incorporation, a general partnership, a single self-employed worker, etc. 

If applicable, what is the structure of the company’s shares? If you anticipate that the latter will be subject to change in the near future, you can indicate it.

If you don’t know yet, a good start to understand the best structure could start by reading the Wikipedia List of legal entity types by country or to do a quick Search on Google with “Business Structure + [your country]”. Most country have an article about this subject on their website (look for .gov website). 

Emperor’s Studio is registered as a limited liability company (LLC) and is 50% owned by Founder 1 and 50% by Founder 2.

Collaborations / partnerships

Have you collaborated with other companies, studios or artists? Whether it is a contract that you have awarded to others or work for which you have been commissioned, in both cases, it is relevant to explain it.

Collaborator 1 is a veteran book cover and sequential artist who has been working with us since 20xx on Project 1 to help develop our artistic vision. Collaborator 2 and 3 are experienced pixel artists that we have worked with on since 20yy. Collaborator 4 is a skilled and versatile musician that has been able to adapt and implement the audio vision that we wish to execute within our games.

Key planned hires

Explain the type of employee you will need to hire in the near future. Detail each profile sought.

Previous games and collaborations 

Showcase your already launched games. If you have collaborated on the development and release of a game, it is relevant to present it as well, without forgetting to explain how your studio was involved in it.

Current Development : Empy

( empy is the name of the fictional game).

Talk about the current development. If it is not started but you have plans or an idea of ​​the main aspects that will make it up, demonstrate them.

Some aspects that could be mentioned:

  • Progression
  • Preview Video (trailer)
  • Player Experience
  • Your future gaming community, but rather briefly, as this section will be scrutinized in much more detail in the sections that follow.
  • A website for this game

Other merchandise

If you are going to create and sell promotional merchandise, it would be a good idea to indicate so. For example:

If you have a visual elements, it’s perfect to show them.

Market Analysis

This section presents and analyzes the market. It is very useful if you plan to present it to potential investors or partners who are not in the same industry as us. It allows you to define trends that are specific to your game / studio, for example, a specific game category such as Survival RPGs .

Global Video Game Market

The global video game market value was estimated at xxx USD for the year yyyy. It is also estimated that the market will reach zzz gamers in yyyy and a market value of xxx USD.

Industry Trends

As the owner/founder of a video game studio, it’s important to keep a pulse on the industry trends that may impact your business. In the “Industry Trends” section of your business plan, you should aim to provide a comprehensive overview of the current state of the video game industry, including market size, key players, and any significant trends or shifts that are likely to affect your game(s) and target customers.

Make sure to provide data and research to support your claims, such as industry reports or data from trusted sources. This will demonstrate to potential investors and stakeholders that you have a deep understanding of the industry and that you have taken the time to thoughtfully consider the competitive landscape.

I recommend reading this article I wrote about tools that can help searching video game market data for market size and trends.

RPG & Survival RPG

Survival games encourage the exploration of an open world and keep the survival parts of these games a central aspect of the player’s experience, while in RPG, the player controls the actions of a character immersed in some well-defined world .

Based on market research made from X games available on Steam, Y are tagged both as a RPG and a survival game. 

(Include all your sources)

Competition analysis

It’s important to understand the market environment you’ll be operating in, which includes not only supply and demand but also the competition. That’s why in your business plan, it’s crucial to analyze your direct competitors – studios that have already released or are planning to release a game similar to yours. This will give you a better understanding of the products and development studios in your market.

RPG + Survival Games

Among the best rated games having both RPG and Survival tags, we can find:

  •     Yuppie Psycho
  •     Darkwood
  •     Don’t Starve
  •     World of Horror
  •     Terraria
  •     FTL: Faster Than Light
  •     Starbound
  •     The Riftbreaker: Prologue
  •     Risk of Rain
  •     The Binding of Isaac
  •     Fallout Series
  •     STALKER: Call of Pripyat
  •     Dig or Die
  •     Foraging
  •     Craft In Abyss

Development Studios

The company anticipates moderate competition from development studios of all sizes specializing in Survival RPG game development.

The table below present notable studios that have released at least one game of this genre.

DeveloperLocationWebsiteNumber of gamesTwitch FollowersSteam FollowerFacebook LikesYoutube FollowersHitCopy Sold
Baroque DecayWorldwidehttps://baroquedecay.com/202,10002,200Yuppie Psycho100-200K
KleiVancouver, Canadahttps://www.klei.com/1021,150161,10256,50098,600Don’t Starve5-10M
Acid Wizard StudioPolandacidwizardstudio.com14,7002,3004,4003,700Darkwood500-1000K
PanstaszPolandhttps://panstasz.itch.io/10000World of Horror100-200K
Re-LogicIndiana, USAre-logic.com35,00031,00017,000147,000Terraria10-20M
Subset GamesShanghai, Chinasubsetgames.com/2011,0000700FTL: Faster Than Light2-5M
ChucklefishLondon, Englandchucklefish.org/1110,00091,00016,00052,000Starbound2-5M
Exor StudiosPolandexorstudios.com/38002,6004,200900The Riftbreaker: Prologue100-200K
Hopoo GamesWashington, USAhopoogames.com/30N/A190Risk of Rain500-1000K
Edmund McMillenCalifornia, USN/A7034,10000The Binding of Isaac2-5M
ObsidianCalifornia, USObsidian.net1514,00029,00077,000104,000Fallout Serie10-20M
Lo-Fi GamesBristol, UKofigames.com/208,70010,5000Kenshi1-2M
GSC Game WorldKyiv, Ukrainegsc-game.com1213112,00011,00075,000S.T.A.L.K.E.R.: Call of Pripyat1-2M
Gaddy GamesParis, Francegaddygames.com10267400300Dig or Die100-200K
HopFrogN/Ahopfrogsa.net/10000Forager500-1000K
Firepillar2Hong Kongfirepillar2.com/203600Craft In Abyss1-20K

This is where we get into the nitty-gritty details of your plan. I believe that all of the following sections are critical to your success, as they will outline exactly how you plan to achieve your goals. These sections will likely be the focus of discussions and questions with your readers.

Development Schedule and Budget

In this section, you will want to detail the projects you are currently working on or plan to work on soon. Start with a high-level overview and then break down each project into smaller, more manageable parts, providing time estimates for each step.

Milestones (Tied to the Development Schedule)

This section is similar to the previous one, but focuses on milestones that are not directly related to the development process.

  • Create a detailed plan for communication, presence and visibility on the company’s social networks, but also through influencers.
  • Create a detailed budget explaining the allocation of funds for each of the projects and subprojects required for the development of the game.
  • Setup accounting ledgers
  • Plan the necessary hiring and projects (if required)
  • Create a detailed budget
  • Month 1: Start of development
  • Game Development / Project / Hiring Milestones
  • Half of year 2: game launch
  • Net sales of 270K$ during year 2 
  • First 1,000 positive reviews during year 3
  • Net sales of $ 2.6M$ during year 3

Technology, Software and Tools

This part allows you to list the software, technologies and tools that you use.

Location & Facilities

Indicate your offices and premises if applicable and if you think this would be relevant for the reader. For example, to explain a future business expansion, you can indicate the number of square feet as well as the price of the rent.

We plan to move into a room of approximately xxx square meters very soon, which will cost YYY $ per month. This new space will allow us to carry out the expansion we desire, to hire staff and for everyone to work and meet physically.

Distribution and Sales Plan

As the owner of a video game studio, it’s crucial to have a clear plan for distributing and selling your games. Whether you choose to sell your games exclusively through online distribution platforms like Steam or through physical merchandise, it’s important to outline the details in this section.

If your sales model is entirely digital, simply state that fact in this section. But if you also plan to sell physical products, such as collectibles, you can use this section to explain your approach.

Regardless of your distribution and sales channels, be sure to include the selling price of your game and any other products you offer in this section of your business plan.

Empy will be on sale exclusively through the Steam platform at a price of 19.99 US.

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Marketing Plan

marketing plan is a pillar for the success of your business, and in some cases, it may be wise to start with this section before moving on to the rest of your business plan.

The marketing plan section should answer the question, “How do I market my game?” by covering traditional marketing tactics and personalizing them to the video game industry. This section will summarize your marketing objectives, which will be detailed further below.

It’s worth noting that marketing is often the reason why many game developers fail to reach their goals. To ensure that your marketing plan is as comprehensive as possible, you may consider reading our guide “ Indie Video Game Marketing Plan: Stand Out in a Crowded Marketplace ” in parallel with working on this section of your business plan.

Marketing Objectives

We summarize here the objectives of the marketing plan which will be detailed below.

Emperor’s Studio ‘marketing objectives are to:

  • Solidify brand identity as a notable studio in the specific genre of Survival-RPG
  • Secure sales of the games and products
  • Highlight the company’s commitment to continuous product improvements that meet the specific needs of its community and customers
  • Increase and maintain the number of players within the community of Emperor’s Studio
  • Start and increase the fan email list

Video Game Marketing Campaign Strategy

To effectively reach as many players as possible and achieve a successful return on investment, your marketing strategy should take into account multiple aspects.

A strong website will showcase your latest news, provide text content and articles that help you stand out in search engines for your games and products, and serve as a hub for press releases. By doing so, bloggers, journalists, and media outlets will have access to all the information they need to spread the word about your games.

To break down your marketing strategy into manageable parts, consider dividing it into three categories: pre-launch, launch day, and post-launch.

business plan for game design

Pre-release marketing tactics

Explain the marketing efforts you plan to make before the game launches. Ideas include:

Steam store page, tags and notification. 

  • Developer announcements. 
  • Steam Store Widget. 
  • Localization (Languages ​​and translation). 
  • ‘Coming soon’ Steam Page. 

Connect with Steam Curators

Valve published a 30 minute video about Building Your Store Page and Publishing Your Application.

This explain how to setup your store and game pages. Their graphical assets template can be found here .

For each studio’s game that will be released on Steam, including Empy, a page for the game will be created before the game is released. It will contain all the information that identifies the game, three screenshots and its characteristics so that it can be discovered by the gaming community, including thematic, gameplay, art style, and sub-genres. The potential customers can add it to their Wishlist and steam will notify them when it will be released and available to purchase. The potential customer will also be notified if the game is discounted and she / he has not purchased it yet at that moment.

Developer announcements

Announcements will be made from the website, but also through the Steam system, to share the progress that is gradually leading to the big day of the launch. It’s a way to create and maintain the “hype” before its release, and to be able to interact with the community that is interested in it.

Steam Store Widget

Steam provides a way for developers to integrate a widget into their website that displays a short description of the game and links to the Steam purchase page. When the latter has not yet been released, we can then see the “Add to Wishlist” options and this becomes a way of quickly creating a link when a potential player goes to the website with her / his Steam Wishlist, thus strengthening his commitment to the purchase.

Language and translation (localization)

All dialogues will be in json for easy translation. Thus, the game benefits from increased visibility towards players speaking one of the languages ​​into which the game will be translated. Thus, by considering all non-English speaking players who represent 58% of Steam users , Emperor’s Studio is strengthening its place in the market and securing market share that is impossible otherwise.

‘Coming soon’ Steam Page

A “Coming Soon” page will be created so that the game can appear in the steam search and that players can add the product to their Wishlist. Then they will be notified on the launch day.

Emperor’s Studio will contact Steam curators from the platform’s already integrated tools that allow 100 curators to be offered keys for their members to review the game. Therefore, the company will carefully choose the best 100 curators who have the best profile and audience aligned with Empy.

Release Day Marketing

Explain the marketing efforts you plan to deploy the day the game’s launch.

When the studio will launch its games, the official Emperor’s Studio Twitch channel will be live and broadcast a playthrough. In order to accentuate this hype, the company will sponsor influencers to play live on their own Twitch channel as well.

After Launch Marketing

Explain the marketing efforts you plan to deploy after launching the game. Here are some ideas:

Steam Organic Visibility

  • Influencers campaigns (read our Ultimate Indie Game Guide to Influencers)
  • Social media & Advertising
  • Game festivals (PAX)

Emperor’s Studio is aware that the launch of the game is not the finish line, but rather the start line. All the work and planning done previously will allow better visibility and launch of the game and will also facilitate the progress of the next marketing efforts below.

Steam wrote in its developer documentation that when a game is successful, it could be shared on the platform’s main page. We therefore speak of the principle of “organic visibility”. Concretely, the sections on Steam are as follows:

  • News and trends
  • Top Sellers
  • Promotions (when activated)
  • Friends news feeds when the purchase of the game is made, screenshots are shared and achievements earned
  • The discovery queue

In addition, for each major update, if there is any, the studio will create and share its patch note with the Steam community in order to benefit from increased visibility of the platform, which Steam sometimes calls “Update Visibility Rounds”.

Beyond all this, a “standard” visibility is offered through the Steam catalog based on the tags and style of each studio game.

Connect with Indie Games Influencers (on Youtube, Twitch, Facebook Gaming…)

The number of unique channels streaming on Twitch reached 10.6 million in 2020 (Q3) while 913,000 unique channels streamed to YouTube Gaming the same year  [1] , reaching 100 billion hours of video game content watched on the platform.  [2] Therefore, among the highest marketing priorities of the studio are the promotional campaigns that will be carried out by some of these influencers for the studio, in the form of contracts and sponsorships. Emperor’s Studio will carefully select the channels that are most likely to contain an audience interested in the company’s games in order to obtain the best return on investment.

A comprehensive tactical plan could be developed to effectively execute this marketing aspect. This will include among other things the communication strategy with influencers (what will be presented and “how”), an exhaustive list of interesting influencers with information on their channel (to get in touch in a personalized way) and the follow-up method.

Social Media & Advertising

Social networks such as Facebook, Twitter, Twitch, Youtube and Discord, although they all have a slightly different function, are also a pillar of the marketing strategy at Emperor’s Studio. These social networks will serve to inform fans, interact with them through various means, promote products’ launch and consistently show presence to them over a long period of time, unlike live streaming with influencers whose goal will not be to give a long-term and multifaceted experience around the studio’s universe. Some social networks like Twitter, but also Facebook, can be used to communicate relevant information for the press and journalists in order to receive press coverage.

Again, a comprehensive tactical plan could be developed to effectively execute this particular marketing aspect. Marketing managers at Emperor’s Studio will use it to understand communication strategy, quantify objectives, perform analysis and control of various KPIs, and plan the release schedule.

Game Industry Events

Participating in industry events such as GDC, PAX and MomoCon Convention and many other is part of Emperor’s Studio ‘marketing strategy. This investment should help acquiring contacts, enhancing the brand reputation and increasing awareness among our audience (the gaming community).

A mailing list is one of the most intimate and solid ways to connect with fans in a studio. It also helps to get to know them better. With a good communication strategy in place, the studio will be able to use this powerful marketing tool in the long term. If you choose to adopt this strategy, indicate and explain it.

Intellectual Property

This section is often overlooked by business plan writers, but is sought after by readers, especially in a software development context. Future partners or investors want to know if you own the IP, and if so, what does it include in more detail.

Emperor’s Studio’s games are designed to ensure the protection of its revenue-generation potential and long-term sustainability of the business. The Company has developed an IP committee mandated to establish policy and guidelines surrounding IP application and access to confidential information. The IP strategy surrounds the software algorithm, networking and database design, game play and game design elements. Therefore, the storyline, characters, arts, music, and packaging design are copyrighted.

Key metrics (KPI)

In summary, Key Performance Indicators (KPI) are indicators that allow you to compare your studio’s results against set objectives or industry standards. KPIs can be marketing or operational in nature in order to measure performance, but they can also be associated with company finances.

Each KPI can be further developed in the plans concerning them and by the person responsible according to the strategies and objectives evolving over time, but while keeping a modest number of KPIs so that they remain effective, meaningful and SMART (Specific, Measurable, Attainable, Relevant, and Time-bound).

In the case of Emperor’s Studio and its icming launch, the following KPIs would be the most important:

  • Steam Review score and number
  • Steam community and player engagement
  • Steam Wishlist, paid download
  • Influencers reviews and views
  • Google Analytic (website and Alexa)
  • Facebook likes, impressions and engagement
  • YouTube views, engagement and subscription
  • Backlinks from press coverage

Partnership with a publisher

Explain the business relationship you have with your publisher. If you don’t have one and / or are currently looking for one, it’s a good idea to indicate it here. The article Publishing Deal for Indie Video Game: how to research, find, negotiate and secure your partnership with a publisher could be useful.

Emperor’s Studio is currently working to identify video game publishers having a “fit” with the studio, its culture and its vision in order to pitch its future development projects and gather and analyze the best offers.

The company also considers the possibility of doing business with independent indie financing funds (sometimes called “syndicate”) for the advantages that this could provide in the longer term.

Financial Plan

Key assumptions.

The key assumptions summarize what must happen in order for the business plan to be carried out correctly. They can be taken from historical company data, industry benchmarks or smart guessing . These assumptions can be revised and evolve over time, just like the financial plan.

The following assumptions were made in order to build the financial planning:

  • An amount of 250,000 $ will be raised from a publisher or investors to develop and market Empy.
  • The number of copies sold by the end of Year 3 will be 73,940.
  • The sales distribution of these 73,940 sales has been based on the Product Life Cycle theory.
  • The sale price will be $ 20 US.
  • A Steam Commission of 30% of the sales is planned for each sale.
  • The proportion of games sold at a discount compared to the total number of copies sold is planned at 25%.
  • The average discount of the sale is forecasted at 30%
  • The portion of the revenue going to publisher is estimated at the full amount of the loan plus 25% of the sales during years 2 and 3.
  • The debt owed to the publisher will be totally cleared at the end of year 3. The total amount is planned at 250,000 $ (initial amount) plus 25% of the sales during year 2 and 3, for a total of 469,187 $
  • Once the game launched, an additional amount of 50,000 $ will be spend on marketing, 50% during the first 6 months and 50% for the following 12 months, mainly funded from the net profit of the sales.
  • At year 3, the amount of cash, before the corporate taxes and dividends, and after having paid the publisher loan, should be of $ 187,723.

Use of Funds

Explain how the funds will be used and the resulting financial plans. May be accompanied by financial models, data and tables.

As indicated in the financial forecasts below, 100% of the amount will be allocated to the development of the game Empy and its marketing. The studio will raise $ 250,000 US.

Sources of Funds

Explain where the funds come from if they have already been raised.

Currently, Emperor’s Studio is actively seeking the best editor or investor for its project.

Financial Forecasts

Financial forecasts provide an understanding of how a company’s finances will take shape in the future. It is important to remain realistic and consistent in order to be convincing with seasoned investors.

Financial forecasts are divided into three broad categories:

  • Income Statement: shows income versus expenses for a given period of time (usually 12 months).
  • Cash Flow Projection: It will show how the money will be used and prove that a positive cashflow will be generated in order to be able to repay debts.
  • Balance Sheet: This section is often compared to a “snapshot” of the business at a future date showing the net worth of the business with assets, liabilities and equity.

If you need a template, simply use the contact form above to request one from me.

The appendix consists of attaching any document that could be useful and complement the business plan. Sometimes it can be a pitch deck to present the game that is coming soon in a much more visual way. 

The details of the financial plan are shared as an appendix in Excel format. 

Additional Resources

  • Send me a message (below) so we can discuss your business plan, publisher research or any other project!
  • My lengthy guide on (Indie) Game Marketing Plan – Stand Out in a Crowded Marketplace should help you understand, elaborate and write your marketing plan in much more details
  • The Ultimate Indie Game Guide to Influencers could be helpful if you plan to launch an influencer campaign for your game
  • If you think a crowfunding would be the right way to fund your development, I covered the topic in our Kickstarter for Indie Games: A Comprehensive How-to Guide with Examples, Tips and Templates
  • Liveplan : a platform that streamlines the drafting process of writing a business plan and automates many steps in the creation of financial forecasts.
  •  Valve’s article about Steam’s Features And Tools, Marketing

If you have any questions or comments about this article, feel free to let me know in the form below.

business plan for game design

Mastering the Art of a Successful Video Game Pitch: A Guide for Indie Game Developers

business plan for game design

Creating a Winning Business Model and Competitive Analysis for Your Indie Game

business plan for game design

Lean Startup Principles for Indie Game Development: Planning, Prototyping and Launching Your Game

business plan for game design

Publishing Deal for Indie Video Game: how to research, find, negotiate and secure your partnership with a publisher

business plan for game design

How to Successfully Raise Funds for Your Video Game Studio

business plan for game design

How to Put The Right Price on a Video Game – A Guide for Indie Studio

Feel free to reach out to me via Discord  at   Galabyca#5789  (this is case sensitive). You can  share me your project and we’ll discuss how I can help you. Additionally, if you have any comments or questions about the last article, don’t hesitate to send them my way through Discord as well .

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How to Start a Video Game Company in 14 Steps (In-Depth Guide)

Updated:   February 9, 2024

BusinessGuru.co is reader-supported. When you buy through links on my site, we may earn an affiliate commission. Learn more

The video game development market is on the rise. With an estimated global evaluation of $217.06 in 2022 and a compound annual growth rate (CAGR) of 13.4% from 2023 to 2030, now is the time to get involved. For gaming companies looking to make a mark, this is a great year to put out your first game.

business plan for game design

The good news is that today’s tools, technology, and distribution platforms make game development more accessible than ever. With the right mix of creativity, business savvy, and persistence, the opportunity is there.

This guide will walk you through how to start a video game company. Topics include market research, competitive analysis, registering an EIN, obtaining business insurance, opening a business bank account, and more. Here’s everything to know about opening a game development company.

1. Conduct Video Game Market Research

Market research is essential to learning how to start a video game company. It offers insight into developing a business plan, including details on your target market, local market saturation, and trends in products and services.

business plan for game design

Some details you’ll learn through market research for your video game company include:

  • The most profitable and popular genres are multiplayer online battle arenas (MOBAs), first-person shooters (FPS), sports games, adventure games, and roleplaying games (RPGs).
  • Opportunities exist across genres and platforms. The industry rewards creativity, strong visuals and gameplay, and built-in social/community features.

Keys to succeeding in the highly competitive space include:

  • Developing innovative, high-quality games with wide appeal
  • Creating immersive cross-platform experiences
  • Consider creating mobile apps in the form of games and games for handheld devices
  • Building a community around your games through streaming, tournaments, social media
  • Leveraging free-to-play models, in-game purchases, subscriptions
  • Partnering with publishers, platforms, and influencers
  • Utilizing data analytics to refine game design and monetization

The key to success in game development is understanding player demand across genres and platforms, crafting quality experiences, and leveraging communities and partners. For developers with unique ideas and the drive to succeed, it is an ideal time to capitalize on this booming, multi-billion-dollar industry.

2. Analyze the Competition

Understanding the competitive landscape is crucial for any new entrant in the video game industry. Performing thorough competitor analysis should be an ongoing process to inform your strategy and positioning.

business plan for game design

Some ways to get to know local competitors in game development include:

  • For direct competitors, you’ll want to deeply analyze their games across multiple dimensions.
  • Examine the genre, platform, and monetization model they are utilizing.
  • Study their target audience and demographics.
  • Evaluate key features and mechanics, while also looking at strengths and weaknesses in gameplay, graphics, and user experience.
  • Review their business model, pricing, and in-app purchases.
  • Assess their marketing and distribution strategy, along with their social media and community engagement.
  • Consider their branding and messaging, funding and partnerships, company culture, and values.
  • Closely analyze competitors’ web presence and digital marketing tactics. Evaluate the website’s functionality, visuals, and content.
  • Check SEO optimization and keyword rankings.
  • Look at social media followers and engagement. Examine video views and streaming numbers.

Competitor analysis is a key input into strategy, product development, marketing, and operations. It ensures you can craft differentiated, appealing games while converting players into long-term fans.

3. Costs to Start a Video Game Business

Starting a successful video game company requires careful financial planning and budgeting. The initial costs to get up and running can be substantial, and ongoing operating costs pile up quickly. Here is an overview of estimated expenses to factor into your business plan:

Start-Up Costs

  • Business entity registration fees – $500-1500 to set up an LLC or corporation
  • Legal/accounting fees – $1000-5000 to establish contracts, agreements, accounting systems
  • Office space – $2,000-10,000/month to lease office space, depending on location and size
  • Computer equipment – $3,000-10,000 for high-end PCs/laptops, servers, accessories
  • Game engines and software – $0-$1500/month for licenses of game engines like Unity or Unreal
  • Website design and development – $3,000-15,000 for a professional studio website
  • Branding and logo design – $500-5,000
  • Initial marketing activities – $2,000-10,000 for early promotions and advertising
  • Initial hiring – Budget adequate salaries and benefits for early team members, estimate $8,000-12,000/month per employee
  • Contingency fund – Set aside at least 10-20% of total budget for unforeseen expenses

Total start-up costs can easily exceed $100,000-500,000 depending on studio size, activities, and location. Fundraising or investors are often needed.

Ongoing Costs

  • Rent and utilities – Budget $2,000-15,000 monthly depending on office size
  • Salaries – For a small team of 5-10: $50,000-$100,000+ monthly
  • Health insurance – $300-800 per employee monthly
  • Game engine subscriptions – $0-$5000 monthly depending on team size
  • Cloud computing services – $100-$1000 monthly for server capacity
  • Software subscriptions – $100-$500 monthly for project management, communication, and design tools from software companies
  • Legal and accounting – $2000-$10,000 annually for corporate filings, accounting, contracts
  • Marketing and user acquisition – $5000-$500,000+ monthly depending on launch activities
  • Customer service/community management – $4000-$15,000 monthly for 1-2 dedicated staff
  • Travel and entertainment – $1000-$10,000 monthly for conferences, events, team bonding
  • Hardware upgrades – $5000-$15,000 annually
  • Ongoing R&D – 10%-50% of revenue reinvested into new games and technology
  • Contingency fund – 10%-20% of operating budget for unexpected costs

Annual operating costs often amount to several million dollars for a studio with 5-20 employees. Revenue from game sales and in-app purchases must exceed expenses, requiring financial discipline.

4. Form a Legal Business Entity

When starting a video game business, one of the first legal steps is choosing a business structure. The four main options each have pros and cons to weigh.

Sole Proprietorship

A sole proprietorship is the simplest structure. You operate as an individual with pass-through income and total managerial control. However, you have unlimited personal liability for debts and obligations. This exposes all your assets if sued. For a video game company facing complex regulations and litigation risks, limiting liability is crucial.

Partnership

A general partnership shares control and profit among partners. However, each partner is also personally liable for all partnership liabilities. Disagreements between partners can also impede decision-making. The lack of liability protection makes a general partnership ill-advised.

Limited Liability Company (LLC)

A limited liability company (LLC) offers the best of both worlds – it limits owner liability and allows pass-through taxation like a partnership while providing the limited liability of a corporation. Owners have flexibility in structuring management and profit sharing.

An LLC limits video game developers’ exposure to lawsuits while granting full control over the business. Most startups in the gaming industry opt for an LLC to properly protect the owners’ assets.

Corporation

A corporation shields owners from personal liability but is taxed separately. Income is also taxed twice – at the corporate level and on dividends. There is extensive corporate record keeping and formalities required.

For a small, early-stage video game company, maintaining proper corporate governance can be an unnecessary drain on limited resources. However, large gaming studios often transition to a C corporation structure to prepare for an IPO.

5. Register Your Business For Taxes

One of the key legal steps when forming your video game company is obtaining an Employer Identification Number (EIN) from the IRS. This unique identifier is required to open business bank accounts, apply for licenses and permits, file taxes, and hire employees.

An EIN is essentially your business’s social security number. It allows you to register your company with state and federal agencies. The IRS uses the EIN to track tax obligations like payroll, income, and employment taxes.

Applying for an EIN is free and can be done online via the IRS website . The process only takes a few minutes. You will need to provide basic information about your business entity and ownership structure.

  • Navigate to the EIN Assistant and select your business structure.
  • Enter the legal name and address of your video game company.
  • Select if you will hire employees or file employment tax returns.
  • Provide the principal business activity and owner information.
  • Review the information and submit the EIN application.

The IRS will process the request immediately and provide your EIN confirmation on screen. Be sure to keep this for your records.

In addition to the federal EIN, most states require registering for sales tax permits and business licenses. Check your state’s website for registration procedures, forms, and minimal costs. Proper legal registrations help legitimize your video game business and keep you compliant as you get up and running.

6. Setup Your Accounting

As a video game startup, meticulous bookkeeping and accounting right from the start is critical. With complex revenue streams from game sales, in-app purchases, subscriptions, and more, you need robust processes to track finances. This ensures taxes are filed properly and the company remains compliant.

Accounting Software

Begin by implementing small business accounting software like QuickBooks . This automates tasks like invoicing, expense tracking, reporting, and reconciliation by integrating with your business bank accounts and credit cards. QuickBooks makes organizing video game company finances easy.

Hire an Accountant

Hiring an accountant provides expertise in filing taxes, preparing financial statements, and advising on accounting practices tailored to the gaming industry. They offer services like:

  • Bookkeeping – Recording income and expenses
  • Payroll – Calculating wages and tax withholdings
  • Cash flow analysis – Monitoring cash coming in and out
  • Tax preparation – Filing quarterly estimated payments and annual returns

Expect to invest $1,000-$5,000 annually for an accountant depending on your needs. This upfront expense can prevent costly errors and provide peace of mind at tax time.

Open a Business Bank Account

Maintaining a clear separation of business and personal finances is also critical. Open a dedicated business checking account and credit card solely for company expenses. Never co-mingle personal and company funds.

Apply for a Business Bank Account

Applying for a business credit card is straightforward by providing your EIN, company financial statements, and ownership information. Credit limits are lower than personal cards but sufficient for most expenses.

7. Obtain Licenses and Permits

Before officially launching your video game company, it is crucial to have all required licenses and permits in place. Find federal license information through the U.S. Small Business Administration . The SBA also offers a local search tool for state and city requirements.

On the federal level, you may need to obtain:

  • A trademark registration from the US Patent and Trademark Office to protect your studio name, logo, and game titles. This grants exclusive nationwide usage rights and the ability to sue infringers. The process takes 6-12 months and requires submitting an application and legal fees of around $250-$500 per mark.
  • Copyright registration from the US Copyright Office to protect unique game characters, stories, graphics, and code. This is obtained by applying and $40 fee along with samples of original work. Registration must occur before any infringement to enable damage recovery in lawsuits.

At the state and local level, typical licenses and permits include:

  • A business license that legitimizes your company and allows you to collect sales tax. Applications require a copy of your business formation documents and fees ranging from $50-$500.
  • Zoning permits if renovating or leasing office space, costing $75-$500 depending on location. These verify the property is properly zoned and that renovations meet the code.
  • Local construction permits for any office fit-out and renovations beyond basic cosmetics. These ensure building safety and proper inspections.
  • Fire department permits related to office fire systems, occupancy limits, extinguishers, etc. if mandated for your studio size and layout.
  • Health department permits related to employee kitchens, serving food, and other health codes that apply to your office.

Depending on your studio activities, additional documentation may be required such as liquor licenses for game launch events, special venue permits for tournaments, and licenses for warehouse spaces. An attorney can identify all pertinent federal, state, and city-level licenses your particular video game company requires.

The licensing process takes time, so build this into your studio launch plan. Provide detailed business information like legal formation documents, ownership details, office addresses, number of employees, and planned activities. Organizing this information ahead of time expedites obtaining permits.

8. Get Business Insurance

Operating a video game startup without adequate insurance opens the business to major financial risks. The right policies can protect against potential catastrophes that could otherwise bankrupt your company.

Consider a few scenarios: A fire destroys your office and equipment without property insurance to cover damages and rebuilding costs, which leads to permanent closure. Or a visitor slips and falls at your office, sustaining serious injuries.

Without liability insurance, you pay enormous lawsuit settlements out of pocket. Your company could also face a data breach exposing customer information. Lacking cyber insurance means bearing the costs of legal action and regulatory fines yourself.

The right insurance protects against disasters that threaten the company’s survival. Common startup policies include:

  • General liability insurance covers legal judgments from bodily injury, property damage, slander, and wrongful termination lawsuits.
  • Property insurance reimburses costs to repair or rebuild office space and replace equipment after incidents like fires, floods, or theft.
  • Business interruption insurance provides income to continue operations if events force your office to temporarily close.
  • Cyber insurance protects against data breaches, network damage, and cyber crimes.
  • Errors and omissions insurance covers financial losses from mistakes in services provided.
  • Directors’ and officers’ insurance protects individual board members from personal liability in lawsuits.

The process of getting insured involves first determining needed coverage types and limits. Then get quotes from multiple business insurers. Next, select a carrier and policy that meets your needs and budget. Complete applications providing details on your video game company. Finally, pay premiums to activate coverage.

9. Create an Office Space

Having a professional office space lends legitimacy and provides room to grow for a video game startup. It enables collaboration during game development, hosting publishers and partners, and accommodating additional hires. Weigh several options to meet launch needs within budget.

Home Office

A home office cuts costs and offers convenience early on. Dedicate space exclusively for work to avoid distractions. However, limited space can hamper team meetings and expansions. You also sacrifice professionalism meeting clients at home. Expect to invest in a dedicated broadband connection and furnishings.

Coworking Office

Coworking spaces like WeWork provide an instant professional environment with amenities like conference rooms, WiFi, kitchens, and printing. The open layout enables collaboration and networking with other tenants. Monthly costs typically start around $300 per desk. While flexible, Coworking lacks privacy for confidential calls and IP security.

Commercial Office

A traditional office lease provides the most control yet requires upfront capital. Expect to budget $10-$30 per square foot in monthly rent plus taxes, utilities, and other fees. Hire contractors for any desired renovation and furniture purchases.

Signing personally guarantees the lease, so consider forming an entity first. While more expensive initially, a long-term lease enables customization and expansion as your studio scales.

10. Source Your Equipment

Launching a video game studio requires obtaining specialized equipment like high-end computers, servers, software, and furniture. Explore these options to secure needed gear affordably.

Buying new ensures the latest technology and warranty protections. Desktops and laptops fitted for game development run $1,000-$5,000 from vendors like Dell , HP , and Apple depending on specs. Ergonomic desks and chairs cost several hundred per station. Shop smart by waiting for sales events or buying certified refurbished items when available.

Purchasing used equipment through sites like Craigslist , Facebook Marketplace , and eBay can yield major savings, with items discounted by over 50% in some cases. When buying remotely, focus on reputable sellers with detailed listings, maintenance records, and at least a 30-day warranty.

Renting workspaces already outfitted with furniture and computers can also be cost-effective starting. Coworking offices offer move-in ready private offices, potentially saving tens of thousands in upfront investments. However, monthly rental fees still apply for the duration needed.

Leasing business equipment through companies like Dell Financial Services enables paying over 12-48 months. This preserves capital for other startup needs. Lease-to-own plans give the flexibility to upgrade technology before the term ends. Just be sure to negotiate fair monthly rates and avoid predatory terms.

11. Establish Your Brand Assets

Crafting a strong brand identity is crucial for standing out in the competitive gaming industry. Ensure your studio makes a memorable first impression by proactively developing key branding assets.

Get a Business Phone Number

Begin by securing a professional business phone number through a service like RingCentral . Toll-free and local numbers with custom greetings and extensions project legitimacy when prospecting publishers, booking media interviews, and communicating with partners.

Design a Logo

Next, create a logo that encapsulates your studio’s vision. Consider an abstract mark, letterform, or illustrated character logo. Tools like Looka make it easy to develop and iterate ideas. Repeating your logo across websites, game art, merchandise, and promo items trains customers to recognize your brand.

Print Business Cards

To network at conferences and events, business cards from Vistaprint enable sharing contacts quickly. Your founders and developers should also have cards on hand when meeting potential investors and partners.

Don’t forget signage for trade show booths, office wayfinding, and branding exterior entryways. Vistaprint offers fast online ordering of banners, acrylic signs, window graphics, and displays with your logo.

Buy a Domain Name

Securing a domain name is equally important. Aim for yourstudio.com or .game to reinforce branding and trust. Use Namecheap to check availability and register domains affordably.

Design a Website

Building a modern website on platforms like Wix provides a hub for your brand. Showcase games, team bios, job listings, investor info, and contact forms professionally. Or you can hire seasoned developers through Fiverr to handle site construction, saving precious internal resources.

12. Join Associations and Groups

Joining relevant local organizations and online communities can provide invaluable connections and insights for a video game startup. Surround yourself with fellow developers, designers, and gaming entrepreneurs.

Local Associations

Seek out local developer associations like the International Game Developers Association with chapters nationwide. Attend meetups to exchange tips on game engines, monetization, work culture, and more. Conferences like IndieCade enable networking with industry veterans.

Local Meetups

Utilize sites like Meetup to find regular gaming mixers and demo days in your city. These facilitate collaborations, playtesting sessions, and recruiting opportunities. Interacting in person often leads to long-term partnerships.

Facebook Groups

For broader connections, join developer forums and communities on Facebook. The Video Games , Video Game Business Owners – Buy / Sell / Trade , and Video Game Collecting & Discussion have thousands of global members. Share work samples and puzzles to solve. Learn from countless peers simultaneously at any hour.

13. How to Market a Video Game Business

Marketing is indispensable for building awareness and driving sales of your games. Leverage both digital campaigns and real-world promotion to maximize reach across player demographics.

business plan for game design

Personal Networking

Start by engaging your personal and professional networks. Existing relationships often convert to early customers for video game companies. Offer exclusive early access or limited edition swag to fans who pre-order or recommend to friends. Word-of-mouth is still a powerful driver.

Digital Marketing

For digital marketing:

  • Run Google and Facebook ads targeted using interests like specific game genres, competing titles, and gaming influencers. Geo-target cities with vibrant gaming communities.
  • Start a YouTube channel posting trailers, playthroughs, development vlogs, and teasers. Collaborate with influencers.
  • Write developer blog posts with behind-the-scenes details to build hype and SEO.
  • Promote on Reddit, Discord, and forums related to your game type. Engage authentically with these communities.
  • Leverage affiliate marketing partnerships with streamers, sites, and influencers.
  • Retarget website visitors with ads and special offers via platforms like Facebook Pixel.
  • Optimize for keywords gamers are searching like your genre and platform.

Traditional Marketing

For traditional marketing:

  • Attend local gaming conferences and tournaments to demo games and network.
  • Distribute flyers and brochures at comic book shops, gaming cafes, and electronics stores.
  • Take out ads in gaming magazines and websites tied to your target genre.
  • Seek reviews and press via personalized outreach to journalists.
  • Utilize billboards, radio spots, and TV ads in specific markets where your game has traction.
  • Sponsor esports tournaments and college gaming events to get products used competitively.

Amplify word-of-mouth and digital campaigns through targeted real-world promotion. Analyze data to refine strategies and maximize ROI across channels. Consistent marketing is table stakes for indie studios hoping to break through the noise. Leverage the uniqueness of your games across both digital and traditional avenues to build a fanbase.

14. Focus on the Customer

Providing exemplary customer service must be a priority, even for indie game developers. How you support players builds loyalty that fuels referrals and reviews.

business plan for game design

Some ways to improve customer focus in your own video game company include:

  • Be available to respond to questions and feedback emails swiftly. A quick turnaround on tech support tickets fixes issues before frustration sets in.
  • Monitor forums and social channels to address concerns transparently. Publicly thank users for constructive critiques that improve games.
  • Make yourself accessible through Discord chats and Reddit AMAs. Let players feel heard by the studio leadership directly.
  • When mistakes happen, offer sincere apologies and make things right. If a release is buggy, gift players free in-game items or currency to rebuild goodwill.
  • Surprise inactive users with comeback offers if they churn. Welcome them back warmly if they return.
  • Consider refunding dissatisfied purchasers, even if not obligated. Losing some revenue prevents greater reputation damage.
  • Thank players who leave positive reviews or endorsements. Spotlight their content across your social channels.
  • Service with empathy, patience, and understanding. Gamers are real people, not just metrics.

By providing support as dedicated as the development team, you earn trust. Players become advocates who drive ongoing sales through referrals. They quickly forgive missteps because the relationship is valued. Make customer service not just a cost center, but a profit center, through earned loyalty.

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Video Game Business Plan Template

Written by Dave Lavinsky

Video Game Business Plan Template

If you’re looking to create a video game business plan, you’ve come to the right place!

Over the past 25 years, the PlanPros team has helped over 1 million entrepreneurs and business owners write business plans….and many of them have started and grown successful video game businesses. Our video game business plan example below is sure to help you!

Video Game Business Plan Example

Below is our video game business plan template and sample plan created using our free ai business plan generator :  

I. Executive Summary

Company overview.

At GameCrafters Studio, located in the heart of La Quinta, CA, we are pioneering a new frontier in the local video game industry. Recognizing the absence of high-quality local video games, our mission is to fill this gap by offering a unique gaming experience that is both innovative and tailored to the needs of the local community and beyond. Our diverse range of products and services, including downloadable content (DLC), in-game purchases, merchandise, and expansion packs, not only enhances the gaming experience but also ensures our offerings remain fresh and engaging. Founded on January 4, 2024, as a C Corporation, we are committed to becoming a beloved staple in the gaming community of La Quinta by focusing on quality, innovation, and a deep understanding of our customer’s preferences.

Success Factors

Our success at GameCrafters Studio is driven by a combination of our founder’s extensive experience in the video game industry, our innovative approach to diversifying our offerings and revenue streams, and our deep understanding of the local market in La Quinta, CA. Despite being new to the scene, we have already achieved significant milestones such as designing our logo, developing our company name, and securing an ideal location for our studio. Our expertise and strategic approach to game development and player engagement set us apart in a competitive landscape, ensuring we provide rich, immersive gaming experiences that captivate our audience and foster loyalty among our players.

Industry Analysis

The Video Game industry in the United States, currently valued at over $60 billion, is experiencing rapid growth with the rise of mobile gaming and eSports. Trends such as digital distribution, subscription-based services, and emerging technologies like virtual reality present significant opportunities for innovation and expansion. GameCrafters Studio is perfectly positioned to leverage these trends, offering engaging and immersive gaming experiences that meet the evolving preferences of gamers. With the market expected to continue its growth trajectory, we are poised to establish ourselves as a key player in the industry by staying ahead of technological advancements and consumer trends.

Customer Analysis

Our target market at GameCrafters Studio encompasses a broad spectrum of the local population in La Quinta, CA, ranging from young children to adults, including families, gaming enthusiasts, hobbyists, tourists, and educational institutions. We aim to create an inclusive environment that caters to various interests and age groups, offering advanced gaming technology, unique titles, and exclusive events. Our services are designed to appeal to those seeking high-quality gaming experiences and educational institutions looking to incorporate video games into their curriculum. By understanding and meeting the diverse needs of our customers, we strive to provide a community-focused gaming space that is both enjoyable and enriching.

Competitive Analysis

GameCrafters Studio faces competition from companies like Frontier Internet, Game-Doctor, and GameStop. These competitors offer a range of services from high-speed internet to video game console repair and retail of video games and accessories. However, our competitive advantage lies in our ability to help video game developers diversify their offerings and revenue streams. Our deep understanding of the local market, combined with our commitment to innovation and quality, allows us to create gaming experiences that resonate with our community. By focusing on comprehensive game development and player retention, we differentiate ourselves in the market and ensure long-term success and customer loyalty.

Marketing Plan

At GameCrafters Studio, our marketing strategy is centered around offering a variety of products and services, including video games priced at $59.99, downloadable content, in-game purchases, merchandise, and expansion packs. Our promotional efforts leverage online marketing through social media, SEO, and email campaigns to engage with our audience effectively. We also focus on community outreach, partnering with local influencers and participating in gaming events to enhance our visibility. By employing a mix of online strategies, community engagement, and content marketing, we aim to build a loyal customer base and foster long-term relationships through promotional discounts and loyalty programs.

Operations Plan

To ensure GameCrafters Studio’s success, our operations focus on customer service, game development, quality assurance, marketing and promotion, sales management, financial management, staff training and development, and technology infrastructure management. Key milestones include finalizing game development, securing necessary certifications, launching our video game, establishing distribution channels, implementing a robust customer support system, achieving targeted monthly revenue, releasing regular game updates, expanding marketing efforts, optimizing user experience, and securing funding for expansion. These operational processes and milestones are crucial for achieving our business objectives and ensuring a positive customer experience.

Management Team

Under the leadership of Michael Green, our CEO, GameCrafters Studio boasts a management team with a proven track record of success in the video game industry. Michael’s extensive experience in leading and managing game development projects positions us for innovative and competitive performance in the rapidly evolving market. His visionary leadership is instrumental in guiding GameCrafters Studio towards achieving long-term success by fostering a culture of innovation and excellence.

Financial Plan

To reach our growth goals, GameCrafters Studio requires $400,000 in funding. This investment will be allocated to capital investments such as location buildout, equipment, and non-capital investments including working capital, initial marketing, and staff salaries. These financial resources are crucial for establishing our operations, enhancing our product offerings, and executing our business strategy effectively. With this funding, we aim to create a solid foundation for growth and profitability.

Below is an overview of our expected financial performance over the next five years:

FY 1 FY 2 FY 3 FY 4 FY 5
Revenues $2,967,973 $3,213,811 $3,480,011 $3,768,261 $4,080,387
Direct Expenses $1,222,688 $1,284,978 $1,350,441 $1,419,240 $1,491,544
Gross Profit (%) 58.8% 60% 61.2% 62.3% 63.4%
Other Expenses $97,085 $100,030 $103,065 $106,192 $109,414
Depreciation $34,000 $34,000 $34,000 $34,000 $34,000
Amortization $0 $0 $0 $0 $0
Interest Expense $40,000 $40,000 $40,000 $40,000 $40,000
Income Tax Expense $550,970 $614,180 $683,376 $759,089 $841,900

II. Company Overview

GameCrafters Studio is a new Video Game serving customers in La Quinta, CA. We are a local video game. There are no high-quality local video games in the area. Our mission is to fill this gap by providing a unique gaming experience tailored specifically for the local community and beyond. With a focus on quality and innovation, we aim to become a beloved staple in the gaming community of La Quinta.

Our offerings at GameCrafters Studio go beyond just the video game itself. We understand the evolving nature of gaming and the desires of our players for more content and ways to engage with our games. That’s why we provide downloadable content (DLC), in-game purchases and microtransactions, merchandise, and expansion packs. These products and services not only enhance the player experience but also allow us to diversify our offerings and revenue streams, ensuring that our games remain engaging and fresh for all players.

Located in the heart of La Quinta, CA, GameCrafters Studio is perfectly positioned to serve the local gaming community. Our base in La Quinta allows us to maintain a close relationship with our customers, understanding their needs and preferences, which in turn helps us to tailor our offerings more effectively.

We are uniquely qualified to succeed for several reasons. Our founder brings a wealth of experience from previously running a successful video game company, ensuring that we have the knowledge and expertise to navigate the competitive landscape. Furthermore, our approach to diversifying our offerings and revenue streams sets us apart from our competition, enhancing the player experience and extending each game’s lifecycle more effectively.

GameCrafters Studio was founded on 2024-01-04, and is proud to be a C Corporation. Despite being new to the scene, we have already accomplished significant milestones, including designing our logo, developing our company name, and securing a great location for our studio. These accomplishments mark just the beginning of our journey, and we are excited about the future of GameCrafters Studio and the innovative gaming experiences we are bringing to La Quinta and the world.

III. Industry Analysis

The Video Game industry in the United States is currently valued at over $60 billion, making it one of the largest entertainment industries in the country. With the increasing popularity of mobile gaming and the rise of eSports, the market is expected to continue growing at a rapid pace in the coming years.

One of the key trends in the Video Game industry is the shift towards digital distribution and subscription-based services. This trend provides GameCrafters Studio with an opportunity to reach a wider audience and generate recurring revenue streams. Additionally, the growing interest in virtual reality and augmented reality gaming presents new possibilities for innovation and expansion within the industry.

As a new Video Game serving customers in La Quinta, CA, GameCrafters Studio is well-positioned to capitalize on the current trends in the Video Game industry. By staying informed about the latest technologies and consumer preferences, the studio can create engaging and immersive gaming experiences that resonate with players. With the market expected to continue growing, GameCrafters Studio has the potential to establish itself as a leading player in the industry.

IV. Customer Analysis

Below is a description of our target customers and their core needs.

Target Customers

GameCrafters Studio will target local residents, including families and individuals ranging from young children to adults. We will aim to create an inclusive environment that appeals to various age groups, ensuring everyone finds something enjoyable. These customers will appreciate a community-focused gaming space that offers a diverse range of video games and interactive experiences. We will also target gaming enthusiasts and hobbyists who are passionate about video games and seek high-quality gaming experiences. This segment will value advanced gaming technology and unique game titles that are not readily available at home. Our offerings will include the latest gaming consoles and exclusive gaming events to keep this customer base engaged.

In addition, we will tailor our services to tourists visiting La Quinta, CA, who are looking for entertainment options during their stay. These customers will benefit from our convenient location and the relaxing atmosphere we provide. Special promotions and packages for tourists will help attract this segment. Finally, we will target local schools and educational institutions that are interested in incorporating video games into their curriculum for educational purposes. We will offer programs and workshops that align with educational goals, fostering a partnership with these institutions. This collaboration will provide students with a unique learning experience through interactive and educational games.

Customer Needs

GameCrafters Studio develops and distributes video games to residents who desire high-quality entertainment experiences. Customers expect immersive gameplay with engaging storylines that capture their interest and provide hours of enjoyment. By focusing on innovative game mechanics, GameCrafters Studio meets the demand for fresh and exciting gaming experiences that keep players returning for more.

Accessibility and convenience are critical needs that GameCrafters Studio fulfills for its customers. Offering games across multiple platforms ensures that players can enjoy their favorite titles on their preferred devices, whether it’s a console, PC, or mobile. Additionally, digital distribution channels provide easy access to games, eliminating the need for physical copies and enabling instant gameplay.

Community engagement and social interaction are important aspects of the gaming experience that GameCrafters Studio addresses. By incorporating multiplayer features and online connectivity, players can connect with friends and other gamers from around the world. This fosters a sense of community and enhances the overall enjoyment of the games.

Customer support and satisfaction are paramount for GameCrafters Studio. Providing responsive customer service ensures that any issues or concerns are promptly addressed, creating a positive experience for players. Regular updates and content expansions keep the games fresh and engaging, ensuring long-term satisfaction and loyalty among customers.

V. Competitive Analysis

Direct competitors.

GameCrafters Studio’s competitors include the following companies:

Frontier Internet

Frontier Internet specializes in providing high-speed internet services, including fiber-optic connections. Their price points range from $30 to $80 per month, depending on the speed and package selected. Revenue for Frontier Communications, the parent company, stands at approximately $8 billion annually. They have locations across the United States, with significant presence in California. Customer segments include residential users, small businesses, and large enterprises. They serve geographies that encompass both urban and rural areas. Key strengths include reliable high-speed internet and extensive coverage. Weaknesses involve customer service issues and occasional service disruptions.

Game-Doctor

Game-Doctor offers video game console repair and maintenance services, as well as sales of refurbished gaming consoles. Their services range in price from $50 to $200, depending on the complexity of the repair. Revenues for Game-Doctor are estimated to be in the range of $1 million annually. They have a single location in La Quinta, CA. Their customer segments include individual gamers and small gaming cafes. The geography served is primarily the Coachella Valley area. Key strengths include specialized expertise in console repairs and quick turnaround times. Weaknesses include limited geographic reach and dependence on a niche market.

GameStop is a global retailer of new and pre-owned video games, consoles, and gaming accessories. Their price points vary widely, with new games typically costing $60, and pre-owned games generally available for $20 to $40. GameStop’s annual revenue is approximately $5 billion. They have locations across the United States, including several in California. Customer segments include casual and hardcore gamers, as well as gaming enthusiasts of all ages. They serve a global geography with a strong focus on North America. Key strengths include a wide product range and a loyal customer base. Weaknesses involve competition from digital game downloads and declining foot traffic in physical stores.

Competitive Advantages

At GameCrafters Studio, we pride ourselves on helping video game developers diversify their offerings and revenue streams, a key competitive advantage that sets us apart. By leveraging our expertise in game design, monetization strategies, and player engagement, we empower developers to create rich, immersive experiences that captivate players and keep them coming back for more. Our unique approach not only enhances the player experience but also extends the game’s lifecycle, ensuring sustained interest and profitability. This focus on holistic game development and player retention helps our clients achieve long-term success in an ever-evolving market.

Another significant advantage lies in our deep understanding of the local market in La Quinta, CA, allowing us to tailor our services to meet the specific needs and preferences of our community. This localized approach ensures that our games resonate with players on a personal level, fostering a loyal and engaged player base. Additionally, our commitment to innovation and staying ahead of industry trends means that we are always equipped with the latest tools and technologies to deliver cutting-edge gaming experiences. By continually pushing the boundaries of what is possible in game development, we position ourselves as a leader in the industry, consistently offering fresh, exciting content that keeps players invested and eager for more.

VI. Marketing Plan

Our marketing plan, included below, details our products/services, pricing and promotions plan.

Products, Services & Pricing

GameCrafters Studio offers a variety of products and services designed to enhance the gaming experience for its customers. The core product is the video game itself, which is priced at an average of $59.99. This forms the foundation of their offerings and serves as the primary entry point for gamers.

Beyond the base game, downloadable content (DLC) provides additional features, levels, and storylines to keep players engaged. These DLC packages range in price from $9.99 to $29.99, depending on the content and complexity. By offering DLC, GameCrafters Studio ensures that players have a reason to return to the game and experience new adventures.

In-game purchases and microtransactions are another significant aspect of their business model. These can include virtual currency, cosmetic items, and other enhancements that enrich gameplay. Prices for in-game purchases vary widely, from as little as $0.99 for small items to $49.99 for larger bundles. The microtransaction model allows players to invest in their gaming experience at their own pace and according to their preferences.

Merchandise is also a key component of GameCrafters Studio’s offerings. This can include apparel, posters, action figures, and other branded items that appeal to fans of the game. Merchandise prices typically range from $14.99 for smaller items like t-shirts to $59.99 or more for premium collectibles. The merchandise not only serves as an additional revenue stream but also helps to build and maintain a loyal fanbase.

Lastly, expansion packs offer substantial new content and are generally priced between $19.99 and $39.99. These packs can include new game modes, extended storylines, and additional multiplayer options. Expansion packs provide a significant boost to the game’s longevity and replay value, ensuring that players remain engaged over the long term.

Through a combination of these products and services, GameCrafters Studio aims to create a comprehensive and immersive gaming experience that caters to a wide range of customer preferences and budgets.

Promotions Plan

At GameCrafters Studio, we employ a variety of promotional methods to attract customers and build a loyal community. Online marketing forms the cornerstone of our strategy. We leverage social media platforms such as Facebook, Instagram, and Twitter to engage with our audience, share updates, and create buzz around new game releases. Our targeted ads on these platforms reach potential customers in La Quinta, CA, and drive traffic to our website.

We also utilize search engine optimization (SEO) to ensure our website ranks high on search engines, making it easier for gamers to find us. Email marketing campaigns are deployed to keep our subscribers informed about upcoming events, special offers, and exclusive content. We host live streaming sessions on platforms like Twitch and YouTube, where we showcase gameplay, provide tips, and interact with our audience in real-time.

In addition to online strategies, we engage in community outreach by participating in local events and sponsoring gaming tournaments in La Quinta. Collaborating with local influencers and gaming bloggers helps us reach a broader audience and build credibility. We offer promotional discounts and loyalty programs to encourage repeat business and foster long-term relationships with our customers.

We also invest in content marketing by creating engaging blog posts, video tutorials, and behind-the-scenes content that provide value to our audience. Press releases and media coverage are utilized to announce major milestones and game launches, further enhancing our visibility.

By combining these promotional methods, we create a comprehensive marketing strategy that not only attracts new customers but also retains and engages our existing community.

VII. Operations Plan

Our Operations Plan details:

  • The key day-to-day processes that our business performs to serve our customers
  • The key business milestones that our company expects to accomplish as we grow

Key Operational Processes

To ensure the success of GameCrafters Studio, there are several key day-to-day operational processes that we will perform:

  • Provide prompt and friendly customer support through various channels such as in-person, email, and social media.
  • Handle customer inquiries, complaints, and feedback efficiently to ensure a positive customer experience.
  • Maintain a rigorous schedule for game development, including coding, design, and testing.
  • Collaborate with team members to ensure that project milestones are met on time.
  • Conduct regular testing of games to identify and fix bugs.
  • Ensure that games meet quality standards before release.
  • Execute marketing strategies to promote new game releases.
  • Manage social media accounts to engage with the gaming community.
  • Monitor sales performance and adjust strategies as needed.
  • Manage digital storefronts and physical retail partnerships.
  • Maintain accurate financial records and manage budgets.
  • Ensure timely payment of bills and salaries.
  • Provide ongoing training to staff to keep skills updated.
  • Encourage a culture of continuous improvement and innovation.
  • Maintain and upgrade hardware and software systems to ensure optimal performance.
  • Ensure data security and backup protocols are in place.

GameCrafters Studio expects to complete the following milestones in the coming months in order to ensure its success:

  • Finalize Game Development:  Ensure the game is fully developed, tested, and free of critical bugs. This includes alpha and beta testing phases with feedback loops.
  • Obtain Necessary Certifications:  Secure any required certifications or ratings from relevant authorities to ensure the game is legally marketable.
  • Launch Our Video Game:  Successfully launch the game on multiple platforms (e.g., PC, consoles, mobile) with an effective marketing campaign.
  • Establish Distribution Channels:  Form partnerships with major digital distribution platforms (e.g., Steam, PlayStation Store, Xbox Live) and physical retailers if applicable.
  • Implement Customer Support Infrastructure:  Set up a robust customer support system to handle technical issues, feedback, and community engagement.
  • Achieve $15,000/Month in Revenue:  Focus on marketing and sales strategies to reach a consistent revenue stream of $15,000 per month.
  • Release Regular Updates and DLC:  Continuously improve the game post-launch by releasing updates, downloadable content (DLC), and patches to keep the player base engaged.
  • Expand Marketing Efforts:  Utilize social media, influencers, and gaming conventions to broaden the game’s reach and attract a larger audience.
  • Monitor and Optimize User Experience:  Regularly analyze player feedback and gameplay data to make necessary adjustments and improvements to enhance user satisfaction.
  • Secure Funding for Expansion:  Explore potential funding options, such as venture capital or crowdfunding, to support future projects and scalability.

VIII. Management Team

Our management team has the experience and expertise to successfully execute on our business plan.

Management Team Members

GameCrafters Studio management team, which includes the following members, has the experience and expertise to successfully execute on our business plan:

Michael Green, CEO

Michael Green  has a history of success and has successfully run a video game company in the past. With a proven track record in the video game industry, Michael brings a wealth of knowledge and strategic insight to GameCrafters Studio. His experience in leading and managing game development projects ensures that the studio remains innovative and competitive in a rapidly evolving market. Michael’s visionary leadership and deep understanding of the gaming landscape position GameCrafters Studio for long-term success.

IX. Financial Plan

Funding requirements/use of funds.

To accomplish our growth goals, GameCrafters Studio needs $400,000 in funding. Key uses of this funding will be as follows:

Capital Investments
Location Buildout $100,000
Furniture $20,000
Equipment, Machines and Computers $50,000
Non Capital Investments
Working Capital $100,000
Initial Rent/Lease $10,000
(Monthly) Staff Salaries (First 3 Months) $90,000
Initial Marketing and Advertising $20,000
Supplies $5,000
Insurance $5,000

Financial Projections

financial projection video game business plan

5 Year Annual Income Statement

FY 1 FY 2 FY 3 FY 4 FY 5
Revenues
Revenues $2,967,973 $3,213,811 $3,480,011 $3,768,261 $4,080,387
Direct Costs
Direct Costs $1,222,688 $1,284,978 $1,350,441 $1,419,240 $1,491,544
Salaries $72,814 $75,023 $77,299 $79,644 $82,060
Marketing Expenses $6,067 $6,251 $6,441 $6,637 $6,838
Rent/Utility Expenses $6,067 $6,251 $6,441 $6,637 $6,838
Other Expenses $12,135 $12,503 $12,883 $13,274 $13,676
Depreciation $34,000 $34,000 $34,000 $34,000 $34,000
Amortization $0 $0 $0 $0 $0
Interest Expense $40,000 $40,000 $40,000 $40,000 $40,000
Net Operating Loss $0 $0 $0 $0 $0
Use of Net Operating Loss $0 $0 $0 $0 $0
Taxable Income $1,574,200 $1,754,802 $1,952,504 $2,168,828 $2,405,428
Income Tax Expense $550,970 $614,180 $683,376 $759,089 $841,900
Net Profit Margin (%) 34.5% 35.5% 36.5% 37.4% 38.3%

5 Year Annual Balance Sheet

FY 1 FY 2 FY 3 FY 4 FY 5
Cash $1,144,448 $2,303,504 $3,589,595 $5,021,815 $6,199,627
Other Current Assets $254,760 $275,861 $298,711 $314,021 $340,032
Intangible Assets $0 $0 $0 $0 $0
Acc Amortization $0 $0 $0 $0 $0
Fixed Assets $170,000 $170,000 $170,000 $170,000 $170,000
Accum Depreciation $34,000 $68,000 $102,000 $136,000 $170,000
Preliminary Exp $0 $0 $0 $0 $0
Current Liabilities $111,978 $117,514 $123,327 $127,119 $133,413
Debt outstanding $400,000 $400,000 $400,000 $400,000 $0
Share Capital $0 $0 $0 $0 $0
Retained earnings $1,023,230 $2,163,851 $3,432,979 $4,842,717 $6,406,246

5 Year Annual Cash Flow Statement

FY 1 FY 2 FY 3 FY 4 FY 5
Net Income (Loss) $1,023,230 $1,140,621 $1,269,127 $1,409,738 $1,563,528
Change in Working Capital ($142,781) ($15,565) ($17,036) ($11,518) ($19,716)
Plus Depreciation $34,000 $34,000 $34,000 $34,000 $34,000
Plus Amortization $0 $0 $0 $0 $0
Fixed Assets ($170,000) $0 $0 $0 $0
Intangible Assets $0 $0 $0 $0 $0
Cash from Equity $0 $0 $0 $0 $0
Cash from Debt financing $400,000 $0 $0 $0 ($400,000)
Cash at Beginning of Period $0 $1,144,448 $2,303,504 $3,589,595 $5,021,815

What Is a Video Game Business Plan?

A video game business plan is a document that outlines the strategies you have developed to start and/or grow your video game business. Among other things, it details information about your industry, customers and competitors to help ensure your company is positioned properly to succeed. Your video game business plan also assesses how much funding you will need to grow your business and proves, via your financial forecasts, why the business is viable.  

Why You Need a Business Plan for your Video Game Business

A business plan is required if you are seeking funding for your video game business. Investors and lenders will review your plan to ensure it meets their criteria before providing you with capital. In addition, a video game business plan helps you and your team stay focused. It documents the strategies you must follow and gives you financial projections you should strive to achieve and against which you can judge your performance.  

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Home » Unity » Project Management » How to write a game design document

Game Design Documents

How to write a game design document (with examples)

In Project Management by John French Published 6 May 2022 Updated 28 May 2024

When you’re making your game there’s a good chance that, at some point, you’re going to need to write down how it works.

This might be because you’ve got plans and ideas for your project that you don’t want to forget.

Or it might be because other people are going to work on your game with you, and you need a way to show them what the game should or should not be like.

Or maybe you need to pitch your project in some way, to a publisher, as a part of a crowdfunding campaign, or as an early access project, and you need a way to show others what the game is going to be like when it’s finished.

So how can you do that?

One solution is to write a Game Design Document , which is typically a detailed guide that describes what your game is and how it will work.

However, while the general idea of a game design document is fairly straightforward, actually writing one can be tricky and time-consuming.

How long should a game design document be?

What should you put in it?

And does anyone even read them anyway?

Whether you even need a game design document or not can be a surprisingly divisive issue.

Some people love them, while others insist that they are obsolete and have been for some time.

However, while long written documents, that describe every detail of your game, may be considered old-fashioned, at some point, you are going need to communicate your game’s details and ideas to another person.

To a publisher or an investor,

To developers or artists working on your game,

Or even just to your future self, so that you can keep track of what it is you’re making.

So, what’s the best way to make a game design document?

Should it be one page long, or 100 pages?

And is a game design document the right option for you?

In this article, you’ll learn what a game design document is, what it can be used for and how you can write one of your own, so that you can decide if a game design document, or something like it, is the right design tool for your project.

Here’s what you’ll learn on this page:

What is a game design document?

How to write a game design document, game design document formats, how to make a one-page game design document.

Let’s get started.

Section Feature - Image of a Game Design Document

A Game Design Document, or GDD for short, is typically a detailed guide that can be used to keep track of the core themes, styles, features, mechanics and ideas of your game project.

The main purpose of a game design document is to communicate the details of your project to either yourself, as you work on your game over time, or to other people, such as team members, publishers, stakeholders or people who will be playing your game, as part of a crowdfunding campaign or early access product.

Put simply, it’s the tool that you’ll use to manage and develop the concept of what your game is, how it’s supposed to work and how it will be built.

Meaning that it can be an extremely important part of your game’s development.

However, there’s no set standard for what a game design document should be, what it should look like or what it should actually do.

So why should you even use one?

Should you use a game design document?

Generally speaking, the decision to use a game design document or not depends on how you like to work.

However, if your project is large, complex or involves multiple people, then you should probably consider some kind of design document that can help you to communicate core ideas and information to other people involved with your game.

Even if it’s just you, a GDD can act as a place where the main concepts, ideas, features and the specific mechanics of your project are written out in detail.

Which can be extremely useful, as the process of writing down and describing part of your game can force you to decide exactly how it’s going to work. 

Put simply, the process of documenting your design can be an important part of the design process itself.

But, how do you write one?

Are game design documents obsolete?

Game design documents can be a surprisingly controversial subject.

Some people love them, while some developers claim that they don’t use them at all and haven’t for some time now.

Or at least they don’t use the kind of large single-document design guides that you might imagine when picturing the traditional game design document.

Large and overly detailed game design documents generally require a lot of upfront work, are almost always out of date and can be restrictive, particularly if the design of your game is likely to change over time.

So it’s little surprise that many people have moved away from large written documents in favour of design processes that are more flexible.

However, a design guide by a different name is still a design guide and, even if the format has changed, whatever you use to communicate design ideas from one person to another can still be considered a game design document of sorts.

So yes, game design documents are dead, long live game design documents.

So, how do you write a game design document?

How do you decide what should be in it?

And what type of format or structure should you use?

How to decide what should be in your game design document

When you write your game design document, it can help to think about why you actually need one in the first place.

Otherwise, it can be extremely difficult to know what should be in it, how detailed it should be or what it should even look like.

For example, do you want a simple overview page that you can use to keep track of your game’s high-level concepts, or do you want a marketing focussed summary that you can give to publishers or investors?

Do you want to be able to keep track of your game’s story, lore or items?

Or do you want to be able to show a developer exactly how a feature works or what a level should look like?

Your design document might do one of these things or it might do all of them but, what’s important is that you understand what information your design document is supposed to provide and who it’s going to provide it to.

Knowing that will help you to decide what needs to be included.

For example, a basic one-page game design document can help you to keep track of high-level concepts and the broad details of your game.

For example…

What to include in a basic game design document

An example structure of a basic game design document might include the core concept of the game , which is typically a high-level description of what the player will do, and the game’s design pillars, which are the design goals that every other decision you make about the game will be compared against.

It might also include a couple of the game’s main mechanics or controls, so that someone could easily understand what the game is going to be like to play. 

You might add any early ideas you have for the game’s visual style, what it might sound like, or what kind of music might end up being used.

Or, if the narrative of the game is important, this is where you might outline the basic story.

Or, you could add a rough timeline with some milestones that you’re hoping to hit during development.

A basic game design document might include:

  • Core concept
  • Design pillars
  • Main features & mechanics
  • Target platform & target audience
  • Interface & controls
  • Basic story
  • Visual style
  • Music & sound
  • Similar games & genres
  • Development timeline & major milestones

Which might look something like this:

Basic Game Design Document example

A basic example of a simple game design document (click for the  full-size version ).

The point of a basic game design document like this is that it’s simple and easy to use. As a result, you would typically try to keep it to a single page.

To do that, you may not be able to include all of the above points.

Instead, it can help to focus on the most important elements of the game that you want to get across without worrying too much about the detail.

The idea is that a basic one-sheet game design document can be used to quickly communicate what your game is about in a concise way, and it’s typically what you’d give to anyone involved in the early stages of your project.

However, while providing a general idea about what the game will be like is, usually, always useful, if your design document has a more specific purpose, such as for marketing or as a part of a project pitch, then you may need to also include marketing-specific information in your GDD.

Marketing & pitch document example structure

A game design document that’s marketing focussed might include information that a potential investor or publisher might want to know before considering your project for investment.

Exactly how you secure an agreement with a publisher is beyond the scope of this article and I’m not going to pretend that it’s as simple as only writing a marketing focussed game design document.

However, while the process of building a relationship with a publisher or with an investor may take more than a simple pitch document, you can still use your GDD to present the information that someone who’s funding your game may want to know.

  • MCV – What publishers want from developers

Typically, someone who’s willing to consider funding part of your game’s development will probably want to be able to understand how much of a risk investing in that project will be.

Investing in a project

While I’m not an expert on investing in a project, as a games composer I have occassionally been offered royalty-share opportunities in return for working on a game in the past.

And, when considering if I can invest my time into the project or not, I usually have the same questions about what the project is like or if I think it’s going to be successful.

A publisher or an investor of any kind may have similar questions about your project, what they feel they can bring to it and how much of a risk it’s likely to be for them.

Considering what a potential publisher might want to know about your project can help you to make your design or pitch documents much more effective.

As a result, you may want to use your GDD to explain who the product will be for, how it will make money, how well other games you’ve made have done and importantly, what level of social interest this project is already getting.

A project that already has a degree of interest from potential customers is likely to be a more attractive proposition than an untested concept and your GDD can be used to show that.

For example, you could include:

  • Monetisation & price point
  • Social engagement & wishlist adds
  • Competition and how the game will compare
  • Unique selling points
  • New experiences & technologies
  • Previous games and their performance
  • Cost breakdown, salaries, assets, tools etc. (what will the game cost to make)
  • Future opportunities for the game
  • Market analysis

In this scenario, it can help to think of your GDD as more of a project pitch or business proposal, as that’s pretty much what it’d be. For that reason, it’s generally a good idea to focus on what you know you can deliver, based on your experience, your skills and what you’ve managed to do in the past.

However, while the details of your game’s production are going to be important in a business-focussed proposal, if you’re trying to communicate something much less tangible, such as the feel of a game, what it looks like and sounds like, using your GDD as a style guide can help you to do that as well.

Design & style focussed design document example

You might choose to use your game design document as the place to refine and share the story and the style of your game.

For example, if you need to keep track of the game’s narrative, keeping a reference to your game’s characters and how the story will unfold can be useful as you develop it.

Or, if your game has multiple endings or paths that the player can follow, having a place to keep track of them can help to avoid confusion later.

Or maybe you want to use the GDD as a kind of concept document, where the general style and feel of each level is set out, but isn’t specifically described.

A style-focussed game design document might include:

  • World & areas
  • Graphics & visuals
  • Audio & music
  • Sound effects

Or, for a more practical approach, your design document might explain exactly how each of the systems, mechanics and features of your game are supposed to work.

Game mechanics & feature design document example

Writing down the details of how something is supposed to work can be extremely useful, as it gets the idea out of your head and forces you to describe exactly how it’s supposed to function.

Which, when you’re working with other people, and you want them to build part of your game in the way you imagined it would be, can be important.

Typically, a game design document that is this detailed would act as a point of reference for how everything works in the game, what each level should look like and which controls the player will use to actually play it.

A mechanics-focussed GDD might include:

  • The core gameplay loop
  • UI & HUD

A large game design document might include all of the above.

Which can be useful, as it allows you to keep every detail of your game in a single location.

However, it’s up to you to decide how long your game design document should be.

Section Feature Image - Picture of a very long game design document

A long, in-depth design document can be useful.

If you’re working on a detailed project and you need a place to keep track of all of your ideas for new mechanics items and features then writing them down in a single document seems like a good idea and, if it’s how you like to work, then go for it.

However, this approach can also work against you.

Trying to get started with such a detailed overview of your project is, in most cases, going to be extremely difficult.

Untested ideas, unless you really know that they’re going to work in the way that you expect, will often change as soon as you start to build them or as soon as people try them for the first time.

Which means that writing a long and overly-specific document upfront, before testing and validating your ideas, can be difficult, restrictive or, at the very least, a waste of time, as much of what you write now may end up changing later.

Instead, it can sometimes be better to use different length design documents at different stages of your project.

For example, in the early stages of your project, you probably won’t know exactly how each mechanic is going to work or what everything will look like or what the name of the level 2 shopkeeper’s dog will be.

And that’s fine…

However, you will probably have a working title, you’ll know what the gameplay or the story might involve and you’ll know what your design pillars, the cornerstones of how your game feels to play, will be.

For that reason it can often help to start with a simple one-page document and build on it as your project grows:

  • Start with a one-page design document that focuses on high-level concepts
  • Next, write a ten-page design document as the game starts to take shape, that includes core mechanics & story beats
  • Lastly, write a full game design document that includes all of the game’s content & detail

Staging your design document to match the phases of your game’s development can make writing your GDD more efficient.

However, even when it’s split up like this, a long written document can be difficult to organise, difficult to manage and difficult to use.

Which is why the format of your design document can make a huge difference to how helpful it is.

When thinking of a game design document, you might picture a giant 100-page word file, neatly organised into sections with links to chapters on marketing, mechanics, characters and the game’s story.

And there are many games that were designed exactly in that way.

However, there are more ways than one to manage the design of your game, and you may find that some methods work better for you and your project than others.

There are many different ways to design something and one method isn’t necessarily better than another.

However, a design document will usually have a specific purpose, such as to communicate information, to explain how something is supposed to work or to act as a design tool itself, where an idea is developed at the time it’s written down.

In which case, the best format for your design document will depend on what you’re doing with it.

So what are your options?

Written game design documents

When you picture a game design document, you might imagine a written file, such as a word document or a Google doc, that sets out all of your game’s design details in one, or more, pages.

And while large written design guides have, reportedly, fallen out of fashion in recent years, there’s a lot to be said for having all of your game’s information organised and stored in a single place.

However…

While writing down your game’s design can be useful, a written document can only really be understood in one way, word after word, chapter after chapter.

If your design document is small, this might not be a problem for you,

But, if your GDD includes multiple sections and information, organising it in a single file can be tricky and, even with linked section headings, can be difficult to navigate.

As a result, if you need to manage a large amount of content that’s split across many different subjects, such as item descriptions, enemy stats, weapon profiles or level maps, for example, it can sometimes make sense to use a design wiki instead.

Using a game design wiki

A wiki is an online database of information that can be managed and edited by multiple users.

Compared to a written design document, a wiki is useful in that it’s easy to access, easy to update and provides information in smaller, bite-sized chunks.

Which can be helpful if you want to build a database of information about items, weapons, pickups and locations in your game.

However, while a design wiki can be useful for managing a large database of information, separating data into categories and entries can hide the relationships between the different parts of your game.

In the same way that reading a dictionary is different to learning a language, separating the different parts of your game’s design can make it difficult to understand how it’s supposed to work as a whole.

Which is why, while written guides and wiki databases can be useful for documenting data, they’re not always the best option for explaining an idea.

And while you might assume that all you need to do to communicate the design of your game is to write it all down in one place, the reality is that most people, yourself included, probably won’t read it.

So what’s the answer?

Instead of thinking of your design document as a database, it can be better to think of it as a communication tool.

A way for you to translate the ideas you have about your game for someone else in the best way possible.

Collaborative design tools

A wiki is, essentially, an online collaborative tool, that allows multiple people to access and edit the same information.

However, there are a huge number of other services that provide similar functionality but in different structures and formats.

For example, Trello can be great for managing multiple tasks at different stages of development, where each task’s description is detailed on a card that can be assigned to one or more people.

Slack splits up areas of work into different channels and encourages communication using instant messaging.

While Notion is highly customisable, allowing you to create document templates that suit whatever it is you’re doing.

However, what you use doesn’t really matter, what’s important is that it’s a good fit for you and whoever you’re working with.

The one-page game design document

The one-page design document approach is a method of creating engaging design documents by focussing on how well they communicate a particular idea.

This particular method was described by Stone Librande in his one-page design GDC talk and typically involves using illustrations, charts or maps along with callout information to describe how a feature, a mechanic or a level of your game is going to actually work in a visual way, and limited to a single page.

As a result, the one-page method can be significantly more effective at working through ideas than a written text document or wiki.

For example, imagine trying to describe to a builder what you want your house to be like using a word document.

Even if your description of where every wall window and door should go was perfectly described and incredibly detailed, it still wouldn’t be as effective as a blueprint drawing, which shows the builder where everything should go, to scale, along with all of the more detailed pieces of information that they might need in callouts and information boxes.

Design Blueprint example

It would be extremely difficult to explain the information in this image using written text.

A blueprint works because it’s easy to understand, easy to modify and troubleshoot and is the most appropriate method of communication for that type of information.

The one-page design methodology explained

At this point, you might be thinking that the one-page approach simply involves using images and diagrams to communicate ideas because they usually work better than written text.

And while that’s true, it’s not the whole story.

While the one-page method does encourage you to present information in the most appropriate way, this is often a beneficial side effect of limiting your design to a single page.

Why only one page?

Using only a single page to communicate your design can work well for a few reasons.

  • One page is often as much as anyone is willing to read of your design (yourself included)
  • It forces you to think of the most effective way to explain what you mean, without relying on other pages or resources
  • It keeps your design concise, saving you time upfront

As a result, using one-page designs can help you to communicate your ideas more easily, in a better way and, when you do, people are much more likely to actually read them.

Basic one-page game design document example

Even this basic design can show how an idea is supposed to work relatively effectively.

Even if you’re working on your game on your own, the one-page approach can be an extremely useful design tool.

This is because trying to teach someone else how your design works, even if it’s just you that will read it, can often be the fastest way to find out what’s not going to work, what’s missing and what doesn’t make sense.

So while one-page documents are helpful because of their often visual focus, their one-page limit generally encourages a more useful and more efficient design process as well.

So how do you make a one-page game design document and what should go in it?

Generally speaking, there are two steps to making a one-page game design document.

  • Decide what the document is supposed to do
  • Choose the most effective format to explain the design

First, decide what your one-page design document is supposed to do

One of the most important parts of writing any kind of design document is making a decision about what its purpose is.

If you don’t know know what your design document is supposed to explain, it can be extremely difficult to make anything that’s actually useful.

So, to give your design document an objective, decide what it’s for and give it a descriptive title before you do anything else.

While this may sound simple, it can be surprisingly tricky.

For example, let’s say that you want to understand how the combat system is going to work in your game.

What do I mean by that?

Do I mean how much damage a particular move will do, or do I mean the different controls that a player might input to perform them?

Do I mean how a player’s attacks might compare to enemy attacks or do I mean the balance of weapons in the game?

Or would it actually be better if I included all of those things on one page?

Deciding exactly what it is you’re trying to design can be difficult however, to make it a little easier, try to think specifically about the problem you’re trying to solve.

It can be a specific problem or it can be a broad problem, but try to make it one thing, not several, by giving it a primary focus.

For example, if you’re trying to balance the stats of different weapons in your game then designing them all on one “weapon balance” page makes a lot of sense, as you’ll be able to see how they compare at a glance.

Weapon balance design document example

One-page design documents are useful for seeing how parts of your game compare.

However, if you’re trying to choose what kinds of attacks should be available to the player and how they will trigger them then a “Combat controls” page could work for that.

Weapon input design example

This is a basic example, but just seeing the controller when considering a control scheme can make working out control combinations much easier.

Or, if you make your page bigger, there’s no reason you can’t combine multiple elements into a single design, so long as the design document still solves a single problem and has a primary focus.

Combat Design Document Example

One-page designs are great for showing the relationships between different parts of your game and, by simply using bigger and bigger pages, it’s possible to show broader, more high-level concepts on a single sheet. However, it’s important to identify what is the focus of the design document and what is the detail.

One-page designs work well because, just like the builder’s blueprint, they allow you to communicate an entire idea on a single page.

However, it may not be possible to design your entire game on one page.

Instead, chances are the different parts of your design, such as the problems you want to solve, the high-level concepts that will run throughout your project or the ideas and information you want to be able to explain to other people, will be delivered using multiple one-page designs.

Which is fine…

What’s important is that each individual design doesn’t rely on other pages to do its job, which would simply be a large design guide by a different name.

Once you’ve decided what you want your design to do, you’ll need to decide the best way to demonstrate it.

Decide the best way to explain your design

There are a lot of different ways to show information and, a lot of the time, different types of data can be easier to understand and easier to work with when it’s presented in a particular way.

For example, UI design is often shown using flowcharts, as it’s a good way to demonstrate the flow of a user interface from screen to screen but also allows you to dig into the details of each panel and what it’s supposed to look like.

Whereas game levels are usually clearest when using a map, as this provides a high-level understanding of how the layout is going to work, even though it’s from a point of view that the player will probably never see.

Level Design Map example

A basic example of a map showing alternative routes through a level.

One-page designs can also be used as an organisational tool.

For example, Gantt charts can be useful for explaining when the different stages of a project are expected to start and end, who will work on them and how long they will take.

Game design gantt chart example

This basic example shows how you could use a Gantt chart to keep track of who will do what and when.

Picking the right design medium

When you’re deciding on the best way to present your design, it can often help to think about what you will do with it once it’s finished.

For example, if you’re building a world map, but you’re not sure where everything is going to go yet, the first version of your design should probably be one that allows you to easily move things around. 

There are a lot of ways you could do this but don’t assume that a digital method is going to be the most convenient.

Sometimes using real paper, drawing a quick sketch, and then cutting it up and moving it around until it looks right can be the quickest and easiest way to get the results you want.

You can always make a better-looking version later, after some early design decisions have been made.

Exactly which format you should use for your design document depends on what you’re trying to show.

But, there is a general approach that you can follow.

Typically, there are two elements that are common to many one-page designs.

  • A main illustration that explains the core idea of the design
  • Optional details that expand on the core idea for those that need to know more

Example layout of a one-page design document

To avoid your page from becoming multiple pages in one place, it’s important to choose what the main focus will be.

The important thing is that, whatever you do choose, it should be as easy as possible to understand.

The one-page approach isn’t a challenge to fit as much information as you possibly can into one space.

Which, if you do that, can make your design harder to understand, not easier.

Instead, try to think of the one-page approach, and game design documents in general, as an exercise in communication.

If someone else can easily understand your game by reading your GDD then, even if you’re working alone, your design document will be much easier to work with and much more helpful to you as you build your project.

From the experts

Hopefully, this article has helped you to think about how a game design document is, essentially, a communication tool for your ideas.

Which means that it can only be a useful tool if how you use it suits the type of information you want to explain and who you’re explaining it to.

However, I’m not a game designer, and while I can show how you might like to keep track of your design, I would recommend some of the following expert resources for how to actually approach the design process itself.

  • Brackeys – Basic Principles of Game Design
  • Stone Librande – One-Page Designs
  • Game Maker’s Toolkit – Design focussed YouTube videos

Now it’s your turn

Now I want to hear from you.

How are you designing your game?

Are you using design documents or something else?

And what have you learned about game design documents that you know others will find useful?

Whatever it is, let me know by leaving a comment below.

Please note: Comments are currently disabled on this article, if you’d like to share your feedback, get in touch with me directly , I’d love to hear your thoughts.

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by John French

Game audio professional and a keen amateur developer.

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ProfitableVenture

How to Start a Video Game Design Company – Sample Business Plan Template

By: Author Tony Martins Ajaero

Home » Business ideas » Entertainment Industry » Gaming Industry

If you are a software designer, one of the areas where you can make cool cash is in designing video games. The market for video games is on the increase and there are rooms for new video games designers to come in; if you are creative you will have your own fair share of the existing market. As a matter of fact, the annual income from the sale of video games (both in hardware and software) is in excess of over $1.5 billion in the US alone.

You can start your own video game design business if you know that you are creative, you have good graphic skills and also possess good computer skills ( software design skills and computer animation skills ). No doubt to become successful in this type of business, you must not put restrictions on your imagination – imagination is a key factor in this type of business.

As a matter of fact, you are expected to first create the video game in your imagination before producing it in software and hardware format. Starting a video game design business is not capital intensive and it is highly profitable but competitive. It is your creativity and your marketing strategy that can stand you out in this industry. The advent of smart phones, android enables devices and tablets is indeed a major boost for the video game design industry.

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Now let us quickly consider the steps to follow to be able to successfully start your own video game design business as a rookie and then build the business to profitability with the shortest time frame;

Starting a Video Game Design Company – Sample Business Plan Template

1. carry out feasibility studies.

One of the first things that you should do before launching your video game design business is to carry out a feasibility study. The essence of carrying out feasibility studies before starting any business is to help you have first hand information of the industry you are about investing your time and money into.

A good feasibility studies will give you an idea of the required startup capital, your competitors, profit projections and other factors that will influence the success of your business. So ensure that you conduct your feasibilities studies before your start working on your business idea. You can pay professionals to help you carry out a feasibility study.

2. Acquire Relevant Skills

If your intention is to start your own video game design business, then you must enroll in a video game design school and get trained. You can as well enroll in a university to study graphics and animation. The bottom line is that you need the following skills to be able to start your own video game business; graphic design skills (2D, 3D et al), animations skills, software design skills and you must be very creative.

3. Write Your Business Plan

Your business plan has a major role to play in the success of your video game design business and that is why you must spend time to write a good and practical business plan. Your business plan should cover all the strategies that will help your build a successful business which include; generating finance, budgeting, marketing and sales strategy, expansion strategy and other factors that will influence the growth and success of your business.

You can pay business consultants to help you write your business plan. The bottom line is that the business plan must be more of practical than theory; it must pass reality check.

4. Setup Your Studio

Video game design business just like any other design business requires an environment that is free from distractions; you need a top notch creative skill to be able to design top notch video games. Your imagination is an asset in this type of business.

So it is important that you setup your art / graphic studio in a place that is free from all forms of distractions; it could be in your house or a small office space in a conducive environment. Just ensure that your studio has the ambience that will allow for easy flow of ideas and creativity. Your basic working tools for this type of business are a good computer, table, chair, relevant software and proper lighting system et al.

5. Create Market Channels for You Video Games

Beyond designing top notch and action pack video games, your marketing skills is what will determine the success of your business. If you know you are not good with marketing and sales, you can hire someone (experienced marketer) to help you out.

There are various ways you can penetrate the video game market, you can sell video games software (Apps) to smart – phones, tablets and computers manufacturing companies, you can sell your video games hardware (cartridges) in stores and you can negotiate with video games centers to supply them with your video games.

The truth is that you need to work pretty hard to push your video games into the market and if they are accepted, then all you need to do is to keep improvising (churning out new editions) and you will continue to make more money.

Lastly, before designing any video game, ensure that you carry out a survey, administer questionnaires to your potential clients. The reports will help you determine the kind of video game you will design. The truth is that once you are able to engage your potential clients in the design process, it makes it easier for you to sell the products to them when it is ready.

There you have it; the steps you need to follow to be able to start your own video game design business from the scratch, and then build the business to a profitable venture with the shortest time frame.

Game Business Plan Template & Guidebook

Are you an aspiring game developer or entrepreneur looking for the perfect plan to start your business? The #1 Game Business Plan Template & Guidebook is the ultimate companion for anyone creating and executing a successful video game business. With easy-to-follow advice and step-by-step instructions, this resource provides an in-depth roadmap to help you reach your goals. Created by industry experts, this template and guidebook will equip you with the knowledge you need to launch a successful gaming business.

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  • How to Start a Profitable Game Business [11 Steps]
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How to Write a Game Business Plan in 7 Steps:

1. describe the purpose of your game business..

The first step to writing your business plan is to describe the purpose of your game business. This includes describing why you are starting this type of business, and what problems it will solve for customers. This is a quick way to get your mind thinking about the customers’ problems. It also helps you identify what makes your business different from others in its industry.

It also helps to include a vision statement so that readers can understand what type of company you want to build.

Here is an example of a purpose mission statement for a game business:

Our mission is to create and launch video games that captivate our target audience, provide value to our customers, and help evolve the gaming industry. We strive to continuously iterate and innovate on our products in order to stay ahead of the competition and bring joy to gamers of all ages.

Image of Zenbusiness business formation

2. Products & Services Offered by Your Game Business.

The next step is to outline your products and services for your game business. 

When you think about the products and services that you offer, it's helpful to ask yourself the following questions:

  • What is my business?
  • What are the products and/or services that I offer?
  • Why am I offering these particular products and/or services?
  • How do I differentiate myself from competitors with similar offerings?
  • How will I market my products and services?

You may want to do a comparison of your business plan against those of other competitors in the area, or even with online reviews. This way, you can find out what people like about them and what they don’t like, so that you can either improve upon their offerings or avoid doing so altogether.

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3. Build a Creative Marketing Stratgey.

If you don't have a marketing plan for your game business, it's time to write one. Your marketing plan should be part of your business plan and be a roadmap to your goals. 

A good marketing plan for your game business includes the following elements:

Target market

  • Who is your target market?
  • What do these customers have in common?
  • How many of them are there?
  • How can you best reach them with your message or product?

Customer base 

  • Who are your current customers? 
  • Where did they come from (i.e., referrals)?
  • How can their experience with your game business help make them repeat customers, consumers, visitors, subscribers, or advocates for other people in their network or industry who might also benefit from using this service, product, or brand?

Product or service description

  • How does it work, what features does it have, and what are its benefits?
  • Can anyone use this product or service regardless of age or gender?
  • Can anyone visually see themselves using this product or service?
  • How will they feel when they do so? If so, how long will the feeling last after purchasing (or trying) the product/service for the first time?

Competitive analysis

  • Which companies are competing with yours today (and why)? 
  • Which ones may enter into competition with yours tomorrow if they find out about it now through word-of-mouth advertising; social media networks; friends' recommendations; etc.)
  • What specific advantages does each competitor offer over yours currently?

Marketing channels

  • Which marketing channel do you intend to leverage to attract new customers?
  • What is your estimated marketing budget needed?
  • What is the projected cost to acquire a new customer?
  • How many of your customers do you instead will return?

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business plan for game design

4. Write Your Operational Plan.

Next, you'll need to build your operational plan. This section describes the type of business you'll be running, and includes the steps involved in your operations. 

In it, you should list:

  • The equipment and facilities needed
  • Who will be involved in the business (employees, contractors)
  • Financial requirements for each step
  • Milestones & KPIs
  • Location of your business
  • Zoning & permits required for the business

What equipment, supplies, or permits are needed to run a game business?

  • Gaming consoles (e.g. Xbox, PlayStation)
  • PCs/laptops for gaming
  • HDTV/monitor for gaming
  • Gaming controllers/joysticks
  • Software licenses
  • Internet access and router or modem
  • Uninterruptible Power Supply (UPS)
  • Sound system (e.g. speakers and microphones)
  • Game discs/memory cards
  • Cash register or POS system
  • Business permit and license

5. Management & Organization of Your Game Business.

The second part of your game business plan is to develop a management and organization section.

This section will cover all of the following:

  • How many employees you need in order to run your game business. This should include the roles they will play (for example, one person may be responsible for managing administrative duties while another might be in charge of customer service).
  • The structure of your management team. The higher-ups like yourself should be able to delegate tasks through lower-level managers who are directly responsible for their given department (inventory and sales, etc.).
  • How you’re going to make sure that everyone on board is doing their job well. You’ll want check-ins with employees regularly so they have time to ask questions or voice concerns if needed; this also gives you time to offer support where necessary while staying informed on how things are going within individual departments too!

6. Game Business Startup Expenses & Captial Needed.

This section should be broken down by month and year. If you are still in the planning stage of your business, it may be helpful to estimate how much money will be needed each month until you reach profitability.

Typically, expenses for your business can be broken into a few basic categories:

Startup Costs

Startup costs are typically the first expenses you will incur when beginning an enterprise. These include legal fees, accounting expenses, and other costs associated with getting your business off the ground. The amount of money needed to start a game business varies based on many different variables, but below are a few different types of startup costs for a game business.

Running & Operating Costs

Running costs refer to ongoing expenses related directly with operating your business over time like electricity bills or salaries paid out each month. These types of expenses will vary greatly depending on multiple variables such as location, team size, utility costs, etc.

Marketing & Sales Expenses

You should include any costs associated with marketing and sales, such as advertising and promotions, website design or maintenance. Also, consider any additional expenses that may be incurred if you decide to launch a new product or service line. For example, if your game business has an existing website that needs an upgrade in order to sell more products or services, then this should be listed here.

7. Financial Plan & Projections

A financial plan is an important part of any business plan, as it outlines how the business will generate revenue and profit, and how it will use that profit to grow and sustain itself. To devise a financial plan for your game business, you will need to consider a number of factors, including your start-up costs, operating costs, projected revenue, and expenses. 

Here are some steps you can follow to devise a financial plan for your game business plan:

  • Determine your start-up costs: This will include the cost of purchasing or leasing the space where you will operate your business, as well as the cost of buying or leasing any equipment or supplies that you need to start the business.
  • Estimate your operating costs: Operating costs will include utilities, such as electricity, gas, and water, as well as labor costs for employees, if any, and the cost of purchasing any materials or supplies that you will need to run your business.
  • Project your revenue: To project your revenue, you will need to consider the number of customers you expect to have and the average amount they will spend on each visit. You can use this information to estimate how much money you will make from selling your products or services.
  • Estimate your expenses: In addition to your operating costs, you will need to consider other expenses, such as insurance, marketing, and maintenance. You will also need to set aside money for taxes and other fees.
  • Create a budget: Once you have estimated your start-up costs, operating costs, revenue, and expenses, you can use this information to create a budget for your business. This will help you to see how much money you will need to start the business, and how much profit you can expect to make.
  • Develop a plan for using your profit: Finally, you will need to decide how you will use your profit to grow and sustain your business. This might include investing in new equipment, expanding the business, or saving for a rainy day.

business plan for game design

Frequently Asked Questions About Game Business Plans:

Why do you need a business plan for a game business.

A business plan for a game business is important because it lays out the goals and objectives of the business, plans out strategies for achieving those goals, and outlines the resources needed to ensure success. It also outlines potential challenges the business might face and how best to address them. Furthermore, a business plan can help secure financing for a game business if needed, since it provides investors with an overview of the company and its goals.

Who should you ask for help with your game business plan?

Depending on the complexity of your business plan, there are a few people and resources you could consult. These include small business lawyers, accountants, and business consultants who specialize in the gaming industry. Additionally, there are online resources and local Small Business Development Centers that can provide guidance on writing a business plan.

Can you write a game business plan yourself?

Yes, a game business plan can be written by yourself. It is important to research the current industry trends, research the target market and create a detailed product plan. Additionally, you should document your financial goals, project costs and any potential risks associated with launching and maintaining the game. Finally, you should develop a detailed marketing strategy that outlines how you will promote the game and acquire customers.

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Writing a Business Plan for Independent Game Ventures Writing a Business Plan for Independent Game Ventures

The creation of a solid business plan is as much an art as it is a science. What follows is an overview of the steps needed to transform your "pitch" into a viable plan that encourages investment.

February 20, 1998

business plan for game design

Author: by Dante Monique Pirouz

With the average cost for producing a computer game topping $2M per title (that's twice as much as it cost just two years ago on average), how does an independent producer get the money to create that killer game concept? (i) Production costs may be growing exponentially but so are gaming industry revenues. Unit sales of video game and computer entertainment are worth an estimated $5.3 billion in 1997. (ii) Sales are up almost 60% for the first quarter of 1997 over the same period last year thanks to strong Sega, Nintendo 64 and Playstation sales. (iii) With sales of interactive entertainment software expected to explode to $8 billion by 2000, this seems like an ideal time to attract a finance partner to an independent gaming project. (iv) The unfortunate reality is that even though the industry taps a huge consumer market, most independent gaming projects don't get past the concept phase because they can't get the money they need to start production. The only way to get your foot in the door with potential investors is to have a good gaming concept and a well-written business plan. Unfortunately, as many "digital entrepreneurs" are finding out, writing a business plan for a new media venture is not easy and writing a business plan for a gaming project is as much art as it is science. Of all the types of ventures to finance, I've found gaming projects to be the most difficult. Why is it so hard for an independent gaming project to get financed? I think there are a couple factors that make it tough to convince investors that independently produced games are worth investing in:

Very few titles ever make their costs back - It's estimated that only 4% of titles released in 1996 made money. v EA, Interactive Software, CUC and the other large producers dominate the market. Smaller players have either had to play ball with the bigger boys or fold up shop. With the cost of producing a commercially viable game climbing into the millions, it's a challenge to guarantee that enough units will sell to break even.

Very few projects ever make it to the shelf - The industry has consolidated to a point where a few large companies control distribution. Just like the record industry, it's almost impossible to sell units to retailers as an independent. Most successful games have to find a distribution deal with some major even if they are produced independently.

Does that mean that you can't get the money to do your project? While the process of getting financial backing is tough, it can be done. A sound, well-written business plan that deals head-on and convincingly with these two aforementioned issues is the key. All investors, regardless of the industry, look for projects that will give their investment back, plus a premium. Risky projects, like computer games, can still interest an investor if he/she can be convinced that the return, relative to the investment, is large. Creating a business plan that tells the story of your gaming project accurately, while at the same time relating its money making potential, requires finesse with both words and numbers. Especially because the traditional benchmarks that you might use to measure the success of, for example, a light bulb manufacturer, don't apply to a video or CD-ROM game. You'll find in writing your plan that it's not enough to have a general idea of what you want to do. You must nail down the specifics of every aspect of the project in order to prove that it is executable. In other words, if you are going to ask someone to fund your project, you have to do your homework. A professionally written business plan consultant can cost upwards of $10,000 per plan. When you hire a business plan consulting firm or an investment bank to handle your financing deal, you're mostly paying for the background research that the analysts collect. Surprisingly enough, doing the homework necessary to get the plan done yourself can often be very cheap and it doesn't have to take more than a few days of diligent work to get the plan started. The following are some tips and tricks that I have learned the hard way while pitching gaming projects to various types of investors.

Hit The Books

Finding benchmark data that works for entertainment and new media projects is tough to do. Background data is valuable because it creates the foundation upon which all your financial and strategic assumptions are based. Professional business plan writers know that reference in the plan to a secondary report, study, survey or business case study can do a lot to satisfy a skeptical investor. Because reporters have the access to information and studies that most of us can't get, magazine and newspaper articles are a fantastic source for statistics, growth rates, analyst predictions, and consumer and distribution trends. Competitive analysis magazines like Game Developer, do a thorough job of tracking consumer, technological and industry trends. Even the most unusual trade magazines (like Supermarket News, Texas Monthly, Forbes) track sales figures and growth rates for the video game industry - everything you need to fill your business plan with cold, hard facts. A really good resource for data (that's also cheap) is your public library. I spent a little more than an hour on my library's magazine search system and was able to email myself over 50 articles that offered industry statistics, trends, consumer buying patterns, market share of the top producers, etc. You are adding tremendous credibility to your plan by including this secondary data but be sure to include quote citation in a footnote in your plan. Keep in mind however, regardless of how thoroughly you research, you're going to have to do some "guesstimating" to come up with the numbers and the strategies that will make your project work. Don't be afraid to put down your best guess. Also, don't be afraid to change it later if you find contradictory data.

Nail The Executive Summary

The Executive Summary is the one section guaranteed to be read by everyone who looks at your business plan. If they aren't impressed by this one (or at most two) page summary, they won't read any further and your "sales pitch" will be over. How do you know what to put here? The easiest trick I've found for writing the Executive Summary is to write this section last. Once you have most of your sections finished, it's much easier to take a few of the most descriptive sentences from each section. Then all you do is create a summary paragraph headlined by each section title. In the Executive Summary, you'll start to feel like you're repeating yourself. Don't be afraid of that. Many potential investors won't have the time to read through the rest of your plan before they make a decision to talk details with you. The Executive Summary should reiterate the most crucial points from each section, even if it sounds like a repeat. The final paragraph of your Executive Summary should be the Funds Sought paragraph. There you should clearly state how much money you need and what the return on investment will be. An example of how you might word this follows: Funds Sought The Company anticipates one round of financing with $1.5 million being sought from a single investor in return for passive equity. These funds will be utilized for start-up expenses in addition to production, staffing, distribution and marketing costs related to " Your Game Title Here ."

In The Game Business, Distribution Is King

This paragraph clearly states what you want from the investor. Of course, you can tailor the language to match the type of deal you are looking for whether it be a debt, distribution or multiple investor deal.

The key to any game business plan in my opinion is a sound distribution strategy. Killer gaming elements and smooth graphics don't mean a thing if you can't show how the product is going to get to the cash register. Distribution is a very complicated business in and of itself. For this reason most gaming projects sell their rights to distribute to the big boys who have a distribution network already in place. 10 vendors control 90% of the market and much of that is due to a lock on distribution. Dealing with the distribution issue is like the egg and the chicken phenomenon. Big distributors won't be interested unless you have a financial backer. Investors will be looking for a strong distribution partner and a sound marketing strategy to ensure that the product will get into the stores. The easiest solution to the distribution issue, of course, is to partner with a major distributor. If you're lucky, you can package the financing and distribution deals with one major company. Partnering with a major distributor also means that you'll get help with the marketing. They may dictate the platform you launch first as well as creative issues, but given the difficulty in getting retail shelf space, it can save you a lot of where and tear. If you do decide to go with "do-it-yourself" distribution and marketing, make sure your sales estimates show a slow build as you get awareness up. Also, show your investor that you have some smart strategies for getting your game into customer's hands, whether it's via direct mail, on the net or via shareware or in small, independent retail sites. Don't neglect to include a PR plan which can give you some inexpensive market awareness.

Be sure to include bios or resumes from every person you know who could contribute to the project. Even if the project team isn't set yet it's important that investors know that you have a crew of experienced professionals ready to go when the money comes through. Also include support personnel who might not be directly involved with the production of the project, but who support the company's activities. That includes your legal counsel, business advisors, accountants, etc. These are the people who your investor will need to know and work with to make sure his or her investment is protected and being managed properly. Include an organizational chart even if no one is on payroll yet, or if almost everyone will remain a freelancer. It helps to show the chain of command and the critical responsibility hierarchy that will get the project done.

Concentrate On The Costs

While assumptions can be made on how many units you plan to sell based on the size of your target market and your distribution plan, estimating what it will take to get the project done is that part of the financials that tend to get a lot of scrutiny. If the numbers are too low, they will be considered unrealistic. If the numbers are too high, the project will have a much higher break-even rate (when the retail price minus marketing, distribution and manufacturing costs surpass the initial investment). The hard part about estimating the cash flow for any new media business is that there is often a development period during which there will be no real inflow of income and a lot of outflow of cash for start-up expenses. I recommend concentrating on determining what the costs will be as accurately and as detailed as you can. For the financial section you will need to track these expenditures month by month for the duration of the project. Most gaming projects are averaging an 18 month production cycle. The questions you should answer include: Will you be leasing office space in the third month? Will you need to hire programmers (how many and what month will the start expecting a paycheck)? Will you keep them on as employees or will you let them go after a few months as freelancers? Will you use live action? How much are unknown actors charging these days? You may or may not have a lot of overhead, but don't forget to anticipate that if you are bringing in a crew of programmers and designers, you'll probably need an office or a studio in which to house them. Even if you plan to have everyone meet at your house for staff meetings and work together via email, you'll want to be frank about that in your business plan and explain to your investor how that will work and what the benefits are (huge cost savings and reduced staff costs since everyone will remain freelance, etc.) These cost estimates will be based on the project schedule and launch date, cross-checked with budgets of similar productions (find that data in your research).

Quantify Everything

The most sensitive and disputable element in your plan are your financials. The "numbers" are also usually the one thing that creative business people are most intimidated by. Making "reasonably sound" projections is the goal. We all know that game titles live and die by the number of units sold. However, the variables that dictate how hot a game sells are subject to a lot of intangibles - trends, platform penetration, gaming type (shoot em ups vs. puzzle-based strategy), PC vs. console sales, hardware prices, etc. The easiest way to create reasonable financials is to create scenarios of what the world might be as the product is being developed and launched. You can calculate your financials based on three scenarios: worst case scenario (which could assume that costs are very high and that sales are initially slow); middle case scenario (which is based on your best guess estimates); and best case scenario (which assumes you can deliver the project under budget, under schedule and with strong sales or distribution). Consider various market trend scenarios: Are sales of PC games on the rise versus console games? Did the launch of the Nintendo 64 boost game unit sales? Are they forecasting a slow Christmas season? Creating scenario financials shows investors that you have considered all the possible outcomes and are prepared.

The Package

After sitting through countless investor meetings, I've come to realize that at the end of the day packaging is everything. I have seen many business plans so horribly packaged that there was little chance for the project to be taken seriously. Create a plan that's easy to read. Include diagrams, character and environment sketches (in color if you can), gaming schematics and so on. Of course, it goes without saying that a well laid out, organized (make sure you include a table of contents and page numbers), and bound (spiral always seems to work best) document is critical. Most plans I've written have ranged between 60 and 200 pages (including financial documents). You may be able to introduce the project to a potential investor with an abbreviated version of the plan that includes only the Executive Summary, the Financials, the Game's Storyline, Project Schedule & Budget and the Production Team Bios which often is no more than 20 pages.

A Final Word

Writing business plans, regardless of the type of project, is a challenge. The type of detail that an entrepreneur is required to document can be aggravating. I often recommend that you get outside counsel while writing your plan even if you are going to do the writing yourself. Solicit the help of an accountant, a lawyer or an executive who works in the gaming industry to review the plan drafts. The insight that an objective, experienced industry professional can give you will save you a lot of stress when you start to present your plan to outsiders. And be open to criticism and comment. If readers don't understand why you estimated your potential market at a particular size, don't assume they're dumb. Know that they have identified an area that needs more clarification or data to support your assumptions.

Dante Monique Pirouz is Senior Partner of R35 ( www.r35.com ), a limited liability corporation based in Los Angeles. Her company specializes in developing strategic communications for new media and internet ventures. R35's clients include Cal Tech, Virgin Records/Amnesty International and Rubin Postaer Interactive, among others. Current new projects include masscommunication.com , an online digital design school and bookdeal.com , an online virtual publisher. She has written and presented numerous gaming business plans for Polygram/Motown Records , Mandingo Entertainment , MediaPro and Urban Venture Partners . She has an MBA in Strategic Planning from Wharton Business School and an MA in International Business from the Lauder Institute of the University of Pennsylvania . Contact her at [email protected] .

i "Gaming Seen Doubling by 2000," Television Digest , May 26, 1997 ii "Gaming Seen Doubling by 2000," Television Digest , May 26, 1997 iii "Game Sales Surge: Nintendo 64 Powers A Strong First Quarter," HFN The Weekly    Newspaper for the Home Furnishing Network , May 12, 1997 iv "Gaming Seen Doubling by 2000," Television Digest , May 26, 1997 v "CD-ROMs: The Giants Rule," Business Week , Oct. 6, 1997 vi "The Disappearing CD-ROM Players," Business Week , Dec. 16, 1996

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What Are Nine Methods To Effectively Brand A Scooter's Coffee Franchise Business?

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Branding a Scooter's Coffee franchise can be a game-changer for your business. Industry data reveals that franchises with a strong brand identity experience up to 40% higher customer loyalty and a 25% increase in average ticket size compared to their unbranded counterparts. By leveraging proven branding tactics, Scooter's Coffee franchisees can unlock a competitive edge and drive sustainable growth. Explore nine surefire methods to effectively brand your Scooter's Coffee franchise and position it for long-term success.

  • Establish a distinct and memorable brand identity.
  • Design a visually appealing and eye-catching mobile kiosk.
  • Develop a comprehensive and strategic social media marketing plan.
  • Implement targeted and impactful local community outreach initiatives.
  • Leverage strategic partnerships with high-traffic venues and locations.
  • Utilize attention-grabbing outdoor advertising and signage.
  • Optimize the website for enhanced search engine visibility and accessibility.
  • Deliver a consistent and exceptional customer experience.
  • Implement an effective and engaging loyalty and rewards program.

Establish a strong, recognizable brand identity

Branding is the cornerstone of any successful business, and this holds true for Scooter's Coffee franchise as well. By establishing a strong, recognizable brand identity, Scooter's Coffee can differentiate itself from the competition, build customer loyalty, and drive long-term growth. Here are nine methods to effectively brand a Scooter's Coffee franchise business:

  • Consistent Visual Identity : Develop a distinct visual identity for your Scooter's Coffee franchise, including a memorable logo, color scheme, and brand imagery. Ensure that this visual identity is consistently applied across all touchpoints, from the mobile kiosk design to the company website and marketing materials.
  • Unique Kiosk Design : The design of your Scooter's Coffee mobile kiosk is a critical branding element. Incorporate the brand's visual identity into the kiosk's architecture, layout, and overall aesthetic to create a cohesive and recognizable customer experience.
  • Exceptional Customer Service : Train your staff to deliver exceptional customer service that aligns with the Scooter's Coffee brand. Encourage them to engage with customers, provide personalized attention, and foster a welcoming atmosphere that sets your franchise apart.
  • Targeted Marketing Campaigns : Develop and execute targeted marketing campaigns that showcase the Scooter's Coffee brand, promote its unique offerings, and engage with the local community. Utilize a mix of digital and traditional marketing channels, such as social media, outdoor advertising, and community outreach programs.
  • Consistent Branding Across Touchpoints : Ensure that the Scooter's Coffee brand identity is consistently applied across all customer touchpoints, from the franchise's website and social media channels to the in-person experience at the mobile kiosk. This helps to reinforce the brand's message and create a seamless customer journey.
  • Strategic Partnerships : Explore strategic partnerships with complementary businesses or local organizations to expand the Scooter's Coffee brand's reach and visibility. These partnerships can include cross-promotions, co-branding initiatives, or community sponsorships.
  • Innovative Brand Experiences : Continuously seek ways to create innovative brand experiences that delight customers and set Scooter's Coffee apart from the competition. This could include unique product offerings, interactive in-kiosk experiences, or mobile-friendly digital features that enhance the customer's journey.
  • Emphasis on Sustainability : Incorporate sustainable and eco-friendly practices into the Scooter's Coffee brand, such as the use of compostable or recyclable packaging, renewable energy sources, or community-based initiatives. This aligns with growing consumer demand for environmentally conscious businesses.
  • Customer Loyalty Programs : Implement a robust customer loyalty program that rewards frequent Scooter's Coffee customers and fosters a sense of community. This can include mobile app-based loyalty features, exclusive promotions, or personalized rewards tailored to individual preferences.
  • Ensure that the Scooter's Coffee brand identity is consistently applied across all customer touchpoints, from the franchise's website and social media channels to the in-person experience at the mobile kiosk.
  • Explore strategic partnerships with complementary businesses or local organizations to expand the Scooter's Coffee brand's reach and visibility.
  • Incorporate sustainable and eco-friendly practices into the Scooter's Coffee brand to align with growing consumer demand for environmentally conscious businesses.

By implementing these nine methods, Scooter's Coffee franchise can establish a strong, recognizable brand identity that sets it apart in the competitive mobile coffee market. A well-defined brand identity not only attracts new customers but also fosters long-term loyalty and drives the overall success of the franchise.

According to a study by Branding Strategy Insider , companies with a strong brand identity see an average 23% increase in revenue compared to their competitors. Additionally, 86% of consumers say that authenticity is a key factor in their decision to support a brand, highlighting the importance of a genuine and consistent brand identity for Scooter's Coffee.

Scooter's Coffee Franchise Business Plan Get Template

Create a Visually Appealing Mobile Kiosk Design

As a Scooter's Coffee franchise owner, creating a visually appealing mobile kiosk design is crucial for effectively branding your business. The mobile kiosk serves as the face of your franchise, and its appearance can significantly impact customer perception and engagement.

To achieve a visually appealing mobile kiosk design, consider the following strategies:

  • Consistent Branding : Ensure that the kiosk design aligns with the overall Scooter's Coffee brand identity. This includes incorporating the brand's colors, logo, and visual elements into the kiosk's appearance.
  • Sleek and Modern Aesthetics : Opt for a clean, streamlined, and modern design that reflects the brand's image. Use high-quality materials and finishes to create a polished and professional look.
  • Attention-Grabbing Features : Incorporate eye-catching elements, such as digital displays, vibrant graphics, or unique lighting, to make your mobile kiosk stand out in high-traffic areas.
  • Functional Layout : Design the kiosk layout to be both visually appealing and efficient for your baristas to work within. Ensure smooth customer flow and easy access to the ordering and pickup areas.
  • Sustainable Materials : Consider using eco-friendly materials and design elements to align with Scooter's Coffee's commitment to sustainability and environmental responsibility.
  • Regularly review and update the kiosk design to keep it fresh and aligned with the latest Scooter's Coffee brand standards.
  • Gather customer feedback to understand their perceptions and preferences, and use this information to refine the kiosk design.
  • Collaborate with the Scooter's Coffee corporate team to ensure your kiosk design meets all necessary requirements and regulations.

By creating a visually appealing mobile kiosk design, you can effectively capture the attention of potential customers, convey the Scooter's Coffee brand identity, and provide a memorable and engaging customer experience. This, in turn, can lead to increased brand recognition, customer loyalty, and ultimately, the growth of your Scooter's Coffee franchise.

According to a recent industry study, 87% of consumers reported that the visual appearance of a brand's physical space or kiosk influenced their purchasing decisions. Additionally, 92% of customers stated that they were more likely to visit a Scooter's Coffee franchise with a visually appealing mobile kiosk.

Develop a Comprehensive Social Media Marketing Strategy

In the highly competitive world of the Scooter's Coffee franchise, developing a comprehensive social media marketing strategy is crucial for effectively branding your business. Social media platforms provide a powerful avenue to connect with your target audience, showcase your brand's unique identity, and drive customer engagement.

To build a strong social media presence for your Scooter's Coffee franchise, consider the following strategies:

  • Establish a Strong Brand Identity : Ensure that your social media channels consistently reflect the Scooter's Coffee brand identity, including the use of the company's logo, color scheme, and overall aesthetic. This cohesive branding will help your franchise stand out and be easily recognizable by your followers.
  • Create Engaging Content : Develop a content calendar that features a mix of informative, entertaining, and visually appealing posts. Share behind-the-scenes glimpses of your franchise, highlight new menu items, and engage with your followers by encouraging user-generated content and running interactive campaigns.
  • Leverage Influencer Partnerships : Collaborate with local influencers, bloggers, or social media personalities who align with your brand's values and have a strong following within your target market. These partnerships can help you reach a wider audience and increase brand awareness.
  • Optimize for Local Search : Ensure that your Scooter's Coffee franchise is listed on Google My Business, Yelp, and other local directories, and encourage customers to leave reviews. This will improve your online visibility and help potential customers find your business more easily.
  • Utilize Paid Advertising : Complement your organic social media efforts with targeted paid advertising campaigns on platforms like Facebook, Instagram, and Twitter. These ads can help you reach new customers, promote specific offers or products, and drive traffic to your franchise's website or physical location.
  • Analyze your social media metrics regularly to identify which content and strategies are resonating with your audience and adjust your approach accordingly.
  • Encourage your franchise team to actively engage with your social media followers, responding to comments and queries in a timely and personable manner.
  • Leverage user-generated content, such as customer photos and positive reviews, to further strengthen your brand's authenticity and credibility.

By implementing a comprehensive social media marketing strategy, your Scooter's Coffee franchise can effectively build brand awareness, foster customer loyalty, and drive growth within your local community. Remember, a strong social media presence is not just a nice-to-have, but a critical component of your overall branding and marketing efforts.

Implement Targeted Local Community Outreach Programs

For a Scooter's Coffee franchise, implementing targeted local community outreach programs is a crucial component of effective branding. By establishing a strong presence and connection within the local community, the franchise can cultivate a loyal customer base, enhance brand recognition, and ultimately drive business growth.

One of the most effective methods for Scooter's Coffee franchises to engage with the local community is through strategic partnerships with community organizations, events, and initiatives. By sponsoring local sports teams, participating in community festivals, or collaborating with nonprofit organizations, the franchise can align its brand with the values and interests of the target audience.

  • Tip: Identify local organizations or events that align with the Scooter's Coffee brand and customer base, and explore opportunities for sponsorship, participation, or co-promotion.

Another key aspect of local community outreach is the implementation of educational and experiential programs. Scooter's Coffee franchises can host coffee-related workshops, barista training sessions, or even coffee tastings to engage with the community and showcase their expertise and passion for the craft. These initiatives not only provide value to the local community but also help to strengthen the brand's reputation as a trusted and knowledgeable coffee provider.

  • Tip: Develop a calendar of community-focused events and programs that align with the Scooter's Coffee brand and resonate with the local audience.

Furthermore, Scooter's Coffee franchises can leverage the power of social media to amplify their local community outreach efforts. By actively engaging with the community through social platforms, sharing local updates and event information, and encouraging user-generated content, the franchise can foster a stronger connection with its target audience and enhance brand visibility.

According to a recent study, 79% of consumers are more likely to consider a brand that actively participates in local community events and initiatives. By implementing targeted local community outreach programs, Scooter's Coffee franchises can effectively differentiate themselves from competitors, build brand loyalty, and drive long-term business growth.

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Leverage Strategic Partnerships with High-Traffic Venues

For a Scooter's Coffee franchise business, leveraging strategic partnerships with high-traffic venues can be a powerful branding strategy. By aligning the Scooter's Coffee brand with popular and well-visited locations, franchisees can significantly expand their customer reach and enhance brand visibility.

One effective approach is to establish partnerships with busy transportation hubs, such as airports, train stations, and bus terminals. These high-traffic areas offer a steady stream of potential customers who are often seeking a quick and convenient coffee fix. By setting up Scooter's Coffee mobile kiosks in these strategic locations, franchisees can tap into a captive audience and provide a seamless coffee experience for on-the-go customers.

  • Scooter's Coffee franchise owners can explore partnerships with major airports, which see over 5 million passengers per year on average. This can significantly boost brand exposure and sales.
  • Partnering with busy train stations and bus terminals, which typically see hundreds of thousands to millions of commuters daily, can also be a lucrative opportunity for Scooter's Coffee franchises.

Another promising avenue for strategic partnerships is with popular retail destinations, such as shopping malls, department stores, and large office complexes. These high-traffic venues attract a diverse customer base and offer the potential for increased brand visibility and sales. By setting up Scooter's Coffee kiosks in these locations, franchisees can capitalize on the existing foot traffic and provide a convenient coffee experience for shoppers, employees, and visitors.

  • Scooter's Coffee franchises can target large shopping malls that typically see over 10 million visitors annually, providing excellent exposure for the brand.
  • Partnering with major office complexes that house thousands of employees can also be a lucrative opportunity for Scooter's Coffee franchises to cater to the daily coffee needs of the workforce.

Additionally, Scooter's Coffee franchises can explore partnerships with popular events, festivals, and conferences. By setting up temporary or mobile kiosks at these high-traffic gatherings, franchisees can engage with a targeted audience, build brand awareness, and potentially capture a significant portion of the event's coffee sales.

  • Scooter's Coffee franchises can target large-scale events that attract hundreds of thousands to millions of attendees, such as music festivals, sporting events, and trade shows.
  • Partnering with popular conferences and conventions that draw tens of thousands of professionals can also be a strategic move for Scooter's Coffee franchises to showcase their brand and services.

By leveraging strategic partnerships with high-traffic venues, Scooter's Coffee franchises can significantly enhance their brand visibility, reach a wider customer base, and drive sales growth. This branding strategy allows franchisees to capitalize on the existing foot traffic and customer flow in these popular locations, ultimately strengthening the Scooter's Coffee brand and expanding its presence in the market.

Utilize Eye-Catching Outdoor Advertising and Signage

As a Scooter's Coffee franchise, leveraging eye-catching outdoor advertising and signage is a crucial component of your branding strategy. In the highly competitive coffee industry, standing out from the crowd is essential to attract potential customers and build brand recognition.

One of the most effective ways to achieve this is through the strategic placement of vibrant, attention-grabbing outdoor signage. Studies show that well-designed outdoor advertising can increase brand awareness by up to 65% , making it a powerful tool for Scooter's Coffee franchises.

  • Invest in high-quality, illuminated signs that showcase the Scooter's Coffee brand identity and logo prominently.
  • Consider using eye-catching colors, bold typography, and dynamic graphics to create a visually appealing and memorable outdoor presence.
  • Strategically place your outdoor signage in high-traffic areas, such as busy intersections, near major roads, or in proximity to other popular businesses.

In addition to traditional outdoor signage, Scooter's Coffee franchises can also leverage the power of mobile advertising through their distinctive coffee kiosks. Research shows that mobile advertising can increase brand awareness by up to 40% , making it a valuable complement to your overall outdoor branding strategy.

By designing your Scooter's Coffee mobile kiosks with a vibrant, eye-catching aesthetic, you can create a mobile billboard that showcases your brand and attracts the attention of potential customers on the go. Incorporate the Scooter's Coffee brand colors, logo, and unique design elements to ensure a consistent and recognizable brand identity across all your marketing touchpoints.

Ultimately, the effective use of eye-catching outdoor advertising and signage is a crucial component of a successful Scooter's Coffee franchise branding strategy. By investing in high-quality, visually appealing outdoor marketing, you can significantly enhance your brand visibility, drive customer engagement, and ultimately, support the growth and success of your Scooter's Coffee franchise.

Optimize the website for search engine visibility

In the world of Scooter's Coffee franchising, a robust online presence is crucial for driving brand awareness and customer engagement. One of the most effective methods to achieve this is by optimizing the franchise's website for search engine visibility.

Search engine optimization (SEO) plays a pivotal role in ensuring that potential customers can easily find and access the Scooter's Coffee franchise website. By implementing a comprehensive SEO strategy, franchisees can increase their website's visibility in search engine results, ultimately driving more traffic and converting leads into loyal customers.

  • Conduct thorough keyword research to identify the most relevant and high-performing search terms related to Scooter's Coffee franchises, such as ' Scooter's Coffee franchise ,' ' Scooter's Coffee mobile kiosk ,' and ' Scooter's Coffee franchise opportunities '.
  • Optimize the website's content, including page titles, meta descriptions, and header tags, to incorporate the identified keywords and phrases, making it easier for search engines to understand and index the website's content.
  • Improve the website's technical SEO by optimizing page speed, ensuring mobile-responsiveness, and implementing structured data markup to enhance the website's visibility and credibility in search engine results.

Moreover, the Scooter's Coffee franchise can leverage local SEO tactics to target potential customers in specific geographic areas. By optimizing the website's local listings, creating location-specific content, and managing online reviews, franchisees can attract customers in their immediate vicinity and establish a strong local presence.

According to a recent study, businesses that invest in SEO can expect to see an average increase of 14% in website traffic and a 20% improvement in lead generation. For the Scooter's Coffee franchise, this translates to greater brand visibility, higher customer acquisition, and ultimately, increased revenue and profitability.

By prioritizing website optimization and SEO, Scooter's Coffee franchisees can effectively position their mobile kiosks as the go-to destination for on-the-go coffee lovers, driving sustainable growth and establishing a strong competitive advantage in the market.

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Offer a Consistent, Exceptional Customer Experience

At the heart of Scooter's Coffee franchise branding lies the commitment to delivering a consistent, exceptional customer experience. This is a critical component of the brand's success, as it not only fosters customer loyalty but also sets Scooter's Coffee apart from its competitors.

To effectively brand a Scooter's Coffee franchise business, it is essential to focus on the following nine methods:

  • Streamlined Mobile Kiosk Design : Ensure that the mobile kiosk design is visually appealing, consistent with the Scooter's Coffee brand identity, and optimized for efficient customer service. This includes elements such as a clean layout, easily visible menu, and intuitive order flow.
  • Comprehensive Staff Training : Invest in thorough training programs that equip Scooter's Coffee franchise employees with the knowledge, skills, and customer service expertise to deliver a consistently exceptional experience. Emphasize the importance of friendly, attentive, and efficient service.
  • Consistent Branding Across Touchpoints : Maintain a cohesive brand identity across all customer touchpoints, from the mobile kiosk's visual design to the brand's online presence, social media, and any promotional materials. This creates a seamless and recognizable brand experience.
  • Innovative Menu Offerings : Continuously evolve the Scooter's Coffee menu to offer innovative and unique beverage options, catering to the changing preferences and expectations of customers. Introduce limited-time specials and seasonal offerings to keep the experience fresh and engaging.
  • Exceptional Product Quality : Ensure that the coffee, food, and other products served at Scooter's Coffee franchises consistently meet the highest standards of quality. This reinforces the brand's commitment to delivering a premium customer experience.
  • Personalized Customer Interactions : Encourage Scooter's Coffee franchise employees to engage with customers in a personalized and genuine manner, fostering a sense of connection and loyalty. This can include remembering regular customers' orders, offering tailored recommendations, and providing a warm and welcoming atmosphere.
  • Efficient Order Fulfillment : Optimize the order fulfillment process to minimize wait times and ensure a seamless, hassle-free experience for customers. This may involve streamlining the ordering system, implementing effective inventory management, and training staff on efficient order preparation and delivery.
  • Responsive Customer Service : Establish a robust customer service infrastructure that allows Scooter's Coffee franchises to promptly address and resolve any customer inquiries, concerns, or complaints. This demonstrates the brand's commitment to customer satisfaction and reinforces the exceptional experience.
  • Innovative Loyalty Programs : Develop and implement engaging loyalty programs that reward frequent Scooter's Coffee customers, encouraging repeat business and fostering a sense of community. This can include mobile apps, rewards points, and exclusive offers or experiences.
  • Regularly gather customer feedback to identify areas for improvement and ensure the customer experience remains exceptional.
  • Empower franchise employees to take ownership of the customer experience and make decisions that align with the brand's commitment to excellence.
  • Leverage data and analytics to gain insights into customer preferences, behavior, and pain points, and use this information to continuously enhance the Scooter's Coffee customer experience.

By consistently implementing these nine methods, Scooter's Coffee franchise businesses can effectively brand themselves as a premier destination for on-the-go coffee enthusiasts, offering a seamless and exceptional customer experience that sets them apart in the competitive mobile coffee market.

According to a recent industry report, 78% of consumers consider the customer experience a key factor in their decision to engage with a brand. Additionally, 71% of consumers are willing to pay a premium for a great customer experience. Scooter's Coffee franchises that prioritize and consistently deliver an exceptional customer experience are poised to capture a significant share of this market demand and drive long-term brand loyalty and growth.

Implement an Effective Loyalty and Rewards Program

One of the most effective methods to brand a Scooter's Coffee franchise business is to implement a robust loyalty and rewards program. This strategy not only helps to foster customer engagement and retention but also reinforces the brand's commitment to providing an exceptional customer experience.

According to a study by the National Restaurant Association, 73% of consumers are more likely to visit a restaurant that offers a loyalty program. In the case of Scooter's Coffee, a well-designed loyalty program can encourage repeat visits, increase average order value, and ultimately drive revenue growth.

  • Offer a simple and user-friendly rewards program that allows customers to earn points or credits for every purchase, which can then be redeemed for free drinks, food items, or exclusive offers.
  • Leverage mobile apps and digital platforms to make the loyalty program easily accessible and seamless for customers, enabling them to track their rewards and redeem them with ease.
  • Regularly update and refresh the loyalty program with new rewards and incentives to keep customers engaged and interested in the brand.

Furthermore, Scooter's Coffee can take its loyalty program a step further by incorporating personalized recommendations and exclusive offers based on customer purchase history and preferences. This level of customization not only enhances the customer experience but also strengthens the brand's connection with its loyal patrons.

According to a study by McKinsey & Company, 70% of consumers expect companies to deliver personalized interactions, and 76% get frustrated when this doesn't happen. By implementing a personalized loyalty program, Scooter's Coffee can differentiate itself from competitors and foster a deeper, more meaningful relationship with its customers.

In addition to a loyalty program, Scooter's Coffee can further strengthen its brand by offering exclusive experiences, such as VIP events, behind-the-scenes tours, or special product launches, for its most loyal customers. These types of experiential rewards not only delight customers but also create a sense of exclusivity and brand loyalty that can be difficult for competitors to replicate.

By implementing an effective loyalty and rewards program that combines simplicity, personalization, and exclusive experiences, Scooter's Coffee can effectively brand its franchise business and drive long-term customer engagement and growth.

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